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The Social Media
Playground Pt 2
mental health and wellbeing and the role of social media both as
contributor and tool to combat
No 2 Bullying Conference 2014
mental health and wellbeing and the role of social media both as contributor and tool to combat
The author
Fiona Lucas – Social Media Educator|Trainer
Online Reputation specialist
I know what it’s like to be Bullied
I know what it’s like to feel doubt
And I know what is needed to grow from
those experiences
BE SAFE
CHANGETHE GAME PLAN
COLLABORATE
Research tells us
 96% of 9-11 year olds and 98% of 12-14 year olds use internet at home and/or school
(Aus bureau of statistics 2012
 11.5% of students in year 6-12 reported victimization by the internet (Saklellariou
&Carroll 2012)
 One in Five Australian teens aged 12-17 received hateful messages by text (Lodge &
Frydenberg)
 InVictorian schools the Hemphill study (2012) of 700 year 9 students indicated that 15%
had engaged in cyberbullying and 7% in both cyber and physical bullying.
 The 2011 Joint Select Committee on Cyber Safety produced evidence that over a three
year study incidence of anxiety, depression and other mental health problems were
prevalent in children who had been cyberbullied.
 A recent survey by charity “ditch the label” found 70% of children surveyed out of 10,000
experienced cyberbullying, 37% of these on a daily basis.
Let’s consider these Studies
UNICEF (2005), young children are in their most important development stage of life, what they learn now and
what happens to them now will influence them for the rest of their life and the early years of the child are
the most determinant of the child’s psychosocial and cognitive development.
The most formative years of a child are prior to the entry of the child into primary school (Pioneer
House, 2011).This period can be regarded as a period of a remarkable brain development which lays an
amazing platform for subsequent learning.
Santrock (2005) affirms that while the brain continues to grow in early childhood, it does not grow as
rapidly as in infancy. By the time children have reached three years of age, the brain is three-quarters of
its adult size. By age five, the brain has reached about nine-tenths of its adult size.
Research has shown that half of a person’s intelligence potential is developed by age four and early
childhood interventions can have a lasting effect on intellectual capacity, personality, and social behavior
(Young, 1996).
But let’s not forget
Engagement
Collaboration
Learning without boundaries
Connection
Team Work
Sharing and creating new experiences and memories
Learning strategy through game play
Sharing problems
Reducing isolation
Finding out “there are others like me”
Communication
Building Community
Bringing communities together
Education
But we need to take a broader look
What other factors do you think might be feeding into the problem?
Less quality family time – parents pressured to work
– hours are longer not shorter (including travel time)
Parents pressured to keep up the same lifestyle pre children
Children have extra curriculum activities almost every day
Amount of Screen time
The impact of gaming
The types of Apps being used
How parents and other significant influencers in a child’s life use mobile/internet
Google – Our Mobile Planet
Australian data May 2013
1. Now over one million apps spread over 15+ categories.
2. App developers collect and share user data with 3rd parties like ad
networks as one of their main revenue drivers.
3. This impacts negatively on overall app security and privacy.
4. In today’s BYOD (BringYour Own Device) world, we increasingly
use our own personal devices – and apps –. By mixing work and
play, corporate/school data and personal data live together in
devices
Staying “appy”
Appthority USA July 2013
Children See Children do
Three simple things we need to do:
Be Aware
4Rs of Reputation Framework
Simple strategy
Time for a little reflection
Be Present
Resilience
help your kids to become superheroes online
Do it..
Communications Etiquette
Recap:
Use the 4R’s
Ask three simple questions
Who
What
Why
DO IT – 5 takeaways:
1 Create the ground rules with the whole family
(use template)
2 Check the ratings on video games and apps your child is
using (use the app checklist)
3 Take a mirror and keep it on your desk as a visual reminder
4 Purchase the book today
5 Start a conversation
How can iRespectOnline help?
