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DESIGNING
INTERFACE
2
“Like putting an Armani suit on
Attila the Hun, interface design
only tells how to dress up an
existing behavior.” – Alan Cooper
Making pages out of boxes and arrows

TRANSFORM YOUR FLOWS
A task analysis

From Information Architecture: Blueprints for the Web, this is a task analysis for a
website for Sundance film festival, featuring a schedule planner
Each task could have a page
Remind you of something?

1995: first graphic logo
First Yahoo 1994
Including the schedule creator tool…
Wizards: Many boxes,
many pages
Use Wizards:

‣

When users want to accomplish a goal that has

‣

The audience is not technically savvy and is likely to

many steps. Wizards are good at making sure you
don‟t miss a step.
‣

be confused by a page with a lot of choices on it. A
Web site can have novice users, and a wizard

When the steps must be completed in order.

makes complex tasks seem easy.

Wizards are linear, so it‟s impossible to complete

‣

Bandwidth is low and downloading a single big page

them any other way.
‣

could take forever, or the tasks require several

When the task is seldom performed. Wizards can

server calls, which would also slow the page‟s load.

seem slow and plodding, so they are best used in

tasks you do only once in a while, like setting up a
printer.

‣

The task has several steps in it, performed only

once a visit, such as checkout.
Discuss:

WHAT SHOULD BE A WIZARD

Task:

DESIGN A WIZARD
You can group tasks together
Control Panel
You see them
on software in
preferences,
set
occasionally,
by experts
On the web, they are often account settings
Discuss

WHAT SHOULD BE A CONTROL PANEL
Task

DESIGN A CONTROL PANEL
Bring the settings and the thing modified together

TOOLBARS
What if we put the tasks with the thing they were modifying?
It‟s a toolbar
Tools here
Item affected here
And here

Toolbars
Tools here

Item affected here

Photoshop: toolbars on steroids

And here
The web uses toolbars more sparingly
Toolbars
Tools here

Item affected here

A simpler design is
better for infrequent
use.
Location, palette

GROUP LIKE ITEMS
23

Fork, spoon, knife

DRAW A PLACE SETTING – 30 SECONDS
An Interface is like a table setting, the tools you need are next
to the food you eat. Content is the meal.
Two videos sites.
The “meal” is the video, and the tools
to consume (or play with) it are
arrayed around the main meal.
(P.S. There are toolbars too)
Why is the response so far from
the invitation?
27

Task

ARTICLE OF CLOTHING:
WHAT TOOLS WHERE?
ZONE YOUR PAGE
When designing the page,
group items by similarity and
similarity of task (navigation
items together, editing items
together)
Give them visual importance
based on user number, usage
frequency and importance to
business.
Create “zones” for
functionality groups.
‣ You can group them
by putting white space
around them, or use
lines
‣ Remember to keep
tools close to the thing
your working on
‣
Zone this page
ZONE YOUR HOMEPAGE
HOW TO MAKE A WIREFRAME IN 30
SECONDS
Draw a rectangle
Add global elements
Next, add the key zones
‣ Start with a list of
elements, perhaps
written on post its.
Group them, then find
them homes on your
page.
‣ The fill in the actual
elements
‣
FINALLY, ANNOTATE
Consider

‣

Where does the content come from? If you have a list of related articles, specify how they‟re

related. Are they the most viewed? Most viewed from that section?
‣

What is the nature of the content? Does it vary greatly in length, size, language, and type?

‣

Is the element required or optional? What happens if the element doesn‟t appear on that page?
Does the layout change?

‣

Is the element conditional? Does it vary based on other factors? For example, do administrators
see additional links? What happens if an article doesn‟t have an associated image? What if it does?

‣

What’s the default or expected state? Ideally, what‟s supposed to happen on the page.

‣

What are the alternate or error states? How does the design change when things don‟t go right?
What goes in your wireframes?

INTERFACE INGREDIENTS
HEADER

40
TODAY’S CLASS

CORE PRINCIPLES
&
CONSIDERATIONS

41
THE LANGUAGE OF INTERFACE

42

GRAPHICAL
(UNDERSTANDING)

INTERACTIVE
(DOING)

Layout
Objects
Type
Color
Line
Hierarchy
Relationships

Affordances
HUD
Feedback
Modes
Input
Navigation
INTERACTIVE INTERFACE DESIGN

DOING

43
THE LANGUAGE OF INTERFACE

AFFORDANCES

44
THE LANGUAGE OF INTERFACE

BUTTONS LOOK
PUSHABLE

45
THE LANGUAGE OF INTERFACE

BUTTONS WITH
MEANING

46
THE LANGUAGE OF INTERFACE

47

LINKS LOOK
CLICKABLE
THE LANGUAGE OF INTERFACE

48

LINKS HAVE
HIERARCHY
ON SUBTLETY

When you don‟t want to interrupt an action, be subtle (think of footnotes). If they are
reading, don‟t bother them.
When you need to prompt an action, subtlety will send you to the poor house.
Tell your users what to do. Clarity is relaxing, not annoying.

