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Factual Research.
YOUR NAME HERE
Context, style, techniques, content.
Context: This fanzine was created to celebrate the ‘Magical
Girl’ genre of anime. It was created by a collaboration of
different artists.
Technology: The technology used to create this fanzine was
most likely Indesign or Photoshop, as it is digitally produced
Style: The style of the fanzine is a collection of art from
various artists, along with a note on the side about why they
love magical girls.
Techniques: The fanzine is created digitally, so it is word
processed. The pages were most likely designed in a program
like Photoshop or Indesign, as it is digital.
Content: The content of this product features artwork created
by a collaboration of artists. Alongside the artwork, the artist
will talk about what they like about magical girls, and why the
genre means so much to them. The zine also contains
downloadable extras as a thank you for purchasing, such as
desktop wallpapers, mobile wallpapers & icons.
Link it back to your project. Why are you looking at this?
I’m looking at this zine as I plan on making a fanzine for my
project. I also plan on producing it digitally.
Context, style, techniques, content.
Context: This is a bestiary book for a roleplaying game named
Pathfinder. It contains information on various monsters in the
game.
Technology: This book was digitally produced.
Style: This book is styled like an encyclopedia, as it is
supposed to inform the reader about the various monsters in
Pathfinder.
Techniques: This book was most likely made in a program like
Indesign. It is professionally made.
Content: The content of this book contains information and
images of monsters from the game Pathfinder. Each page has
lore and statistics on each monster, along with descriptions of
what they do and how to defeat them.
Link it back to your project. Why are you looking at this?
What are you learning from it? How will it affect your project?
Context, style, techniques, content.
Context:
Technology:
Style: The style of this book is in the same style as the silent
hill games, as it is a guide book for the game Silent Hill Origins
Techniques: This book was created digitally
Link it back to your project. Why are you looking at this?
What are you learning from it? How will it affect your project?
Context, style, techniques, content.
Context: This is a fanzine about recycling clothes and reducing
waste in the fashion industry
Technology: this fanzine is split between being digitally made
and traditional, as some pages appear to be illustrated using
traditional mediums and then scanned in.
Style:
Techniques:
Content:
Link it back to your project. Why are you looking at this?
What are you learning from it? How will it affect your project?
Context, style, techniques, content.
Link it back to your project. Why are you looking at this?
What are you learning from it? How will it affect your project?
Research summary:
To summarize, my research has helped me learn more about fanzines, such as the conventions and methods typically
used to create them. Fanzines are also independantly made, and typically about niche topics. There is a lot of range in
fanzines, as some can be informational, and some can be used to share fan works of certain media. I researched zines
that were both traditionally made and digitally made, and this was useful as
Alongside my research into fanzines, I researched some game guides & bestiaries, as my fanzine will be about video
games, specifically a bestiary for a game. Researching these game guides helped me learn how to lay out the pages to
provide information.
Bibliography:
Magicalmeeting (2019) Magical Meeting – A Magical Girls Crossover Digital Zine
Jason Bulmahn (2009) Pathfinder Roleplaying Game Bestiary
Howard Grossman (2007) Silent Hill Origins Official Strategy Guide
Fashion Revolution (2017) CLOTHES LOVED LAST #002
Research summary:

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Factual research pro forma

  • 2. Context, style, techniques, content. Context: This fanzine was created to celebrate the ‘Magical Girl’ genre of anime. It was created by a collaboration of different artists. Technology: The technology used to create this fanzine was most likely Indesign or Photoshop, as it is digitally produced Style: The style of the fanzine is a collection of art from various artists, along with a note on the side about why they love magical girls. Techniques: The fanzine is created digitally, so it is word processed. The pages were most likely designed in a program like Photoshop or Indesign, as it is digital. Content: The content of this product features artwork created by a collaboration of artists. Alongside the artwork, the artist will talk about what they like about magical girls, and why the genre means so much to them. The zine also contains downloadable extras as a thank you for purchasing, such as desktop wallpapers, mobile wallpapers & icons. Link it back to your project. Why are you looking at this? I’m looking at this zine as I plan on making a fanzine for my project. I also plan on producing it digitally.
