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Online Games for Teaching Business Concepts and Ideas Karl M. Kapp, Ed.D.
 
www.karlkapp.blogspot.com
 
Lazy Wasting Time Rotting Brain Anti- Social
Kids ages 8-10 play  video games for about one hour every day. Digital divisions. Report by the  Pew /Internet: Pew Internet & American Life .  US Department of Commerce 87% of 8- to 17-year old children play video games at home.  Male teenagers play 13 hours of console video games a week .
70 percent of the players of  The Sims  are women under age 25 Unfortunately, this game highlights a sexist stereotype So does this game And this one Hottest selling kid’s PC game from  May 2004 to July 2006 was  Princess Fashion Boutique
Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%.   Almost 43% of the gamers are female and 26% of those females are over 18.
Gamer 1.0   4 2 3
Gamer 1.0   4 3 Where is my opponent going to go next? In what direction should I try to move the ball? How will the ball bounce off the wall?
Gamer 2.0
Gamer 2.0   Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me? What is the pattern these aliens are following?
 
What actions should I take based on this information?
 
 
Gamer 3.0
 
Gamer 3.0  Where do I explore first? What activities are of the most value? What must I do to achieve my goal?
What variables do I balance to keep my person happy? How should I manage my time?
Gamer 4.0
Gamer 4.0  What activities give me the most return for my efforts? Can I trust this person who wants to team with me to accomplish a goal?
What can we create together?
254 Institutions of Higher Ed in 37 states have game programs 80% of parents play video games with their children and 2/3 of gamer parents feel playing games brought their families closer   In 2009, 25% of Americans over the age of 50 play video games, an increase from 9% in 1999
Got Game:  John Beck and Mitchell Wade (2004) Problem Solvers Confident Resilient Multi- tasking Informal Learners Social
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Leadership’s Online Labs Harvard Business  Review, May 2008
 
 
 
Defense Intelligent  Agency Training
America’s Army
 
Pharmaceutical Sales  Simulation Training
Games/Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Games  ,[object Object],[object Object],[object Object],[object Object],[object Object],So go play a game this weekend!
Questions and Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Teaching Business Concepts Through Online Games

  • 1. Online Games for Teaching Business Concepts and Ideas Karl M. Kapp, Ed.D.
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  • 5. Lazy Wasting Time Rotting Brain Anti- Social
  • 6. Kids ages 8-10 play video games for about one hour every day. Digital divisions. Report by the Pew /Internet: Pew Internet & American Life . US Department of Commerce 87% of 8- to 17-year old children play video games at home. Male teenagers play 13 hours of console video games a week .
  • 7. 70 percent of the players of The Sims are women under age 25 Unfortunately, this game highlights a sexist stereotype So does this game And this one Hottest selling kid’s PC game from May 2004 to July 2006 was Princess Fashion Boutique
  • 8. Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%. Almost 43% of the gamers are female and 26% of those females are over 18.
  • 9. Gamer 1.0 4 2 3
  • 10. Gamer 1.0 4 3 Where is my opponent going to go next? In what direction should I try to move the ball? How will the ball bounce off the wall?
  • 12. Gamer 2.0 Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me? What is the pattern these aliens are following?
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  • 14. What actions should I take based on this information?
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  • 19. Gamer 3.0 Where do I explore first? What activities are of the most value? What must I do to achieve my goal?
  • 20. What variables do I balance to keep my person happy? How should I manage my time?
  • 22. Gamer 4.0 What activities give me the most return for my efforts? Can I trust this person who wants to team with me to accomplish a goal?
  • 23. What can we create together?
  • 24. 254 Institutions of Higher Ed in 37 states have game programs 80% of parents play video games with their children and 2/3 of gamer parents feel playing games brought their families closer In 2009, 25% of Americans over the age of 50 play video games, an increase from 9% in 1999
  • 25. Got Game: John Beck and Mitchell Wade (2004) Problem Solvers Confident Resilient Multi- tasking Informal Learners Social
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  • 30. Defense Intelligent Agency Training
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  • 33. Pharmaceutical Sales Simulation Training
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