SlideShare a Scribd company logo
1 of 12
Production Reflection
Andrew Downes
Process
• In the first few days of my project I made
the skull the water features the doors
and the grid which are the stones in the
background and then today I was giving
the stones some sort of design for the
stones in the background which I might
just make the ones near the stairs
completely black and I also made the
walking animation for the main character
and also made the main character
appropriate. (I have also made a massive
skull door piece in the middle of the
screen and I have also made a pool of
sorts and a water fall behind the skull.)
however I will have to change the walk
animation and I will have to do a lot of
shading work and create a few more
mechanics and some more maps a starter
screen and a few options to change and
maybe even some instructions on how to
play and I might also make a pro-log to
show that there is or might be some kind
of story to it.
Process
• Start screen stalactites in the
foreground and background,
doors, stairs and also the play
sign and manual sign and then
there is the banisters for the
stairs and also a path towards
the doors and the black line
just above the stairs will be
changed and it is supposed to
be the light coming from the
door and also the human with
the where’s wally kind of
armour, a cape and a helmet. I
have also started some sort of
shading with the rocks at the
top and bottom of the page I
will be improving on this at
some point in the future.
Process
• I created some concept art for
what the enemies of the main
character could look like I have
almost finished off the start
screen with an extra bit of shading
however it still feels very awkward
as all of the areas just get cut off
in straight lines and I have made
an instructions scene which will all
be animated in some way or
another there are only about four
enemies there that I could actually
use the mage, the ball of darkness
and the starite sort of looking
thing, I don’t know why but I
really like the enemies that look
like a childs scribbles. I have also
made the walking animation
better however it could still use
some work.
Process
Process
I have started to animate it all together
with a new running and walking animation
and adding a few small little bits and bobs
such as the new manual and play buttons
lighting up when you go through the door
but yeah I really like how it has come out
so far apart from the foam in the water I
plan to create another room and add more
enemies and their attacks so all I really
have to do now is to create some
movement animations for the enemies and
their attacks make some music and sound
effects and then that is pretty much it all
wrapped up.
Process
• I created one part of my music
which was for the main game I also
created an attack for the enemy
sorcerer which I was trying to
make look like a ball of lightning or
energy and when it hits it forms a
cylinder around the main character
and envelopes them with lightning
killing them in a single blow I also
made a hasty end game page
which I really should have at least
put something in the background
of it and the V on leave looks
terrible and I have animated the
water falling and the attack
movements and bobs of the
sorcerers head and I still need to
do some shading around the skull
and maybe do a lot more shading
in the entrance to the game.
Process
• I have created more music (around
7pieces) to see which ones work out
best in which places and I also
created some sound effects for
walking the lightning the death noise
and some door opening noises and
some water falling noises all I have
to do now is a tiny bit of shading on
both the skull and the wall at the
beginning and then I made the
whole project larger to about 1080p
and I think 720p and then I put it all
into Premiere put it in order and so
all I have to do is tidy it up a little
and export it. However once I had
exported it I had enlarged and tried
to change it a bunch of times which I
didn't’t know didn't work so my
background on one of the pages
doesn’t look quite right.
Process contd.
Process
• I have completed the project by tidying up the audio
and matching up the sound effects as well as I could to
the animation I also added some effects to the sounds
even if it was just fades and volume changes I also
added a walking sound effect, doors opening and
closing sound effect and a water fall sound effect it is
pretty much complete if I had had enough time I
probably would have added some more screens some
more enemies and a prologue of sorts to show you
how you arrived at the play screen I also would have
done a better job at synching up the animation and
sound effects.
process
Finished project

More Related Content

What's hot

6. production reflection (1)
6. production reflection (1)6. production reflection (1)
6. production reflection (1)
AllanGodin
 
Gamedesign examples
Gamedesign examplesGamedesign examples
Gamedesign examples
grey_zzz
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
Leah Ellis
 
Doink reflections Grade 3 Students
Doink reflections Grade 3 StudentsDoink reflections Grade 3 Students
Doink reflections Grade 3 Students
colingally
 
What have you learnt about technologies from the process of constructing this...
What have you learnt about technologies from the process of constructing this...What have you learnt about technologies from the process of constructing this...
What have you learnt about technologies from the process of constructing this...
jayne111
 

What's hot (20)

6. production reflection
6. production reflection6. production reflection
6. production reflection
 
Video game production reflection
Video game production reflection Video game production reflection
Video game production reflection
 
1. production experiments
1. production experiments1. production experiments
1. production experiments
 
Production reflection - video game project
Production reflection - video game projectProduction reflection - video game project
Production reflection - video game project
 
Refactor Yourself - TechUp #17
Refactor Yourself - TechUp #17Refactor Yourself - TechUp #17
Refactor Yourself - TechUp #17
 
