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Building a Story World

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Lance Weiler's keynote presentation at the first day conference of Power to the Pixel's Cross-Media Forum, 12 October 2010

Lance Weiler's keynote presentation at the first day conference of Power to the Pixel's Cross-Media Forum, 12 October 2010

Published in: Entertainment & Humor

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  • Key lines of dialogue,
    important settings ie: time
    props – totems
  • Transcript

    • 1. BUILDING A
      STORYWORLD
      lance@workbookproject.com
      @lanceweiler
    • 2.
    • 3.
    • 4. Film
      User Gen
      Content
      Community
      Serial Content
      Games
      STORYWORLD
      Graphic Novels
      Comics
      Fan Fiction
      Books
      Toys
    • 5. STORY
      GAMEPLAY
      SOCIAL ENTERTAINMENT
      COMMUNITY
    • 6.
    • 7.
    • 8. charting by xkcd
    • 9. WHEN [EVENT]
    • 10. WHEN [EVENT]The WHEN condition responds to events that occur in the storyworld, or in related stories.WHEN SEBASTIAN ENTERS THE SCHOOL present the following..The script elements executed by WHEN are activated WHEN the named EVENT occurs.
    • 11. SETTING
      DIALOGUE
      EVENTS
      PROPS
      MOTIF
      THEMES
      CHARACTERS
      LOCATIONS
      STORY
    • 12. PROPS
      THEMES
      MOTIF
      SETTING
    • 13.
    • 14.
    • 15.
    • 16.
    • 17.
    • 18.
    • 19.
    • 20.
    • 21.
    • 22. Over 50,000 downloads
      3000+ spaces created
      Data collected
      - GPS data
      - Make and model of handset
      - OS of the handset
      - Email address
      - Phone number
      - Amount of usage
      CONTEXTUAL STORYTELLING
      MEDIA SOCIAL GRAPH
      STORYWORLD GATEWAY
      STORY DETECTION
      MOBILE APPS
      BROWSER PLUGINS
    • 23. WHAT’S IN A
      STORYWORLD BIBLE
      GAME
      -Game Types RPG, Social Games, Puzzle based, ARG, Narrative based
      -Collaborative / Competive
      -Reward / Conflicts
      • Win / Loose Conditions
      • 24. Continuous Play?
      • 25. Live or Scripted Characters
      • 26. What will players do?
      • 27. Why is that fun?
      • 28. Replayability
      CHARACTER
      CHARTING
      -Script Annotation
      -Flow Docs
      -Mindmaps
      -Points of Entry
    • 35. 6 TIPS FOR BUILDING A
      STORYWORLD1. Take time to evaluate the story you want to tell
      2. Ask yourself the hard questions – why will anyone care? Is this the best way to tell the story?
      3. Let go of a single POV
      4. Consider how you can show not tell
      5. Make it easy for your audience to become collaborators
      6. Don’t let the world get in the way of the story
       
    • 36. 30 different countries
      FILM, GAMING, MUSIC
      DESIGN, SOFTWARE
      SHARE
      WORKBOOKPROJECT.com