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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: RESEARCHED DEFINITION (provide 
short internet researched definition 
and URL link) 
DESCRIBE THE RELEVANCE 
OF THE RESEARCHED TERM 
TO YOUR OWN 
PRODUCTION PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video link of said 
term being used in a game) 
VIDEO 
GAMES / 
VIDEO 
GAME 
TESTING 
Demo A game demo is a freely 
distributed piece of an 
upcoming or recently 
released video game. Demos 
are typically released by the 
game's publisher to help 
consumers get a feel of the 
game before deciding 
whether to buy the full 
version. 
Link-http:// 
en.wikipedia.org/wiki/Game_ 
demo 
A demo is part of a 
game which you are 
able to play, and try 
the game out before 
you buy it. 
This is picture showing you the NHL 15 Demo is 
able to download.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Beta A beta test refers to the 
distribution of pre-release 
game software to a select 
group of people so that they 
can test the game in their 
own homes. The beta version 
of a game is as close to 
perfect as the company can 
make it, but any bugs, 
glitches or other issues 
discovered in beta testing will 
usually be addressed before 
the game's official release 
Link-http:// 
www.techopedia.com/definiti 
on/27136/beta-test-gaming 
A beta is where they 
launch the game to a 
select few people 
while it is in alpha 
stage and they try 
the game out early 
to see how it plays 
and what need to be 
improved. 
This is a picture showing that if you pre-order 
Destiny you get access to the Beta.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Alpha Alpha software can be 
unstable and could cause 
crashes or data loss. External 
availability of alpha software 
is uncommon in proprietary 
software. However, open 
source software, in 
particular, often have 
publicly available alpha 
versions, often distributed as 
the raw source code of the 
software. The alpha phase 
usually ends with a feature 
freeze, indicating that no 
more features will be added 
to the software. At this time, 
the software is said to 
be feature complete. 
Link-http:// 
en.wikipedia.org/wiki 
/Software_release_life_cycle 
Alpha is one of the 
last phases of 
building the game 
which is what they 
use to test in when it 
is in beta. 
This is picture showing you Titanfall been in 
closed Alpha Stages.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Pre-Alpha Pre-alpha refers to all 
activities performed during 
the software project 
before testing. These 
activities can 
include requirements 
analysis, software 
design, software 
development, and unit 
testing. In typical open 
source development, there 
are several types of pre-alpha 
versions. Milestone versions 
include specific sets of 
functions and are released as 
soon as the functionality is 
complete. 
Link-http:// 
en.wikipedia.org/wiki 
/Software_release_life_cycle 
Pre-Alpha means a 
game is still being 
written and coded 
but it is closer to 
being finished. 
This is a picture of Lichdom Battlemage In the 
Pre-Alpha Stage of the game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
Gold A game has "Gone Gold" when 
the final mastercopy has been 
produced at the developer 
and sent off for replication, 
packaging and shipment. 
The game is not yet released, 
but it will typicallybe around 
2-3 weeks (sometimes less) 
before it begins appearing 
on store shelves and online 
pre-orders arriving at 
doorsteps. The term itself 
comes from the old practice 
of recordable CDs being 
manufactured with gold film. 
Hence the gold colored CD 
actually being the source, 
with no reference to copies 
sold as in the recording 
industry 
Link-http:// 
www.urbandictionar 
y.com/define.php?term=Go 
ne%20Gold 
Gone Gold is when a 
game has been 
finally completed 
and is ready to be 
shipped out to the 
public. 
This is a picture of FIFA 15 gone gold.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
Debug In computers, debugging is 
the process of locating and 
fixing or bypassing bugs 
(errors) in computer program 
code or the engineering of a 
hardware device. 
Link-http:// 
searchsoftwarequality 
.techtarget.com/definition/d 
ebugging 
Debug is finding the 
errors and fixing 
them or bypassing 
them which you do in 
computer 
programing. 
This is a picture of someone Debugging a game. 
Automation The use of methods for 
controlling industrial 
processes automatically, esp 
by electronically controlled 
systems, often reducing 
manpower. 
Link-http:// 
www.thefreedictionar 
y.com/automation 
Automation is an 
operation system 
which is the use of 
methods for 
controlling industrial 
processes 
automatically which 
often reduces 
manpower. 
This is a picture of Automation Taking place.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
White-Box 
Testing 
Also known as glass 
box, structural, clear 
box and open box testing. 
A software testing technique 
whereby explicit knowledge 
of the internal workings of 
the item being tested are 
used to select the test data. 
Unlike black box testing, 
white box testing uses 
specific knowledge of 
programming code to examine 
outputs. The test is accurate 
only if the tester knows what 
the program is supposed to 
do. He or she can then see if 
the program diverges from its 
intended goal. White box 
testing does not account for 
errors caused by omission, 
and all visible code must also 
be readable 
Link-http:// 
www.webopedia.com/ 
TERM/W/White_Box_Testing. 
html 
White-Box Testing is 
a way to test a 
software, this 
software will test the 
internal structures 
and to see the 
functionality. 
This is a picture explain how White-Box Testing 
is done.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
Bug An error in a structured 
system. It is usually applied 
to electrical and computer 
systems. 
The electrical grid has 
developed a glitch 
Link-http:// 
www.urbandictionary. 
com/define.php?term=Glitch 
Bug is an error which 
is in a game that 
causes the lots of 
different problems 
from crashing or not 
to function properly. 
This is a picture Showing you a bug in Titanfall 
where players are not able to find a game. 
GAME 
ENGINES 
GAME 
ENGINES 
Vertex Shader A programmable function in 
display adapters that offers a 
graphics application 
programmer flexibility in 
rendering an image. The 
vertex shader is used to 
transform the attributes of 
vertices (points of a triangle) 
such as color, texture, 
position and direction from 
the original color space to the 
display space. It allows the 
original objects to be 
distorted or reshaped in any 
manner. 
Link- 
Vertex Shader is 
important because it 
makes an image or 
even an object look a 
lot smoother and a 
lot more realistic. 
This is a picture showing a Vertex Shader been 
used on this image.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
http://www.pcmag.com/enc 
yclopedia/term/53754/vertex 
-shader 
Pixel Shader The name used to describe 
the method in which 
a GPU applies textures and 
renders pixels to the display. 
Pixel Shaders are used to give 
a more realistic look to 
objects, such as reflections. 
Link-http:// 
www.webopedia.com/ 
TERM/P/Pixel_Shader.html 
Pixel Shader is 
almost the same as 
vertex shade but 
instead the pixel 
shader shades the 
individual pixel 
unlike the vertex 
shader. 
This is a picture showing a Pixel Shader been 
used on this game. 
Post 
Processing 
Manipulation and conditioning 
of signals and image data 
after they emerge from the 
scan converter and before 
they are displayed. 
Postprocessing is used to 
change the assignment of 
image brightness versus echo 
signal amplitude in memory. 
Link- http://medical-dictionary. 
thefreedictionary. 
com/Post-processing 
Post Processing 
makes a game 
texture and shaders 
look more realistic. 
It will also make the 
game run faster and 
the FPS will run 
quicker 
This is a picture showing Post Processing been 
used in this game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
Rendering To convert any coded content 
to the required format for 
display or printing. Although 
the term is typically used to 
refer to images, it may refer 
to any data. For example, an 
HTML page, which contains 
text and graphics, is said to 
be "rendered" when it is 
displayed. 
Link-http:// 
www.pcmag.com/enc 
yclopedia/term/50431/rende 
r 
Rendering means 
generating a 2D 
image in to a 3D 
model, it also means 
how far you can see 
in a game and how 
good the textures 
look at a distance. 
This is a picture showing a video been rendered 
is Sony Vegas. 
Normal Map 
In 3D computer 
graphics, normal mapping, or 
"Dot3 bump mapping", is a 
technique used for faking the 
lighting of bumps and dents – 
an implementation of bump 
mapping. It is used to add 
details without using 
more polygons. A common use 
of this technique is to greatly 
enhance the appearance and 
details of a low polygon 
modelby generating a normal 
map from a high polygon 
model or height map. 
Normal Map is an 
implemented of 
different types of 
surface in the map 
and is also used for 
faking the lighting of 
the surfaces in the 
game. 
This is a picture showing normal mapping been 
used to make this character.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
Link-http:// 
en.wikipedia.org/wiki 
/Normal_mapping 
Entity Entity-component-system 
(ECS) is a software 
architecture pattern that 
implements concepts 
from Composition over 
inheritance using a database-like 
structure. Common ECS 
approaches are highly 
compatible with Data-driven 
programming techniques, and 
the two approaches are often 
combined. 
Link-http:// 
en.wikipedia.org/wiki 
/Entity_component_system 
Entity is a 
component system 
and also software 
which implements 
concepts from 
composition. 
