Building Delightful Products:
 A Customer Centric Approach to Design




Christine Perfetti   @cperfetti
What makes the best teams
      successful?
Methodology   Process   Techniques   Tricks
What is a delightful product?

    What makes a delightful product?
         Gives users great pleasure and joy

         Delivers value and benefit that accomplishes users’ goals
         and goes beyond their basic expectations

•   What it’s not:
     •   A magic bullet

     •   Bells and whistles

     •   Sizzle or sexiness
Janet Seitz has 2 dogs
and 2 cats
A brilliant team of designers created the BlackBerry PlayBook

      Offered multitasking and capability to view Flash
What went wrong?
It’s not about the big idea
 The big mistakes organizations make: believing a
 magically brilliant idea will lead to delightful
 solutions
 The best products aren’t created (or built) by one
 brilliant person or team
 Success comes from:
     Teams stumbling and constructively failing
     An organization and culture that celebrates
     collaboration and openness
     Ongoing iteration and learning
Effective Techniques for Building
       Delightful Products
What are the different components
         of your product?
Focus on the Holistic View of
       Your Product
Who should be on the product
          team?
  Product management
  Engineering
  UX
 Marketing
 Support
 Legal
 Sales
Involve all members of the
  cross-functional team
Biggest contributor to design
         problems


  A member of the product team did
     not communicate all of their
 knowledge with the rest of the team
Hire the right people
Core value: We are open and inclusive

    Core design competencies
     Team player
     Collaborative
     Listen to others’ constraints
     Immersed in the user research
     Understand the user problem
Communication is a core
  design competency
“The most important baseline skill for any position is communication. We want you to be
  able to explain what you mean; we want you to be articulate. That cuts out a lot of
  people, because a lot of people are probably pretty good technically, but if you don’t
have excellent communication skills it’s going to be very frustrating for you and for other
     people. Other than that, then there’s just a core set of skills for the position.”
                             - Phil Libin, CEO, Evernote
Start with the problem,
    not the solution
Understand your users’ pain points
Involve all members of the team
Start with field studies

  A field study is the best technique for gathering
  information about users’ goals, needs, desires,
  and motivations

  What we learn

    User frustration and problems

    How technology fits into users’ life

    Understanding of users’ goals and most important
    tasks
What to look for
   Understanding of work environment
   Tasks that users haven’t talked about
   Pain points and user frustration
     “Cheat sheets”
     Evidence of technology that isn’t working for the
     user
Understand the user
workflow and frustration
It’s about the experience, not the
features
Focus on the user’s journey

   Observe your users’ workflow in a realistic way
   Identify the frustration and pain points
   Tackle the problem areas
   Don’t redesign everything all at once
     Chunk the work
The 7-11 Milk Experiment
Compelled Shopping Study

  Mirrors the 7-11 Milk Experiment
  Closely approximately a realistic scenario
  Allows us to assess the usability of our designs
  and identify the pain points
The Journey Map
Incrementally improve and evolve
your designs
   Massive redesigns inevitably fail
   The best teams tackle create delightful designs
   by evolving over time and incrementally
   improving
     Identify problem areas
     Tackle the problems in chunks
     Incrementally measure and learn
     Iterate quickly
     Collaborate on a cross-functional, internal team
Communicate user needs
throughout the organization
Personas
  Profile of an archetypal user synthesized from
  interviews

  Prevents grounding by team


  Takes advantage of the power of storytelling and
  role playing


  Communicates user needs throughout the
  organization
The benefits
   Prevents grounding by team
   Takes advantage of the power of storytelling and
   role playing
   Communicates user needs throughout the
   organization
Generate multiple product
  concepts and designs
Design Studio

 Two-day collaborative workshop with key
 representation from Engineering, Marketing,
 Product, UX, Customer Support, Sales
   Present problem to tackle
   Teams design in short time boxes
   Present concepts
   Critique
   Iterate: Lather, rinse, repeat
Build measure, and
   learn quickly
Iterations


    What is the shortest amount of time
     you can go through an iteration?
Usability test in an ongoing way


A usability test involves
 putting your users in
 front of your product
  and observing what
        they do
Start testing
 anywhere
Testing Can Be Quick
   Quick and dirty technique for measuring
   content pages
   Takes less than 10 minutes to run
   Measures if content pages quickly convey
   their purpose
Sharing Your Pictures Online
   You want to post pictures online from your last
   vacation
   You are concerned that the upload process will
   be difficult
   How confident are you that you can upload
   photos quickly and easily?
Sharing Your Pictures Online
   You want to post pictures online from your last
   vacation
   You are concerned that the upload process will
   be difficult
   How confident are you that you can upload
   photos quickly and easily?
Sharing Your Pictures Online
   You want to post pictures online from your last
   vacation
   You are concerned that the upload process will
   be difficult
   How confident are you that you can upload
   photos quickly and easily?
Relentlessly focus on
incremental improvements
Effective Techniques for Building
Delightful Products (1)
 Focus on techniques and tricks
 Achieve delight by delivering value beyond users’
 expectations
 Take a holistic view of your product
 Involve all members of your cross-functional team
 early and often
 Hire designers who value teamwork and
 collaboration
Effective Techniques for Building
Delightful Products (2)
 Start with the problems, not the solutions
 Map out your users’ workflow
 Communicate users needs through personas
 Generate multiple product concepts through real-
 time collaboration techniques
 Build quickly
 Test, test, test: Incremental improvements will lead
 to user delight
Thank You!

