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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: 
Anthony 
Newman 
RESEARCHED DEFINITION (provide short internet 
researched definition and URL link) 
DESCRIBE THE 
RELEVANCE OF 
THE RESEARCHED 
TERM TO YOUR 
OWN 
PRODUCTION 
PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video link of 
said term being used in a game) 
VIDEO 
GAMES 
/ VIDEO 
GAME 
TESTING 
Demo A game demo is a freely distributed piece of an upcoming or recently 
released video game. Demos are typically released by the game's 
publisher to help consumers get a feel of the game before deciding 
whether to buy the full version. 
http://en.wikipedia.org/wiki/Game_demo 
Thi s picture is 
showing a demo 
http://en.wikinoticia.com/Technology/internet/46035-onlive-tes 
t-games-in-spain-in-the-cloud 
Beta it is basically a highly upgraded alpha version, and has more features 
and is more complete, but still has many bugs 
https://uk.answers.yahoo.com/question/index?qid=20081019143302A 
AIBseY 
Beta is the third 
vers ion of the game 
but there are s till 
many things which 
need ironing out 
http://www.forbes.com/sites/erikkain/2014/07/30/destiny-beta 
-played-by-4-6-million-gamers/
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Alpha Alpha software is at the first stage of development: 
http://dictionary.cambridge.org/dictionary/british/alpha 
Alpha is the 
secondversion of 
the game , this is 
where the 
developers test s tuff 
out 
http://danielprimed.com/2008/11/xiii-vs-prince-of-persia-next-gen- 
cel-shaded-comparison/ 
Pre-Alpha A development status given to a program or application that is 
usually not feature complete, and is not usually released to the 
public. Developers are usually s till deciding on what features 
the program should have at this status. This s tatus comes 
before the alpha version, and is the first status given to a 
program. 
http://en.wiktionary.org/wiki/pre-alpha_version 
pre Alpha is the fi rst 
vers ion of the game 
, thi s i s where the 
developers test s tuff 
out 
https ://forums.robertsspaceindustries.com/discussion/96336/da 
y-z-exclusive-pre-alpha-preview-indie-game-horror-exclusive 
Gold A golden master, or GM, i s the final version of a software 
program that is sent to manufacturing and is used to make 
reta il copies of the software 
http://www.techterms.com/definition/goldenmaster 
Thi s is the final 
product and is ready 
to go on sale 
http://atthebuzzershow.com/2012/09/16/first-impressions-black- 
mesa/ 
Debug identify and remove errors from (computer hardware or 
software) 
http://www.oxforddictionaries.com/definition/english/debug 
http://debugunused.wikia.com/wiki/Debug_Modes_and_Unuse 
d_Stuff
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Automation the technique of making an apparatus, a process, or a system 
operate automatically 
http://www.merriam-webster.com/dictionary/automation 
http://ex-sheffield. 
org/soloparaingenierosnet/2014/06/27/maquinas-inteligentes- 
para-fabricas-del-futuro/ 
White-Box 
Testing 
White-box testing (also known as clear box testing, glass box 
tes ting, transparent box testing, and s tructural testing) is a 
method of testing software that tests internal structures or 
workings of an application 
http://en.wikipedia.org/wiki/White-box_testing 
http://muzakstudyzone.blogspot.co.uk/2012/12/white-and-black- 
box-testing-techniques.html 
Bug A software bug is an error, flaw, failure, or fault in a computer 
program or system that causes i t to produce an incorrect or 
unexpected result, or to behave in unintended ways. 
http://technology.amis.nl/2010/10/28/do-not-register-bugs-fix-them/# 
prettyPhoto
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
GAME 
ENGINE 
S 
GAME 
ENGINE 
S 
Vertex Shader The Vertex Shader is the programmable Shader stage in the 
rendering pipeline that handles the processing of individual 
vertices. 
