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The Future of Storytelling

        Jesse Schell
         GDC 2013
?
• Movie Verbs: talk, ask, negotiate,
  convince, argue, shout, plead, complain




• Videogame Verbs: run, shoot, jump,
  climb, throw, cast, punch, fly
Unity
The Elemental Tetrad

            Aesthetics



Mechanics                Story
   ?
            Technology
                ?
1972   1974
The Prophecy of Chris Swain
?
Sensing Emotion
Natural Language Understanding
• Eliza: Please tell me what's been bothering you.
  you: I'm bored.
  Eliza: Do you enjoy being bored?
  you: No.
  Eliza: Does this make you feel unhappy?
  you: Yes.
  Eliza: Please go on.
  you: I want something to do.
  Eliza: Suppose you got something to do soon.
  you: That would be great!
  Eliza: Tell me more about that.
  you: I'm bored.
  Eliza: Is it because you are bored that you came to me?
  you: yes.
  Eliza: I see.
Mass Effect 3
Who will we talk to?




   Our avatars.
Who will we talk to?




Our avatars Virtual Companions.
 The Hearth



       Reading Nook 




 “Anywhere”




       Workbench 
Thanks!




Email: jesse@schellgames.com
   Slides: jesseschell.com
    Twitter: @jesseschell

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The Future of Storytelling

  • 1. The Future of Storytelling Jesse Schell GDC 2013
  • 2.
  • 3.
  • 4. ?
  • 5. • Movie Verbs: talk, ask, negotiate, convince, argue, shout, plead, complain • Videogame Verbs: run, shoot, jump, climb, throw, cast, punch, fly
  • 6.
  • 8.
  • 9.
  • 10. The Elemental Tetrad Aesthetics Mechanics Story ? Technology ?
  • 11.
  • 12. 1972 1974
  • 13. The Prophecy of Chris Swain
  • 14. ?
  • 16.
  • 17.
  • 18. Natural Language Understanding • Eliza: Please tell me what's been bothering you. you: I'm bored. Eliza: Do you enjoy being bored? you: No. Eliza: Does this make you feel unhappy? you: Yes. Eliza: Please go on. you: I want something to do. Eliza: Suppose you got something to do soon. you: That would be great! Eliza: Tell me more about that. you: I'm bored. Eliza: Is it because you are bored that you came to me? you: yes. Eliza: I see.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 26. Who will we talk to? Our avatars.
  • 27. Who will we talk to? Our avatars Virtual Companions.
  • 28.
  • 29.
  • 30.
  • 31.  The Hearth Reading Nook   “Anywhere” Workbench 
  • 32.
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38. Thanks! Email: jesse@schellgames.com Slides: jesseschell.com Twitter: @jesseschell