1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template,
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the
website you have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name: RESEARCHED DEFINITION (provide
short internet researched definition
and URL link)
DESCRIBE THE RELEVANCE
OF THE RESEARCHED TERM
TO YOUR OWN
PRODUCTION PRACTICE?
IMAGE SUPPORT (Provide an image and/or video link of said
term being used in a game)
VIDEO
GAMES /
VIDEO
GAME
TESTING
Demo A game demo is a freely
distributed piece of an
upcoming or recently
released video game. Demos
are typically released by the
game's publisher to help
consumers get a feel of the
game before deciding
whether to buy the full
version.
Link-http://
en.wikipedia.org/wiki/Game_
demo
A demo is part of a
game which you are
able to play, and try
the game out before
you buy it.
This is picture showing you the NHL 15 Demo is
able to download.
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
Beta A beta test refers to the
distribution of pre-release
game software to a select
group of people so that they
can test the game in their
own homes. The beta version
of a game is as close to
perfect as the company can
make it, but any bugs,
glitches or other issues
discovered in beta testing will
usually be addressed before
the game's official release
Link-http://
www.techopedia.com/definiti
on/27136/beta-test-gaming
A beta is where they
launch the game to a
select few people
while it is in alpha
stage and they try
the game out early
to see how it plays
and what need to be
improved.
This is a picture showing that if you pre-order
Destiny you get access to the Beta.
3. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
Alpha Alpha software can be
unstable and could cause
crashes or data loss. External
availability of alpha software
is uncommon in proprietary
software. However, open
source software, in
particular, often have
publicly available alpha
versions, often distributed as
the raw source code of the
software. The alpha phase
usually ends with a feature
freeze, indicating that no
more features will be added
to the software. At this time,
the software is said to
be feature complete.
Link-http://
en.wikipedia.org/wiki
/Software_release_life_cycle
Alpha is one of the
last phases of
building the game
which is what they
use to test in when it
is in beta.
This is picture showing you Titanfall been in
closed Alpha Stages.
4. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
Pre-Alpha Pre-alpha refers to all
activities performed during
the software project
before testing. These
activities can
include requirements
analysis, software
design, software
development, and unit
testing. In typical open
source development, there
are several types of pre-alpha
versions. Milestone versions
include specific sets of
functions and are released as
soon as the functionality is
complete.
Link-http://
en.wikipedia.org/wiki
/Software_release_life_cycle
Pre-Alpha means a
game is still being
written and coded
but it is closer to
being finished.
This is a picture of Lichdom Battlemage In the
Pre-Alpha Stage of the game.
5. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
Gold A game has "Gone Gold" when
the final mastercopy has been
produced at the developer
and sent off for replication,
packaging and shipment.
The game is not yet released,
but it will typicallybe around
2-3 weeks (sometimes less)
before it begins appearing
on store shelves and online
pre-orders arriving at
doorsteps. The term itself
comes from the old practice
of recordable CDs being
manufactured with gold film.
Hence the gold colored CD
actually being the source,
with no reference to copies
sold as in the recording
industry
Link-http://
www.urbandictionar
y.com/define.php?term=Go
ne%20Gold
Gone Gold is when a
game has been
finally completed
and is ready to be
shipped out to the
public.
This is a picture of FIFA 15 gone gold.
6. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
6
Debug In computers, debugging is
the process of locating and
fixing or bypassing bugs
(errors) in computer program
code or the engineering of a
hardware device.
Link-http://
searchsoftwarequality
.techtarget.com/definition/d
ebugging
Debug is finding the
errors and fixing
them or bypassing
them which you do in
computer
programing.
This is a picture of someone Debugging a game.
Automation The use of methods for
controlling industrial
processes automatically, esp
by electronically controlled
systems, often reducing
manpower.
Link-http://
www.thefreedictionar
y.com/automation
Automation is an
operation system
which is the use of
methods for
controlling industrial
processes
automatically which
often reduces
manpower.
This is a picture of Automation Taking place.
7. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
7
White-Box
Testing
Also known as glass
box, structural, clear
box and open box testing.
A software testing technique
whereby explicit knowledge
of the internal workings of
the item being tested are
used to select the test data.
Unlike black box testing,
white box testing uses
specific knowledge of
programming code to examine
outputs. The test is accurate
only if the tester knows what
the program is supposed to
do. He or she can then see if
the program diverges from its
intended goal. White box
testing does not account for
errors caused by omission,
and all visible code must also
be readable
Link-http://
www.webopedia.com/
TERM/W/White_Box_Testing.
html
White-Box Testing is
a way to test a
software, this
software will test the
internal structures
and to see the
functionality.
