Building a Storyworld

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This is an amazing time to be a storyteller. The democratization of the tools to create, combined with rapid changes in media consumption mean that there are more ways to tell stories than ever before. The creative possibilities are endless but where do you start? How do you extend the stories you want to tell beyond a single screen?

This is part of a presentation that I made at Power to the Pixel 2010. It shares how I design and build storyworlds with the goal of engaging audiences whilst at the same time tap new forms of funding and revenue streams.

Building a Storyworld

  1. 1. STORYWORLD BUILDING A lance@workbookproject.com @lanceweiler
  2. 2. STORYWORLD Graphic Novels Comics Books Film Games Serial Content Fan Fiction Community User Gen Content Toys
  3. 3. STORY GAMEPLAY COMMUNITY SOCIAL ENTERTAINMENT
  4. 4. charting by xkcd
  5. 5. WHEN [EVENT]
  6. 6. WHEN [EVENT] The WHEN condition responds to events that occur in the storyworld, or in related stories. WHEN SEBASTIAN ENTERS THE SCHOOL present the following.. The script elements executed by WHEN are activated WHEN the named EVENT occurs.
  7. 7. CHARACTERS LOCATIONS THEMES STORY EVENTS MOTIF PROPS SETTINGDIALOGUE
  8. 8. THEMES PROPS MOTIF SETTING
  9. 9. Over 50,000 downloads 3000+ spaces created Data collected - GPS data - Make and model of handset - OS of the handset - Email address - Phone number - Amount of usage CONTEXTUAL STORYTELLING MEDIA SOCIAL GRAPH STORYWORLD GATEWAY STORY DETECTION MOBILE APPS BROWSER PLUGINS
  10. 10. WHAT’S IN A STORYWORLD BIBLE GAME -Game Types RPG, Social Games, Puzzle based, ARG, Narrative based -Collaborative / Competive -Reward / Conflicts -Win / Loose Conditions -Continuous Play? -Live or Scripted Characters -What will players do? -Why is that fun? -Replayability CHARACTER -Motivations -Arcs -Backstory -Relationships -Notes -Dialogue -Experiences CHARTING -Script Annotation -Flow Docs -Mindmaps -Points of Entry
  11. 11. STORYWORLD 1. Take time to evaluate the story you want to tell 2. Ask yourself the hard questions – why will anyone care? Is this the best way to tell the story? 3. Let go of a single POV 4. Consider how you can show not tell 5. Make it easy for your audience to become collaborators 6. Don’t let the world get in the way of the story 6 TIPS FOR BUILDING A
  12. 12. com 30 different countries FILM, GAMING, MUSIC DESIGN, SOFTWARE SHARE

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