One
OneOne
One
 
6. production reflection (1)
6. production reflection (1)6. production reflection (1)
6. production reflection (1)
 
Gamedesign examples
Gamedesign examplesGamedesign examples
Gamedesign examples
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
1. production experiments (2)
1. production experiments (2)1. production experiments (2)
1. production experiments (2)
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
 
Mekwa from the web to the iphone
Mekwa from the web to the iphoneMekwa from the web to the iphone
Mekwa from the web to the iphone
 
Doink reflections Grade 3 Students
Doink reflections Grade 3 StudentsDoink reflections Grade 3 Students
Doink reflections Grade 3 Students
 
6. pre production
6. pre production6. pre production
6. pre production
 
4. Production Experiments
4. Production Experiments4. Production Experiments
4. Production Experiments
 
5. production reflection mv 2018
5. production reflection mv 20185. production reflection mv 2018
5. production reflection mv 2018
 
4. production experiments
4. production experiments4. production experiments
4. production experiments
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Reflection fmp
Reflection fmpReflection fmp
Reflection fmp
 
What have you learnt about technologies from the process of constructing this...
What have you learnt about technologies from the process of constructing this...What have you learnt about technologies from the process of constructing this...
What have you learnt about technologies from the process of constructing this...
 

Similar to 6. production reflection

Games: Production Reflection
Games: Production ReflectionGames: Production Reflection
Games: Production Reflection
EwanWild
 
6. Production Reflection (FMP).pptx
6. Production Reflection (FMP).pptx6. Production Reflection (FMP).pptx
6. Production Reflection (FMP).pptx
Hayden20
 
6. interactive production reflection 2
6. interactive production reflection 26. interactive production reflection 2
6. interactive production reflection 2
OliverFrost4
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
joshpalmmer
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
Leah Ellis
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
Leah Ellis
 
Production Experiments - Video game project
Production Experiments - Video game projectProduction Experiments - Video game project
Production Experiments - Video game project
JoyLucyBuck
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
Leah Ellis
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
Leah Ellis
 

Similar to 6. production reflection (20)

7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
 
Games: Production Reflection
Games: Production ReflectionGames: Production Reflection
Games: Production Reflection
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
4. production experiments(1)
4. production experiments(1)4. production experiments(1)
4. production experiments(1)
 
6. Production Reflection (FMP).pptx
6. Production Reflection (FMP).pptx6. Production Reflection (FMP).pptx
6. Production Reflection (FMP).pptx
 
1. production experiments
1. production experiments1. production experiments
1. production experiments
 
6. interactive production reflection 2
6. interactive production reflection 26. interactive production reflection 2
6. interactive production reflection 2
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
Video Game Production reflection
Video Game Production reflectionVideo Game Production reflection
Video Game Production reflection
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
6. production reflection (1)
6. production reflection (1)6. production reflection (1)
6. production reflection (1)
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
Production Experiments - Video game project
Production Experiments - Video game projectProduction Experiments - Video game project
Production Experiments - Video game project
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
7. evaluation (12)
7. evaluation (12)7. evaluation (12)
7. evaluation (12)
 

More from Andrew Downes (20)

Research 1
Research 1Research 1
Research 1
 
Planning and pre production
Planning and pre productionPlanning and pre production
Planning and pre production
 
Fmp diary
Fmp diaryFmp diary
Fmp diary
 
Fmp actions for characters
Fmp actions for charactersFmp actions for characters
Fmp actions for characters
 
Story
StoryStory
Story
 
Software audit form blank
Software audit form blankSoftware audit form blank
Software audit form blank
 
Software audit form blank(1)
Software audit form blank(1)Software audit form blank(1)
Software audit form blank(1)
 
Software audit form blank (1)
Software audit form blank (1)Software audit form blank (1)
Software audit form blank (1)
 
Problem solving
Problem solvingProblem solving
Problem solving
 
Presentation2
Presentation2Presentation2
Presentation2
 
Production log
Production logProduction log
Production log
 
Research unit 1 year 2
Research unit 1 year 2Research unit 1 year 2
Research unit 1 year 2
 
Print pro forma (1)
Print pro forma (1)Print pro forma (1)
Print pro forma (1)
 
Ucas application
Ucas applicationUcas application
Ucas application
 
Personal statement complete
Personal statement completePersonal statement complete
Personal statement complete
 
Ilp
IlpIlp
Ilp
 
Asff review
Asff reviewAsff review
Asff review
 
Planning and pre production
Planning and pre productionPlanning and pre production
Planning and pre production
 
Problem solving
Problem solvingProblem solving
Problem solving
 
Research 1
Research 1Research 1
Research 1
 

Recently uploaded

Recently uploaded (20)

Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptxCOMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
 