UV Map UV mapping is the 3D 
modeling process of making a 
2D image representation of a 
3D model's surface. UV 
mapping This process 
projects a texture map onto a 
3D object. 
Link- 
UV Mapping is a 3D 
modelling processing 
which is created 
from a 2D image. 
Human Head UV Mapping Tutorial in 
http://www.youtube.com/watch?v=SbolXMyWvE 
s 
This is a video showing you how UV Map is used.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
12 
http://en.wikipedia.org/wiki 
/UV_mapping 
Procedural 
Texture 
An algorithmic way of 
describing a texture. Unlike a 
bitmapped texture, in which 
the texture is represented as 
a bitmap, a procedural 
texture describes the texture 
mathematically. Although not 
widely used, this method is 
resolution independent and 
can create more precise 
textures, especially if there is 
great and varying depth to 
the objects being textured. 
Procedural textures may be 
2D or 3D. 
Link-http:// 
www.pcmag.com/enc 
yclopedia/term/49743/proce 
dural-texture 
Procedural texture is 
a computer 
generated image 
which is used to 
create a realistic 
image of the 
environment in 
games. 
Using Procedural Textures 
http://www.youtube.com/watch?v=F4xWwm9Ue 
AE 
Physics Computer animation 
physics or game 
physics involves the 
introduction of the laws 
of physics into 
a simulation or game engine, 
Physics is a the 
relationship between 
the world or level 
and the characters in 
the game and how 
thing move threw out 
Top Ten Physics Games 
http://www.youtube.com/watch?v=4g5UvHzZiVY
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
13 
particularly in 3D computer 
graphics, for the purpose of 
making the effects appear 
more real to the observer. 
Typically, simulation physics 
is only a close approximation 
to real physics, and 
computation is performed 
using discrete values. 
Link-http:// 
en.wikipedia.org/wiki 
/Game_physics 
the game. 
Collision Collision an instance of two or 
more records being assigned 
the same identifier or location 
in memory. 
an instance of simultaneous 
transmission by more than 
one node of a network. 
Link-https:// 
www.google.co.uk/web 
hp?sourceid=chrome-instant& 
ion=1&espv=2&ie=UT 
F-8#q=define+Collision 
Collision is two 
moving objects 
crashing in to each 
other and doing 
damage to one 
another. 
Java 3D Game Development 16: Collision 
Detection 
http://www.youtube.com/watch?v=NGh- 
Vh_NYO0 
Lighting Video games and computer-generated 
movies and special 
Lighting is an effect 
which makes
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
14 
effects benefit from this as it 
creates more realistic scenes 
than with the more simplistic 
lighting models used 
Link-http:// 
en.wikipedia.org/wiki 
/High-dynamic-range_ 
rendering 
different parts of the 
game suit that level 
so if you are playing 
a horror game 
lighting will be dark. 
Also lighting is use to 
make levels stand 
out and set the mood 
of the stage or level. 
AA – Anti- 
Aliasing 
Antialiasing is a way of 
smoothing edges. Computer 
monitors display pixels, but 
real objects have curves and 
lines. In order to display these 
on a computer monitor, the 
edge is often jagged. 
Antialiasing helps reduce the 
problem by slightly blurring 
edges to the point where 
jagged lines don't show easily 
or at all. 
Link-http:// 
compreviews.about.com/ 
od/PC-Gaming/a/What-is-antialiasing- 
in-PC-games.htm 
Anti- Aliasing is a 
programme which, 
smoothens the edges 
of objects and 
images in game. This 
will make them look 
more realistic. 
What is Anti Aliasing (AA) as Fast as Possible 
http://www.youtube.com/watch?v=hqi0114mwt 
Y 
LoD – Level of 
Detail Level of Detail, or LOD, is a 
technique applied in real-time 
Level Of Detail 
means how much 
LOD goes in to 
Blender | Game Engine | Tutorial - LOD (Level Of 
Detail) 
http://www.youtube.com/watch?v=zp9mA1gK8s
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
15 
graphics pipelines to increase 
the efficiency at which a 
scene can be rendered. 
Typically used in gaming, an 
LOD algorithm decreases the 
visual complexity of objects 
that are distant from the point-of- 
view camera, leaving a 
greater percentage of the 
GPU available to render 
foreground objects and 
characters. 
LOD is applied by decreasing 
geometric and textural 
resolution of faraway objects, 
and also reducing the 
complexity of that object's 
material network. The effect is 
applied dynamically in 
graduated steps, so that an 
object's detail will increase as 
textures and models, 
the higher the LOD 
is, the better the 
textures look 
however, it can 
sometimes make the 
game run slow or the 
fps could drop. Also 
the lower the detail 
the worst the game 
look but it might run 
a little bit better 
than normal. 
