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Elizabeth Lawley

Elizabeth Lawley

243 Followers
35 SlideShares 1 Clipboard 243 Followers 186 Followings
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35 SlideShares 1 Clipboard 243 Followers 186 Followings

Personal Information
Organization / Workplace
Rochester, NY United States
Occupation
Director, Lab for Social Computing
Industry
Education
Website
lawley.rit.edu/
Tags
game design tourism games arg research alternate reality game hospitality travel games education croatia fulbright education failure gls "games and learning" gls2014 gamification libraries gameful "game design" motiv gls gls8 gls2012 education gamification gamedesign jpp just press play gdc gamification games learning badges achievements picturetheimpossible pti gamedev game technology education learning gamers gaming virtual tangible social
See more
Presentations (34)
See all
Blurring The Boundaries
15 years ago • 722 Views
Minitex ILL Conference 2008
15 years ago • 1321 Views
ALIA 2009 Keynote: Libraries as Happiness Engines
14 years ago • 615 Views
Suny CIT Gaming And Learning
14 years ago • 364 Views
SUNY CIT 2009 Keynote
14 years ago • 523 Views
LITA Forum 2009 Keynote
13 years ago • 17944 Views
MCLS Keynote
13 years ago • 412 Views
Picture the Impossible: How an Online Game Can Change Your Offline Community
13 years ago • 619 Views
Picture the Impossible
13 years ago • 597 Views
Technical, Tangible, Social (Xerox Research Center)
12 years ago • 511 Views
Woibex - Women and Technology
12 years ago • 727 Views
GDC Serious Games Summit: Picture the Impossible
12 years ago • 528 Views
Computers in Libraries 2008: Libraries as Happiness Engines
12 years ago • 418 Views
Adding Value With Visualization
12 years ago • 853 Views
'Somewhat Neglected': The Vast Untapped Market for Social Computing Innovations
12 years ago • 1003 Views
Just Press Play: A Gaming Layer for Student Success
11 years ago • 3136 Views
Internet Librarian 2011 Closing Keynote
11 years ago • 866 Views
"This Is Not an Orientation" GDC/JPP Talk
11 years ago • 706 Views
Building a Professional Online Presence
11 years ago • 510 Views
GLS 2012 Just Press Play Overview
10 years ago • 583 Views
Playful Pedagogy
10 years ago • 3668 Views
Playful Pedagogy (University of Trento, May 2013)
9 years ago • 773 Views
"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
9 years ago • 988 Views
MIT Civic Games Panel
9 years ago • 673 Views
Gameful Design for Libraries
9 years ago • 2110 Views
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad y Diseño" USFQ
9 years ago • 1426 Views
Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)
8 years ago • 898 Views
Games & Tourism Education in Dubrovnik
8 years ago • 623 Views
Games & Tourism - Meaningful Play 2016
6 years ago • 241 Views
Picture the Impossible - Meaningful Play 2016
6 years ago • 247 Views
Documents (1)
Gaming to the Throne: Using Games to Engage Tourists
7 years ago • 500 Views
Likes (1)
Taxonomy of the Lean Startup Anti-Pivot
Tristan Kromer • 11 years ago
  • Activity
  • About

Presentations (34)
See all
Blurring The Boundaries
15 years ago • 722 Views
Minitex ILL Conference 2008
15 years ago • 1321 Views
ALIA 2009 Keynote: Libraries as Happiness Engines
14 years ago • 615 Views
Suny CIT Gaming And Learning
14 years ago • 364 Views
SUNY CIT 2009 Keynote
14 years ago • 523 Views
LITA Forum 2009 Keynote
13 years ago • 17944 Views
MCLS Keynote
13 years ago • 412 Views
Picture the Impossible: How an Online Game Can Change Your Offline Community
13 years ago • 619 Views
Picture the Impossible
13 years ago • 597 Views
Technical, Tangible, Social (Xerox Research Center)
12 years ago • 511 Views
Woibex - Women and Technology
12 years ago • 727 Views
GDC Serious Games Summit: Picture the Impossible
12 years ago • 528 Views
Computers in Libraries 2008: Libraries as Happiness Engines
12 years ago • 418 Views
Adding Value With Visualization
12 years ago • 853 Views
'Somewhat Neglected': The Vast Untapped Market for Social Computing Innovations
12 years ago • 1003 Views
Just Press Play: A Gaming Layer for Student Success
11 years ago • 3136 Views
Internet Librarian 2011 Closing Keynote
11 years ago • 866 Views
"This Is Not an Orientation" GDC/JPP Talk
11 years ago • 706 Views
Building a Professional Online Presence
11 years ago • 510 Views
GLS 2012 Just Press Play Overview
10 years ago • 583 Views
Playful Pedagogy
10 years ago • 3668 Views
Playful Pedagogy (University of Trento, May 2013)
9 years ago • 773 Views
"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
9 years ago • 988 Views
MIT Civic Games Panel
9 years ago • 673 Views
Gameful Design for Libraries
9 years ago • 2110 Views
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad y Diseño" USFQ
9 years ago • 1426 Views
Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)
8 years ago • 898 Views
Games & Tourism Education in Dubrovnik
8 years ago • 623 Views
Games & Tourism - Meaningful Play 2016
6 years ago • 241 Views
Picture the Impossible - Meaningful Play 2016
6 years ago • 247 Views
Documents (1)
Gaming to the Throne: Using Games to Engage Tourists
7 years ago • 500 Views
Likes (1)
Taxonomy of the Lean Startup Anti-Pivot
Tristan Kromer • 11 years ago
Personal Information
Organization / Workplace
Rochester, NY United States
Occupation
Director, Lab for Social Computing
Industry
Education
Website
lawley.rit.edu/
Tags
game design tourism games arg research alternate reality game hospitality travel games education croatia fulbright education failure gls "games and learning" gls2014 gamification libraries gameful "game design" motiv gls gls8 gls2012 education gamification gamedesign jpp just press play gdc gamification games learning badges achievements picturetheimpossible pti gamedev game technology education learning gamers gaming virtual tangible social
See more

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