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Y1 gd engine_terminology1
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template,
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the
website you have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name:
Owen
Green
RESEARCHED DEFINITION (provide short
internet researched definition and URL link)
DESCRIBE THE RELEVANCE OF
THE RESEARCHED TERM TO
YOUR OWN PRODUCTION
PRACTICE?
IMAGE SUPPORT (Provide an image and/or video link of said term being
used in a game)
VIDEO
GAME
S /
VIDEO
GAME
TESTIN
G
Demo A version of something such as computer
software produced to demonstrate its
capabilities or for use as a trial
http://www.oxforddictionaries.com/definition/
english/demo
Thi s could be used to give the
player a glimpse of what the
games about.
Thi s is a game about fifa (demo).
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
Beta A beta test refers to the distribution of pre-release
game software to a s elect group of people so that
they can test the game in their own homes.
http://www.techopedia.com/definition/27136/beta-tes
t-gaming
Thi s is relevant because it shows
the developers what need to be
added or removed.
Thi s game was on the beta s tage of development.
Alpha A very early version of a software product that may
not conta in all of the features that are planned for
the final version.
http://www.webopedia.com/TERM/A/alpha_version.
html
Thi s stage i s important because it
shows the developer what needs
to be done to the game.
https ://www.youtube.com/watch?v=I8ArfmVkQfs
Thi s is a game on the alpha stage.
Pre-
Alpha
A development status given to
a program or application that i s usually not feature
compl ete, and is not usually released to the public.
http://en.wiktionary.org/wiki/pre-alpha_version
Thi s stage i s important because
the developers showcase an idea
with feature before the alpha
s tage has begun.
https ://www.youtube.com/watch?v=7Agl81F-Q4Y
Thi s game is on a pre-alpha stage.
3. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
Gold A golden master, or GM, i s the final version of a
software program that is sent to manufacturing and is
used to make retail copies of the software.
http://www.techterms.com/definition/goldenmaster
Thi s stage shows how the games
can be put into production.
Unboxing of GTA 5
Debug In computers, debugging is the process of locating
and fixing or bypassing bugs (errors) in computer
program code or the engineering of a hardware
device.
http://searchsoftwarequality.techtarget.com/definiti
on/debugging
Thi s is important to sort out all
the quirks in the game.
Thi s is a game being debugged.
4. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
Automati
on
The technique, method, or system of operating or co
ntrol ling aprocess by highly automatic means, as by el
ectronic devices, reducing
human intervention to a minimum.
http://dictionary.reference.com/browse/automation
Thi s is good because it allows the
user to do other things more
easily.
Thi s is a game that has been automated.
White-
Box
Testing
Al so known as glass box, structural, clear
box and open box testing. A software testing
technique whereby explicit knowledge of the internal
workings of the item being tested are used to select
the tes t data.
http://www.webopedia.com/TERM/W/White_Box_T
es ting.html
Thi s is good because we need to
tes t what system i t will be used
on.
https ://www.youtube.com/watch?v=3bJcvBLJViQ
Thi s is an explanation of white game testing.
Bug The dark side of Good Bad Bugs (though not
necessarily mutually exclusive) and a Gri efer's
favourite variety, Game Breaking Bugs are severe
bugs that cripple your ability to play the game
i nvol ved. They’re almost as old as gaming i tself.
http://tvtropes.org/pmwiki/pmwiki.php/Main/Game
BreakingBug
Thi s is an important thing as the
less bugs the better the game can
work properly.
https ://www.youtube.com/watch?v=yBmo9m2z574
Thi s is a game that has a bug.
GAME
ENGIN
ES
Vertex
Shader
A programmable function in display adapters that
offers a graphics application programmer flexibility in
rendering an image. The vertex shader is used to
trans form the attributes of vertices (points of a
triangle) such as colour, texture, position and
di rection from the original colour space to the display
space. It allows the original objects to be distorted or
Thi s technique can be used to
model faces.
https ://www.youtube.com/watch?v=Sbw4DQnzOkI
Thi s is a program that uses vertex shader.
5. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
GAME
ENGIN
ES
reshaped in any manner.
http://www.pcmag.com/encyclopedia/term/53754/v
ertex-shader
Pixel
Shader
A programmable function in display adapters that
offers a graphics application programmer flexibility in
rendering an image. The vertex shader is used to
trans form the attributes of vertices (points of a
triangle) such as colour, texture, position and
di rection from the original colour space to the display
space.
http://encyclopedia2.thefreedictionary.com/Pixel+sh
ader
Pixel shader is a tool that can
trans form the attributes of; point
of a triangle for example. This is
helpful because we can model
the di stinct places etc in the
game.
https ://www.youtube.com/watch?v=BL8T7uw7ERE
Thi s is a game that uses pixel shader.
Post
Processin
g
Generally a post process is something that happens
after something else. In the context of computer
graphics it can refer to a technique used to change
how a rendered frame looks by taking a frames
colour data and manipulating it with pixel and vertex
shaders before presenting it to the viewer.
https ://code.google.com/p/open-sauce/
wiki/Doc_Halo1_PostprocessingFull
Pos t processing is used by
companies to render the pages.
Pos t processing is done after the
game has been processed.
Thi s is a game that has been from before to after processing.
Renderin
g
Rendering i s the process of generating an image from
a 2D or 3D model (or models in what collectively
could be called a scene file), by means of computer
programs.
http://en.wikipedia.org/wiki/Rendering_(computer_g
raphics)
Rendering is a useful object that
can allow the company to
trans fer 2d data and convert i t
into 3d data.
https ://www.youtube.com/watch?v=00gAbgBu8R4
Thi s is a game that is being rendered.
Normal
Map
In 3D computer graphics, normal mapping, or "Dot3
bump mapping", is a technique used for faking the
l ighting of bumps and dents.
http://en.wikipedia.org/wiki/Normal_mapping
Thi s can be useful for companies
as they can change the
atmosphere in the game etc.
https ://www.youtube.com/watch?v=T1jboM70QRs
Thi s is about a game having to have a normal map.
6. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
6
Entity Enti ty Sys tems offer an approach to object design
that fi ts well with games, where requirements and
behaviours need to be tweaked or swapped out
cons tantly.
http://shaun.boyblack.co.za/blog/2012/08/04/games
-and-entity-systems/
Thi s can be good because the
developers can display different
emotions for the character.
https ://www.youtube.com/watch?v=8FWULdNHqJE
Thi s is about putting an entity on to a character.
UV Map UV mapping is the process of applying a texture to an
object.
http://wiki.beyondunreal.com/Legacy:Lightwave/UV_
Mapping
Thi s feature allows the company
to add realistic features onto the
game, via; environment,
character and etc.
Thi s is a character with a uv map.
Procedur
al
Texture
A procedural texture is a computer-generated
image created using an algorithm intended to create
a realistic representation of natural elements such
as wood, marble, granite, metal, s tone, and others.
http://en.wikipedia.org/wiki/Procedural_texture
Companies use this to envelop
the gamer into the gaming world.
Thi s is an example of procedural texture
Physics A phys ics engine is a program that contains
information on physics and i s used for many different
digital purposes. http://www.wisegeek.com/what-is-a-
physics-engine.htm
The physics engine is a great tool
for developers to use as it allows
the company to allow what sort
of phys ics the game would take
https ://www.youtube.com/watch?v=joyHyeJq_ho
Thi s is an example of real life physics being used in video games.
7. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
7
whether i t is realistic or other.
Collision Collision detection typically refers to the
computational problem of detecting the intersection
of two or more objects.
http://en.wikipedia.org/wiki/Collision_detection
Col l ision is a tool that allows the
developers to make the
protagonist engaged in combat.
https ://www.youtube.com/watch?v=RML4VB9WIbk
Thi s is an example of trying to have real crash detection.