Q
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
16 
the user approaches. 
Link-http:// 
3d.about.com/od/Glossa 
ry-L/g/Level-Of-Detail.htm 
Animation Animation is the process of 
creating motion and shape 
change illusion by means of 
the rapid display of a 
sequence of static images that 
minimally differ from each 
other. The illusion—as in 
motion pictures in general—is 
thought to rely on the phi 
phenomenon. Animators are 
artists who specialize in the 
creation of animation. 
Animations can 
be recorded on either 
analogue media, such as a flip 
book, motion picture film, 
video tape, or on digital 
media, including formats such 
as animated GIF, Flash 
animationor digital video. To 
display it, a digital camera, 
computer, or projector are 
used. 
Animation is a 
technique of 
photographing 
drawings of 
characters moving 
step by step. 
Game Maker Studio: Animation Tutorial 
http://www.youtube.com/watch?v=5V5CIAmAtR 
U
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
17 
Animation creation methods 
include the traditional 
animation creation method 
and those involving stop 
motion animation of two and 
three-dimensional objects, 
such as paper cutouts, 
puppets and clay figures. 
Images are displayed in a 
rapid succession, usually 24, 
25, 30, or 60 frames per 
second. 
Link-http:// 
en.wikipedia.org/wiki/Ani 
mation 
Sprite A computer graphic which 
may be moved on-screen and 
otherwise manipulated as a 
single entity. 
Link-http:// 
www.oxforddictionaries.c 
om/definition/english/sprite 
Sprite is a single 
entity which moves 
on the screen. 
Game Maker Studio Tutorial: Basic Sprite Creation & 
Movement 
http://www.youtube.com/watch?v=ATM8HNZ5U 
Cc 
Scene 
The scene graph is a structure 
that arranges the logical and 
often (but not necessarily) 
Scene is a cut scene 
in a game which 
looks realistic and 
the developers use
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
18 
spatial representation of a 
graphical scene. The 
definition of a scene graph is 
fuzzy because programmers 
who implement scene graphs 
in applications — and, in 
particular, the games industry 
— take the basic principles 
and adapt these to suit 
particular applications. This 
means there is no consensus 
as to what a scene graph 
should be. 
A scene graph is a collection 
of nodes in 
a graph or tree structure. A 
tree node (in the overall tree 
structure of the scene graph) 
may have many children but 
often only a single parent, with 
the effect of a parent applied 
to all its child nodes; an 
operation performed on a 
group automatically 
propagates its effect to all of 
motion capture suits 
and equipment to 
create these scenes. 
Real people move in 
the motion capture 
suit and it is 
recorded and then it 
is used in the game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
19 
its members. In many 
programs, associating a 
geometrical transformation 
matrix (see 
also transformation and matrix 
) at each group level and 
concatenating such matrices 
together is an efficient and 
natural way to process such 
operations. A common 
feature, for instance, is the 
ability to group related 
shapes/objects into a 
compound object that can 
then be moved, transformed, 
selected, etc. as easily as a 
single object. 
It also happens that in some 
scene graphs, a node can 
have a relation to any node 
including itself, or at least an 
extension that refers to 
another node (for 
instance Pixar's PhotoRealisti 
c Render Man because of its
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
20 
usage of Reyes 
rendering algorithm, or Adobe 
Systems's Acrobat 3D for 
advanced interactive 
manipulation). 
Link-http:// 
en.wikipedia.org/wiki/Sc 
ene_graph 
Library A library is a collection 
of non-volatile resources used 
by programs on a computer, 
often to develop software. 
Link-http:// 
en.wikipedia.org/wiki 
/Library_(computing) 
Library is collection 
of all the games you 
have bought and 
downloaded, gaming 
libraries can hold 
massive amounts of 
games. 
UI UI also known as user 
interface. The junction 
between a user and 
a computer program. 
Link-http:// 
www.webopedia.com/ 
TERM/U/user_interface.html 
UI which stands for 
user interface is a 
computer program 
and the user can use 
this, you find these 
on gaming consoles 
like the Xbox One, 
Xbox 360, PS4, PS3 
and Wii U.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
21 
Frames Frame rate, also known 
as frame 
frequency and frames per 
second (FPS), is 
the frequency (rate) at which 
an imaging device produces 
unique consecutive images 
called frames. The term 
applies equally well 
to film and videocameras, com 
puter graphics, and motion 
capture systems. Frame rate 
is most often expressed in 
frames per second (FPS) and 
is also expressed 
in progressive scan monitors 
as hertz (Hz). 