49
50

A QUICK BUTTON
COMPETITIVE
ANALYSIS / CRITIQUE
GO TO 3-4 WEBSITES
AND FIND 2 BUTTON /
LINK INTERACTIONS
YOU REALLY LIKE. 2
THAT YOU DISLIKE.
HEADS UP DISPLAY

51

Heads Up
Display:
Information
user needs
nearby to be
effective
HEADS UP DISPLAY

AN EMAIL HUD

All HUD, no content

52
HEADS UP DISPLAY

53

A
SOCIAL
HUD
54

FEEDBACK
USER FEEDBACK

55
INPUT

56
FORM PRINCIPLES

FORM PRINCIPLES
Consider Context
Set expectations
Use appropriate inputs
Give sift and clear feedback
Ask for less
AB test

57
FORM PRINCIPLES

58
ACTIVITY: DESIGN YOUR SIGNUP FORM
STRUCTURE

59
OBJECTIVES

1. Individually design a sign-up form for
your project.

INDIVIDUALLY
15 MIN.

2. Think about the following element:
1. Name (first/last?)
2. Username/nickname?

3. Password (enter twice?)
4. Terms of Service (link/display?)
5. Sign up with Facebook/Twitter?
6. Optional demographics?
7. Over 13?
NAVIGATION
61

Navigation: IA made visible

“Like putting an Armani suit on
Attila the Hun, interface design
only tells how to dress up an
existing behavior.” – Alan Cooper
Most IA is invisible
A lot of work no one sees
‣Synonym rings
‣Controlled vocabulary
If it was seen, it would be too
much to understand
We show only a part via
navigation

62
The magic number?
13 tabs– no one saw
them. Six tabs, everyone
saw them

63
But not everything is simple
Global links

Web search

Related
Services

inbox

masthead

Log out

Mail tools
Folders

And there
isn‟t even
content!
tip

inbox
ads

Other
properties

64

upsell

Write mail

upsell

ad

Mail tools

Related
Services

ad
Navigation orders complex pages

65
66

Understanding Navigation
Message and Access
Where Am I?

Content Lives Here,
With Contextual
Navigation Inline
Or Separate.

What's Nearby?

Local Navigation

Global Navigation

What's Related
To What's Here?
67

Global navigation
Where you are

‣ Brand/masthead

Where you can go (site offering)
‣ Top

level categories

Safety nets
‣ Where‟s

my (shopping cart/account/help???)
Global Navigation „03 vs „12

68
Global navigation, Blogs

69
Global navigation „03 vs „12

70
Local Navigation
I‟ve started down the path…
Now what?
‣ What are the categories of items?
‣ What are the siblings of what I see?
‣ What are the subcategories?

71
Local Navigation 2003

72
Secondary
navigation is now
temporal
Local Navigation

74
Contextual navigation
Inline links
Related items
Document management

75
Inline links

76
Related items

77
Pagination
Useful to reduce page
download speed and
cognitive overload.
Annoying for printing.
Impossible to predict what
you‟ll get

Users would rather scroll
than click

78
Ad negotiation

79
80
Print/email/shar
e
81

Facets as filters
Sort

82
Secondary Navigation
Site Maps
Indexes
Table of Contents

83
Have you ever seen this page?

84
How about this one?

85
How about this one?

86
You can make it helpful
“After testing several
different sitemap designs on
users, I decided to try
putting one on every page of
my small Columbian web
site. I then decided to track
how often it was used for
navigation. It turns out the
sitemap is used for over
65% of all navigation done
on the site.”
-- Usability Report by Peter Van Dijck
of poorbuthappy.com (Guide to
Columbia)
http://www.webword.com/reports/sitemap.ht
ml

87
Conventions
It is certainly probable, then,
that placing these objects in
expected locations would give
an e-commerce site a
competitive edge over those
that do not…
-- Examining User Expectations for the Location
of Common E-Commerce Web Objects
Usability News
4.1 2002

88
Conventions
If 90% or more of the big sites do things in a single
way, then this is the de-facto standard and you have to
comply. Only deviate from a design standard if your
alternative design has at least 100% higher measured
usability.
If 60-90% of the big sites do things in a single way,
then this is a strong convention and you should comply
unless your alternative design has at least 50% higher
measured usability.
If less than 60% of the big sites do things in a single way,
then there are no dominant conventions yet and you are
free to design in an alternative way.
-- Jakob Nielsen, November 14, 1999 Alertbox column

"Identifying De-Facto Standards for E-Commerce Web Sites“ ©
2003 Heidi P. Adkisson

89
Conventions
Some things are
becoming de rigor
Deviate when you‟ve got
something better
Not because you are
bored

90

"Identifying De-Facto Standards for E-Commerce Web Sites“ ©
2003 Heidi P. Adkisson
Now combine
Follow expectations based on conventions
Design a hierarchy based on task importance
Err on the side of simplicity

91
EXERCISE: COMPETITIVE ANALYSIS OF
NAVIGATION
HEADER

Q&A

93

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DESIGNING INTERFACES

Editor's Notes

  1. Use this slide for a probing question at the beginning of a discussion or a point you’re trying to make.
  2. The old yahoo mail
  3. There is a movement toward simpler headers
  4. Standard blog navigation – bloggers rarely put the work into categories, relying on chron to provide navigation.
  5. The rise and fall of TABS
  6. The site map may mostly be for search engines, but it can help humans too