This is a picture explain how White-Box Testing
is done.
8. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
8
Bug An error in a structured
system. It is usually applied
to electrical and computer
systems.
The electrical grid has
developed a glitch
Link-http://
www.urbandictionary.
com/define.php?term=Glitch
Bug is an error which
is in a game that
causes the lots of
different problems
from crashing or not
to function properly.
This is a picture Showing you a bug in Titanfall
where players are not able to find a game.
GAME
ENGINES
GAME
ENGINES
Vertex Shader A programmable function in
display adapters that offers a
graphics application
programmer flexibility in
rendering an image. The
vertex shader is used to
transform the attributes of
vertices (points of a triangle)
such as color, texture,
position and direction from
the original color space to the
display space. It allows the
original objects to be
distorted or reshaped in any
manner.
Link-
Vertex Shader is
important because it
makes an image or
even an object look a
lot smoother and a
lot more realistic.
This is a picture showing a Vertex Shader been
used on this image.
9. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
9
http://www.pcmag.com/enc
yclopedia/term/53754/vertex
-shader
Pixel Shader The name used to describe
the method in which
a GPU applies textures and
renders pixels to the display.
Pixel Shaders are used to give
a more realistic look to
objects, such as reflections.
Link-http://
www.webopedia.com/
TERM/P/Pixel_Shader.html
Pixel Shader is
almost the same as
vertex shade but
instead the pixel
shader shades the
individual pixel
unlike the vertex
shader.
This is a picture showing a Pixel Shader been
used on this game.
Post
Processing
Manipulation and conditioning
of signals and image data
after they emerge from the
scan converter and before
they are displayed.
Postprocessing is used to
change the assignment of
image brightness versus echo
signal amplitude in memory.
Link- http://medical-dictionary.
thefreedictionary.
com/Post-processing
Post Processing
makes a game
texture and shaders
look more realistic.
It will also make the
game run faster and
the FPS will run
quicker
This is a picture showing Post Processing been
used in this game.
10. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
10
Rendering To convert any coded content
to the required format for
display or printing. Although
the term is typically used to
refer to images, it may refer
to any data. For example, an
HTML page, which contains
text and graphics, is said to
be "rendered" when it is
displayed.
Link-http://
www.pcmag.com/enc
yclopedia/term/50431/rende
r
Rendering means
generating a 2D
image in to a 3D
model, it also means
how far you can see
in a game and how
good the textures
look at a distance.
This is a picture showing a video been rendered
is Sony Vegas.
Normal Map
In 3D computer
graphics, normal mapping, or
"Dot3 bump mapping", is a
technique used for faking the
lighting of bumps and dents –
an implementation of bump
mapping. It is used to add
details without using
more polygons. A common use
of this technique is to greatly
enhance the appearance and
details of a low polygon
modelby generating a normal
map from a high polygon
model or height map.
Normal Map is an
implemented of
different types of
surface in the map
and is also used for
faking the lighting of
the surfaces in the
game.
This is a picture showing normal mapping been
used to make this character.
11. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
11
Link-http://
en.wikipedia.org/wiki
/Normal_mapping
Entity Entity-component-system
(ECS) is a software
architecture pattern that
implements concepts
from Composition over
inheritance using a database-like
structure. Common ECS
approaches are highly
compatible with Data-driven
programming techniques, and
the two approaches are often
combined.
Link-http://
en.wikipedia.org/wiki
/Entity_component_system
Entity is a
component system
and also software
which implements
concepts from
composition.
UV Map UV mapping is the 3D
modeling process of making a
2D image representation of a
3D model's surface. UV
mapping This process
projects a texture map onto a
3D object.
Link-
UV Mapping is a 3D
modelling processing
which is created
from a 2D image.
Human Head UV Mapping Tutorial in
http://www.youtube.com/watch?v=SbolXMyWvE
s
This is a video showing you how UV Map is used.
12. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
12
http://en.wikipedia.org/wiki
/UV_mapping
Procedural
Texture
An algorithmic way of
describing a texture. Unlike a
bitmapped texture, in which
the texture is represented as
a bitmap, a procedural
texture describes the texture
mathematically. Although not
widely used, this method is
resolution independent and
can create more precise
textures, especially if there is
great and varying depth to
the objects being textured.
Procedural textures may be
2D or 3D.
Link-http://
www.pcmag.com/enc
yclopedia/term/49743/proce
dural-texture
Procedural texture is
a computer
generated image
which is used to
create a realistic
image of the
environment in
games.
