Measures of Central Tendency: Mean, Median and Mode
Anthony Bowes task 1 IG unit 70
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template,
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the
website you have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name:
Anthony
Bowes
RESEARCHED DEFINITION (provide
short internet researched
definition and URL link)
DESCRIBE THE
RELEVANCE OF THE
RESEARCHED TERM
TO YOUR OWN
PRODUCTION
PRACTICE?
IMAGE SUPPORT (Provide an image and/or video link of said term being
used in a game)
VIDEO
GAMES /
VIDEO
GAME
TESTING
Demo A game demo is a freely distributed
piece of an upcoming or recently
released video game. Demos are
typically released by the game's
publisher to help consumers get a feel
of the game before deciding whether
to buy the full version.
http://en.wikipedia.org/wiki/Game_de
mo
A demo is relevant to
the production process
as a demo is a short
selection of a game that
gives the general public
a feel for the game. This
can be used for
advertisement
purposes to promote
the game.
https ://www.youtube.com/watch?v=FcMRkyoHKeA
Thi s is a game demo for watch dogs before i t was released. It provided a small mission
for the player to get a feel for the game.
http://cdn3.wccftech.com/wp-content/uploads/2013/12/watch-dogs-gameplay-demo.
jpg
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
Beta A beta version of a game it i s an
unfinished version released to either
the public a select few or whoever
s igns up to beta test it for bugs or
gl i tches. They normally are available
for a few months before releasing the
game fully.
http://www.urbandictionary.com/defi
ne.php?term=Beta
Beta s are small tests
that are normally in the
form of a early access
mul tiplayer demo from
the rough stages of a
game to see how the
public react and what
they can improve
https ://www.youtube.com/watch?v=ATEpzfDUj1U
Thi s is the multiplayer beta for Titenfall, you could only play one map and one game
mode.
http://www.entertainmentfuse.com/wp-content/uploads/2014/02/titanfall-beta.jpg
Alpha A very early version of a game that may
not conta in all of the features that are
planned for the final version. Typically,
software goes through two stages of
tes ting before it is considered finished.
Alpha is the first s tage and is a rough
copy of the finished game.
http://www.webopedia.com/TERM/A/
alpha_version.html
An alpha is a pre
released version of the
ful l game and is
normally a very rough
copy wi tch a lot of bugs
and glitches however
al lows the public to find
thes e bugs and report
them.
https ://www.youtube.com/watch?v=lC0Rs_ARfMM
Thi s is the Alpha for an Indi game known as Tug, i t is not a finished game yet but is
available for people to test.
http://www.blogcdn.com/massively.joystiq.com/media/2013/11/tug-update-epl-
1110.jpg
3. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
Pre-Alpha
A development status given to a
program or application that is usually
not feature complete, and is not
usually released to the public.
Developers are usually s till deciding on
what features the program should
have at this s tatus
http://en.wiktionary.org/wiki/pre-alpha_
version
A copy of the game to
be tested by the game
company to see what
they can improve and is
not played by the
general public. This way
they can improve and
fix any gl itch they find
before alpha stage.
https ://www.youtube.com/watch?v=aJrZkNVwNTs
Thi s a pre alpha release that was used to advertise the game and was tested by only a
few people.
http://www.twinfinite.net/wp-content/uploads/2014/01/next-car-game-race.jpg
Gold A game has "Gone Gold" when the final
mas ter copy has been produced at the
developer and sent off for replication,
packaging and shipment. The game is
not yet released, but i t will typically be
around 2-3 weeks (sometimes less)
before i t begins appearing on s tore
shelves and online pre-orders arriving
at doorsteps.
http://www.urbandictionary.com/defi
ne.php?term=Gone%20Gold
Going gold i s the final
finished copy of the
game and is ready to be
released around the
world for everyone to
buy off the shelves or
onl ine.
http://images.lazygamer.net/2013/09/gtaearly.jpg
Thi s is a gold game that was released to the public to buy and is a finished version of a
game.
4. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
Debug Debugging is a methodical process
of finding and reducing the number
of bugs, or defects, in a computer
program or a piece of electronic
hardware, thus making it behave as
expected. Debugging tends to be
harder when various subsystems
are tightly coupled, as changes in
one may cause bugs to emerge in
another.
http://en.wikipedia.org/wiki/Debuggin
g
Debugging is a process
of finding and
el iminating any gl itches
in a game and making
sure they do not
reoccur. By debugging
the whole game this
makes i t glitch free and
makes a more
professional standard
game.
https ://www.youtube.com/watch?v=L9GAyLDxspQ
thi s is a tutorial on how to debug a programme and to sort out any glitches
https ://netbeans.org/images_www/articles/72/java/debug-multithread/debugging-editor-
suspendedannot2.png
Automation The definition of automation is the use
of machines and technology to make
processes run on their own without
manpower.
http://www.yourdictionary.com/auto
mation
Thi s is when our game
engine has a pre-set
enti ty that works on its
own or a rendered
worl d where we don’t
have to manually
render it.
https ://www.youtube.com/watch?v=EsoEeFTVL5g
Thi s is a video on how to a utomate your vi deo game so you don’t have to manualy do
the process.
http://4.bp.blogspot.com/-1SjODQiqlOk/Uecski7Pt1I/AAAAAAAAAaw/o-wCIb4ieOI/
s1600/2013-07-05.jpg
White-Box
Testing
A software testing technique whereby
expl icit knowledge of the internal
workings of the item being tested are
Thi s is a programme to
make sure that all
codes are correct and
https ://www.youtube.com/watch?v=gsK3mU5tdmY
Thi s is a video on what i s white box testing and explains the basics as well as some
more advanced techniques.
5. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
used to s elect the test data. Unlike
black box testing, white box testing
uses specific knowledge of
programming code to examine
outputs. The test is accurate only i f the
tes ter knows what the program is
supposed to do.
http://www.webopedia.com/TERM/W
/White_Box_Testing.html
that no code is broken.
Thi s allows all aspects
of the game to work
the way you want them
to without errors.
http://www.indiabix.com/_files/images/software-testing/29-1.png
Bug A software bug is an error, flaw, failure,
or faul t in a computer program or
sys tem that causes i t to produce an
incorrect or unexpected result, or to
behave in unintended ways.
http://en.wikipedia.org/wiki/Software_
bug
A bug i s when
something goes wrong
in the game engine
such as a entity not
moving when it should
or the character
doe sn’t shoot ri ght.
https ://www.youtube.com/watch?v=K3g2840zXKY
thi s a video listing 10 funny bugs that people have found when playing a game
http://www.infosnacks.com/image/video-game-glitches-326.jpg
6. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
6
GAME
ENGINES
GAME
ENGINES
Vertex Shader A programmable function in display
adapters that offers a graphics
application programmer flexibility in
rendering an image. The vertex shader
i s used to transform the attributes of
vertices (points of a triangle) such as
color, texture, position and direction
from the original color space to the
di splay space.
http://www.pcmag.com/encyclopedia/
term/53754/vertex-shader
Thi s allows the game to
have a more dynamic
graphical edge and
al lows entities like
shadows to render to
the 3D world in real
time. This allows game
engines to have more
advanced lighting .
https ://www.youtube.com/watch?v=kHVfiuaIQ4Y
thi s is a video of a vertex shader that makes the game better looking.
http://www.3dvelocity.com/reviews/6800ultra/technology/displacement.jpg
Pixel Shader The pixel shader is another
programmable function that allows
flexibility in shading an individual pixel.
Whereas vertex shaders can be used to
compl etely transform the shape of an
object, pixel shaders are used to
change the appearance of the pixels.
www.pcmag.com/encyclopedia/term/5
3754/vertex-shader
Thi s allows all the
enti ties and world to
have a greater graphic
capacity and is much
clearer as a game with
thi s .
https ://www.youtube.com/watch?v=V5SyxfiCNTU
Thi s video is a final project that shows a variety of pixel shading on different entites
with in a demo game.
http://assets.overclock.net.s3.amazonaws.com/4/4e/4e776cf7_vbattach2843.jpeg
7. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
7
Post
Processing
Sonar data processing after real time
data generation and storage. Modern
sonar systems allow the user to
concentrate on the ta sk at hand of
gathering data by recording "raw" data
which can be manipulated or
"processed" later.
