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Impact of games technologies on future of learning

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This presentation was delivered at Thaisim 2011 in Ayutthaya, Thailand. It focused on how games technologies have impacted learning and the importance of coaching.

This presentation was delivered at Thaisim 2011 in Ayutthaya, Thailand. It focused on how games technologies have impacted learning and the importance of coaching.

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    Impact of games technologies on future of learning Impact of games technologies on future of learning Presentation Transcript

    • Thaisim 2011 Conference Ayutthaya
      Impact of Games Technologies on the Future of Learning
      David Wortley FRSA
    • Topics
      Introduction to Serious Games and Immersive Technologies
      Immersive Technologies and the Future of Learning
      New Devices and Personalised Learning
      Summary and Conclusion
    • Introduction to Serious Games and Immersive Technologies
    • Serious Games are NOT New
      Animals and Children learn through Games
    • Coaches and Personalised Learning
      Learning Effectiveness can be enhanced through great coaching and mentoring
    • Immersive Technologies
      Games
      Virtual Worlds
      Social Networks
      Immersive Technologies engage our hearts, minds and wallets
    • Serious Games and Learning
      • Encourage imagination
      • Support exploration
      • Risk-free environment
      • Help our understanding
      • Engage our interest
      • Make inaccessible accessible
      • Build relationships
      • Bridge to Physical World
      Exploration
      & Discovery
    • Encourage Imagination
    • Support Exploration
    • Risk Free Environment
    • Help our Understanding
      Sensors & 3D visualisations help us understand and manage our environment
    • Make the Inaccessible Accessible
      Empowering technologies liberate human potential
    • Second Life – Second Chance
    • Make the Inaccessible Accessible
    • Make the Inaccessible Accessible
    • Make the Inaccessible Accessible
    • Make the Inaccessible Accessible
    • Make the Inaccessible Accessible
    • Immersive Technologies Build Relationships
    • Immersive Technologies Build Relationships
      Artificial Intelligence, Geo-location, profiling
    • Immersive Technologies Build Bridges
      “My SGI”
      The physical “real” environment can be linked to multiple, personalised virtual environments
    • Immersive Technologies and the Future of Learning
    • Serious Games are Multi-Disciplinary
      Where Science and Art come together
    • Technologies Harnessing Potential
      Immersive Technologies can empower every citizen
    • Connecting the Physical & Virtual
    • Hybrid Events
    • Virtual Events
    • Virtual Meetings
    • New Devices and Personalised Learning
    • Importance of Interfaces
      Interfaces to technology should not be barriers
    • New Devices
      Motion / Voice Controllers
    • New Ways of Learning
    • Watch, Copy, Feedback, Learn
      New Interfaces creating personalised adaptive learning
    • Interfaces, AI and Mentors
      Technology to support coaching/mentoring
    • Summary and Conclusion
    • Summary and Conclusion
      • Serious Games are not new
      • Good teachers help personalise learning and improve effectiveness through coaching
      • Serious Games are multi-disciplinary across arts and science
      • Serious Games help bring creativity and innovation into learning
      • Immersive technologies can create new opportunities for personalised and adaptive learning
    • Thaisim 2011 Conference Ayutthaya
      Impact of Games Technologies on the Future of Learning
      David Wortley FRSA