  • 3. Context, style, techniques, content. Context: This is a bestiary book for a roleplaying game named Pathfinder. It contains information on various monsters in the game. Technology: This book was digitally produced. Style: This book is styled like an encyclopedia, as it is supposed to inform the reader about the various monsters in Pathfinder. Techniques: This book was most likely made in a program like Indesign. It is professionally made. Content: The content of this book contains information and images of monsters from the game Pathfinder. Each page has lore and statistics on each monster, along with descriptions of what they do and how to defeat them. Link it back to your project. Why are you looking at this? What are you learning from it? How will it affect your project?
  • 4. Context, style, techniques, content. Context: Technology: Style: The style of this book is in the same style as the silent hill games, as it is a guide book for the game Silent Hill Origins Techniques: This book was created digitally Link it back to your project. Why are you looking at this? What are you learning from it? How will it affect your project?
  • 5. Context, style, techniques, content. Context: This is a fanzine about recycling clothes and reducing waste in the fashion industry Technology: this fanzine is split between being digitally made and traditional, as some pages appear to be illustrated using traditional mediums and then scanned in. Style: Techniques: Content: Link it back to your project. Why are you looking at this? What are you learning from it? How will it affect your project?
  • 6. Context, style, techniques, content. Link it back to your project. Why are you looking at this? What are you learning from it? How will it affect your project?
  • 7. Research summary: To summarize, my research has helped me learn more about fanzines, such as the conventions and methods typically used to create them. Fanzines are also independantly made, and typically about niche topics. There is a lot of range in fanzines, as some can be informational, and some can be used to share fan works of certain media. I researched zines that were both traditionally made and digitally made, and this was useful as Alongside my research into fanzines, I researched some game guides & bestiaries, as my fanzine will be about video games, specifically a bestiary for a game. Researching these game guides helped me learn how to lay out the pages to provide information.
  • 8. Bibliography: Magicalmeeting (2019) Magical Meeting – A Magical Girls Crossover Digital Zine Jason Bulmahn (2009) Pathfinder Roleplaying Game Bestiary Howard Grossman (2007) Silent Hill Origins Official Strategy Guide Fashion Revolution (2017) CLOTHES LOVED LAST #002

Editor's Notes

  1. Context affects what is produced, how it is produced and who can produce it. Technology is part of the context. Early fanzines were hand made because there was no InDesign or Photoshop. Web-series simply didn’t existing because the web didn’t exist. People who don’t have access to jobs in mainstream media, to become journalists or editors, might produce work independently of that system. People who don’t see themselves or their interests being represented in main stream media, might produce something that represents them or their social group. The political situation will influence what someone decides to make. The cultural situation will influence what people make. Every media text is a product of its environment, just like people. Style: The way in which something is said, done, expressed, or performed. The combination of distinctive features of literary or artistic expression, execution, or performance  characterizing a particular person, group, school, or era. For example, a podcast could be two people talking, it could be interviews and a voice over, it could just be a recording of a teaching session… how it is done, is the style. Techniques: How are these things being made? What methods are being used? Find out and also use your own experience. For example, is a fanzine being hand written or word processed? How do people making a web series set up their shooting spaces? The more you can find out about technique, the more you can get ideas for your own work. Content: The material, including text and images, that constitutes a publication or document. What is actually in this product? Break it down. Is it interviews, monologues, reviews, instructions… Identify the different types of content in the items you research, to help your own ideas.
  2. Context affects what is produced, how it is produced and who can produce it. Technology is part of the context. Early fanzines were hand made because there was no InDesign or Photoshop. Web-series simply didn’t existing because the web didn’t exist. People who don’t have access to jobs in mainstream media, to become journalists or editors, might produce work independently of that system. People who don’t see themselves or their interests being represented in main stream media, might produce something that represents them or their social group. The political situation will influence what someone decides to make. The cultural situation will influence what people make. Every media text is a product of its environment, just like people. Style: The way in which something is said, done, expressed, or performed. The combination of distinctive features of literary or artistic expression, execution, or performance  characterizing a particular person, group, school, or era. For example, a podcast could be two people talking, it could be interviews and a voice over, it could just be a recording of a teaching session… how it is done, is the style. Techniques: How are these things being made? What methods are being used? Find out and also use your own experience. For example, is a fanzine being hand written or word processed? How do people making a web series set up their shooting spaces? The more you can find out about technique, the more you can get ideas for your own work. Content: The material, including text and images, that constitutes a publication or document. What is actually in this product? Break it down. Is it interviews, monologues, reviews, instructions… Identify the different types of content in the items you research, to help your own ideas.