Link-http:// 
en.wikipedia.org/wiki/Fra 
me_rate 
Frames or FPS means 
how smooth your 
game is running and 
how many frames it 
is using, the more 
frames the better 
your game will run 
and the lower the 
frames the worst the 
game runs, if the 
frame rate is really 
low the game is 
almost un- playable 
and will produce lag. 
What does FPS mean and how many FPS do I 
need? 
http://www.youtube.com/watch?v=FLRj27ZMTIk 
Concept Game design is 
the design of games. It is the 
art of elaborating rules and 
mechanics to facilitate 
interaction between players 
for playful, educational or 
simulation purposes. Game 
design can be applied to 
different media, such asboard 
Concept is normally 
art work that is 
drawn by hand to 
design what charters 
may look like and 
what the 
backgrounds may 
look like. 
Video Game Concept Art - WD Games 
http://www.youtube.com/watch?v=YB8UBR2p_J 
E
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
22 
games, card games, casino 
games, role-playing 
games, video games, war 
games or to itself, an example 
of metadesign. It is 
scientifically underpinned 
in game theory. 
Link-http:// 
en.wikipedia.org/wiki/Ga 
me_design 
Event A boss fight in a game 
http://www.youtube.com/wa 
tch?v=Ox4dT9L_xyU 
Event is normally 
where you will take 
on a boss in a boss 
battle these can be 
found in different 
stages of the game 
depending on what 
type of game it is. 
Pathfinding Pathfinding is a term used 
mostly by computer 
applications to plot the best 
route from point A to point B. It 
is a more realistic variant 
on solving mazes. 
Used in a wide variety of 
games, it refers to AI finding a 
path around an obstacle, such 
as a wall, door, or bookcase. 
In recent games, pathfinding 
Path Finding is a way 
for gamer to 
progresses through 
the levels, the gamer 
needs to find a 
certain path to 
progress, however 
there is becoming 
multiple ways for 
gamers to find a 
path. 
Game Maker Tutorial - Path Finding Advanced AI 
http://www.youtube.com/watch?v=A_AurmdOn 
w4
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
23 
has become more important 
as players demand greater 
intelligence from their own 
units (in the case of real-time 
strategy games) or their 
opponents (as in the case 
of first-person shooters). 
Link-http:// 
pathfinding.askdefinebet 
a.com/

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Y1 gd engine terminology (task 1)

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTING Demo A game demo is a freely distributed piece of an upcoming or recently released video game. Demos are typically released by the game's publisher to help consumers get a feel of the game before deciding whether to buy the full version. Link-http:// en.wikipedia.org/wiki/Game_ demo A demo is part of a game which you are able to play, and try the game out before you buy it. This is picture showing you the NHL 15 Demo is able to download.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Beta A beta test refers to the distribution of pre-release game software to a select group of people so that they can test the game in their own homes. The beta version of a game is as close to perfect as the company can make it, but any bugs, glitches or other issues discovered in beta testing will usually be addressed before the game's official release Link-http:// www.techopedia.com/definiti on/27136/beta-test-gaming A beta is where they launch the game to a select few people while it is in alpha stage and they try the game out early to see how it plays and what need to be improved. This is a picture showing that if you pre-order Destiny you get access to the Beta.
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Alpha Alpha software can be unstable and could cause crashes or data loss. External availability of alpha software is uncommon in proprietary software. However, open source software, in particular, often have publicly available alpha versions, often distributed as the raw source code of the software. The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete. Link-http:// en.wikipedia.org/wiki /Software_release_life_cycle Alpha is one of the last phases of building the game which is what they use to test in when it is in beta. This is picture showing you Titanfall been in closed Alpha Stages.
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Pre-Alpha Pre-alpha refers to all activities performed during the software project before testing. These activities can include requirements analysis, software design, software development, and unit testing. In typical open source development, there are several types of pre-alpha versions. Milestone versions include specific sets of functions and are released as soon as the functionality is complete. Link-http:// en.wikipedia.org/wiki /Software_release_life_cycle Pre-Alpha means a game is still being written and coded but it is closer to being finished. This is a picture of Lichdom Battlemage In the Pre-Alpha Stage of the game.
