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Lessons Learned from
Shawn Patton & Jesse Schell
(@ShawnDesign & @JesseSchell)
New Puzzles, New Hands
Lessons Learned from
Shawn Patton & Jesse Schell
(@ShawnDesign & @JesseSchell)
New Puzzles, New Hands
PRESENCE
Presence > Gameplay
Seven Common
Presence Breakers
1. Motion Sickness
1. Keep Framerate > 60 fps
2. Avoid Virtual Camera Motion
3. Don’t Accelerate / Decelerate
4. Keep the Horizon Level
2. Confusion
3. Shallow Object Interactions
4. Too Intense
5. Unrealistic Audio
6. Proprioceptive Disconnect
7. Unintuitive Interactions
We Need New
Puzzles!
Window
Washing
Backstage
Big
Yacht
Bathroom
Security
Room
Bank Vault
Hunting
Lodge
ElevatorAir Vent
Hotel
Penthouse
Submersible
Casino
Lighthouse
Hot Air
Balloon
Lifeboat
Commence Brainstorming!
Affordances Helpful Deaths
Comfortable On Budget
Feel Clever
What made
the Car Puzzle
work?
0 = Nah
1 = Maybe
2 = Yes
3 = Absolutely
Voting + Spreadsheet Time!
0 = Nah
1 = Maybe
2 = Yes
3 = Absolutely
Sweet, Sweet Data
0 = Nah
1 = Maybe
2 = Yes
3 = Absolutely
Sorted!
0 = Nah
1 = Maybe
2 = Yes
3 = Absolutely
Path Forward
Hunting Lodge Window Washing
Designer
Engineer
Two
Artists
Designer
Engineer
Two
Artists
Two Pods
Whitebox
At Work!
At Work!
At Home!
At Work!
At Home!
At the
Airport!
The levels were terrible
mostly terrible
mostly terrible
1 4
2
5
3
Solutions:
 Put goal in front (literally)
 Support Goal Types:
• Long Term, Mid Term &
Immediate
 Be careful switching goals
Problem 1:
No clear visual goal
from start.
Solutions:
 VR is freeing, embrace it!
 Don’t focus player too much
 Balance parallel and serial tasks
 Player should feel in charge
Problem 2:
No (perceived)
freedom.
Solutions:
 VR is freeing, embrace it!
 Don’t focus player too much
 Balance parallel and serial tasks
 Player should feel in charge
Problem 2:
No (perceived)
freedom.
Solutions:
 Build goals from affordances
 Lead from one to another
 Goals need to fit together
Problem 3:
No clear bread
crumbing.
Solutions:
 Solves should make sense
 Solves make you feel clever
 Solves make you feel cool
Problem 4:
No great puzzle solves.
Solutions:
 VR is AWESOME! Use it!
 Let player cause moment
 Player is hero in that moment
Problem 5:
No awesome moment.
Yes.
Could we have done
it faster and cheaper?
Brownboxing
How?
#Brownboxing
Recap
Affordances Helpful DeathsComfortable On Budget Feel Clever
Affordances Helpful Deaths
Clear Goal Freedom Path to Clever
Comfortable On Budget
Great SolvesFeel Awesome
Feel Clever
AffordancesClear Goal Freedom Helpful Deaths
Path to Clever
Comfortable On Budget
Great Solves Feel Awesome!Feel Clever
Thanks!
Slides: jesseschell.com
Email: shawn@schellgames.com
jesse@schellgames.com
Twitter: @ShawnDesign
@JesseSchell

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands