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![WG SOCIAL LEARNING Computer and Information Services Graz University of Technology Martin Ebner [email_address]](https://image.slidesharecdn.com/elearning-in-civil-engineering4724/75/e-Learning-in-Civil-Engineering-29-2048.jpg)

This document summarizes six years of experience with e-learning at Graz University of Technology. It discusses how multimedia and computers can influence learning by improving didactics and motivation. It provides examples of visualization tools, interactive learning objects, games, and web 2.0 content that were developed for e-learning courses. Usage statistics for one game showed that over 20,000 games were played by about 700 unique users, with an average of 30 games per user. The conclusion is that the new paradigm of e-learning focuses on what learners can do, rather than just what software and tools can do.




























![WG SOCIAL LEARNING Computer and Information Services Graz University of Technology Martin Ebner [email_address]](https://image.slidesharecdn.com/elearning-in-civil-engineering4724/75/e-Learning-in-Civil-Engineering-29-2048.jpg)