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 Gold A game has "Gone Gold" when the final mastercopy has been produced at the developer and sent off for replication, packaging and shipment. The game is not yet released, but it will typicallybe around 2-3 weeks (sometimes less) before it begins appearing on store shelves and online pre-orders arriving at doorsteps. The term itself comes from the old practice of recordable CDs being manufactured with gold film. Hence the gold colored CD actually being the source, with no reference to copies sold as in the recording industry Link-http:// www.urbandictionar y.com/define.php?term=Go ne%20Gold Gone Gold is when a game has been finally completed and is ready to be shipped out to the public. This is a picture of FIFA 15 gone gold.
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 Debug In computers, debugging is the process of locating and fixing or bypassing bugs (errors) in computer program code or the engineering of a hardware device. Link-http:// searchsoftwarequality .techtarget.com/definition/d ebugging Debug is finding the errors and fixing them or bypassing them which you do in computer programing. This is a picture of someone Debugging a game. Automation The use of methods for controlling industrial processes automatically, esp by electronically controlled systems, often reducing manpower. Link-http:// www.thefreedictionar y.com/automation Automation is an operation system which is the use of methods for controlling industrial processes automatically which often reduces manpower. This is a picture of Automation Taking place.
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 White-Box Testing Also known as glass box, structural, clear box and open box testing. A software testing technique whereby explicit knowledge of the internal workings of the item being tested are used to select the test data. Unlike black box testing, white box testing uses specific knowledge of programming code to examine outputs. The test is accurate only if the tester knows what the program is supposed to do. He or she can then see if the program diverges from its intended goal. White box testing does not account for errors caused by omission, and all visible code must also be readable Link-http:// www.webopedia.com/ TERM/W/White_Box_Testing. html White-Box Testing is a way to test a software, this software will test the internal structures and to see the functionality. This is a picture explain how White-Box Testing is done.
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 Bug An error in a structured system. It is usually applied to electrical and computer systems. The electrical grid has developed a glitch Link-http:// www.urbandictionary. com/define.php?term=Glitch Bug is an error which is in a game that causes the lots of different problems from crashing or not to function properly. This is a picture Showing you a bug in Titanfall where players are not able to find a game. GAME ENGINES GAME ENGINES Vertex Shader A programmable function in display adapters that offers a graphics application programmer flexibility in rendering an image. The vertex shader is used to transform the attributes of vertices (points of a triangle) such as color, texture, position and direction from the original color space to the display space. It allows the original objects to be distorted or reshaped in any manner. Link- Vertex Shader is important because it makes an image or even an object look a lot smoother and a lot more realistic. This is a picture showing a Vertex Shader been used on this image.
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 http://www.pcmag.com/enc yclopedia/term/53754/vertex -shader Pixel Shader The name used to describe the method in which a GPU applies textures and renders pixels to the display. Pixel Shaders are used to give a more realistic look to objects, such as reflections. Link-http:// www.webopedia.com/ TERM/P/Pixel_Shader.html Pixel Shader is almost the same as vertex shade but instead the pixel shader shades the individual pixel unlike the vertex shader. This is a picture showing a Pixel Shader been used on this game. Post Processing Manipulation and conditioning of signals and image data after they emerge from the scan converter and before they are displayed. Postprocessing is used to change the assignment of image brightness versus echo signal amplitude in memory. Link- http://medical-dictionary. thefreedictionary. com/Post-processing Post Processing makes a game texture and shaders look more realistic. It will also make the game run faster and the FPS will run quicker This is a picture showing Post Processing been used in this game.
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 Rendering To convert any coded content to the required format for display or printing. Although the term is typically used to refer to images, it may refer to any data. For example, an HTML page, which contains text and graphics, is said to be "rendered" when it is displayed. Link-http:// www.pcmag.com/enc yclopedia/term/50431/rende r Rendering means generating a 2D image in to a 3D model, it also means how far you can see in a game and how good the textures look at a distance. This is a picture showing a video been rendered is Sony Vegas. Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon modelby generating a normal map from a high polygon model or height map. Normal Map is an implemented of different types of surface in the map and is also used for faking the lighting of the surfaces in the game. This is a picture showing normal mapping been used to make this character.
