1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template,
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the
website you have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name: Clint
Paris
RESEARCHED DEFINITION (provide short internet researched definition and
URL link)
DESCRIBE
THE
RELEVANCE
OF THE
RESEARCHE
D TERM TO
YOUR OWN
PRODUCTI
ON
PRACTICE?
IMAGE SUPPORT (Provide an image and/or
video link of said term being used in a game)
VIDEO
GAMES
/
VIDEO
GAME
TESTIN
G
Demo Demo is short for Demonstration. It's a brief section of the game, generally a full level in
which you can test the games before making the decision on purchasing them
https ://answers.yahoo.com/question/index?qid=20090423022627AA9nGkS
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
Beta An unfinished version released to either the public a select few or whoever signs up to beta
test it for bugs or glitches.
http://www.urbandictionary.com/define.php?term=Beta
Alpha An alpha test is performed by the programmers themselves to ensure they got everything
r ight in their eyes
https ://answers.yahoo.com/question/index?qid=20110119184650AAfwy7x
Pre-Alpha A development status given to a program or application that is usually not feature
complete, and is not usually released to the public.
ht tp://www.abbreviations.com/pre-alpha%20version
http://www.youtube.com/watch?v=SwmFU_L2k3M
Gold A game has "Gone Gold" when the final master copy has been produced at the developer
and sent off for replication, packaging and shipment.
ht tp://www.urbandictionary.com/define.php?term=Gone%20Gold
https ://www.youtube.com/watch?v=Sk6cs6Elkbo
3. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
Debug identify and remove errors from computer hardware or software
ht tps://www.google.co.uk/?gfe_rd=cr&ei=NqgJVM26L-y
q8wfS7IBQ#q=definition+to+debug
Automati
on
The use or introduction of automatic equipment in a manufacturing or other process or
fa cility.
ht tps://www.google.co.uk/?gfe_rd=cr&ei=NqgJVM26L-y
q8wfS7IBQ#q=definition+to+automation
White-Box
Testing
A software testing technique whereby explicit knowledge of the internal workings of the
item being tested are used to select the test data.
Also known as glass box, structural, clear box and open box testing. A software testing
technique whereby explicit knowledge of the internal workings of the item being tested are
u sed to select the test data. Unlike black box testing, white box testing uses specific
knowledge of programming code to examine outputs.
ht tp://www.webopedia.com/TERM/W/White_Box_Testing.html
https ://www.youtube.com/watch?v=3bJcvBLJViQ
4. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
Bug A bug is a logical error in the programming of a computer program.
ht tps://answers.yahoo.com/question/index?qid=20110426153038AAZtsRh
https ://www.youtube.com/watch?v=K3g2840zXKY
GAME
ENGINE
S
GAME
ENGINE
S
Vertex
Shader
A programmable function in display adapters that offers graphics application programmer
flexibility in rendering an image.
http://www.pcmag.com/encyclopedia/term/53754/vertex-shader
https ://www.youtube.com/watch?v=KEl JA_gieYQ
Pixel
Shader
1. The pixel shader is another programmable function that allows flexibility in shading an
individual pixel. Whereas vertex shaders can be used to completely transform the shape of
an object, pixel shaders are used to change the appearance of the pixels.
https ://www.google.co.uk/?gfe_rd=cr&ei=NqgJVM26L-yq8wfS7IBQ#
q=definition+of+pixel+shader
https ://www.youtube.com/watch?v=HFG9Gp3tbMo
5. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
Post
Processing
You render your game the normal way, except for one thing. Instead of rendering
to the screen (after which you can't do anything with it), you render it and save it
as a texture.
http://www.tomshardware.co.uk/forum/263189-33-what-post-processing
Rendering Rendering is the process of generating an image from a 2D or 3D model (or models in what
collectively could be called a scene file), by means of computer programs. Also, the results
of su ch a model can be called a rendering.
