Online Games For Business

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    Online Games For Business - Presentation Transcript

    1. Online Games for Teaching Business Concepts and Ideas Karl M. Kapp, Ed.D.
    2.  
    3. www.karlkapp.blogspot.com
    4.  
    5. Lazy Wasting Time Rotting Brain Anti- Social
    6. Kids ages 8-10 play video games for about one hour every day. Digital divisions. Report by the Pew /Internet: Pew Internet & American Life . US Department of Commerce 87% of 8- to 17-year old children play video games at home. Male teenagers play 13 hours of console video games a week .
    7. 70 percent of the players of The Sims are women under age 25 Unfortunately, this game highlights a sexist stereotype So does this game And this one Hottest selling kid’s PC game from May 2004 to July 2006 was Princess Fashion Boutique
    8. Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%. Almost 43% of the gamers are female and 26% of those females are over 18.
    9. Gamer 1.0 4 2 3
    10. Gamer 1.0 4 3 Where is my opponent going to go next? In what direction should I try to move the ball? How will the ball bounce off the wall?
    11. Gamer 2.0
    12. Gamer 2.0 Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me? What is the pattern these aliens are following?
    13.  
    14. What actions should I take based on this information?
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    17. Gamer 3.0
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    19. Gamer 3.0 Where do I explore first? What activities are of the most value? What must I do to achieve my goal?
    20. What variables do I balance to keep my person happy? How should I manage my time?
    21. Gamer 4.0
    22. Gamer 4.0 What activities give me the most return for my efforts? Can I trust this person who wants to team with me to accomplish a goal?
    23. What can we create together?
    24. 254 Institutions of Higher Ed in 37 states have game programs 80% of parents play video games with their children and 2/3 of gamer parents feel playing games brought their families closer In 2009, 25% of Americans over the age of 50 play video games, an increase from 9% in 1999
    25. Got Game: John Beck and Mitchell Wade (2004) Problem Solvers Confident Resilient Multi- tasking Informal Learners Social
      • - Realistic simulators for contemporary
      • Leadership Training
      • - Integrate these games into leadership development
      • programs
      • - Attempt various leadership structures
      • Employees may make hundreds of leadership
      • decision an hour in a game
      Leadership’s Online Labs Harvard Business Review, May 2008
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    29. Defense Intelligent Agency Training
    30. America’s Army
    31.  
    32. Pharmaceutical Sales Simulation Training
    33. Games/Resources
      • Hotshot Business
      • Design a Cell Phone
      • Energyville
      • WISC-Online
      • Planet Orange
      • Brainpop
      • Industry Player
      • Common Craft
      • Cyber-Budget
      • JA Titan ProtoSphere
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    53. Games
      • Teach
        • Problem Solving
        • Decision Making
        • Team work
        • Considering Variables
      So go play a game this weekend!
    54. Questions and Resources
      • www.karlkapp.blogspot.com
        • Recommended books
        • Samples and Examples
      • Email: karlkapp@gmail.com
      • http://karlkapp.blogspot.com
      • www.gadgetsgamesandgizmos.com
      • www.hotshotbusiness.com
      • http:// www.industryplayer.com /
      • http://www.makeuseof.com/tag/top-10-free-online-tycoon-games-you-should-play/
      • http://www.coffeetycoon.net/
      • http://www.nowboarding.us/play.php
      • http://www.cyber-budget.fr/

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