  • 11. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 Link-http:// en.wikipedia.org/wiki /Normal_mapping Entity Entity-component-system (ECS) is a software architecture pattern that implements concepts from Composition over inheritance using a database-like structure. Common ECS approaches are highly compatible with Data-driven programming techniques, and the two approaches are often combined. Link-http:// en.wikipedia.org/wiki /Entity_component_system Entity is a component system and also software which implements concepts from composition. UV Map UV mapping is the 3D modeling process of making a 2D image representation of a 3D model's surface. UV mapping This process projects a texture map onto a 3D object. Link- UV Mapping is a 3D modelling processing which is created from a 2D image. Human Head UV Mapping Tutorial in http://www.youtube.com/watch?v=SbolXMyWvE s This is a video showing you how UV Map is used.
  • 12. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 http://en.wikipedia.org/wiki /UV_mapping Procedural Texture An algorithmic way of describing a texture. Unlike a bitmapped texture, in which the texture is represented as a bitmap, a procedural texture describes the texture mathematically. Although not widely used, this method is resolution independent and can create more precise textures, especially if there is great and varying depth to the objects being textured. Procedural textures may be 2D or 3D. Link-http:// www.pcmag.com/enc yclopedia/term/49743/proce dural-texture Procedural texture is a computer generated image which is used to create a realistic image of the environment in games. Using Procedural Textures http://www.youtube.com/watch?v=F4xWwm9Ue AE Physics Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, Physics is a the relationship between the world or level and the characters in the game and how thing move threw out Top Ten Physics Games http://www.youtube.com/watch?v=4g5UvHzZiVY
  • 13. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 13 particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. Typically, simulation physics is only a close approximation to real physics, and computation is performed using discrete values. Link-http:// en.wikipedia.org/wiki /Game_physics the game. Collision Collision an instance of two or more records being assigned the same identifier or location in memory. an instance of simultaneous transmission by more than one node of a network. Link-https:// www.google.co.uk/web hp?sourceid=chrome-instant& ion=1&espv=2&ie=UT F-8#q=define+Collision Collision is two moving objects crashing in to each other and doing damage to one another. Java 3D Game Development 16: Collision Detection http://www.youtube.com/watch?v=NGh- Vh_NYO0 Lighting Video games and computer-generated movies and special Lighting is an effect which makes
  • 14. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 14 effects benefit from this as it creates more realistic scenes than with the more simplistic lighting models used Link-http:// en.wikipedia.org/wiki /High-dynamic-range_ rendering different parts of the game suit that level so if you are playing a horror game lighting will be dark. Also lighting is use to make levels stand out and set the mood of the stage or level. AA – Anti- Aliasing Antialiasing is a way of smoothing edges. Computer monitors display pixels, but real objects have curves and lines. In order to display these on a computer monitor, the edge is often jagged. Antialiasing helps reduce the problem by slightly blurring edges to the point where jagged lines don't show easily or at all. Link-http:// compreviews.about.com/ od/PC-Gaming/a/What-is-antialiasing- in-PC-games.htm Anti- Aliasing is a programme which, smoothens the edges of objects and images in game. This will make them look more realistic. What is Anti Aliasing (AA) as Fast as Possible http://www.youtube.com/watch?v=hqi0114mwt Y LoD – Level of Detail Level of Detail, or LOD, is a technique applied in real-time Level Of Detail means how much LOD goes in to Blender | Game Engine | Tutorial - LOD (Level Of Detail) http://www.youtube.com/watch?v=zp9mA1gK8s
  • 15. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 15 graphics pipelines to increase the efficiency at which a scene can be rendered. Typically used in gaming, an LOD algorithm decreases the visual complexity of objects that are distant from the point-of- view camera, leaving a greater percentage of the GPU available to render foreground objects and characters. LOD is applied by decreasing geometric and textural resolution of faraway objects, and also reducing the complexity of that object's material network. The effect is applied dynamically in graduated steps, so that an object's detail will increase as textures and models, the higher the LOD is, the better the textures look however, it can sometimes make the game run slow or the fps could drop. Also the lower the detail the worst the game look but it might run a little bit better than normal. Q
  • 16. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 16 the user approaches. Link-http:// 3d.about.com/od/Glossa ry-L/g/Level-Of-Detail.htm Animation Animation is the process of creating motion and shape change illusion by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animations can be recorded on either analogue media, such as a flip book, motion picture film, video tape, or on digital media, including formats such as animated GIF, Flash animationor digital video. To display it, a digital camera, computer, or projector are used. Animation is a technique of photographing drawings of characters moving step by step. Game Maker Studio: Animation Tutorial http://www.youtube.com/watch?v=5V5CIAmAtR U
  • 17. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 17 Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, such as paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. Link-http:// en.wikipedia.org/wiki/Ani mation Sprite A computer graphic which may be moved on-screen and otherwise manipulated as a single entity. Link-http:// www.oxforddictionaries.c om/definition/english/sprite Sprite is a single entity which moves on the screen. Game Maker Studio Tutorial: Basic Sprite Creation & Movement http://www.youtube.com/watch?v=ATM8HNZ5U Cc Scene The scene graph is a structure that arranges the logical and often (but not necessarily) Scene is a cut scene in a game which looks realistic and the developers use
  • 18. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 18 spatial representation of a graphical scene. The definition of a scene graph is fuzzy because programmers who implement scene graphs in applications — and, in particular, the games industry — take the basic principles and adapt these to suit particular applications. This means there is no consensus as to what a scene graph should be. A scene graph is a collection of nodes in a graph or tree structure. A tree node (in the overall tree structure of the scene graph) may have many children but often only a single parent, with the effect of a parent applied to all its child nodes; an operation performed on a group automatically propagates its effect to all of motion capture suits and equipment to create these scenes. Real people move in the motion capture suit and it is recorded and then it is used in the game.
