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Anthony newman y1 gd engine_terminology unit
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template,
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the
website you have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name:
Anthony
Newman
RESEARCHED DEFINITION (provide short internet
researched definition and URL link)
DESCRIBE
THE
RELEVANCE
OF THE
RESEARCHED
TERM TO
YOUR OWN
PRODUCTIO
N PRACTICE?
IMAGE SUPPORT (Provide an image and/or video link of said
term being used in a game)
VIDEO
GAMES
/ VIDEO
GAME
TESTING
Demo A game demo is a freely distributed piece of an upcoming or recently
released video game. Demos are typically released by the game's
publisher to help consumers get a feel of the game before deciding
whether to buy the full version.
http://en.wikipedia.org/wiki/Game_demo
http://en.wikinoticia.com/Technology/internet/46035-onlive-test-games-
in-spain-in-the-cloud
Beta it is basically a highly upgraded alpha version, and has more features
and is more complete, but still has many bugs
https://uk.answers.yahoo.com/question/index?qid=20081019143302A
AIBseY
http://www.forbes.com/sites/erikkain/2014/07/30/destiny-beta-played-
by-4-6-million-gamers/
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
Alpha Alpha software is at the first stage of development:
http://dictionary.cambridge.org/dictionary/british/alpha
http://danielprimed.com/2008/11/xiii-vs-prince-of-persia-next-gen-cel
-shaded-comparison/
Pre-Alpha A development status given to a program or application that is
usually not feature complete, and is not usually released to the
public. Developers are usually s till deciding on what features
the program should have at this status. This s tatus comes
before the alpha version, and is the first status given to a
program.
http://en.wiktionary.org/wiki/pre-alpha_version
https ://forums.robertsspaceindustries.com/discussion/96336/day-z-exclusive-
pre-alpha-preview-indie-game-horror-exclusive
3. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
Gold A golden master, or GM, i s the final version of a software
program that is sent to manufacturing and is used to make
reta il copies of the software
http://www.techterms.com/definition/goldenmaster
http://atthebuzzershow.com/2012/09/16/first-impressions-black-mesa/
Debug identify and remove errors from (computer hardware or
software)
http://www.oxforddictionaries.com/definition/english/debug
http://debugunused.wikia.com/wiki/Debug_Modes_and_Unused_Stuf
f
Automation the technique of making an apparatus, a process, or a system
operate automatically
http://www.merriam-webster.com/dictionary/automation
http://ex-sheffield.org/soloparaingenierosnet/2014/06/27/maquinas-inteligentes-
para-fabricas-del-futuro/
White-Box
Testing
White-box testing (also known as clear box testing, glass box
tes ting, transparent box testing, and s tructural testing) is a
method of testing software that tests internal structures or
workings of an application
http://en.wikipedia.org/wiki/White-box_testing
4. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
http://muzakstudyzone.blogspot.co.uk/2012/12/white-and-black-box-tes
4
ting-techniques.html
Bug A software bug is an error, flaw, failure, or fault in a computer
program or system that causes i t to produce an incorrect or
unexpected result, or to behave in unintended ways.
http://technology.amis.nl/2010/10/28/do-not-register-bugs-fix-them/#
prettyPhoto
GAME
ENGINE
S
Vertex Shader The Vertex Shader is the programmable Shader stage in the
rendering pipeline that handles the processing of individual
vertices.
http://www.opengl.org/wiki/Vertex_Shader
http://web.media.mit.edu/~gordonw/OpenGL/images/teapot_vertexS
hader.jpg
5. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
GAME
ENGINE
S
Pixel Shader Pixel Shaders create ambiance with materials and surfaces that
mimic reality
http://www.nvidia.co.uk/object/feature_pixelshader.html
http://assets.overclock.net.s3.amazonaws.com/4/43/43cb30de_vbatt
ach2842.jpeg
Post Processing Pos t processing allows different effects to be performed on the
s cene after i t has been rendered, but before outputting it to the
viewport
http://udn.epicgames.com/Three/PostProcessEffectsHome.htm
l
http://udn.epicgames.com/Three/PostProcessEffectsHome.html
Rendering Rendering is the process of generating an image from a 2D or
3D model (or models in what collectively could be called a scene
fi l e), by means of computer programs
http://en.wikipedia.org/wiki/Rendering_(computer_graphics)
http://en.wikipedia.org/wiki/Rendering_(computer_graphics)#mediavi
ewer/File:Render_Types.png
6. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
6
Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump
mapping", i s a technique used for faking the lighting of bumps
and dents
http://en.wikipedia.org/wiki/Normal_mapping
http://en.wikipedia.org/wiki/Normal_mapping
Entity Enti ty-component-system (ECS) is a software architecture
pattern that implements concepts from Composition over
inheritance using a database-like s tructure
http://en.wikipedia.org/wiki/Entity_component_system
http://www.thegameengineer.com/blog/2011/08/25/the-game-enti
ty-part-iv-game-systems/
UV Map UV mapping is the 3D modeling process of making a 2D image
representation of a 3D model's surface
http://en.wikipedia.org/wiki/UV_mapping
http://en.wikipedia.org/wiki/UV_mapping
Procedural
Texture
A procedural texture is a computer-generated image created
us ing an algorithm intended to create a realistic representation
of natural elements such as wood, marble, granite, metal,
s tone, and others.