21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptx21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptx
 
Simple, Complex, and Compound Sentences Exercises.pdf
Simple, Complex, and Compound Sentences Exercises.pdfSimple, Complex, and Compound Sentences Exercises.pdf
Simple, Complex, and Compound Sentences Exercises.pdf
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
latest AZ-104 Exam Questions and Answers
latest AZ-104 Exam Questions and Answerslatest AZ-104 Exam Questions and Answers
latest AZ-104 Exam Questions and Answers
 
How to Add a Tool Tip to a Field in Odoo 17
How to Add a Tool Tip to a Field in Odoo 17How to Add a Tool Tip to a Field in Odoo 17
How to Add a Tool Tip to a Field in Odoo 17
 
OSCM Unit 2_Operations Processes & Systems
OSCM Unit 2_Operations Processes & SystemsOSCM Unit 2_Operations Processes & Systems
OSCM Unit 2_Operations Processes & Systems
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
 
Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Details on CBSE Compartment Exam.pptx1111
Details on CBSE Compartment Exam.pptx1111Details on CBSE Compartment Exam.pptx1111
Details on CBSE Compartment Exam.pptx1111
 
Basic Intentional Injuries Health Education
Basic Intentional Injuries Health EducationBasic Intentional Injuries Health Education
Basic Intentional Injuries Health Education
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptx
 
Philosophy of china and it's charactistics
Philosophy of china and it's charactisticsPhilosophy of china and it's charactistics
Philosophy of china and it's charactistics
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 

6. production reflection

  • 2. Process • In the first few days of my project I made the skull the water features the doors and the grid which are the stones in the background and then today I was giving the stones some sort of design for the stones in the background which I might just make the ones near the stairs completely black and I also made the walking animation for the main character and also made the main character appropriate. (I have also made a massive skull door piece in the middle of the screen and I have also made a pool of sorts and a water fall behind the skull.) however I will have to change the walk animation and I will have to do a lot of shading work and create a few more mechanics and some more maps a starter screen and a few options to change and maybe even some instructions on how to play and I might also make a pro-log to show that there is or might be some kind of story to it.
  • 3. Process • Start screen stalactites in the foreground and background, doors, stairs and also the play sign and manual sign and then there is the banisters for the stairs and also a path towards the doors and the black line just above the stairs will be changed and it is supposed to be the light coming from the door and also the human with the where’s wally kind of armour, a cape and a helmet. I have also started some sort of shading with the rocks at the top and bottom of the page I will be improving on this at some point in the future.
  • 4. Process • I created some concept art for what the enemies of the main character could look like I have almost finished off the start screen with an extra bit of shading however it still feels very awkward as all of the areas just get cut off in straight lines and I have made an instructions scene which will all be animated in some way or another there are only about four enemies there that I could actually use the mage, the ball of darkness and the starite sort of looking thing, I don’t know why but I really like the enemies that look like a childs scribbles. I have also made the walking animation better however it could still use some work.
  • 6. Process I have started to animate it all together with a new running and walking animation and adding a few small little bits and bobs such as the new manual and play buttons lighting up when you go through the door but yeah I really like how it has come out so far apart from the foam in the water I plan to create another room and add more enemies and their attacks so all I really have to do now is to create some movement animations for the enemies and their attacks make some music and sound effects and then that is pretty much it all wrapped up.
  • 7. Process • I created one part of my music which was for the main game I also created an attack for the enemy sorcerer which I was trying to make look like a ball of lightning or energy and when it hits it forms a cylinder around the main character and envelopes them with lightning killing them in a single blow I also made a hasty end game page which I really should have at least put something in the background of it and the V on leave looks terrible and I have animated the water falling and the attack movements and bobs of the sorcerers head and I still need to do some shading around the skull and maybe do a lot more shading in the entrance to the game.
  • 8. Process • I have created more music (around 7pieces) to see which ones work out best in which places and I also created some sound effects for walking the lightning the death noise and some door opening noises and some water falling noises all I have to do now is a tiny bit of shading on both the skull and the wall at the beginning and then I made the whole project larger to about 1080p and I think 720p and then I put it all into Premiere put it in order and so all I have to do is tidy it up a little and export it. However once I had exported it I had enlarged and tried to change it a bunch of times which I didn't’t know didn't work so my background on one of the pages doesn’t look quite right.
  • 10. Process • I have completed the project by tidying up the audio and matching up the sound effects as well as I could to the animation I also added some effects to the sounds even if it was just fades and volume changes I also added a walking sound effect, doors opening and closing sound effect and a water fall sound effect it is pretty much complete if I had had enough time I probably would have added some more screens some more enemies and a prologue of sorts to show you how you arrived at the play screen I also would have done a better job at synching up the animation and sound effects.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  5. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.