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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: 
Owen 
Green 
RESEARCHED DEFINITION (provide short 
internet researched definition and URL link) 
DESCRIBE THE RELEVANCE OF 
THE RESEARCHED TERM TO 
YOUR OWN PRODUCTION 
PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video link of said term being 
used in a game) 
VIDEO 
GAME 
S / 
VIDEO 
GAME 
TESTIN 
G 
Demo A version of something such as computer 
software produced to demonstrate its 
capabilities or for use as a trial 
http://www.oxforddictionaries.com/definition/ 
english/demo 
Thi s could be used to give the 
player a glimpse of what the 
games about. 
Thi s is a game about fifa (demo).
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Beta A beta test refers to the distribution of pre-release 
game software to a s elect group of people so that 
they can test the game in their own homes. 
http://www.techopedia.com/definition/27136/beta-tes 
t-gaming 
Thi s is relevant because it shows 
the developers what need to be 
added or removed. 
Thi s game was on the beta s tage of development. 
Alpha A very early version of a software product that may 
not conta in all of the features that are planned for 
the final version. 
http://www.webopedia.com/TERM/A/alpha_version. 
html 
Thi s stage i s important because it 
shows the developer what needs 
to be done to the game. 
https ://www.youtube.com/watch?v=I8ArfmVkQfs 
Thi s is a game on the alpha stage. 
Pre- 
Alpha 
A development status given to 
a program or application that i s usually not feature 
compl ete, and is not usually released to the public. 
http://en.wiktionary.org/wiki/pre-alpha_version 
Thi s stage i s important because 
the developers showcase an idea 
with feature before the alpha 
s tage has begun. 
https ://www.youtube.com/watch?v=7Agl81F-Q4Y 
Thi s game is on a pre-alpha stage.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Gold A golden master, or GM, i s the final version of a 
software program that is sent to manufacturing and is 
used to make retail copies of the software. 
http://www.techterms.com/definition/goldenmaster 
Thi s stage shows how the games 
can be put into production. 
Unboxing of GTA 5 
Debug In computers, debugging is the process of locating 
and fixing or bypassing bugs (errors) in computer 
program code or the engineering of a hardware 
device. 
http://searchsoftwarequality.techtarget.com/definiti 
on/debugging 
Thi s is important to sort out all 
the quirks in the game. 
Thi s is a game being debugged.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Automati 
on 
The technique, method, or system of operating or co 
ntrol ling aprocess by highly automatic means, as by el 
ectronic devices, reducing 
human intervention to a minimum. 
http://dictionary.reference.com/browse/automation 
Thi s is good because it allows the 
user to do other things more 
easily. 
Thi s is a game that has been automated. 
White- 
Box 
Testing 
Al so known as glass box, structural, clear 
box and open box testing. A software testing 
technique whereby explicit knowledge of the internal 
workings of the item being tested are used to select 
the tes t data. 
http://www.webopedia.com/TERM/W/White_Box_T 
es ting.html 
Thi s is good because we need to 
tes t what system i t will be used 
on. 
https ://www.youtube.com/watch?v=3bJcvBLJViQ 
Thi s is an explanation of white game testing. 
Bug The dark side of Good Bad Bugs (though not 
necessarily mutually exclusive) and a Gri efer's 
favourite variety, Game Breaking Bugs are severe 
bugs that cripple your ability to play the game 
i nvol ved. They’re almost as old as gaming i tself. 
http://tvtropes.org/pmwiki/pmwiki.php/Main/Game 
BreakingBug 
Thi s is an important thing as the 
less bugs the better the game can 
work properly. 
https ://www.youtube.com/watch?v=yBmo9m2z574 
Thi s is a game that has a bug. 
GAME 
ENGIN 
ES 
Vertex 
Shader 
A programmable function in display adapters that 
offers a graphics application programmer flexibility in 
rendering an image. The vertex shader is used to 
trans form the attributes of vertices (points of a 
triangle) such as colour, texture, position and 
di rection from the original colour space to the display 
space. It allows the original objects to be distorted or 
Thi s technique can be used to 
model faces. 
https ://www.youtube.com/watch?v=Sbw4DQnzOkI 
Thi s is a program that uses vertex shader.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
GAME 
ENGIN 
ES 
reshaped in any manner. 
http://www.pcmag.com/encyclopedia/term/53754/v 
ertex-shader 
Pixel 
Shader 
A programmable function in display adapters that 
offers a graphics application programmer flexibility in 
rendering an image. The vertex shader is used to 
trans form the attributes of vertices (points of a 
triangle) such as colour, texture, position and 
di rection from the original colour space to the display 
space. 
http://encyclopedia2.thefreedictionary.com/Pixel+sh 
ader 
Pixel shader is a tool that can 
trans form the attributes of; point 
of a triangle for example. This is 
helpful because we can model 
the di stinct places etc in the 
game. 
https ://www.youtube.com/watch?v=BL8T7uw7ERE 
Thi s is a game that uses pixel shader. 