Using Procedural Textures
http://www.youtube.com/watch?v=F4xWwm9Ue
AE
Physics Computer animation
physics or game
physics involves the
introduction of the laws
of physics into
a simulation or game engine,
Physics is a the
relationship between
the world or level
and the characters in
the game and how
thing move threw out
Top Ten Physics Games
http://www.youtube.com/watch?v=4g5UvHzZiVY
13. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
13
particularly in 3D computer
graphics, for the purpose of
making the effects appear
more real to the observer.
Typically, simulation physics
is only a close approximation
to real physics, and
computation is performed
using discrete values.
Link-http://
en.wikipedia.org/wiki
/Game_physics
the game.
Collision Collision an instance of two or
more records being assigned
the same identifier or location
in memory.
an instance of simultaneous
transmission by more than
one node of a network.
Link-https://
www.google.co.uk/web
hp?sourceid=chrome-instant&
ion=1&espv=2&ie=UT
F-8#q=define+Collision
Collision is two
moving objects
crashing in to each
other and doing
damage to one
another.
Java 3D Game Development 16: Collision
Detection
http://www.youtube.com/watch?v=NGh-
Vh_NYO0
Lighting Video games and computer-generated
movies and special
Lighting is an effect
which makes
14. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
14
effects benefit from this as it
creates more realistic scenes
than with the more simplistic
lighting models used
Link-http://
en.wikipedia.org/wiki
/High-dynamic-range_
rendering
different parts of the
game suit that level
so if you are playing
a horror game
lighting will be dark.
Also lighting is use to
make levels stand
out and set the mood
of the stage or level.
AA – Anti-
Aliasing
Antialiasing is a way of
smoothing edges. Computer
monitors display pixels, but
real objects have curves and
lines. In order to display these
on a computer monitor, the
edge is often jagged.
Antialiasing helps reduce the
problem by slightly blurring
edges to the point where
jagged lines don't show easily
or at all.
Link-http://
compreviews.about.com/
od/PC-Gaming/a/What-is-antialiasing-
in-PC-games.htm
Anti- Aliasing is a
programme which,
smoothens the edges
of objects and
images in game. This
will make them look
more realistic.
What is Anti Aliasing (AA) as Fast as Possible
http://www.youtube.com/watch?v=hqi0114mwt
Y
LoD – Level of
Detail Level of Detail, or LOD, is a
technique applied in real-time
Level Of Detail
means how much
LOD goes in to
Blender | Game Engine | Tutorial - LOD (Level Of
Detail)
http://www.youtube.com/watch?v=zp9mA1gK8s
15. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
15
graphics pipelines to increase
the efficiency at which a
scene can be rendered.
Typically used in gaming, an
LOD algorithm decreases the
visual complexity of objects
that are distant from the point-of-
view camera, leaving a
greater percentage of the
GPU available to render
foreground objects and
characters.
LOD is applied by decreasing
geometric and textural
resolution of faraway objects,
and also reducing the
complexity of that object's
material network. The effect is
applied dynamically in
graduated steps, so that an
object's detail will increase as
textures and models,
the higher the LOD
is, the better the
textures look
however, it can
sometimes make the
game run slow or the
fps could drop. Also
the lower the detail
the worst the game
look but it might run
a little bit better
than normal.
Q
16. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
16
the user approaches.
Link-http://
3d.about.com/od/Glossa
ry-L/g/Level-Of-Detail.htm
Animation Animation is the process of
creating motion and shape
change illusion by means of
the rapid display of a
sequence of static images that
minimally differ from each
other. The illusion—as in
motion pictures in general—is
thought to rely on the phi
phenomenon. Animators are
artists who specialize in the
creation of animation.
Animations can
be recorded on either
analogue media, such as a flip
book, motion picture film,
video tape, or on digital
media, including formats such
as animated GIF, Flash
animationor digital video. To
display it, a digital camera,
computer, or projector are
used.
Animation is a
technique of
photographing
drawings of
characters moving
step by step.
Game Maker Studio: Animation Tutorial
http://www.youtube.com/watch?v=5V5CIAmAtR
U
17. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
17
Animation creation methods
include the traditional
animation creation method
and those involving stop
motion animation of two and
three-dimensional objects,
such as paper cutouts,
puppets and clay figures.
Images are displayed in a
rapid succession, usually 24,
25, 30, or 60 frames per
second.
Link-http://
en.wikipedia.org/wiki/Ani
mation
Sprite A computer graphic which
may be moved on-screen and
otherwise manipulated as a
single entity.
Link-http://
www.oxforddictionaries.c
om/definition/english/sprite
Sprite is a single
entity which moves
on the screen.
