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CHRISTINA WODTKE @cwodtke
@cwodtke | cwodtke@eleganthack.com
www.eleganthack.com
CHRISTINA WODTKE
Game Design
Fundamentals...
CHRISTINA WODTKE @cwodtke
Hide this slide, educators!
This is a very long deck offered under na attribute, remix and share...
CHRISTINA WODTKE @cwodtke
Play Fluxx
CHRISTINA WODTKE @cwodtke
How was playing
Fluxx?
CHRISTINA WODTKE @cwodtke
Let’s make a game
Exercise via Brenda Romero
CHRISTINA WODTKE @cwodtke
Draw a path
CHRISTINA WODTKE @cwodtke
Create a way to
move
• Dice roll
• Answer a trivia question
• Everyone moves
• Person behind mov...
CHRISTINA WODTKE @cwodtke
Design Conflict
• Speed people up
• Slow people down
• Extra turn
• Lose a turn
• Swap places
• ...
CHRISTINA WODTKE @cwodtke
What is a game?
A closed, formal
system
That engages
players in a
structured conflict
And resolv...
CHRISTINA WODTKE @cwodtke
Mechanics, Dynamics,
Aesthetics
How games create
emergent experiences
CHRISTINA WODTKE @cwodtke
CHRISTINA WODTKE @cwodtke
What is a game mechanic?
CHRISTINA WODTKE @cwodtke
What is a game mechanic?
Game mechanics are
rule based systems /
simulations that
facilitate and...
CHRISTINA WODTKE @cwodtke
The 7
Formal
Elements
(Mechanics)
• Players
• Objectives
• Outcomes
• Rules
• Procedures
• Resou...
CHRISTINA WODTKE @cwodtke
1.Players
Interaction Patterns
Fullerton, T. Game Design Workshop. 2008
CHRISTINA WODTKE @cwodtke
Player vs Game
CHRISTINA WODTKE @cwodtke
Player vs
Player
CHRISTINA WODTKE @cwodtke
Multilateral
Competition
CHRISTINA WODTKE @cwodtke
Unilateral
competition
CHRISTINA WODTKE @cwodtke
Team vs Team
CHRISTINA WODTKE @cwodtke
Multi-player
co-op
CHRISTINA WODTKE @cwodtke
Multiplayer
player co-op
CHRISTINA WODTKE @cwodtke
How many
players will
you have?
What
relationship?
CHRISTINA WODTKE @cwodtke
2.
Objective(s)
CHRISTINA WODTKE @cwodtke
Goals in games
Outwit Solution Exploration Construction
Forbidden
act
Rescue or
Escape
Alignment...
CHRISTINA WODTKE @cwodtke
Capture
Strategery: Capture enemy
Territory
CHRISTINA WODTKE @cwodtke
Race
Tiny Wings: Go
farther faster
CHRISTINA WODTKE @cwodtke
Alignment: Dots & Bejeweled
Match three or more
CHRISTINA WODTKE @cwodtke
Forbidden Action:
Fruit Ninja. Don’t
hit the bomb.
CHRISTINA WODTKE @cwodtke
Exploration:
Lego Harry Potter
Wander rooms
collecting things
CHRISTINA WODTKE @cwodtke
Construction
Farmville: Make
Beautiful things
CHRISTINA WODTKE @cwodtke
Solution
World of Goo
How high can you
go without toppling.
CHRISTINA WODTKE @cwodtke
Outwit:
Carcassonne
Board game
(also territory)
CHRISTINA WODTKE @cwodtke
Objective(s)
Sometimes many stacked goals that
evolve with game progression…
CHRISTINA WODTKE @cwodtke
Objective(s)
Sometimes the goals are less clear…
CHRISTINA WODTKE @cwodtke
3. Outcomes
CHRISTINA WODTKE @cwodtke
Zero-Sum & Non
Zero-sum
CHRISTINA WODTKE @cwodtke
Hide & Seek vs Sardines
How does the player relationship, objective and outcome change the game?
CHRISTINA WODTKE @cwodtke
What are your objectives and outcomes?
CHRISTINA WODTKE @cwodtke
4. Resources
CHRISTINA WODTKE @cwodtke
Resources: Minecraft
CHRISTINA WODTKE @cwodtke
Resources:
Kingdom Rush
CHRISTINA WODTKE @cwodtke
Resources:
Hopscotch
CHRISTINA WODTKE @cwodtke
Resource Types
Lives Units Health Currency
Actions
Power-
ups
Inventory
Special
Terrain
Time
CHRISTINA WODTKE @cwodtke
5. Rules &
6. Procedures
• Rules
• Requirements that must be followed.
• Procedures
• How the ga...
CHRISTINA WODTKE @cwodtke
Rules of
Solitaire
• Setup: 28 cards dealt into 7
tableau piles with the number of
cards increas...
CHRISTINA WODTKE @cwodtke
Procedure of
Solitaire
• Move any aces up to the
foundation.
• Move any face-up cards
you can in...
CHRISTINA WODTKE @cwodtke
Boundaries
CHRISTINA WODTKE @cwodtke
The Magic
Circle
“All play moves and has its being within a
play-ground marked off beforehand ei...
CHRISTINA WODTKE @cwodtke
CHRISTINA WODTKE @cwodtke
CHRISTINA WODTKE @cwodtke
CHRISTINA WODTKE @cwodtke
Magic Circle
“To play a game means entering into a magic
circle, or perhaps creating one as a ga...
CHRISTINA WODTKE @cwodtke
Magic Circle
“Games are a context from which meaning can
emerge.”
-- Eric Zimmerman, “Jerked Aro...
CHRISTINA WODTKE @cwodtke
The 4 Dramatic Elements
Challenge
Premise
Character
Story
CHRISTINA WODTKE @cwodtke
Conflict & Challenge
CHRISTINA WODTKE @cwodtke
A good walk spoiled
CHRISTINA WODTKE @cwodtke
What makes games engaging?
CHRISTINA WODTKE @cwodtke
CHRISTINA WODTKE @cwodtke
CHRISTINA WODTKE @cwodtke
Ravaja, Niklas, et al.
The Psychophysiology of Video Gaming: Phasic Emotional
Responses
to Game ...
CHRISTINA WODTKE @cwodtke
“Flappy Bird is a perversely,
oppressively difficult game. Scoring even
a single point takes mos...
CHRISTINA WODTKE @cwodtke
Challenges
•Obstacles
•Opponents
•Dilemmas
CHRISTINA WODTKE @cwodtke
Premise
CHRISTINA WODTKE @cwodtke
CHRISTINA WODTKE @cwodtke
Story
CHRISTINA WODTKE @cwodtke
Story Time
CHRISTINA WODTKE @cwodtke
CHRISTINA WODTKE @cwodtke
Characters
CHRISTINA WODTKE @cwodtke
Complex Mechanics
There are “N” mechanics in the world
CHRISTINA WODTKE @cwodtke
Harvest
Mechanics
Wait longer for more valuable crops
CHRISTINA WODTKE @cwodtke
Collection
Mechanic
“Gotta catch ‘em all”
CHRISTINA WODTKE @cwodtke
Tabletop Game Mechanics
CHRISTINA WODTKE @cwodtke
What do we mean
by Dynamics?
Get your games out
CHRISTINA WODTKE @cwodtke
Playtest
Play your game for five minutes, brainstorm fies for 2, then switch.
CHRISTINA WODTKE @cwodtke
A game is
unknowable
until it is
played
CHRISTINA WODTKE @cwodtke
Dynamics
are emergent
CHRISTINA WODTKE @cwodtke
Dynamic System
• “The designer and the
player are both active – if
not equal – parts of the
enti...
CHRISTINA WODTKE @cwodtke
Aesthetics?