Post 
Processin 
g 
Generally a post process is something that happens 
after something else. In the context of computer 
graphics it can refer to a technique used to change 
how a rendered frame looks by taking a frames 
colour data and manipulating it with pixel and vertex 
shaders before presenting it to the viewer. 
https ://code.google.com/p/open-sauce/ 
wiki/Doc_Halo1_PostprocessingFull 
Pos t processing is used by 
companies to render the pages. 
Pos t processing is done after the 
game has been processed. 
Thi s is a game that has been from before to after processing. 
Renderin 
g 
Rendering i s the process of generating an image from 
a 2D or 3D model (or models in what collectively 
could be called a scene file), by means of computer 
programs. 
http://en.wikipedia.org/wiki/Rendering_(computer_g 
raphics) 
Rendering is a useful object that 
can allow the company to 
trans fer 2d data and convert i t 
into 3d data. 
https ://www.youtube.com/watch?v=00gAbgBu8R4 
Thi s is a game that is being rendered. 
Normal 
Map 
In 3D computer graphics, normal mapping, or "Dot3 
bump mapping", is a technique used for faking the 
l ighting of bumps and dents. 
http://en.wikipedia.org/wiki/Normal_mapping 
Thi s can be useful for companies 
as they can change the 
atmosphere in the game etc. 
https ://www.youtube.com/watch?v=T1jboM70QRs 
Thi s is about a game having to have a normal map.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
Entity Enti ty Sys tems offer an approach to object design 
that fi ts well with games, where requirements and 
behaviours need to be tweaked or swapped out 
cons tantly. 
http://shaun.boyblack.co.za/blog/2012/08/04/games 
-and-entity-systems/ 
Thi s can be good because the 
developers can display different 
emotions for the character. 
https ://www.youtube.com/watch?v=8FWULdNHqJE 
Thi s is about putting an entity on to a character. 
UV Map UV mapping is the process of applying a texture to an 
object. 
http://wiki.beyondunreal.com/Legacy:Lightwave/UV_ 
Mapping 
Thi s feature allows the company 
to add realistic features onto the 
game, via; environment, 
character and etc. 
Thi s is a character with a uv map. 
Procedur 
al 
Texture 
A procedural texture is a computer-generated 
image created using an algorithm intended to create 
a realistic representation of natural elements such 
as wood, marble, granite, metal, s tone, and others. 
http://en.wikipedia.org/wiki/Procedural_texture 
Companies use this to envelop 
the gamer into the gaming world. 
Thi s is an example of procedural texture 
Physics A phys ics engine is a program that contains 
information on physics and i s used for many different 
digital purposes. http://www.wisegeek.com/what-is-a- 
physics-engine.htm 
The physics engine is a great tool 
for developers to use as it allows 
the company to allow what sort 
of phys ics the game would take 
https ://www.youtube.com/watch?v=joyHyeJq_ho 
Thi s is an example of real life physics being used in video games.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
whether i t is realistic or other. 
Collision Collision detection typically refers to the 
computational problem of detecting the intersection 
of two or more objects. 
http://en.wikipedia.org/wiki/Collision_detection 
Col l ision is a tool that allows the 
developers to make the 
protagonist engaged in combat. 
https ://www.youtube.com/watch?v=RML4VB9WIbk 
Thi s is an example of trying to have real crash detection. 
Lighting Lights in your s cene that are used to illuminate the 
objects in your scene. http://3dgep.com/texturing-and- 
lighting-in-opengl/ 
Lighting i s a tool developers like 
to use to navigate the player to 
an object or l ight up an area 
ins ide the environment. 
https ://www.youtube.com/watch?v=wIG2qM476vc 
Thi s is an example of what the lighting can do to a game. 
AA – 
Anti- 
Aliasing 
Antialiasing i s a process whereby the jagged edges of 
a graphic can be smoothered to give a more pleasing 
and realistic appearance. 
http://relativity.net.au/gaming/java/Antialiasing.html 
Developers use this to smooth 
the game to the requirements 
necessary for player enjoyment. 
https ://www.youtube.com/watch?v=A5-e6ENQ2P8 
Thi s shows how anti aliasing helps in a game. 