http://en.wikipedia.org/wiki/Procedural_texture
7. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
http://www.cprogramming.com/discussionarticles/texture_generatio
n.html
7
Physics Computer animation physics or game physics involves the
introduction of the laws of physics into a simulation or game
engine, particularly in 3D computer graphics, for the purpose of
making the effects appear more real to the observer
http://en.wikipedia.org/wiki/Game_physics
http://www.geek.com/games/cryengine-3-gets-awesome-soft-body-phys
ics-simulator-1492565/
Collision Algorithms to detect collision in 2D games
https ://developer.mozilla.org/en-
US/docs/Games/Techniques/2D_collision_detection
Lighting Lighting has the capacity to bring life to a group of objects and
take them to the next level of quality.
http://www.moddb.com/tutorials/lighting-in-game-envi
ronments-the-hows-and-whys
http://www.dsogaming.com/news/new-cryengine-3-video-shows-off-natural-
lighting-in-video-games/
AA – Anti-
Aliasing
In computer graphics, antialiasing is a software technique for
diminishing jaggies - s tairstep-like l ines that should be smooth.
http://www.webopedia.com/TERM/A/antialiasing.html
http://images.eurogamer.net/articles//a/8/6/7/8/5/1/Saboteur_Aliasi
ng_000.jpg.jpg
8. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
8
LoD – Level of
Detail
al lows you to reduce the number of triangles rendered for an
object as its distance from camera increases
http://docs.unity3d.com/Manual/LevelOfDetail.htm
http://www.opensg.org/projects/opensg/attachment/wiki/Tutorial/O
penSG1/NodeCores/lod.png
Animation Animation is the process of creating motion and shape
change[Note 1] i llusion by means of the rapid display of a
sequence of s tatic images that minimally differ from each other
http://en.wikipedia.org/wiki/Animation
http://s ilverkgallery.com.au/Animation/Animation.htm
Sprite In computer graphics, a sprite (also known by other names; see
Synonyms below) is a two-dimensional image or animation that
i s integrated into a larger scene
http://en.wikipedia.org/wiki/Sprite_(computer_graphics)
http://moderateschaltung.files.wordpress.com/2011/10/sprites256-
s creenshot.png
Scene Ca n’t fi nd
Library relating to or employed in the transmission or
reception of a televised image
http://dictionary.reverso.net/english-definition/
video%20library
9. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
http://en.wikipedia.org/wiki/Game_engine#mediaviewer/File:Linux_k
ernel_and_OpenGL_video_games.svg
9
UI The space where interactions between humans and machines
occur
http://en.wikipedia.org/wiki/User_interface
http://www.techspot.com/news/38674-steam-ui-update-officially-rol
l ing-out-next-week.html
Frames Frame rate, also known as frame
frequency and frames per second (FPS), is
the frequency (rate) at which an imaging device
produces unique consecutive images
called frames.
http://www.addictivetips.com/windows-tips/how-to-check-fps-frames-
per-seconds-and-take-screenshots-while-playing-video-games-on-
your-pc/
10. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
10
Concept A general idea derived or inferred from specific
instances or occurrences.
http://www.thefreedictionary.com/concept
http://www.toptenz.net/top-10-awesome-pieces-of-concept-art-from-
movies-and-video-games.php/very-early-alex-concept-art
Event
http://orcz.com/images/e/e7/Nextcargamerace.jpg
Pathfinding Pathfinding or pathing is the plotting, by a
computer application, of the shortest route
between two points
http://en.wikipedia.org/wiki/Pathfinding
http://en.wikipedia.org/wiki/Pathfinding#mediaviewer/File:Pathfindin
g_2D_Il lustration.svg
11. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
11