  3. Context affects what is produced, how it is produced and who can produce it. Technology is part of the context. Early fanzines were hand made because there was no InDesign or Photoshop. Web-series simply didn’t existing because the web didn’t exist. People who don’t have access to jobs in mainstream media, to become journalists or editors, might produce work independently of that system. People who don’t see themselves or their interests being represented in main stream media, might produce something that represents them or their social group. The political situation will influence what someone decides to make. The cultural situation will influence what people make. Every media text is a product of its environment, just like people. Style: The way in which something is said, done, expressed, or performed. The combination of distinctive features of literary or artistic expression, execution, or performance  characterizing a particular person, group, school, or era. For example, a podcast could be two people talking, it could be interviews and a voice over, it could just be a recording of a teaching session… how it is done, is the style. Techniques: How are these things being made? What methods are being used? Find out and also use your own experience. For example, is a fanzine being hand written or word processed? How do people making a web series set up their shooting spaces? The more you can find out about technique, the more you can get ideas for your own work. Content: The material, including text and images, that constitutes a publication or document. What is actually in this product? Break it down. Is it interviews, monologues, reviews, instructions… Identify the different types of content in the items you research, to help your own ideas.
  4. Context affects what is produced, how it is produced and who can produce it. Technology is part of the context. Early fanzines were hand made because there was no InDesign or Photoshop. Web-series simply didn’t existing because the web didn’t exist. People who don’t have access to jobs in mainstream media, to become journalists or editors, might produce work independently of that system. People who don’t see themselves or their interests being represented in main stream media, might produce something that represents them or their social group. The political situation will influence what someone decides to make. The cultural situation will influence what people make. Every media text is a product of its environment, just like people. Style: The way in which something is said, done, expressed, or performed. The combination of distinctive features of literary or artistic expression, execution, or performance  characterizing a particular person, group, school, or era. For example, a podcast could be two people talking, it could be interviews and a voice over, it could just be a recording of a teaching session… how it is done, is the style. Techniques: How are these things being made? What methods are being used? Find out and also use your own experience. For example, is a fanzine being hand written or word processed? How do people making a web series set up their shooting spaces? The more you can find out about technique, the more you can get ideas for your own work. Content: The material, including text and images, that constitutes a publication or document. What is actually in this product? Break it down. Is it interviews, monologues, reviews, instructions… Identify the different types of content in the items you research, to help your own ideas.
  5. Context affects what is produced, how it is produced and who can produce it. Technology is part of the context. Early fanzines were hand made because there was no InDesign or Photoshop. Web-series simply didn’t existing because the web didn’t exist. People who don’t have access to jobs in mainstream media, to become journalists or editors, might produce work independently of that system. People who don’t see themselves or their interests being represented in main stream media, might produce something that represents them or their social group. The political situation will influence what someone decides to make. The cultural situation will influence what people make. Every media text is a product of its environment, just like people. Style: The way in which something is said, done, expressed, or performed. The combination of distinctive features of literary or artistic expression, execution, or performance  characterizing a particular person, group, school, or era. For example, a podcast could be two people talking, it could be interviews and a voice over, it could just be a recording of a teaching session… how it is done, is the style. Techniques: How are these things being made? What methods are being used? Find out and also use your own experience. For example, is a fanzine being hand written or word processed? How do people making a web series set up their shooting spaces? The more you can find out about technique, the more you can get ideas for your own work. Content: The material, including text and images, that constitutes a publication or document. What is actually in this product? Break it down. Is it interviews, monologues, reviews, instructions… Identify the different types of content in the items you research, to help your own ideas.
  6. Write down a summary of the key things you have learned in this research, that will help you with your project. Short sentences and bullet points are acceptable.
  7. Harvard Referenced and in alphabetical order.
  8. Write down a summary of the key things you have learned in this research, that will help you with your project. Short sentences and bullet points are acceptable.