LoD – 
Level of 
Detail 
In computer graphics, accounting for level of 
deta il involves decreasing the complexity of a 3D 
object representation as i t moves away from the 
viewer or according to other metrics such as object 
importance, viewpoint-relative speed or position. 
http://en.wikipedia.org/wiki/Level_of_detail 
Developers use this to simplify a 
3d object representation. 
Thi s shows the level of detail in a game. 
Animatio 
n 
The technique of photographing successive drawings 
or pos itions of puppets or models to create an illusion 
of movement when the film is shown as a sequence. 
http://www.oxforddictionaries.com/definition/englis 
h/animation 
Animation is used by developers 
to give the characters some 
movement. 
https ://www.youtube.com/watch?v=d83-T-bG2Ck 
Thi s shows the basics of animation.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
Sprite In computer graphics, a sprite (also known by other 
names; see Synonyms below) is a two-dimensional 
image or animation that is integrated 
into a larger s cene. Initially including just graphical 
objects handled separately from the 
memory bitmap of a video display. 
http://en.wikipedia.org/wiki/Sprite_(computer_grap 
hics ) 
Sprite is an important feature as 
i t al lows the developer to put up 
images or background so that the 
gamer will be enveloped into the 
game. 
https ://www.youtube.com/watch?v=hHeyqYhzPiU 
Thi s is a an example of what the sprite does to a game. 
Scene A cut s cene or event s cene (sometimes in-game 
cinematic or in-game movie) i s a sequence in a video 
game over which the player has no or only limited 
control . http://en.wikipedia.org/wiki/Cutscene 
Thi s is used to generate a story so 
that the gamer can immerse into 
the game more fluently. 
https ://www.youtube.com/watch?v=FMFIaxrINVU 
thi s shows how to edit a scene. 
Library A library i s an organized collection of sources of 
information and similar resources. 
http://en.wikipedia.org/wiki/Library 
Thi s can be used to feature 
concept art etc. 
Thi s shows a collection of data for a game. 
UI In information technology, the user interface (UI) is 
everything designed into an information device with 
which a human being may interact. 
http://searchsoa.techtarget.com/definition/user-interface 
Thi s is useful as i t allows the 
gamer to talk to the UI for help 
on what to do etc 
https ://www.youtube.com/watch?v=aeJ7OZG8VFo 
An example of a user interface.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
Frames A s ingle step in a sequence of programmed 
ins tructions. 
http://www.thefreedictionary.com/frame 
Frames are important as i t allows 
the game to become smoother. 
An example of how many frames someone may need for a good game for 
example. 
Concept A general idea derived or inferred from specific 
ins tances or occurrences. 
http://www.thefreedictionary.com/concept 
Thi s is where developers can look 
forwhat the game is about and its 
features. 
https ://www.youtube.com/watch?v=wmMXXC_TdU0 
Thi s is a game in a concept stage. 
Event Something that occurs in a certain place during a part 
icular interval of time. 
http://dictionary.reference.com/browse/event 
Events are a great way to make a 
player invested into the game. 
https ://www.youtube.com/watch?v=W912banDtEA 
Thi s is an example of the events that occur in a game. 
Pathfindi 
ng 
A person who goes ahead and discovers or shows 
others a path or way 
http://www.oxforddictionaries.com/definition/englis 
h/pathfinder 
Thi s is where developers try to 
s teer the player into a linear 
s tory. 
https ://www.youtube.com/watch?v=DcJSz5c4VGk 
Thi s is an example of how to use pathfinder in a software.

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Y1 gd engine_terminology1

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Owen Green RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAME S / VIDEO GAME TESTIN G Demo A version of something such as computer software produced to demonstrate its capabilities or for use as a trial http://www.oxforddictionaries.com/definition/ english/demo Thi s could be used to give the player a glimpse of what the games about. Thi s is a game about fifa (demo).
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Beta A beta test refers to the distribution of pre-release game software to a s elect group of people so that they can test the game in their own homes. http://www.techopedia.com/definition/27136/beta-tes t-gaming Thi s is relevant because it shows the developers what need to be added or removed. Thi s game was on the beta s tage of development. Alpha A very early version of a software product that may not conta in all of the features that are planned for the final version. http://www.webopedia.com/TERM/A/alpha_version. html Thi s stage i s important because it shows the developer what needs to be done to the game. https ://www.youtube.com/watch?v=I8ArfmVkQfs Thi s is a game on the alpha stage. Pre- Alpha A development status given to a program or application that i s usually not feature compl ete, and is not usually released to the public. http://en.wiktionary.org/wiki/pre-alpha_version Thi s stage i s important because the developers showcase an idea with feature before the alpha s tage has begun. https ://www.youtube.com/watch?v=7Agl81F-Q4Y Thi s game is on a pre-alpha stage.
