This document discusses using online games to teach business concepts to students. It notes that many students, especially younger ones, spend several hours per week playing video games. It then outlines different levels of games ("Gamer 1.0" to "Gamer 4.0") that can help develop various skills like problem solving, decision making, and teamwork. The document provides several examples of online games that aim to simulate business activities or teach business ideas. It concludes by stating that games are effective at teaching concepts like considering variables and can encourage problem solving skills.