http://www.opengl.org/wiki/Vertex_Shader 
http://web.media.mit.edu/~gordonw/OpenGL/images/teapot_v 
ertexShader.jpg 
Pixel Shader Pixel Shaders create ambiance with materials and surfaces that 
mimic reality 
http://www.nvidia.co.uk/object/feature_pixelshader.html 
http://assets.overclock.net.s3.amazonaws.com/4/43/43cb30de_ 
vbattach2842.jpeg 
Post Processing Pos t processing allows different effects to be performed on the 
s cene after i t has been rendered, but before outputting it to the 
viewport 
http://udn.epicgames.com/Three/PostProcessEffectsHome.htm 
l 
http://udn.epicgames.com/Three/PostProcessEffectsHome.html
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
Rendering Rendering is the process of generating an image from a 2D or 
3D model (or models in what collectively could be called a scene 
fi l e), by means of computer programs 
http://en.wikipedia.org/wiki/Rendering_(computer_graphics) 
http://en.wikipedia.org/wiki/Rendering_(computer_graphics)#m 
ediaviewer/File:Render_Types.png 
Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump 
mapping", i s a technique used for faking the lighting of bumps 
and dents 
http://en.wikipedia.org/wiki/Normal_mapping 
http://en.wikipedia.org/wiki/Normal_mapping 
Entity Enti ty-component-system (ECS) is a software architecture 
pattern that implements concepts from Composition over 
inheritance using a database-like s tructure 
http://en.wikipedia.org/wiki/Entity_component_system 
http://www.thegameengineer.com/blog/2011/08/25/the-game-enti 
ty-part-iv-game-systems/
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
UV Map UV mapping is the 3D modeling process of making a 2D image 
representation of a 3D model's surface 
http://en.wikipedia.org/wiki/UV_mapping 
http://en.wikipedia.org/wiki/UV_mapping 
Procedural 
Texture 
A procedural texture is a computer-generated image created 
us ing an algorithm intended to create a realistic representation 
of natural elements such as wood, marble, granite, metal, 
s tone, and others. 
http://en.wikipedia.org/wiki/Procedural_texture 
http://www.cprogramming.com/discussionarticles/texture_gene 
ration.html 
Physics Computer animation physics or game physics involves the 
introduction of the laws of physics into a simulation or game 
engine, particularly in 3D computer graphics, for the purpose of 
making the effects appear more real to the observer 
http://en.wikipedia.org/wiki/Game_physics 
http://www.geek.com/games/cryengine-3-gets-awesome-soft-body- 
physics-simulator-1492565/ 
Collision Algorithms to detect collision in 2D games 
https ://developer.mozilla.org/en- 
US/docs/Games/Techniques/2D_collision_detection 
Lighting Lighting has the capacity to bring life to a group of objects and 
take them to the next level of quality. 
http://www.moddb.com/tutorials/lighting-in-game-envi 
ronments-the-hows-and-whys 
http://www.dsogaming.com/news/new-cryengine-3-video-
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
shows-off-natural-lighting-in-video-games/ 
AA – Anti- 
Aliasing 
In computer graphics, antialiasing is a software technique for 
diminishing jaggies - s tairstep-like l ines that should be smooth. 
http://www.webopedia.com/TERM/A/antialiasing.html 
http://images.eurogamer.net/articles//a/8/6/7/8/5/1/Saboteur_ 
Al iasing_000.jpg.jpg 
LoD – Level of 
Detail 
al lows you to reduce the number of triangles rendered for an 
object as its distance from camera increases 
http://docs.unity3d.com/Manual/LevelOfDetail.htm 
http://www.opensg.org/projects/opensg/attachment/wiki/Tutor 
ial/OpenSG1/NodeCores/lod.png 
Animation Animation is the process of creating motion and shape 
change[Note 1] i llusion by means of the rapid display of a 
sequence of s tatic images that minimally differ from each other 
http://en.wikipedia.org/wiki/Animation 
http://s ilverkgallery.com.au/Animation/Animation.htm 
Sprite In computer graphics, a sprite (also known by other names; see 
Synonyms below) is a two-dimensional image or animation that 
i s integrated into a larger scene 
http://en.wikipedia.org/wiki/Sprite_(computer_graphics)
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
http://moderateschaltung.files.wordpress.com/2011/10/sprites2 
56-s creenshot.png 
8 
Scene Ca n’t fi nd 
Library relating to or employed in the transmission or 
reception of a televised image 
http://dictionary.reverso.net/english-definition/ 
video%20library 
http://en.wikipedia.org/wiki/Game_engine#mediaviewer/File:Li 
nux_kernel_and_OpenGL_video_games.svg 
UI The space where interactions between humans and machines 
occur 
http://en.wikipedia.org/wiki/User_interface 
http://www.techspot.com/news/38674-steam-ui-update-officially- 
rolling-out-next-week.html 
Frames Frame rate, also known as frame 
frequency and frames per second (FPS), is 
the frequency (rate) at which an imaging device 
produces unique consecutive images 
called frames.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
http://www.addictivetips.com/windows-tips/how-to-check-fps-frames- 
9 
per-seconds-and-take-screenshots-while-playing-video-games- 
on-your-pc/ 
Concept A general idea derived or inferred from specific 
instances or occurrences. 