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Gold A golden master, or GM, i s the final version of a software program that is sent to manufacturing and is used to make retail copies of the software. http://www.techterms.com/definition/goldenmaster Thi s stage shows how the games can be put into production. Unboxing of GTA 5 Debug In computers, debugging is the process of locating and fixing or bypassing bugs (errors) in computer program code or the engineering of a hardware device. http://searchsoftwarequality.techtarget.com/definiti on/debugging Thi s is important to sort out all the quirks in the game. Thi s is a game being debugged.
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Automati on The technique, method, or system of operating or co ntrol ling aprocess by highly automatic means, as by el ectronic devices, reducing human intervention to a minimum. http://dictionary.reference.com/browse/automation Thi s is good because it allows the user to do other things more easily. Thi s is a game that has been automated. White- Box Testing Al so known as glass box, structural, clear box and open box testing. A software testing technique whereby explicit knowledge of the internal workings of the item being tested are used to select the tes t data. http://www.webopedia.com/TERM/W/White_Box_T es ting.html Thi s is good because we need to tes t what system i t will be used on. https ://www.youtube.com/watch?v=3bJcvBLJViQ Thi s is an explanation of white game testing. Bug The dark side of Good Bad Bugs (though not necessarily mutually exclusive) and a Gri efer's favourite variety, Game Breaking Bugs are severe bugs that cripple your ability to play the game i nvol ved. They’re almost as old as gaming i tself. http://tvtropes.org/pmwiki/pmwiki.php/Main/Game BreakingBug Thi s is an important thing as the less bugs the better the game can work properly. https ://www.youtube.com/watch?v=yBmo9m2z574 Thi s is a game that has a bug. GAME ENGIN ES Vertex Shader A programmable function in display adapters that offers a graphics application programmer flexibility in rendering an image. The vertex shader is used to trans form the attributes of vertices (points of a triangle) such as colour, texture, position and di rection from the original colour space to the display space. It allows the original objects to be distorted or Thi s technique can be used to model faces. https ://www.youtube.com/watch?v=Sbw4DQnzOkI Thi s is a program that uses vertex shader.
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 GAME ENGIN ES reshaped in any manner. http://www.pcmag.com/encyclopedia/term/53754/v ertex-shader Pixel Shader A programmable function in display adapters that offers a graphics application programmer flexibility in rendering an image. The vertex shader is used to trans form the attributes of vertices (points of a triangle) such as colour, texture, position and di rection from the original colour space to the display space. http://encyclopedia2.thefreedictionary.com/Pixel+sh ader Pixel shader is a tool that can trans form the attributes of; point of a triangle for example. This is helpful because we can model the di stinct places etc in the game. https ://www.youtube.com/watch?v=BL8T7uw7ERE Thi s is a game that uses pixel shader. Post Processin g Generally a post process is something that happens after something else. In the context of computer graphics it can refer to a technique used to change how a rendered frame looks by taking a frames colour data and manipulating it with pixel and vertex shaders before presenting it to the viewer. https ://code.google.com/p/open-sauce/ wiki/Doc_Halo1_PostprocessingFull Pos t processing is used by companies to render the pages. Pos t processing is done after the game has been processed. Thi s is a game that has been from before to after processing. Renderin g Rendering i s the process of generating an image from a 2D or 3D model (or models in what collectively could be called a scene file), by means of computer programs. http://en.wikipedia.org/wiki/Rendering_(computer_g raphics) Rendering is a useful object that can allow the company to trans fer 2d data and convert i t into 3d data. https ://www.youtube.com/watch?v=00gAbgBu8R4 Thi s is a game that is being rendered. Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the l ighting of bumps and dents. http://en.wikipedia.org/wiki/Normal_mapping Thi s can be useful for companies as they can change the atmosphere in the game etc. https ://www.youtube.com/watch?v=T1jboM70QRs Thi s is about a game having to have a normal map.
