Social Information Architecture

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Social Information Architecture - Presentation Transcript

  1. Hola :)
  2.  
  3. Social Information Architecture IA Retreat Santa Cruz, Chile Nov 11, 2006
  4.  
  5. Yahoo’s Popular Photos
    • Different actions lead to different patterns
    • Patterns are consistent (but subtle)
    • This is information architecture
    • But! We haven’t described these patterns
    • Need to understand them if we are to create structure from them
  6.  
    • Information Architecture is the
    • Structural design of shared information environments
    • Information Architecture is the
    • Structural design of shared information environments
    • Shared design of semi-structured information environments
  7. Social information architecture
    • User actions create some or all of the structure of an information environment
    • Using the wisdom of crowds to solve the problems of IA
      • Find, use and interact in information environments
  8.  
  9.  
  10.  
  11.  
  12.  
  13.  
  14.  
  15.  
  16.  
  17. Three ingredients for social IA
    • Capture User Actions
    • Aggregate and Display
    • Feedback
  18. User Actions
  19. User Actions
    • Things people do online that we can track
    • Building blocks
      • Popularity
      • Community
      • Reputation
    • Ignore higher goals & motivations
  20.  
  21.  
  22.  
  23.  
  24.  
  25. Del.icio.us
  26. Amazon
  27. YouTube
  28. Aggregation & Display
    • Bringing together user actions in a relevant way
    • Displaying them
    • Rules
  29. Kinds of Aggregation (not an exhaustive list)
    • Listing
    • Ranking
    • Clustering
    • Collaborative filtering
    • Other algorithms
  30. Listing (and prototagging)
  31. Ranking
    • Count an action
    • Order them
  32.  
  33. Collaborative Filtering
  34. Other Algorithms
  35. Feedback
    • A feedback loop is a system where outputs are fed back into the system as inputs, increasing or decreasing effects.
    • - Wikipedia
  36. Positive Feedback
    • First, close your eyes
    • Listen for clapping
    • If you hear a clap, you must also clap
    • Try to clap within 0.5 seconds
    • Don’t stop until I say stop
  37. Negative Feedback
    • First, close your eyes
    • Listen for clapping
    • If you hear a clap, you must also clap
    • Try to clap within 0.5 seconds
    • Once you’ve clapped, you can’t clap again for two seconds
  38. Positive feedback
    • If someone immediately around you has their hand up, raise your hand
    • For now, ignore empty chairs
  39. Negative feedback
    • If the person immediately in front of you or to your left has their hand, raise your hand
    • If they put their hand down, put your hand down
  40. Feedback fuels system
  41. Positive feedback in Digg
  42. Positive feedback in Digg
  43.  
  44. Places to Intervene (also not an exhaustive list)
    • Introduce delays
    • Modify the strength of feedback loops
    • Who has access to what information?
    • Adjust incentives and punishments
    • Change the system
  45. Challenges
    • Spam
    • Gaming
    • Balance
    • Relevance
    • Unintended consequences
  46. Design Principles
    • Allow for different levels of engagement
    • Monitor and tweak feedback loops
    • Trade-offs: transparency v. gaming
      • Digg started simple, became more complicated to deal with gaming (but also became less satisfying to use)
    • Participate in larger ecosystem
      • YouTube is viral
    • Design new actions, aggregators, display
  47. Thanks!
    • Email
      • [email_address]
    • Presentation
      • http://atomiq.org/etc/retreat_social_ia.pdf

+ gsmithgsmith, 4 years ago

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