Having Fun is a Good Thing: Video Games in Education

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  • 1. Fun is a Good Thing! Video games, iKids and 21st Century Education
  • 2. Sixty minutes!? Are you kidding me?
  • 3. Sticky ideas?
  • 4. 21st century technology is absolutely essential for your toolkit
  • 5. The top 10 jobs predicted for 2010 didn’t exist in 2004
  • 6. There are over 150 million people using Social Networks
  • 7. more China has gifted kids than we have kids
  • 8. A seven year-old signed a six figure endorsement deal to play professional video games
  • 9. So what?
  • 10. “Today’s students are no longer the people our educational system was designed to teach.” Marc Prensky
  • 11. Tic Tac Toe 1077
  • 12. Pong 1977
  • 13. Galaga 1987
  • 14. SimCity 1997
  • 15. Second Life 2007
  • 16. Games haven’t gotten simpler over time
  • 17. They’ve gotten more complex. Why?
  • 18. Because the brain demands it
  • 19. “Everything Bad is Good for You” Steven Johnson “Got Game?” John C. Beck, Mitchell Wade “Don’t Bother Me, Mom - I’m Learning!” Marc Prensky
  • 20. patterns Brains search for
  • 21. Emotional chemicals increase cognitive activity
  • 22. Brains want to work with others
  • 23. Games provide structured patterns Games create emotional connections Games encourage collaborative learning
  • 24. Simpler?
  • 25. “You don’t learn because you’re engaged. You’re you’re engaged because learning” Nick deKanter Muzzy Lane Software
  • 26. Gaming myths?
  • 27. “All child drug addicts . . . are comic-book readers. This kind of thing is not good mental nourishment for children!” Fredric Wertham, Seduction of the Innocent, 1954
  • 28. www.pbs.org/kcts/videogamerevolution/impact/myths.html
  • 29. Scientific evidence links violence and video games www.pbs.org/kcts/videogamerevolution/impact/myths.html
  • 30. Scientific evidence links violence and video games It’s mostly kids / mostly boys www.pbs.org/kcts/videogamerevolution/impact/myths.html
  • 31. Scientific evidence links violence and video games It’s mostly kids / mostly boys Gaming creates isolated loners www.pbs.org/kcts/videogamerevolution/impact/myths.html
  • 32. www.pbs.org/kcts/videogamerevolution/impact/myths.html
  • 33. “Mini” & complex games are the same www.pbs.org/kcts/videogamerevolution/impact/myths.html
  • 34. “Mini” & complex games are the same It’s really not that big of a deal www.pbs.org/kcts/videogamerevolution/impact/myths.html
  • 35. secondlife.reuters.com
  • 36. great examples Some
  • 37. www.making-history.com
  • 38. www.teamtreks.com
  • 39. www.discoverbabylon.org
  • 40. www.knowledgematters.com
  • 41. www.educationalsimulations.com
  • 42. www.peacemakergame.com
  • 43. www.stopdisastersgame.org
  • 44. What games do you use?
  • 45. Railroad / Zoo / Roller Coaster Tycoon Sim ThemePark / Sim City Civilization III / Rise of Nations / Age of Empires The Sims Global Conflicts: Palestine You are the Historian
  • 46. “The cookies on my computer
  • 47. know more about me than my teachers do.” High school student
  • 48. Lots of resources at: <www.socialstudiescentral.com> <del.icio.us/glennw98/games> Download presentation at: <slideshare.net/glennw98>