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Games for empowerment and inclusion case

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Case Study Presentation for EU workshop on Games for Empowerment and Inclusion

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Games for empowerment and inclusion case

  1. 1. Games for Empowerment and InclusionThree Examples Seville January 2012 David Wortley FRSA Immersive Technology Strategies www.davidwortley.com
  2. 2. Immersive Technologies which include video games, virtual worlds and social networks offer largely untapped potential to engage, empower and include disadvantaged and/or the under-represented in our communities Immersive Technology Strategies www.davidwortley.com
  3. 3. Examples Skinningrove – virtual worlds and social networks for community development ASPIS – serious game supporting social issues Soul Control – young people fighting knife crime through games Immersive Technology Strategies www.davidwortley.com
  4. 4. Skinningrove Jetty Immersive Technology Strategies www.davidwortley.com
  5. 5. Skinningrove Jetty It starts with a dream Immersive Technology Strategies www.davidwortley.com
  6. 6. Skinningrove Jetty It engages local people Immersive Technology Strategies www.davidwortley.com
  7. 7. It engages local peopleImmersive Technology Strategies www.davidwortley.com
  8. 8. ASPIS Tackling social issues Immersive Technology Strategies www.davidwortley.com
  9. 9. ASPISSupporting Disadvantaged Groups Immersive Technology Strategies www.davidwortley.com
  10. 10. Soul ControlEngaging NEETS in the development Immersive Technology Strategies www.davidwortley.com
  11. 11. Questions Immersive Technology Strategies www.davidwortley.com

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