   Twitter @cperfetti
cperfetti@carbonite.com

Building Delightful Products: A Customer-Centric Approach to Product Strategy and Design

  • 1.
    Building Delightful Products: A Customer Centric Approach to Design Christine Perfetti @cperfetti
  • 2.
    What makes thebest teams successful?
  • 3.
    Methodology Process Techniques Tricks
  • 4.
    What is adelightful product? What makes a delightful product? Gives users great pleasure and joy Delivers value and benefit that accomplishes users’ goals and goes beyond their basic expectations • What it’s not: • A magic bullet • Bells and whistles • Sizzle or sexiness
  • 6.
    Janet Seitz has2 dogs and 2 cats
  • 7.
    A brilliant teamof designers created the BlackBerry PlayBook Offered multitasking and capability to view Flash
  • 16.
  • 17.
    It’s not aboutthe big idea The big mistakes organizations make: believing a magically brilliant idea will lead to delightful solutions The best products aren’t created (or built) by one brilliant person or team Success comes from: Teams stumbling and constructively failing An organization and culture that celebrates collaboration and openness Ongoing iteration and learning
  • 18.
    Effective Techniques forBuilding Delightful Products
  • 19.
    What are thedifferent components of your product?
  • 20.
    Focus on theHolistic View of Your Product
  • 21.
    Who should beon the product team? Product management Engineering UX Marketing Support Legal Sales
  • 22.
    Involve all membersof the cross-functional team
  • 24.
    Biggest contributor todesign problems A member of the product team did not communicate all of their knowledge with the rest of the team
  • 25.
  • 26.
    Core value: Weare open and inclusive Core design competencies Team player Collaborative Listen to others’ constraints Immersed in the user research Understand the user problem
  • 27.
    Communication is acore design competency
  • 29.
    “The most importantbaseline skill for any position is communication. We want you to be able to explain what you mean; we want you to be articulate. That cuts out a lot of people, because a lot of people are probably pretty good technically, but if you don’t have excellent communication skills it’s going to be very frustrating for you and for other people. Other than that, then there’s just a core set of skills for the position.” - Phil Libin, CEO, Evernote
  • 30.
    Start with theproblem, not the solution
  • 31.
  • 32.
  • 33.
    Start with fieldstudies A field study is the best technique for gathering information about users’ goals, needs, desires, and motivations What we learn User frustration and problems How technology fits into users’ life Understanding of users’ goals and most important tasks
  • 34.
    What to lookfor Understanding of work environment Tasks that users haven’t talked about Pain points and user frustration “Cheat sheets” Evidence of technology that isn’t working for the user
  • 35.
  • 36.
    It’s about theexperience, not the features
  • 37.
    Focus on theuser’s journey Observe your users’ workflow in a realistic way Identify the frustration and pain points Tackle the problem areas Don’t redesign everything all at once Chunk the work
  • 38.
    The 7-11 MilkExperiment
  • 39.
    Compelled Shopping Study Mirrors the 7-11 Milk Experiment Closely approximately a realistic scenario Allows us to assess the usability of our designs and identify the pain points
  • 53.
  • 54.
    Incrementally improve andevolve your designs Massive redesigns inevitably fail The best teams tackle create delightful designs by evolving over time and incrementally improving Identify problem areas Tackle the problems in chunks Incrementally measure and learn Iterate quickly Collaborate on a cross-functional, internal team
  • 55.
  • 56.
    Personas Profileof an archetypal user synthesized from interviews Prevents grounding by team Takes advantage of the power of storytelling and role playing Communicates user needs throughout the organization
  • 57.
    The benefits Prevents grounding by team Takes advantage of the power of storytelling and role playing Communicates user needs throughout the organization
  • 60.
    Generate multiple product concepts and designs
  • 61.
    Design Studio Two-daycollaborative workshop with key representation from Engineering, Marketing, Product, UX, Customer Support, Sales Present problem to tackle Teams design in short time boxes Present concepts Critique Iterate: Lather, rinse, repeat
  • 63.
    Build measure, and learn quickly
  • 65.
    Iterations What is the shortest amount of time you can go through an iteration?
  • 66.
    Usability test inan ongoing way A usability test involves putting your users in front of your product and observing what they do
  • 67.
  • 68.
    Testing Can BeQuick Quick and dirty technique for measuring content pages Takes less than 10 minutes to run Measures if content pages quickly convey their purpose
  • 69.
    Sharing Your PicturesOnline You want to post pictures online from your last vacation You are concerned that the upload process will be difficult How confident are you that you can upload photos quickly and easily?
  • 72.
    Sharing Your PicturesOnline You want to post pictures online from your last vacation You are concerned that the upload process will be difficult How confident are you that you can upload photos quickly and easily?
  • 75.
    Sharing Your PicturesOnline You want to post pictures online from your last vacation You are concerned that the upload process will be difficult How confident are you that you can upload photos quickly and easily?
  • 78.
  • 79.
    Effective Techniques forBuilding Delightful Products (1) Focus on techniques and tricks Achieve delight by delivering value beyond users’ expectations Take a holistic view of your product Involve all members of your cross-functional team early and often Hire designers who value teamwork and collaboration
  • 80.
    Effective Techniques forBuilding Delightful Products (2) Start with the problems, not the solutions Map out your users’ workflow Communicate users needs through personas Generate multiple product concepts through real- time collaboration techniques Build quickly Test, test, test: Incremental improvements will lead to user delight
  • 81.
    Thank You! Twitter @cperfetti cperfetti@carbonite.com

Editor's Notes

  • #3 Excellent companies - ship products on time and on budget; delightful products
  • #14 Color - investors put together a dream team - 41 million dollars first round of investment Produced two apps that are complete flops Spent 41 million hiring the best and brightest
  • #29 Conversation killer -- why do you need to know?