ht tp://en.wikipedia.org/wiki/Rendering_(computer_graphics)
http://www.youtube.com/watch?v=6dOIju7--Jg
Normal
Map
In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used
for faking the lighting of bumps and dents – an implementation of bump mapping. It is used
to add details w ithout using more polygons.
http://en.wikipedia.org/wiki/Normal_mapping
http://www.youtube.com/watch?v=m-6Yu-nTbUU
Entity Ent ity Systems (ES) are a software technique using Composition rather than Inheritance to
6. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
6
bu ild high-performance code-architectures, using a structure similar to relational-da
tabases and/or functional-programming.
http://entity-systems.wikidot.com/
UV Map V mapping is the 3D modelling process of making a 2D image representation of a 3D
model's surface.
ht tp://en.wikipedia.org/wiki/UV_mapping
Procedura
l Texture
A procedural texture is a computer-generated image created using an algorithm intended
to create a realistic representation of natural elements such as wood, marble, granite,
metal, stone, and others.
ht tp://en.wikipedia.org/wiki/Procedural_texture
Physics Computer animation physics or game physics involves the introduction of the laws
of physics into a simulation or game engine, particularly in 3D computer graphics, for the
pu rpose of making the effects appear more real to the observer.
http://en.wikipedia.org/wiki/Game_physics
http://www.youtube.com/watch?v=4jS3OHBfffY
7. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
7
Collision Collision detection typically refers to the computational problem of detecting the
intersection of two or more objects.
ht tp://en.wikipedia.org/wiki/Collision_detection
Lighting Lights in games used for effect
AA – Anti-
Aliasing
Antialiasing is a software technique for diminishing jaggies - stairstep-like lines that
should be smooth. Jaggies occur because the output device, the monitor or printer, doesn't
have a high enough resolution to represent a smooth line.
ht tp://www.webopedia.com/TERM/A/antialiasing.html
8. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
8
LoD –
Level of
Detail
Lev el of detail is a general design term for video game landscapes in which closer objects
a r e rendered with more polygons than objects that are farther away.
ht tp://www.techopedia.com/definition/11791/level-of-detail-lod
http://www.youtube.com/watch?v=8yGgeb2lCiU
Animation Animation is the process of displaying still images in a rapid sequence to create the illusion
of movement. These images can be hand drawn, computer generated, or pictures of 3D
objects.
ht tp://www.wisegeek.org/what-is-animation.htm
Sprite In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional
image or animation that is integrated into a larger scene. Initially including
ju st graphical objects handled separately from the memory bitmap of a video display, this
now includes various manners of graphical ov erlays.
ht tp://en.wikipedia.org/wiki/Sprite_(computer_graphics)
http://www.youtube.com/watch?v=wRp7F_pCUn4
9. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
9
Scene A sequence of continuous action in a play, film, opera, or book.
ht tps://www.google.co.uk/?gfe_rd=cr&ei=nrcSVPWSOPHH8gf4jYK4BA#q=what+is+a+s
cene&spell=1
Library
UI The user interface, in the industrial design field of human–machine interaction, is the
spa ce where interactions between humans and machines occur. The goal of this interaction
is effective operation and control of the machine on the user's end, and feedback from the
machine, which aids the operator in making operational decisions.
ht tp://en.wikipedia.org/wiki/User_interface
Frames Fr ame rate, also known as frame frequency and frames per second (FPS), is
the frequency (rate) at which an imaging device produces unique consecutive images
ca lled frames. The term applies equally well to film and video cameras, computer graphics,
and motion capture systems. Frame rate is most often expressed in frames per second
(FPS) and is also expressed in progressive scan monitors as hertz (Hz).
ht tp://en.wikipedia.org/wiki/Frame_rate
Concept An abstract idea
ht tp://www.oxforddictionaries.com/definition/english/concept
Event
10. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
10
Pathfindin
g
Pathfinding or pathing is the plotting, by a computer application, of the shortest route
betw een two points.
http://en.wikipedia.org/wiki/Pathfinding