http://www.instituteformarineacoustic
s .org/SonarPrimer/data/gloss_6c.htm
Thi s is where the game
col lects data so it i s
abl e to render such as
enti ties and world
terrain in real time.
https ://www.youtube.com/watch?v=S5PhrBr_gvM
Thi s is a quick tutorial on how to use post processing and tips on the game engine
Uni ty.
http://www.worldoftanksguide.com/images/post-processing.jpg
Rendering
Rendering is the process of generating
an image from a 2D or 3D model (or
models in what collectively could be
cal led a scene file), by means of
computer programs. Also, the results
of such a model can be called a
rendering.
http://en.wikipedia.org/wiki/Rendering
_(computer_graphics)
Thi s is where the game
renders all the world so
that the player can look
around and move with
the world moving
around with in real
time.
https ://www.youtube.com/watch?v=3H_QfoaeNys
Thi s video shows examples of game objects rendering into a 3D environment and
becoming fully viewable from all angles.
http://i50.tinypic.com/5e7kev.jpg
8. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
8
Normal Map Normal Maps and Bump Maps both
serve the same purpose: they s imulate
the impression of a detailed 3D
surface, by modifying the shading as i f
the surface had lots of small angles,
rather than being completely flat.
Because i t's just modifying the shading
of each pixel, this will not cast any
shadows and will not obstruct other
objects. If the camera angle is too flat
to the surface, you will notice that the
surface is not really shaped.
http://wiki.blender.org/index.php/Doc:
2.4/Manual/Textures/Influence/Materi
al /Bump_and_Normal
Thi s allows the map to
become more realistic
and allows the world to
modi fy the shading to
look much more
deta iled and smoother.
They shade in the
individual pixels to
modi fy the map.
https ://www.youtube.com/watch?v=C2uFD2R1IN0
Thi s is a tutorial on making a normal map texture and applying it.
http://www.bencloward.com/images/tutorial_normals07.gif
Entity An enti ty i s something that exists in
i ts elf, actually or hypothetically. It need
not be of material existence. In
particular, An entity is something that
exi s ts in i tself, actually or
hypothetically. It need not be of
material existence. In particular,
abs tractions and legal fictions are
usually regarded as entities. In general,
there i s also no presumption that an
enti ty i s animate.
http://en.wikipedia.org/wiki/Entity
An enti ty i s an object
within the game that
exi s ts on its own and
s tays in the game. An
example of this is a
hous e or car, i t does
not change or move
and i s normally a solid
object.
https ://www.youtube.com/watch?v=uPZQgiTfj9s
Thi s is a video based how to make an entity in a game engine and how to make it work
on i ts own.
http://media.indiedb.com/images/articles/1/154/153237/auto/entity-hierarchy.png
9. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
9
UV Map UV mapping is the 3D modeling
process of making a 2D image
representation of a 3D model's surface.
http://en.wikipedia.org/wiki/UV_mapp
ing
Thi s is where you make
a 2D image into a 3D
object or image
through a number of
process.
https ://www.youtube.com/watch?v=l-Zkt3uAeO0
Thi s video is another blender video creating a UV map of a character from 2D to 3D
http://goanna.cs.rmit.edu.au/~gl/teaching/Interactive3D/2012/images/uv-unwrap.jpg
Procedural
Texture
A procedural texture is a computer-generated
image created using an
algorithm intended to create a realistic
representation of natural elements
such as wood, marble, granite, metal,
s tone, and others.
http://en.wikipedia.org/wiki/Procedur
al_texture
Thi s is the skin that
goes on to objects and
enti ties that go into the
map. Al so on to the skin
or a terrain which gives
i t a better aesthetic
look
https ://www.youtube.com/watch?v=QpkpJ9Csrkk
Thi s vi deo e xplains procedural textures and how to apply them on to e ntity’s and
objects.
http://www.3dtotal.com/admin/new_cropper/tutorial_content_images/713_tid_tut0
2_18.jpg
10. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
10
Physics Computer animation physics or game
phys ics involves the introduction of the
laws of physics into a simulation or
game engine, particularly in 3D
computer graphics, for the purpose of
making the effects appear more real to
the observer. Typically, simulation
phys ics is only a close approximation to
real physics, and computation is
performed using discrete values.
http://en.wikipedia.org/wiki/Game_ph
ys ics#
Phys ics allow the game
to become more
realistic and simulate
real time physics such
as gravity or weight.
https ://www.youtube.com/watch?v=hS9seZ_G6pU
Thi s is a demonstration video about destruction physics in a game engine known as
blender.
http://venturebeat.files.wordpress.com/2009/05/game-physics.jpg
Collision Col l ision detection is used to detect the
contact of objects within your game.