CHRISTINA WODTKE @cwodtke
8 Kinds of fun
• Sensation
Game as sense-pleasure (For example, skiing or driving the 92 way too...
CHRISTINA WODTKE @cwodtke
The Player decides
the Aesthetics
And if it’s actually fun.
Playtesting helps you get to your go...
CHRISTINA WODTKE @cwodtke
What’s missing from MDA?
• Context
• Architecture
• Theme
CHRISTINA WODTKE @cwodtke
Context
CHRISTINA WODTKE @cwodtke
Player Experience Goals
CHRISTINA WODTKE @cwodtke
Bartle
CHRISTINA WODTKE @cwodtke
More
Player
Types
• The Collector: Acquires items, trophies, or knowledge; likes
to create sets,...
CHRISTINA WODTKE @cwodtke
Who are your
players?
• Age
• Skill
• Familiarity with Genres
• Platform preference
• Play habit...
CHRISTINA WODTKE @cwodtke
What’s their
POV?
• Where do they play
• How often?
• How does your game fit into
their lives?
CHRISTINA WODTKE @cwodtke
Environmental Context
Player
Business Model Platform
CHRISTINA WODTKE @cwodtke
The
Architecture
Of Games
Mechanics have to be organized somehow.
CHRISTINA WODTKE @cwodtke
Loops and arcs
Daniel Cook: http://www.lostgarden.com/2012/04/loops-and-arcs.html
CHRISTINA WODTKE @cwodtke
Arcs are highly efficient at
communicating 'success stories', a
singular path through a system
t...
CHRISTINA WODTKE @cwodtke
This is a core
loop for a very
simple game.
Start with fish
eggs, that you
grow into fish
that y...
CHRISTINA WODTKE @cwodtke
Build defense
and offence
DefendAttack
CHRISTINA WODTKE @cwodtke
Theme / Premise
CHRISTINA WODTKE @cwodtke
Add a Theme to
your game
CHRISTINA WODTKE @cwodtke
Playtest
CHRISTINA WODTKE @cwodtke
You won!
You made a game. Was
that so hard?
Was it fun?
CHRISTINA WODTKE @cwodtke
Applying What You Have Learned
For this exercise, you will need a piece of paper, two pens, and
...
CHRISTINA WODTKE @cwodtke
MDA for Interaction Design
CAMP
100
CHRISTINA WODTKE @cwodtke
C.A.M.P.
Learn more: A
Unified Theory for
Designing Just
About Anything
https://medium.com/
@cwo...
CHRISTINA WODTKE @cwodtke
What do you think
about when you think
of painting?
CHRISTINA WODTKE @cwodtke 103
Poetics: Control, power, precision
CHRISTINA WODTKE @cwodtke 104
Poetics:
easy,
sketchy,
imprecise.
CHRISTINA WODTKE @cwodtke
But the mixer comes from
the poetics of polished and
power. It breaks the mood.
CHRISTINA WODTKE @cwodtke
What do you think of
when you think of
writing?
CHRISTINA WODTKE @cwodtke
10
7
Word is about
power, control,
precision
CHRISTINA WODTKE @cwodtke
108
OmmWriter
Beauty, peace, zen. OmmWriter plays soft chimes, setting a mood of “the artist’s w...
CHRISTINA WODTKE @cwodtke
109
Iawriter’s poetics invokes Hemmingway and Wolfe.
Serious, typewritten, the labor of words
CHRISTINA WODTKE @cwodtke
How can we combine micro-
interactions and themes to
create powerful experiences?
And what are t...
CHRISTINA WODTKE @cwodtke
How can we combine micro-interactions and
themes to create powerful experiences?
What are the ae...
CHRISTINA WODTKE @cwodtke
Thank
You
@cwodtke | me@cwodtke.com
www.cwodtke.com
CHRISTINA WODTKE
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Game Design Fundamentals Megadeck

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This was given as a 1.5 hour lecture to the MDES students at CCA, removing the opening game play and the later exercise. It's better at 2-3 one hour lectures, plus game play.