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 Entity Enti ty Sys tems offer an approach to object design that fi ts well with games, where requirements and behaviours need to be tweaked or swapped out cons tantly. http://shaun.boyblack.co.za/blog/2012/08/04/games -and-entity-systems/ Thi s can be good because the developers can display different emotions for the character. https ://www.youtube.com/watch?v=8FWULdNHqJE Thi s is about putting an entity on to a character. UV Map UV mapping is the process of applying a texture to an object. http://wiki.beyondunreal.com/Legacy:Lightwave/UV_ Mapping Thi s feature allows the company to add realistic features onto the game, via; environment, character and etc. Thi s is a character with a uv map. Procedur al Texture A procedural texture is a computer-generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, s tone, and others. http://en.wikipedia.org/wiki/Procedural_texture Companies use this to envelop the gamer into the gaming world. Thi s is an example of procedural texture Physics A phys ics engine is a program that contains information on physics and i s used for many different digital purposes. http://www.wisegeek.com/what-is-a- physics-engine.htm The physics engine is a great tool for developers to use as it allows the company to allow what sort of phys ics the game would take https ://www.youtube.com/watch?v=joyHyeJq_ho Thi s is an example of real life physics being used in video games.
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 whether i t is realistic or other. Collision Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. http://en.wikipedia.org/wiki/Collision_detection Col l ision is a tool that allows the developers to make the protagonist engaged in combat. https ://www.youtube.com/watch?v=RML4VB9WIbk Thi s is an example of trying to have real crash detection. Lighting Lights in your s cene that are used to illuminate the objects in your scene. http://3dgep.com/texturing-and- lighting-in-opengl/ Lighting i s a tool developers like to use to navigate the player to an object or l ight up an area ins ide the environment. https ://www.youtube.com/watch?v=wIG2qM476vc Thi s is an example of what the lighting can do to a game. AA – Anti- Aliasing Antialiasing i s a process whereby the jagged edges of a graphic can be smoothered to give a more pleasing and realistic appearance. http://relativity.net.au/gaming/java/Antialiasing.html Developers use this to smooth the game to the requirements necessary for player enjoyment. https ://www.youtube.com/watch?v=A5-e6ENQ2P8 Thi s shows how anti aliasing helps in a game. LoD – Level of Detail In computer graphics, accounting for level of deta il involves decreasing the complexity of a 3D object representation as i t moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. http://en.wikipedia.org/wiki/Level_of_detail Developers use this to simplify a 3d object representation. Thi s shows the level of detail in a game. Animatio n The technique of photographing successive drawings or pos itions of puppets or models to create an illusion of movement when the film is shown as a sequence. http://www.oxforddictionaries.com/definition/englis h/animation Animation is used by developers to give the characters some movement. https ://www.youtube.com/watch?v=d83-T-bG2Ck Thi s shows the basics of animation.
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 Sprite In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional image or animation that is integrated into a larger s cene. Initially including just graphical objects handled separately from the memory bitmap of a video display. http://en.wikipedia.org/wiki/Sprite_(computer_grap hics ) Sprite is an important feature as i t al lows the developer to put up images or background so that the gamer will be enveloped into the game. https ://www.youtube.com/watch?v=hHeyqYhzPiU Thi s is a an example of what the sprite does to a game. Scene A cut s cene or event s cene (sometimes in-game cinematic or in-game movie) i s a sequence in a video game over which the player has no or only limited control . http://en.wikipedia.org/wiki/Cutscene Thi s is used to generate a story so that the gamer can immerse into the game more fluently. https ://www.youtube.com/watch?v=FMFIaxrINVU thi s shows how to edit a scene. Library A library i s an organized collection of sources of information and similar resources. http://en.wikipedia.org/wiki/Library Thi s can be used to feature concept art etc. Thi s shows a collection of data for a game. UI In information technology, the user interface (UI) is everything designed into an information device with which a human being may interact. http://searchsoa.techtarget.com/definition/user-interface Thi s is useful as i t allows the gamer to talk to the UI for help on what to do etc https ://www.youtube.com/watch?v=aeJ7OZG8VFo An example of a user interface.
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 Frames A s ingle step in a sequence of programmed ins tructions. http://www.thefreedictionary.com/frame Frames are important as i t allows the game to become smoother. An example of how many frames someone may need for a good game for example. Concept A general idea derived or inferred from specific ins tances or occurrences. http://www.thefreedictionary.com/concept Thi s is where developers can look forwhat the game is about and its features. https ://www.youtube.com/watch?v=wmMXXC_TdU0 Thi s is a game in a concept stage. Event Something that occurs in a certain place during a part icular interval of time. http://dictionary.reference.com/browse/event Events are a great way to make a player invested into the game. https ://www.youtube.com/watch?v=W912banDtEA Thi s is an example of the events that occur in a game. Pathfindi ng A person who goes ahead and discovers or shows others a path or way http://www.oxforddictionaries.com/definition/englis h/pathfinder Thi s is where developers try to s teer the player into a linear s tory. https ://www.youtube.com/watch?v=DcJSz5c4VGk Thi s is an example of how to use pathfinder in a software.