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Video Games in the Library

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This presentation was originally presented at the 2011 NCSLMA Conference. It's an update of Video Games in the Classroom.

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Video Games in the Library

  1. 1. Game On!How Video Games Can Bring Excitement and Learning to Your Media Center
  2. 2. Play
  3. 3. Rememberthe
sandbox?
  4. 4. Is
he
learning?
  5. 5. “It
is
paradoxical
that
many
educators
and
parents
still
differentiate
between
a
time
for
learning
and
a
time
for
play
without
seeing
the
vital
connection
between
them.” Leo
F.
Buscaglia,
USC
  6. 6. “The
opposite
of
work
is
not
play,
it’s
depression.” ‐Stuart
Brown,
 National
Institute
for
Play
  7. 7. This
is
what
engagement looks
like.
  8. 8. Are
they
learning?
  9. 9. This
is
what
 school
 looks
like.
  10. 10. Are
they
learning?
  11. 11. Video
Games
  12. 12. The
average
age
of
a
game
player 
is
  13. 13. The
average
age
of
a
game
player 
is 37
  14. 14. The
percentage
ofwomen
who
are
video game
players
is
  15. 15. The
percentage
ofwomen
who
are
video game
players
is 42%
  16. 16. What % of all gamers?
  17. 17. 13% What % of all gamers?
  18. 18. 13% 37% What % of all gamers?
  19. 19. Videos
Game
sales
in
2010
generated
  20. 20. Videos
Game
sales
in
2010
generated$25.1
billion
  21. 21. Videos
Game
sales
 in
2010
generated $25.1
billion
2010
Book
Sales:

$11.6
billion
  22. 22. Videos
Game
sales
 in
2010
generated $25.1
billion
2010
Book
Sales:

 
2010
Movie
Ticket
$11.6
billion Sales:

$10.5
billion
  23. 23. Between
5th
grade
and
graduation,students
will
spend
10,080
hours
inthe
classroom.
  24. 24. The
average
young
person
will
spend
10,000
hours,
by
the
time
they’re
21,
playing
video
games.




Jane
McGonigal,
Institute
for
the
Future
  25. 25. A
Parallel
Curriculum?
  26. 26. “...the
designers
ofmany
good
games
have
hit
on
profoundly
good
methods
of
getting
people
to
learn
and
to
enjoy
learning.” ‐James
Paul
Gee,
 University
of
Madison
Wisconsin
  27. 27. Learning
works
best
when
new
challenges
are
“pleasantly
frustrating”
in
the
sense
of
being
felt
by
learners
to
be
at
the
outer
edge
of,
but
within
their
“regime
of
competence”.
That
is,
these
challenges
feel
hard,
but
doable.(Gee,
2007,
p.
36).
  28. 28. How
Do
Games
Teach?•Social
Interaction
(Collaborative
Learning)•Customized
Experiences
(Differentiation/Learner
Control)•Achievement
(Mastery
Learning)•Relevance
(Contextual
Learning)•Multimedia
(Multiple
Intelligences)
  29. 29. “Todays
game
designers
have
figured
out
something
todays
educators
are
still
searching
for:
how
to
make
learning
engaging
for
todays
kids.
It
would
be
a
shame
not
to
employ
this
knowledge
in
our
classrooms.” ‐Marc
Prensky
  30. 30. 11
Tips
for
Bringing
VideoGames
Into
Your
Media
Center
  31. 31. #1

Read
what
the
experts
are
saying.
  32. 32. #2

Talk
to
your
learners
about
whatgames
they
play.
  33. 33. #3

Let
your
own
children
teach
you
aboutthe
games
they
play.
  34. 34. #4

Pick
up
a
new
game
and
play
it.
  35. 35. #5

Put
on
your
teacher
lenses.
  36. 36. #6

Don’t
overlook
off‐the‐shelf
games.
  37. 37. #7

Always
start
with
your
instructionalgoals
in
mind.
  38. 38. #8

Collaborate
and
share
with
other
professionals.
  39. 39. #9

Make
cookies
for
your
IT
staff;
theycan
be
powerful
allies.
  40. 40. #10

Get
your
principal
on
board.
  41. 41. #11

Remember
how
to
play.
  42. 42. Idea
Starters
  43. 43. “What
if?”
world
history
with
Civilization
IV. •Multiplayer
or
single‐player. •Strategy/research/decision‐making. •Rich
world
history
information. •This
game
is
currently
only
$7.89
on Amazon!
  44. 44. Nickel‐and‐dimed
challenge
in
The
SIMS
2. •Game
can
be
easily
modified. •Can
you
play
the
part
of
a
single mother
with
no
marketable
skills
whose only
goal
is
to
raise
one
or
more
children to
high
school
graduation? •Teaching
point‐of‐view
and
perspective.
  45. 45. Study
statistics
with
Madden
2012.•How
do
players’
in‐game
statistics
compare
to
the
real
world?•Predict
outcomes
of
a
game
based
on
known
statistics.•Are
game
statistics
accurate?
  46. 46. Tell
a
story
using
Neverwinter
Nights
2.•Rich,
fantasy
roleplay
game.•Includes
development
tools
allowing
players
to
completely
build
and
script
their
own
world
that
other
players
can
experience.•Strong
writing/literacy
connection.
  47. 47. Build
A
World
With
Minecraft!•Imagine
a
world
made
of
LEGOs.•Host
your
own
server,
locally.•Build
all
sorts
of
things:

buildings,
roller
coasters,
computers,
art,
and
more.•Appeal
to
all
ages.
  48. 48. Explore
Language
Arts
in
World
of
Warcraft! •Rich,
multiplayer,
fantasy
world. •Build
reading
and
writing
skill. •Develop
leadership,
digital
citizenship,
 social
skills. •Full
curriculum
already
developed!
  49. 49. A
story
about
a
girl...
  50. 50. Questions?
  51. 51. Lucas
Gillispie @PCSTech and@wowinschool
  52. 52. www.edurealms.com
  53. 53. Photo
Credits:http://www.flickr.com/photos/benmcleod/213005390/http://www.flickr.com/photos/divinedecay/4732129949/http://www.flickr.com/photos/superhua/http://www.psychologytoday.com/files/authors/stuart‐brown.jpg?0http://upload.wikimedia.org/wikipedia/commons/5/58/Leo_Buscaglia,_1987.jpghttp://www.flickr.com/photos/mommylicious/4445019534/http://www.jamespreller.com/wp‐content/uploads/2010/05/best‐games‐never‐made‐6.jpghttp://ps3.mmgn.com/Lib/Images/News/Normal/Male‐gamers‐less‐likely‐to‐take‐drugs‐do‐better‐at‐school‐1061071.jpghttp://www.flickr.com/photos/hrdrck/4515090284/http://www.flickr.com/photos/zizzy/89581233/http://www.flickr.com/photos/trojanguy/3402405468/http://www.flickr.com/photos/takeda/3786428050/http://www.pandorajewelrydenver.com/_product_73690/Spectacular_Cat_Eye_Spectacleshttp://www.flickr.com/photos/martinlukk/110883674/http://icoblog.wordpress.com/http://www.flickr.com/photos/betsyweber/4962298166/

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