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
http://creativecommons.org/licenses/by-nc-sa/4.0/

Published in: Design
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Game Design Fundamentals Megadeck

  1. 1. CHRISTINA WODTKE @cwodtke @cwodtke | cwodtke@eleganthack.com www.eleganthack.com CHRISTINA WODTKE Game Design Fundamentals @cwodtke | cwodtke@eleganthack.com www.eleganthack.com CHRISTINA WODTKE The Mega Deck This work is licensed under a Creative Commons Attribution- NonCommercial-ShareAlike 4.0 International License.
  2. 2. CHRISTINA WODTKE @cwodtke Hide this slide, educators! This is a very long deck offered under na attribute, remix and share creative commons license. Feel free to reuse, just try to keep all the citations intact, and share back out when you’re done. It really should be 3 classes at least (depending on how long your classes are. I recommend you read these two articles first. https://medium.com/@cwodtke/teaching-game-design-in-non-game- design-programs-c1ddae83208c https://medium.com/@cwodtke/9-big-ideas-from-game-design-you- should-know-71d6c5c514ac
  3. 3. CHRISTINA WODTKE @cwodtke Play Fluxx
  4. 4. CHRISTINA WODTKE @cwodtke How was playing Fluxx?
  5. 5. CHRISTINA WODTKE @cwodtke Let’s make a game Exercise via Brenda Romero
  6. 6. CHRISTINA WODTKE @cwodtke Draw a path
  7. 7. CHRISTINA WODTKE @cwodtke Create a way to move • Dice roll • Answer a trivia question • Everyone moves • Person behind moves • Roshambo • Card draw • Pass, but gain currency • Physical skill
  8. 8. CHRISTINA WODTKE @cwodtke Design Conflict • Speed people up • Slow people down • Extra turn • Lose a turn • Swap places • Block Hold on to these, we’ll come back to them.
  9. 9. CHRISTINA WODTKE @cwodtke What is a game? A closed, formal system That engages players in a structured conflict And resolves to an unequal outcome. A dynamic system that supports interaction for an aesthetic goal. Tracy Fullerton
  10. 10. CHRISTINA WODTKE @cwodtke Mechanics, Dynamics, Aesthetics How games create emergent experiences
  11. 11. CHRISTINA WODTKE @cwodtke
  12. 12. CHRISTINA WODTKE @cwodtke What is a game mechanic?
  13. 13. CHRISTINA WODTKE @cwodtke What is a game mechanic? Game mechanics are rule based systems / simulations that facilitate and encourage a user to explore and learn the properties of their possibility space through the use of feedback mechanisms. Raph Koster http://www.moc-pages.com/moc.php/218077
  14. 14. CHRISTINA WODTKE @cwodtke The 7 Formal Elements (Mechanics) • Players • Objectives • Outcomes • Rules • Procedures • Resources • Boundaries Fullerton, T. Game Design Workshop. 2008
  15. 15. CHRISTINA WODTKE @cwodtke 1.Players Interaction Patterns Fullerton, T. Game Design Workshop. 2008
  16. 16. CHRISTINA WODTKE @cwodtke Player vs Game
  17. 17. CHRISTINA WODTKE @cwodtke Player vs Player
  18. 18. CHRISTINA WODTKE @cwodtke Multilateral Competition
  19. 19. CHRISTINA WODTKE @cwodtke Unilateral competition
  20. 20. CHRISTINA WODTKE @cwodtke Team vs Team
  21. 21. CHRISTINA WODTKE @cwodtke Multi-player co-op
  22. 22. CHRISTINA WODTKE @cwodtke Multiplayer player co-op
  23. 23. CHRISTINA WODTKE @cwodtke How many players will you have? What relationship?
  24. 24. CHRISTINA WODTKE @cwodtke 2. Objective(s)
  25. 25. CHRISTINA WODTKE @cwodtke Goals in games Outwit Solution Exploration Construction Forbidden act Rescue or Escape Alignment Race Chase Capture
  26. 26. CHRISTINA WODTKE @cwodtke Capture Strategery: Capture enemy Territory
  27. 27. CHRISTINA WODTKE @cwodtke Race Tiny Wings: Go farther faster
  28. 28. CHRISTINA WODTKE @cwodtke Alignment: Dots & Bejeweled Match three or more
  29. 29. CHRISTINA WODTKE @cwodtke Forbidden Action: Fruit Ninja. Don’t hit the bomb.
  30. 30. CHRISTINA WODTKE @cwodtke Exploration: Lego Harry Potter Wander rooms collecting things
  31. 31. CHRISTINA WODTKE @cwodtke Construction Farmville: Make Beautiful things
  32. 32. CHRISTINA WODTKE @cwodtke Solution World of Goo How high can you go without toppling.
  33. 33. CHRISTINA WODTKE @cwodtke Outwit: Carcassonne Board game (also territory)
  34. 34. CHRISTINA WODTKE @cwodtke Objective(s) Sometimes many stacked goals that evolve with game progression…
  35. 35. CHRISTINA WODTKE @cwodtke Objective(s) Sometimes the goals are less clear…
  36. 36. CHRISTINA WODTKE @cwodtke 3. Outcomes
  37. 37. CHRISTINA WODTKE @cwodtke Zero-Sum & Non Zero-sum
  38. 38. CHRISTINA WODTKE @cwodtke Hide & Seek vs Sardines How does the player relationship, objective and outcome change the game?
  39. 39. CHRISTINA WODTKE @cwodtke What are your objectives and outcomes?
  40. 40. CHRISTINA WODTKE @cwodtke 4. Resources
  41. 41. CHRISTINA WODTKE @cwodtke Resources: Minecraft
  42. 42. CHRISTINA WODTKE @cwodtke Resources: Kingdom Rush
  43. 43. CHRISTINA WODTKE @cwodtke Resources: Hopscotch
  44. 44. CHRISTINA WODTKE @cwodtke Resource Types Lives Units Health Currency Actions Power- ups Inventory Special Terrain Time
  45. 45. CHRISTINA WODTKE @cwodtke 5. Rules & 6. Procedures • Rules • Requirements that must be followed. • Procedures • How the game flows from state to state.
  46. 46. CHRISTINA WODTKE @cwodtke Rules of Solitaire • Setup: 28 cards dealt into 7 tableau piles with the number of cards increasing from one to seven, left to right. Top is face up, rest are face down. • The rest of the cards are the draw pile. • Cards are laid out in descending order, alternating red and black. • Aces can be removed to the foundation.
  47. 47. CHRISTINA WODTKE @cwodtke Procedure of Solitaire • Move any aces up to the foundation. • Move any face-up cards you can in the tableau. • Then go to the draw pile.
  48. 48. CHRISTINA WODTKE @cwodtke Boundaries
  49. 49. CHRISTINA WODTKE @cwodtke The Magic Circle “All play moves and has its being within a play-ground marked off beforehand either materially or ideally, deliberately or as a matter of course… The arena, the card- table, the magic circle, the temple, the stage, the screen, the tennis court, the court of justice, etc. are all in form and function play-grounds… within which special rules obtain. All are temporary worlds within the ordinary world, dedicated to performance of an act apart.” Johan Huizinga Homo Ludens, 1938
  50. 50. CHRISTINA WODTKE @cwodtke
  51. 51. CHRISTINA WODTKE @cwodtke
  52. 52. CHRISTINA WODTKE @cwodtke
  53. 53. CHRISTINA WODTKE @cwodtke Magic Circle “To play a game means entering into a magic circle, or perhaps creating one as a game begins.” -- Katie Salen and Eric Zimmerman, Rules of Play
  54. 54. CHRISTINA WODTKE @cwodtke Magic Circle “Games are a context from which meaning can emerge.” -- Eric Zimmerman, “Jerked Around by the Magic Circle.” https://www.gamasutra.com/view/feature/135 063/jerked_around_by_the_magic_circle_.php
  55. 55. CHRISTINA WODTKE @cwodtke The 4 Dramatic Elements Challenge Premise Character Story
  56. 56. CHRISTINA WODTKE @cwodtke Conflict & Challenge
  57. 57. CHRISTINA WODTKE @cwodtke A good walk spoiled
  58. 58. CHRISTINA WODTKE @cwodtke What makes games engaging?