• Empower to manage their online footprint,
• Educate in the power of social media as a influencer (for good)
• Create mindfulness around good social media etiquette and modelling behaviours
• Build resilience
Parents workshops
Grandparents workshops
Our new forum launching soon
Research
Support for Schools with their eSmart and other strategies
Questions/Feedback
PLEASE COMPLETE THE FEEDBACK FORM AND LEAVEYOUR DETAILS
Follow us on facebook www.facebook.com/irespectonline
Add our website to your rss feed www.irespectonline.com
Join our mailing list
Twitter @irespectonline
Purchase the book at http://www.irespectonline.com/future-proof-your-
kids-book/

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social media influences on children and mental health

  • 1. The Social Media Playground Pt 2 mental health and wellbeing and the role of social media both as contributor and tool to combat
  • 2. No 2 Bullying Conference 2014 mental health and wellbeing and the role of social media both as contributor and tool to combat
  • 3. The author Fiona Lucas – Social Media Educator|Trainer Online Reputation specialist I know what it’s like to be Bullied I know what it’s like to feel doubt And I know what is needed to grow from those experiences
  • 4. BE SAFE CHANGETHE GAME PLAN COLLABORATE
  • 5. Research tells us  96% of 9-11 year olds and 98% of 12-14 year olds use internet at home and/or school (Aus bureau of statistics 2012  11.5% of students in year 6-12 reported victimization by the internet (Saklellariou &Carroll 2012)  One in Five Australian teens aged 12-17 received hateful messages by text (Lodge & Frydenberg)  InVictorian schools the Hemphill study (2012) of 700 year 9 students indicated that 15% had engaged in cyberbullying and 7% in both cyber and physical bullying.  The 2011 Joint Select Committee on Cyber Safety produced evidence that over a three year study incidence of anxiety, depression and other mental health problems were prevalent in children who had been cyberbullied.  A recent survey by charity “ditch the label” found 70% of children surveyed out of 10,000 experienced cyberbullying, 37% of these on a daily basis.
  • 6. Let’s consider these Studies UNICEF (2005), young children are in their most important development stage of life, what they learn now and what happens to them now will influence them for the rest of their life and the early years of the child are the most determinant of the child’s psychosocial and cognitive development. The most formative years of a child are prior to the entry of the child into primary school (Pioneer House, 2011).This period can be regarded as a period of a remarkable brain development which lays an amazing platform for subsequent learning. Santrock (2005) affirms that while the brain continues to grow in early childhood, it does not grow as rapidly as in infancy. By the time children have reached three years of age, the brain is three-quarters of its adult size. By age five, the brain has reached about nine-tenths of its adult size. Research has shown that half of a person’s intelligence potential is developed by age four and early childhood interventions can have a lasting effect on intellectual capacity, personality, and social behavior (Young, 1996).
  • 7. But let’s not forget Engagement Collaboration Learning without boundaries Connection Team Work Sharing and creating new experiences and memories Learning strategy through game play Sharing problems Reducing isolation Finding out “there are others like me” Communication Building Community Bringing communities together Education
  • 8. But we need to take a broader look What other factors do you think might be feeding into the problem? Less quality family time – parents pressured to work – hours are longer not shorter (including travel time) Parents pressured to keep up the same lifestyle pre children Children have extra curriculum activities almost every day Amount of Screen time The impact of gaming The types of Apps being used How parents and other significant influencers in a child’s life use mobile/internet
  • 9. Google – Our Mobile Planet Australian data May 2013
  • 10.
  • 11. 1. Now over one million apps spread over 15+ categories. 2. App developers collect and share user data with 3rd parties like ad networks as one of their main revenue drivers. 3. This impacts negatively on overall app security and privacy. 4. In today’s BYOD (BringYour Own Device) world, we increasingly use our own personal devices – and apps –. By mixing work and play, corporate/school data and personal data live together in devices Staying “appy”
  • 14. Three simple things we need to do:
  • 16. 4Rs of Reputation Framework
  • 18. Time for a little reflection
  • 21. help your kids to become superheroes online
  • 24.
  • 25.
  • 26. Recap: Use the 4R’s Ask three simple questions Who What Why
  • 27. DO IT – 5 takeaways: 1 Create the ground rules with the whole family (use template) 2 Check the ratings on video games and apps your child is using (use the app checklist) 3 Take a mirror and keep it on your desk as a visual reminder 4 Purchase the book today 5 Start a conversation
  • 28. How can iRespectOnline help? • Empower to manage their online footprint, • Educate in the power of social media as a influencer (for good) • Create mindfulness around good social media etiquette and modelling behaviours • Build resilience Parents workshops Grandparents workshops Our new forum launching soon Research Support for Schools with their eSmart and other strategies
  • 29. Questions/Feedback PLEASE COMPLETE THE FEEDBACK FORM AND LEAVEYOUR DETAILS Follow us on facebook www.facebook.com/irespectonline Add our website to your rss feed www.irespectonline.com Join our mailing list Twitter @irespectonline Purchase the book at http://www.irespectonline.com/future-proof-your- kids-book/