Examples of my Work gamedesign by Zuev Sergei Please note, that I don't draw or work in 3D. I do writing and gamedesign. E...
<ul><li>Check out this explanatory video (Hebrew version, but still possible to understand what's it all about). I wrote a...
<ul><li>Rpyal Pet Shop. Location, designed by me. Special kind of ingame pets can be obtained here. </li></ul>Location Des...
<ul><li>Milk Club. Ingame location. Also a part of product placement campaign for major milk manufacturer. </li></ul>Locat...
<ul><li>A Room Under the Tree. An ingame location. In this room player can begin his quest to become the Boomag Duke. The ...
<ul><li>Duke Cave. Players during the first phase of Royal Boomag quest.  </li></ul>LocationQuest Design for Mogobe
<ul><li>Find the Hidden Item  type mini game inside Mogobe world. </li></ul>Game Design for Mogobe
<ul><li>Mogoshake . Restaurant management mini game inside Mogobe world. </li></ul>Game Design for Mogobe
<ul><li>Flying High . A mini game inside Mogobe world. </li></ul>Game Design for Mogobe
<ul><li>Dear Helen.  Indie platformer game, developed by small team of enthusiasts on Unity Engine. I'm a main (and only) ...
<ul><li>Dear Helen.  Location design. </li></ul>Dear Helen Project (working title)
<ul><li>Dear Helen.  Creatures design. </li></ul>Dear Helen Project (working title)
<ul><li>Dear Helen.  Creatures design. </li></ul>Dear Helen Project (working title)
<ul><li>Dear Helen.  Original symbols and emblems design. </li></ul>Dear Helen Project (working title)
<ul><li>Dear Helen.  Emotion masks (they play an important role in gameplay). </li></ul>Dear Helen Project (working title)
<ul><li>Dear Helen.  Items. </li></ul>Dear Helen Project (working title)
<ul><li>Dear Helen.  Generic background elements (platforms for jumping, visual elements, etc.) </li></ul>Dear Helen Proje...
<ul><li>Dear Helen.  Character design example. </li></ul>Dear Helen Project (working title)
<ul><li>Dear Helen.  Character design example. </li></ul>Dear Helen Project (working title)
<ul><li>Dear Helen.  Architecture design example. </li></ul>Dear Helen Project (working title)
<ul><li>That's it for now. </li></ul>Important Stuff: <ul><li>Once again, I want to remind that all 2D and 3D graphic is m...
 
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Gamedesign examples

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Gamedesign examples

  1. 1. Examples of my Work gamedesign by Zuev Sergei Please note, that I don't draw or work in 3D. I do writing and gamedesign. Every picture or video in this presentation is not made by me, but it looks like it looks and works like it works, because I wrote it that way and worked together with artists and programmers to make the final product.
  2. 2. <ul><li>Check out this explanatory video (Hebrew version, but still possible to understand what's it all about). I wrote a script and storyboard for it. </li></ul>First of all it's &quot; Mogobe &quot;. Online world for kids from 6 to 12 years old. I work as a writer and game designer for Hebrew and Russian versions.
  3. 3. <ul><li>Rpyal Pet Shop. Location, designed by me. Special kind of ingame pets can be obtained here. </li></ul>Location Design for Mogobe
  4. 4. <ul><li>Milk Club. Ingame location. Also a part of product placement campaign for major milk manufacturer. </li></ul>Location Design for Mogobe
  5. 5. <ul><li>A Room Under the Tree. An ingame location. In this room player can begin his quest to become the Boomag Duke. The rare Royal Pets can be obtained only by Dukes. </li></ul>Location Design for Mogobe
  6. 6. <ul><li>Duke Cave. Players during the first phase of Royal Boomag quest. </li></ul>LocationQuest Design for Mogobe
  7. 7. <ul><li>Find the Hidden Item type mini game inside Mogobe world. </li></ul>Game Design for Mogobe
  8. 8. <ul><li>Mogoshake . Restaurant management mini game inside Mogobe world. </li></ul>Game Design for Mogobe
  9. 9. <ul><li>Flying High . A mini game inside Mogobe world. </li></ul>Game Design for Mogobe
  10. 10. <ul><li>Dear Helen. Indie platformer game, developed by small team of enthusiasts on Unity Engine. I'm a main (and only) gamedesigner and writer. </li></ul>Dear Helen Project (working title)
  11. 11. <ul><li>Dear Helen. Location design. </li></ul>Dear Helen Project (working title)
  12. 12. <ul><li>Dear Helen. Creatures design. </li></ul>Dear Helen Project (working title)
  13. 13. <ul><li>Dear Helen. Creatures design. </li></ul>Dear Helen Project (working title)
  14. 14. <ul><li>Dear Helen. Original symbols and emblems design. </li></ul>Dear Helen Project (working title)
  15. 15. <ul><li>Dear Helen. Emotion masks (they play an important role in gameplay). </li></ul>Dear Helen Project (working title)
  16. 16. <ul><li>Dear Helen. Items. </li></ul>Dear Helen Project (working title)
  17. 17. <ul><li>Dear Helen. Generic background elements (platforms for jumping, visual elements, etc.) </li></ul>Dear Helen Project (working title)
  18. 18. <ul><li>Dear Helen. Character design example. </li></ul>Dear Helen Project (working title)
  19. 19. <ul><li>Dear Helen. Character design example. </li></ul>Dear Helen Project (working title)
  20. 20. <ul><li>Dear Helen. Architecture design example. </li></ul>Dear Helen Project (working title)
  21. 21. <ul><li>That's it for now. </li></ul>Important Stuff: <ul><li>Once again, I want to remind that all 2D and 3D graphic is made by my dear friends and colleagues, but before they did it, I: </li></ul><ul><ul><li>Concieved a concept inside my head. </li></ul></ul><ul><ul><li>Wrote exactly what is it supposed to be, how it supposed to look and work. </li></ul></ul><ul><ul><li>Explaineddebatedscreamed on and sometimes even bribed artist and programmers, so the final product would look and feel exactly as intended. </li></ul></ul><ul><ul><li>Supervised the creative process, connected between different parties and reminded them about deadlines (O_o). </li></ul></ul><ul><li>I also did some localisation and QA work for projects such as: Penumbra, 9 Dragons, Dairy Dash (Big Fish game) etc. </li></ul><ul><li>If you're interested in my work, please contact me at serg.zuev@gmail.com You can also request creative writing examples (game design documents) for further evaluation of my skills. </li></ul>

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