There are a multitude of ways that this
can be done. The technique that is
used depends on the ci rcumstance.
Often the overriding consideration is
the maintenance of frame rate within
your game.
http://relativity.net.au/gaming/java/Si
mpleCollisionDetection.html
Col l ision is a type of
phys ic that does not
al low two objects to
pass through other
trough impact but
bounce off each other
or come to a s top.
https ://www.youtube.com/watch?v=lc3yAla0tL8
A basic tutorial on how corner collisions work within a game.
http://johnpdoran.com/blog/wp-content/uploads/2013/11/collision.png
Lighting High-dynamic-range rendering (HDRR Lighting i s what allows https ://www.youtube.com/watch?v=-b7jbqwlW4c
11. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
11
or HDR rendering), also known as high-dynamic-
range lighting, is the
rendering of computer graphics s cenes
by us ing lighting calculations done in a
larger dynamic range. This allows
pres ervation of details that may be lost
due to l imiting contrast ratios.
http://en.wikipedia.org/wiki/High-dynamic-
range_rendering
the player to see where
they are going and has
to be placed in the
pos ition and brightness
to sui t the mood of the
level or game.
Thi s is a video showing dynamic lighting in a game.
http://vbimagehost.gamexeon.com/forum/imagehosting/200000/65/6514612647f86
c3f.jpg
AA – Anti-
Aliasing
anti aliasing (AA) is the process of
smoothing edges so they dont appear
jagged. The number associated with it
(2x, 4x, 8x, 16x, 32x) i s the number of
samples taken to smooth i t.
http://www.answers.com/Q/What_do
es_anti_aliasing_mean
Thi s allows models to
be more realistic and
take a more natural
shape even though they
are made out or
polygons they use allot
of them to make a
model or object
smoother.
https ://www.youtube.com/watch?v=NDo5TKr6pyc
A s imple video explain the different types of anti-aliasing.
http://s tatic.giantbomb.com/uploads/scale_super/6/61865/2562813-720p-vs-
1080p1.jpg
LoD – Level of Level of detail is a general design term Thi s is where objects https ://www.youtube.com/watch?v=k_UHYpN25dk
12. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
12
Detail for video game landscapes in which
clos er objects are rendered with more
polygons than objects that are farther
away.
http://www.techopedia.com/definition
/11791/level-of-detail-lod
clos e to the player have
a greater amount of
pixels or polygons then
objects further away
and so the detail i s
much greater and is a
much more graphically
advance object
Thi s is a short video reviewing and using a new level of detail software.
http://abload.de/img/lodwxj85.png
Animation The manipulation of electronic images
by means of a computer in order to
create moving images.
http://www.oxforddictionaries.com/de
finition/english/animation
Thi s manipulates large
groups of images
together to create a
moving image.
https ://www.youtube.com/watch?v=jaYcpqD_LVw
a video showing off a small animation reel of the character fighting off some npc
enemies.
http://www.thegnomonworkshop.com/store/img/products/dvds/SEA01/stills/04.jpg
Sprite In computer graphics, is a two-dimensional
image or animation that is
integrated into a larger scene.
A spri te is a 2D image
that becomes a
character or entity and
i s placed into the world
https ://www.youtube.com/watch?v=Vb6IHxOsaac
Thi s is a tutorial video on how to create sprites for a s imple game.
13. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
13
http://en.wikipedia.org/wiki/Sprite_(co
mputer_graphics)
to act on i ts own with
the aid of a script and
makes the game more
realistic and fun.
http://i .imgur.com/LT2w0.png
Scene A cuts cene or event scene (sometimes
in-game cinematic or in-game movie) is
a sequence in a video game over which
the player has no or only limited
control , breaking up the gameplay and
used to advance the plot, strengthen
the main character's development,
introduce characters, and provide
background information, atmosphere,
dialogue, and clues. Cuts cenes often
feature "on the fly" rendering, using
the gameplay graphics to create
s cripted events
http://en.wikipedia.org/wiki/Cutscene
A cut s cene is like a
small animation which
carries on the story l ine
and makes the game
more enticing to play.
