Having Fun is a Good Thing: Video Games in Education

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  • + alysaally Alysaally 2 years ago
    Its nice presentation about fun things its an enjoying slides.
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Having Fun is a Good Thing: Video Games in Education - Presentation Transcript

  1. Fun is a Good Thing! Video games, iKids and 21st Century Education
  2. Sixty minutes!? Are you kidding me?
  3. Sticky ideas?
  4. 21st century technology is absolutely essential for your toolkit
  5. The top 10 jobs predicted for 2010 didn’t exist in 2004
  6. There are over 150 million people using Social Networks
  7. more China has gifted kids than we have kids
  8. A seven year-old signed a six figure endorsement deal to play professional video games
  9. So what?
  10. “Today’s students are no longer the people our educational system was designed to teach.” Marc Prensky
  11. Tic Tac Toe 1077
  12. Pong 1977
  13. Galaga 1987
  14. SimCity 1997
  15. Second Life 2007
  16. Games haven’t gotten simpler over time
  17. They’ve gotten more complex. Why?
  18. Because the brain demands it
  19. “Everything Bad is Good for You” Steven Johnson “Got Game?” John C. Beck, Mitchell Wade “Don’t Bother Me, Mom - I’m Learning!” Marc Prensky
  20. patterns Brains search for
  21. Emotional chemicals increase cognitive activity
  22. Brains want to work with others
  23. Games provide structured patterns Games create emotional connections Games encourage collaborative learning
  24. Simpler?
  25. “You don’t learn because you’re engaged. You’re you’re engaged because learning” Nick deKanter Muzzy Lane Software
  26. Gaming myths?
  27. “All child drug addicts . . . are comic-book readers. This kind of thing is not good mental nourishment for children!” Fredric Wertham, Seduction of the Innocent, 1954
  28. www.pbs.org/kcts/videogamerevolution/impact/myths.html
  29. Scientific evidence links violence and video games www.pbs.org/kcts/videogamerevolution/impact/myths.html
  30. Scientific evidence links violence and video games It’s mostly kids / mostly boys www.pbs.org/kcts/videogamerevolution/impact/myths.html
  31. Scientific evidence links violence and video games It’s mostly kids / mostly boys Gaming creates isolated loners www.pbs.org/kcts/videogamerevolution/impact/myths.html
  32. www.pbs.org/kcts/videogamerevolution/impact/myths.html
  33. “Mini” & complex games are the same www.pbs.org/kcts/videogamerevolution/impact/myths.html
  34. “Mini” & complex games are the same It’s really not that big of a deal www.pbs.org/kcts/videogamerevolution/impact/myths.html
  35. secondlife.reuters.com
  36. great examples Some
  37. www.making-history.com
  38. www.teamtreks.com
  39. www.discoverbabylon.org
  40. www.knowledgematters.com
  41. www.educationalsimulations.com
  42. www.peacemakergame.com
  43. www.stopdisastersgame.org
  44. What games do you use?
  45. Railroad / Zoo / Roller Coaster Tycoon Sim ThemePark / Sim City Civilization III / Rise of Nations / Age of Empires The Sims Global Conflicts: Palestine You are the Historian
  46. “The cookies on my computer
  47. know more about me than my teachers do.” High school student
  48. Lots of resources at: <www.socialstudiescentral.com> <del.icio.us/glennw98/games> Download presentation at: <slideshare.net/glennw98>

+ Glenn WiebeGlenn Wiebe, 3 years ago

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