Online Games For Business
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Online Games For Business

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Education, Business, Games, Technology

Education, Business, Games, Technology

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Online Games For Business Online Games For Business Presentation Transcript

  • Online Games for Teaching Business Concepts and Ideas Karl M. Kapp, Ed.D.
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  • www.karlkapp.blogspot.com
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  • Lazy Wasting Time Rotting Brain Anti- Social
  • Kids ages 8-10 play video games for about one hour every day. Digital divisions. Report by the Pew /Internet: Pew Internet & American Life . US Department of Commerce 87% of 8- to 17-year old children play video games at home. Male teenagers play 13 hours of console video games a week .
  • 70 percent of the players of The Sims are women under age 25 Unfortunately, this game highlights a sexist stereotype So does this game And this one Hottest selling kid’s PC game from May 2004 to July 2006 was Princess Fashion Boutique
  • Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%. Almost 43% of the gamers are female and 26% of those females are over 18.
  • Gamer 1.0 4 2 3
  • Gamer 1.0 4 3 Where is my opponent going to go next? In what direction should I try to move the ball? How will the ball bounce off the wall?
  • Gamer 2.0
  • Gamer 2.0 Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me? What is the pattern these aliens are following?
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  • What actions should I take based on this information?
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  • Gamer 3.0
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  • Gamer 3.0 Where do I explore first? What activities are of the most value? What must I do to achieve my goal?
  • What variables do I balance to keep my person happy? How should I manage my time?
  • Gamer 4.0
  • Gamer 4.0 What activities give me the most return for my efforts? Can I trust this person who wants to team with me to accomplish a goal?
  • What can we create together?
  • 254 Institutions of Higher Ed in 37 states have game programs 80% of parents play video games with their children and 2/3 of gamer parents feel playing games brought their families closer In 2009, 25% of Americans over the age of 50 play video games, an increase from 9% in 1999
  • Got Game: John Beck and Mitchell Wade (2004) Problem Solvers Confident Resilient Multi- tasking Informal Learners Social
    • - Realistic simulators for contemporary
    • Leadership Training
    • - Integrate these games into leadership development
    • programs
    • - Attempt various leadership structures
    • Employees may make hundreds of leadership
    • decision an hour in a game
    Leadership’s Online Labs Harvard Business Review, May 2008
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  • Defense Intelligent Agency Training
  • America’s Army
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  • Pharmaceutical Sales Simulation Training
  • Games/Resources
    • Hotshot Business
    • Design a Cell Phone
    • Energyville
    • WISC-Online
    • Planet Orange
    • Brainpop
    • Industry Player
    • Common Craft
    • Cyber-Budget
    • JA Titan ProtoSphere
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  • Games
    • Teach
      • Problem Solving
      • Decision Making
      • Team work
      • Considering Variables
    So go play a game this weekend!
  • Questions and Resources
    • www.karlkapp.blogspot.com
      • Recommended books
      • Samples and Examples
    • Email: karlkapp@gmail.com
    • http://karlkapp.blogspot.com
    • www.gadgetsgamesandgizmos.com
    • www.hotshotbusiness.com
    • http:// www.industryplayer.com /
    • http://www.makeuseof.com/tag/top-10-free-online-tycoon-games-you-should-play/
    • http://www.coffeetycoon.net/
    • http://www.nowboarding.us/play.php
    • http://www.cyber-budget.fr/