Lighting Lights in your s cene that are used to illuminate the
objects in your scene. http://3dgep.com/texturing-and-
lighting-in-opengl/
Lighting i s a tool developers like
to use to navigate the player to
an object or l ight up an area
ins ide the environment.
https ://www.youtube.com/watch?v=wIG2qM476vc
Thi s is an example of what the lighting can do to a game.
AA –
Anti-
Aliasing
Antialiasing i s a process whereby the jagged edges of
a graphic can be smoothered to give a more pleasing
and realistic appearance.
http://relativity.net.au/gaming/java/Antialiasing.html
Developers use this to smooth
the game to the requirements
necessary for player enjoyment.
https ://www.youtube.com/watch?v=A5-e6ENQ2P8
Thi s shows how anti aliasing helps in a game.
LoD –
Level of
Detail
In computer graphics, accounting for level of
deta il involves decreasing the complexity of a 3D
object representation as i t moves away from the
viewer or according to other metrics such as object
importance, viewpoint-relative speed or position.
http://en.wikipedia.org/wiki/Level_of_detail
Developers use this to simplify a
3d object representation.
Thi s shows the level of detail in a game.
Animatio
n
The technique of photographing successive drawings
or pos itions of puppets or models to create an illusion
of movement when the film is shown as a sequence.
http://www.oxforddictionaries.com/definition/englis
h/animation
Animation is used by developers
to give the characters some
movement.
https ://www.youtube.com/watch?v=d83-T-bG2Ck
Thi s shows the basics of animation.
8. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
8
Sprite In computer graphics, a sprite (also known by other
names; see Synonyms below) is a two-dimensional
image or animation that is integrated
into a larger s cene. Initially including just graphical
objects handled separately from the
memory bitmap of a video display.
http://en.wikipedia.org/wiki/Sprite_(computer_grap
hics )
Sprite is an important feature as
i t al lows the developer to put up
images or background so that the
gamer will be enveloped into the
game.
https ://www.youtube.com/watch?v=hHeyqYhzPiU
Thi s is a an example of what the sprite does to a game.
Scene A cut s cene or event s cene (sometimes in-game
cinematic or in-game movie) i s a sequence in a video
game over which the player has no or only limited
control . http://en.wikipedia.org/wiki/Cutscene
Thi s is used to generate a story so
that the gamer can immerse into
the game more fluently.
https ://www.youtube.com/watch?v=FMFIaxrINVU
thi s shows how to edit a scene.
Library A library i s an organized collection of sources of
information and similar resources.
http://en.wikipedia.org/wiki/Library
Thi s can be used to feature
concept art etc.
Thi s shows a collection of data for a game.
UI In information technology, the user interface (UI) is
everything designed into an information device with
which a human being may interact.
http://searchsoa.techtarget.com/definition/user-interface
Thi s is useful as i t allows the
gamer to talk to the UI for help
on what to do etc
https ://www.youtube.com/watch?v=aeJ7OZG8VFo
An example of a user interface.
9. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
9
Frames A s ingle step in a sequence of programmed
ins tructions.
http://www.thefreedictionary.com/frame
Frames are important as i t allows
the game to become smoother.
An example of how many frames someone may need for a good game for
example.
Concept A general idea derived or inferred from specific
ins tances or occurrences.
http://www.thefreedictionary.com/concept
Thi s is where developers can look
forwhat the game is about and its
features.
https ://www.youtube.com/watch?v=wmMXXC_TdU0
Thi s is a game in a concept stage.
Event Something that occurs in a certain place during a part
icular interval of time.
http://dictionary.reference.com/browse/event
Events are a great way to make a
player invested into the game.
https ://www.youtube.com/watch?v=W912banDtEA
Thi s is an example of the events that occur in a game.
Pathfindi
ng
A person who goes ahead and discovers or shows
others a path or way
http://www.oxforddictionaries.com/definition/englis
h/pathfinder
Thi s is where developers try to
s teer the player into a linear
s tory.
https ://www.youtube.com/watch?v=DcJSz5c4VGk
Thi s is an example of how to use pathfinder in a software.