http://www.thefreedictionary.com/concept 
http://www.toptenz.net/top-10-awesome-pieces-of-concept-art- 
from-movies-and-video-games.php/very-early-alex-concept-art 
Event 
http://orcz.com/images/e/e7/Nextcargamerace.jpg
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
Pathfinding Pathfinding or pathing is the plotting, by a 
computer application, of the shortest route 
between two points 
http://en.wikipedia.org/wiki/Pathfinding 
http://en.wikipedia.org/wiki/Pathfinding#mediaviewer/File:Path 
finding_2D_Illustration.svg

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Anthony newman y1 gd engine_terminologyvvvvv

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Anthony Newman RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTING Demo A game demo is a freely distributed piece of an upcoming or recently released video game. Demos are typically released by the game's publisher to help consumers get a feel of the game before deciding whether to buy the full version. http://en.wikipedia.org/wiki/Game_demo Thi s picture is showing a demo http://en.wikinoticia.com/Technology/internet/46035-onlive-tes t-games-in-spain-in-the-cloud Beta it is basically a highly upgraded alpha version, and has more features and is more complete, but still has many bugs https://uk.answers.yahoo.com/question/index?qid=20081019143302A AIBseY Beta is the third vers ion of the game but there are s till many things which need ironing out http://www.forbes.com/sites/erikkain/2014/07/30/destiny-beta -played-by-4-6-million-gamers/
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Alpha Alpha software is at the first stage of development: http://dictionary.cambridge.org/dictionary/british/alpha Alpha is the secondversion of the game , this is where the developers test s tuff out http://danielprimed.com/2008/11/xiii-vs-prince-of-persia-next-gen- cel-shaded-comparison/ Pre-Alpha A development status given to a program or application that is usually not feature complete, and is not usually released to the public. Developers are usually s till deciding on what features the program should have at this status. This s tatus comes before the alpha version, and is the first status given to a program. http://en.wiktionary.org/wiki/pre-alpha_version pre Alpha is the fi rst vers ion of the game , thi s i s where the developers test s tuff out https ://forums.robertsspaceindustries.com/discussion/96336/da y-z-exclusive-pre-alpha-preview-indie-game-horror-exclusive Gold A golden master, or GM, i s the final version of a software program that is sent to manufacturing and is used to make reta il copies of the software http://www.techterms.com/definition/goldenmaster Thi s is the final product and is ready to go on sale http://atthebuzzershow.com/2012/09/16/first-impressions-black- mesa/ Debug identify and remove errors from (computer hardware or software) http://www.oxforddictionaries.com/definition/english/debug http://debugunused.wikia.com/wiki/Debug_Modes_and_Unuse d_Stuff
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Automation the technique of making an apparatus, a process, or a system operate automatically http://www.merriam-webster.com/dictionary/automation http://ex-sheffield. org/soloparaingenierosnet/2014/06/27/maquinas-inteligentes- para-fabricas-del-futuro/ White-Box Testing White-box testing (also known as clear box testing, glass box tes ting, transparent box testing, and s tructural testing) is a method of testing software that tests internal structures or workings of an application http://en.wikipedia.org/wiki/White-box_testing http://muzakstudyzone.blogspot.co.uk/2012/12/white-and-black- box-testing-techniques.html Bug A software bug is an error, flaw, failure, or fault in a computer program or system that causes i t to produce an incorrect or unexpected result, or to behave in unintended ways. http://technology.amis.nl/2010/10/28/do-not-register-bugs-fix-them/# prettyPhoto
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 GAME ENGINE S GAME ENGINE S Vertex Shader The Vertex Shader is the programmable Shader stage in the rendering pipeline that handles the processing of individual vertices. http://www.opengl.org/wiki/Vertex_Shader http://web.media.mit.edu/~gordonw/OpenGL/images/teapot_v ertexShader.jpg Pixel Shader Pixel Shaders create ambiance with materials and surfaces that mimic reality http://www.nvidia.co.uk/object/feature_pixelshader.html http://assets.overclock.net.s3.amazonaws.com/4/43/43cb30de_ vbattach2842.jpeg Post Processing Pos t processing allows different effects to be performed on the s cene after i t has been rendered, but before outputting it to the viewport http://udn.epicgames.com/Three/PostProcessEffectsHome.htm l http://udn.epicgames.com/Three/PostProcessEffectsHome.html