  • 19. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 19 its members. In many programs, associating a geometrical transformation matrix (see also transformation and matrix ) at each group level and concatenating such matrices together is an efficient and natural way to process such operations. A common feature, for instance, is the ability to group related shapes/objects into a compound object that can then be moved, transformed, selected, etc. as easily as a single object. It also happens that in some scene graphs, a node can have a relation to any node including itself, or at least an extension that refers to another node (for instance Pixar's PhotoRealisti c Render Man because of its
  • 20. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 20 usage of Reyes rendering algorithm, or Adobe Systems's Acrobat 3D for advanced interactive manipulation). Link-http:// en.wikipedia.org/wiki/Sc ene_graph Library A library is a collection of non-volatile resources used by programs on a computer, often to develop software. Link-http:// en.wikipedia.org/wiki /Library_(computing) Library is collection of all the games you have bought and downloaded, gaming libraries can hold massive amounts of games. UI UI also known as user interface. The junction between a user and a computer program. Link-http:// www.webopedia.com/ TERM/U/user_interface.html UI which stands for user interface is a computer program and the user can use this, you find these on gaming consoles like the Xbox One, Xbox 360, PS4, PS3 and Wii U.
  • 21. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 21 Frames Frame rate, also known as frame frequency and frames per second (FPS), is the frequency (rate) at which an imaging device produces unique consecutive images called frames. The term applies equally well to film and videocameras, com puter graphics, and motion capture systems. Frame rate is most often expressed in frames per second (FPS) and is also expressed in progressive scan monitors as hertz (Hz). Link-http:// en.wikipedia.org/wiki/Fra me_rate Frames or FPS means how smooth your game is running and how many frames it is using, the more frames the better your game will run and the lower the frames the worst the game runs, if the frame rate is really low the game is almost un- playable and will produce lag. What does FPS mean and how many FPS do I need? http://www.youtube.com/watch?v=FLRj27ZMTIk Concept Game design is the design of games. It is the art of elaborating rules and mechanics to facilitate interaction between players for playful, educational or simulation purposes. Game design can be applied to different media, such asboard Concept is normally art work that is drawn by hand to design what charters may look like and what the backgrounds may look like. Video Game Concept Art - WD Games http://www.youtube.com/watch?v=YB8UBR2p_J E
  • 22. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 22 games, card games, casino games, role-playing games, video games, war games or to itself, an example of metadesign. It is scientifically underpinned in game theory. Link-http:// en.wikipedia.org/wiki/Ga me_design Event A boss fight in a game http://www.youtube.com/wa tch?v=Ox4dT9L_xyU Event is normally where you will take on a boss in a boss battle these can be found in different stages of the game depending on what type of game it is. Pathfinding Pathfinding is a term used mostly by computer applications to plot the best route from point A to point B. It is a more realistic variant on solving mazes. Used in a wide variety of games, it refers to AI finding a path around an obstacle, such as a wall, door, or bookcase. In recent games, pathfinding Path Finding is a way for gamer to progresses through the levels, the gamer needs to find a certain path to progress, however there is becoming multiple ways for gamers to find a path. Game Maker Tutorial - Path Finding Advanced AI http://www.youtube.com/watch?v=A_AurmdOn w4
  • 23. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 23 has become more important as players demand greater intelligence from their own units (in the case of real-time strategy games) or their opponents (as in the case of first-person shooters). Link-http:// pathfinding.askdefinebet a.com/