Thes e cut scenes
conta in dialog, sound
and actions between
the characters. They
normally occur
between main
characters when they
reach a certain point in
the game.
https ://www.youtube.com/watch?v=pXY1MzMM06c
Thi s is a cut s cene for the intro to the game dark souls 2.
http://www.cheatcc.com/imagesfeatures/cutscenesvsstorytellingthroughgameplay_0
0.jpg
Library In computer science, a library i s a
col lection of non-volatile resources
Thi s is a collection of
resources in the game
https ://www.youtube.com/watch?v=MMqG0Gziz_A
Thi s is a collection of video games the uploader has in his l ibrary
14. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
14
used by programs on a computer,
often to develop software.
http://en.wikipedia.org/wiki/Library_(c
omputing)
engine that can be used
to put into the game
such as entities or pre
made models.
http://fc00.deviantart.net/fs71/f/2013/316/9/7/my_steam_game_library_so_far_by_
leifanghelenafan-d6u28y7.jpg
UI The us er interface, in the industrial
des ign field of human–machine
interaction, i s the space where
interactions between humans and
machines occur.
http://en.wikipedia.org/wiki/User_inte
rface
Thi s is a interface that
al lows the controls to
be human friendly and
match the controls and
al lows you to interact
with the world. Also the
game menu has to be
s imple and easy to
move around.
https ://www.youtube.com/watch?v=qC4QNTmYGR8
Thi s is an in game UI that is easy to move around and access.
http://i .imgur.com/WC3dd.png
Frames Frame rate, also known as frame
frequency and frames per second
(FPS), i s the frequency (rate) at which
Thi s is the speed a
game renders in real
world time, the faster
https ://www.youtube.com/watch?v=AXHK1ntbe54
Thi s a video comparing consoles and pc with each other’s frames ra tes.
15. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
15
an imaging device produces unique
consecutive images called frames
http://en.wikipedia.org/wiki/Frame_ra
te
the FPS the quicker the
game renders.
http://i .ytimg.com/vi/9DFbNn3YpWM/maxresdefault.jpg
Concept art in which emphasis is placed on the
means and processes of producing art
objects rather than on the objects
thems elves and in which the various
tool s and techniques, as photographs,
photocopies, video records, and the
cons truction of environments and
earthworks, are used to convey the
mes sage to the spectator.
http://dictionary.reference.com/brows
e/concept-art
The concept for a game
or part of a game i s an
idea that is on a
di fferent piece of media
before i t is imported
into the game such as
art, photos or rough
s tyled entities
https ://www.youtube.com/watch?v=u3g6OANZyxM
A video on how to draw concept art for a character in a game.
http://img3.wikia.nocookie.net/__cb20110530004214/wi tcher/images/6/68/Tw2_con
cepta rt_arachas.jpg
16. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
16
Event something that happens or is regarded
as happening; an occurrence,
especially one of some importance.
http://dictionary.reference.com/brows
e/event
An even that i s
triggered before a point
in a game such as a
code that opens a door
to the next level when
approached or the code
for a puzzle to be
completed to unlock
something.
https ://www.youtube.com/watch?v=0YR1AP4dD84
A video showing off a video game event of a tower falling over.
http://bf4central.com/wp-content/uploads/2013/07/battlefield-4-multiplayer-s
creen.jpg
Pathfinding Pathfinding or pathing is the plotting,
by a computer application, of the
shortest route between two points.
http://en.wikipedia.org/wiki/Pathfindi
ng
A path finder is a type
of code that certain
enti ties follow such as
enti ties or friendly
NPCs . They fol low the
path created until they
counter a enemy or
friendly NPC.
https ://www.youtube.com/watch?v=bkCLqPpopvE
a video tutorial on a pathfinder software with in Unity.
http://game-engine.visual3d.net/system/files/image/Cinematic%20Editor/7.jpg
17. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
17