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 Rendering Rendering is the process of generating an image from a 2D or 3D model (or models in what collectively could be called a scene fi l e), by means of computer programs http://en.wikipedia.org/wiki/Rendering_(computer_graphics) http://en.wikipedia.org/wiki/Rendering_(computer_graphics)#m ediaviewer/File:Render_Types.png Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump mapping", i s a technique used for faking the lighting of bumps and dents http://en.wikipedia.org/wiki/Normal_mapping http://en.wikipedia.org/wiki/Normal_mapping Entity Enti ty-component-system (ECS) is a software architecture pattern that implements concepts from Composition over inheritance using a database-like s tructure http://en.wikipedia.org/wiki/Entity_component_system http://www.thegameengineer.com/blog/2011/08/25/the-game-enti ty-part-iv-game-systems/
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 UV Map UV mapping is the 3D modeling process of making a 2D image representation of a 3D model's surface http://en.wikipedia.org/wiki/UV_mapping http://en.wikipedia.org/wiki/UV_mapping Procedural Texture A procedural texture is a computer-generated image created us ing an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, s tone, and others. http://en.wikipedia.org/wiki/Procedural_texture http://www.cprogramming.com/discussionarticles/texture_gene ration.html Physics Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer http://en.wikipedia.org/wiki/Game_physics http://www.geek.com/games/cryengine-3-gets-awesome-soft-body- physics-simulator-1492565/ Collision Algorithms to detect collision in 2D games https ://developer.mozilla.org/en- US/docs/Games/Techniques/2D_collision_detection Lighting Lighting has the capacity to bring life to a group of objects and take them to the next level of quality. http://www.moddb.com/tutorials/lighting-in-game-envi ronments-the-hows-and-whys http://www.dsogaming.com/news/new-cryengine-3-video-
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 shows-off-natural-lighting-in-video-games/ AA – Anti- Aliasing In computer graphics, antialiasing is a software technique for diminishing jaggies - s tairstep-like l ines that should be smooth. http://www.webopedia.com/TERM/A/antialiasing.html http://images.eurogamer.net/articles//a/8/6/7/8/5/1/Saboteur_ Al iasing_000.jpg.jpg LoD – Level of Detail al lows you to reduce the number of triangles rendered for an object as its distance from camera increases http://docs.unity3d.com/Manual/LevelOfDetail.htm http://www.opensg.org/projects/opensg/attachment/wiki/Tutor ial/OpenSG1/NodeCores/lod.png Animation Animation is the process of creating motion and shape change[Note 1] i llusion by means of the rapid display of a sequence of s tatic images that minimally differ from each other http://en.wikipedia.org/wiki/Animation http://s ilverkgallery.com.au/Animation/Animation.htm Sprite In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional image or animation that i s integrated into a larger scene http://en.wikipedia.org/wiki/Sprite_(computer_graphics)
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 http://moderateschaltung.files.wordpress.com/2011/10/sprites2 56-s creenshot.png 8 Scene Ca n’t fi nd Library relating to or employed in the transmission or reception of a televised image http://dictionary.reverso.net/english-definition/ video%20library http://en.wikipedia.org/wiki/Game_engine#mediaviewer/File:Li nux_kernel_and_OpenGL_video_games.svg UI The space where interactions between humans and machines occur http://en.wikipedia.org/wiki/User_interface http://www.techspot.com/news/38674-steam-ui-update-officially- rolling-out-next-week.html Frames Frame rate, also known as frame frequency and frames per second (FPS), is the frequency (rate) at which an imaging device produces unique consecutive images called frames.
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 http://www.addictivetips.com/windows-tips/how-to-check-fps-frames- 9 per-seconds-and-take-screenshots-while-playing-video-games- on-your-pc/ Concept A general idea derived or inferred from specific instances or occurrences. http://www.thefreedictionary.com/concept http://www.toptenz.net/top-10-awesome-pieces-of-concept-art- from-movies-and-video-games.php/very-early-alex-concept-art Event http://orcz.com/images/e/e7/Nextcargamerace.jpg
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 Pathfinding Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points http://en.wikipedia.org/wiki/Pathfinding http://en.wikipedia.org/wiki/Pathfinding#mediaviewer/File:Path finding_2D_Illustration.svg