Game Maker Studio Tutorial: Basic Sprite Creation &
Movement
http://www.youtube.com/watch?v=ATM8HNZ5U
Cc
Scene
The scene graph is a structure
that arranges the logical and
often (but not necessarily)
Scene is a cut scene
in a game which
looks realistic and
the developers use
18. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
18
spatial representation of a
graphical scene. The
definition of a scene graph is
fuzzy because programmers
who implement scene graphs
in applications — and, in
particular, the games industry
— take the basic principles
and adapt these to suit
particular applications. This
means there is no consensus
as to what a scene graph
should be.
A scene graph is a collection
of nodes in
a graph or tree structure. A
tree node (in the overall tree
structure of the scene graph)
may have many children but
often only a single parent, with
the effect of a parent applied
to all its child nodes; an
operation performed on a
group automatically
propagates its effect to all of
motion capture suits
and equipment to
create these scenes.
Real people move in
the motion capture
suit and it is
recorded and then it
is used in the game.
19. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
19
its members. In many
programs, associating a
geometrical transformation
matrix (see
also transformation and matrix
) at each group level and
concatenating such matrices
together is an efficient and
natural way to process such
operations. A common
feature, for instance, is the
ability to group related
shapes/objects into a
compound object that can
then be moved, transformed,
selected, etc. as easily as a
single object.
It also happens that in some
scene graphs, a node can
have a relation to any node
including itself, or at least an
extension that refers to
another node (for
instance Pixar's PhotoRealisti
c Render Man because of its
20. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
20
usage of Reyes
rendering algorithm, or Adobe
Systems's Acrobat 3D for
advanced interactive
manipulation).
Link-http://
en.wikipedia.org/wiki/Sc
ene_graph
Library A library is a collection
of non-volatile resources used
by programs on a computer,
often to develop software.
Link-http://
en.wikipedia.org/wiki
/Library_(computing)
Library is collection
of all the games you
have bought and
downloaded, gaming
libraries can hold
massive amounts of
games.
UI UI also known as user
interface. The junction
between a user and
a computer program.
Link-http://
www.webopedia.com/
TERM/U/user_interface.html
UI which stands for
user interface is a
computer program
and the user can use
this, you find these
on gaming consoles
like the Xbox One,
Xbox 360, PS4, PS3
and Wii U.
21. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
21
Frames Frame rate, also known
as frame
frequency and frames per
second (FPS), is
the frequency (rate) at which
an imaging device produces
unique consecutive images
called frames. The term
applies equally well
to film and videocameras, com
puter graphics, and motion
capture systems. Frame rate
is most often expressed in
frames per second (FPS) and
is also expressed
in progressive scan monitors
as hertz (Hz).
Link-http://
en.wikipedia.org/wiki/Fra
me_rate
Frames or FPS means
how smooth your
game is running and
how many frames it
is using, the more
frames the better
your game will run
and the lower the
frames the worst the
game runs, if the
frame rate is really
low the game is
almost un- playable
and will produce lag.
What does FPS mean and how many FPS do I
need?
http://www.youtube.com/watch?v=FLRj27ZMTIk
Concept Game design is
the design of games. It is the
art of elaborating rules and
mechanics to facilitate
interaction between players
for playful, educational or
simulation purposes. Game
design can be applied to
different media, such asboard
Concept is normally
art work that is
drawn by hand to
design what charters
may look like and
what the
backgrounds may
look like.
Video Game Concept Art - WD Games
http://www.youtube.com/watch?v=YB8UBR2p_J
E
22. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
22
games, card games, casino
games, role-playing
games, video games, war
games or to itself, an example
of metadesign. It is
scientifically underpinned
in game theory.
Link-http://
en.wikipedia.org/wiki/Ga
me_design
Event A boss fight in a game
http://www.youtube.com/wa
tch?v=Ox4dT9L_xyU
Event is normally
where you will take
on a boss in a boss
battle these can be
found in different
stages of the game
depending on what
type of game it is.
Pathfinding Pathfinding is a term used
mostly by computer
applications to plot the best
route from point A to point B. It
is a more realistic variant
on solving mazes.
Used in a wide variety of
games, it refers to AI finding a
path around an obstacle, such
as a wall, door, or bookcase.
In recent games, pathfinding
Path Finding is a way
for gamer to
progresses through
the levels, the gamer
needs to find a
certain path to
progress, however
there is becoming
multiple ways for
gamers to find a
path.
Game Maker Tutorial - Path Finding Advanced AI
http://www.youtube.com/watch?v=A_AurmdOn
w4
23. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
23
has become more important
as players demand greater
intelligence from their own
units (in the case of real-time
strategy games) or their
opponents (as in the case
of first-person shooters).
Link-http://
pathfinding.askdefinebet
a.com/