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Having Fun is a Good Thing
     Online Simulations and Video
          Games in Social Studies




                       ...
60 minutes!? Are you
 kidding me?
Sticky idea?
Video games are   an absolute
 essential for your toolkit
The top 10 jobs
  predicted for 2010
 didn’t exist     in
 2004
There are over
150 million people
 using Social Networks
China has more
 gifted kids
 than we have kids
A seven year-old signed a
            six figure endorsement deal
                                 to play professional vi...
So what?
“Today’s students
are no longer the
people our educational
system was designed
to teach.”

Marc Prensky
“If you wanted to
  create an educational
   environment that was
 directly opposed to
what the brain is good at
         ...
“. . . you would
probably design
something like a
modern
classroom.”

John Medina
Brain Rules
Yeah . . . so?
Tic Tac Toe
Pong
Galaga
SimCity
Second Life
Games
    haven’t
gotten simpler
     over time
They’ve gotten more complex
Why?
Because the brain
  demands it
Brains
search for
patterns
Brains work best when   emotional
chemicals are increased
Brains want to
work with
   others
Games provide structured patterns
Games create emotional connections
Games encourage collaborative learning
“. . . exceptionally tasty
  patterns of reality.”
Everything Bad is Good for You
                  Steven Johnson



   How Computer Games Help
   Children Learn
   David W...
So . . . whatcha
         thinkin’?
www.stopdisastersgame.org
www.teamtreks.com
More goodies at:
historytech.wordpress.com

“Presentations”
   - “Having Fun is a Good Thing”
What can you adapt?
What do you like?
What are some possible challenges?
“All child drug addicts         . . . are
 comic-book readers. This kind of thing is
 not good mental nourishment for
 chi...
Gaming myths?
www.pbs.org/kcts/videogamerevolution/impact/myths.html
Scientific evidence links violence and video
  games




                            www.pbs.org/kcts/videogamerevolution/i...
Scientific evidence links violence and video
  games
It’s mostly kids / mostly boys




                             www.pb...
Scientific evidence links violence and video
  games
It’s mostly kids / mostly boys
Gaming creates isolated loners




    ...
www.pbs.org/kcts/videogamerevolution/impact/myths.html
“Mini” & complex games are the same




                         www.pbs.org/kcts/videogamerevolution/impact/myths.html
“Mini” & complex games are the same

It’s really not that big of a deal




                              www.pbs.org/kcts...
secondlife.reuters.com
So what
questions should
 a teacher ask?
Some other   great examples
www.discoverbabylon.org
www.knowledgematters.com
What games do you use?
One new thing you learned?
One question that you need
answered?
quot;People do not quit playing
because they grow old; they
grow old because they quit
playing.quot;
Oliver Wendell Holmes
Tech integration questions?
Social studies issues? I would
love to hear from you!

Glenn Wiebe
glennw@essdack.org
socialst...
Video Games For Social Studies 2008
Video Games For Social Studies 2008
Video Games For Social Studies 2008
Video Games For Social Studies 2008
Video Games For Social Studies 2008
Video Games For Social Studies 2008
Video Games For Social Studies 2008
Video Games For Social Studies 2008
Video Games For Social Studies 2008
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Video Games For Social Studies 2008

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Video Games For Social Studies 2008

  1. 1. Having Fun is a Good Thing Online Simulations and Video Games in Social Studies KCSS Conference October 2008 Glenn Wiebe glennw@essdack.org
  2. 2. 60 minutes!? Are you kidding me?
  3. 3. Sticky idea?
  4. 4. Video games are an absolute essential for your toolkit
  5. 5. The top 10 jobs predicted for 2010 didn’t exist in 2004
  6. 6. There are over 150 million people using Social Networks
  7. 7. China has more gifted kids than we have kids
  8. 8. A seven year-old signed a six figure endorsement deal to play professional video games thefischbowl.blogspot.com/2007/06/did-you-know-20.html
  9. 9. So what?
  10. 10. “Today’s students are no longer the people our educational system was designed to teach.” Marc Prensky
  11. 11. “If you wanted to create an educational environment that was directly opposed to what the brain is good at doing . . .
  12. 12. “. . . you would probably design something like a modern classroom.” John Medina Brain Rules
  13. 13. Yeah . . . so?
  14. 14. Tic Tac Toe
  15. 15. Pong
  16. 16. Galaga
  17. 17. SimCity
  18. 18. Second Life
  19. 19. Games haven’t gotten simpler over time
  20. 20. They’ve gotten more complex
  21. 21. Why?
  22. 22. Because the brain demands it
  23. 23. Brains search for patterns
  24. 24. Brains work best when emotional chemicals are increased
  25. 25. Brains want to work with others
  26. 26. Games provide structured patterns
  27. 27. Games create emotional connections
  28. 28. Games encourage collaborative learning
  29. 29. “. . . exceptionally tasty patterns of reality.”
  30. 30. Everything Bad is Good for You Steven Johnson How Computer Games Help Children Learn David Williamson Shaffer Don’t Bother Me, Mom -- I’m Learning! Marc Prensky
  31. 31. So . . . whatcha thinkin’?
  32. 32. www.stopdisastersgame.org
  33. 33. www.teamtreks.com
  34. 34. More goodies at: historytech.wordpress.com “Presentations” - “Having Fun is a Good Thing”
  35. 35. What can you adapt? What do you like? What are some possible challenges?
  36. 36. “All child drug addicts . . . are comic-book readers. This kind of thing is not good mental nourishment for children!” Fredric Wertham, Seduction of the Innocent, 1954
  37. 37. Gaming myths?
  38. 38. www.pbs.org/kcts/videogamerevolution/impact/myths.html
  39. 39. Scientific evidence links violence and video games www.pbs.org/kcts/videogamerevolution/impact/myths.html
  40. 40. Scientific evidence links violence and video games It’s mostly kids / mostly boys www.pbs.org/kcts/videogamerevolution/impact/myths.html
  41. 41. Scientific evidence links violence and video games It’s mostly kids / mostly boys Gaming creates isolated loners www.pbs.org/kcts/videogamerevolution/impact/myths.html
  42. 42. www.pbs.org/kcts/videogamerevolution/impact/myths.html
  43. 43. “Mini” & complex games are the same www.pbs.org/kcts/videogamerevolution/impact/myths.html
  44. 44. “Mini” & complex games are the same It’s really not that big of a deal www.pbs.org/kcts/videogamerevolution/impact/myths.html
  45. 45. secondlife.reuters.com
  46. 46. So what questions should a teacher ask?
  47. 47. Some other great examples
  48. 48. www.discoverbabylon.org
  49. 49. www.knowledgematters.com
  50. 50. What games do you use?
  51. 51. One new thing you learned? One question that you need answered?
  52. 52. quot;People do not quit playing because they grow old; they grow old because they quit playing.quot; Oliver Wendell Holmes
  53. 53. Tech integration questions? Social studies issues? I would love to hear from you! Glenn Wiebe glennw@essdack.org socialstudiescentral.com historytech.wordpress.com View presentations at: slideshare.net/glennw98

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