  59. 59. CHRISTINA WODTKE @cwodtke
  60. 60. CHRISTINA WODTKE @cwodtke
  61. 61. CHRISTINA WODTKE @cwodtke Ravaja, Niklas, et al. The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. Digital Games Research Association International Conference 2005. http://tinyurl.com/7rsfz • More pleasure and excitement in active failure than in success • However: passive experience of failure makes players disengage. • Attaining a goal DECREASES player arousal and interest.
  62. 62. CHRISTINA WODTKE @cwodtke “Flappy Bird is a perversely, oppressively difficult game. Scoring even a single point takes most players a considerable number of runs. After an hour, I’d managed a high score of two.” - Ian Bogost
  63. 63. CHRISTINA WODTKE @cwodtke Challenges •Obstacles •Opponents •Dilemmas
  64. 64. CHRISTINA WODTKE @cwodtke Premise
  65. 65. CHRISTINA WODTKE @cwodtke
  66. 66. CHRISTINA WODTKE @cwodtke Story
  67. 67. CHRISTINA WODTKE @cwodtke Story Time
  68. 68. CHRISTINA WODTKE @cwodtke
  69. 69. CHRISTINA WODTKE @cwodtke Characters
  70. 70. CHRISTINA WODTKE @cwodtke Complex Mechanics There are “N” mechanics in the world
  71. 71. CHRISTINA WODTKE @cwodtke Harvest Mechanics Wait longer for more valuable crops
  72. 72. CHRISTINA WODTKE @cwodtke Collection Mechanic “Gotta catch ‘em all”
  73. 73. CHRISTINA WODTKE @cwodtke Tabletop Game Mechanics
  74. 74. CHRISTINA WODTKE @cwodtke What do we mean by Dynamics? Get your games out
  75. 75. CHRISTINA WODTKE @cwodtke Playtest Play your game for five minutes, brainstorm fies for 2, then switch.
  76. 76. CHRISTINA WODTKE @cwodtke A game is unknowable until it is played
  77. 77. CHRISTINA WODTKE @cwodtke Dynamics are emergent
  78. 78. CHRISTINA WODTKE @cwodtke Dynamic System • “The designer and the player are both active – if not equal – parts of the entire creative expressive experience which is mediated by the machine.” – Clint Hocking (GDC 2006)
  79. 79. CHRISTINA WODTKE @cwodtke Aesthetics?
  80. 80. CHRISTINA WODTKE @cwodtke 8 Kinds of fun • Sensation Game as sense-pleasure (For example, skiing or driving the 92 way too fast. Any ios game that leverages the accelerometer. Arguably Monument Valley.) • Fantasy Game as make-believe (I am a hobbit! or a fashion designer!) • Narrative Game as unfolding story (What will happen next???) • Challenge Game as obstacle course (This game is so hard—said while grinning maniacally) • Fellowship Game as social framework (playing with others. Apples to Apples, and most board games.) • Discovery Game as uncharted territory (What is over that mountain? Bastion.) • Expression Game as soap box (Making stuff- Minecraft, Farmville.) • Submission/ Abnegation Game as mindless pastime (. Games that let you tune out. Solitaire. Candy Crush.) Via Matt LeBlanc
  81. 81. CHRISTINA WODTKE @cwodtke The Player decides the Aesthetics And if it’s actually fun. Playtesting helps you get to your goal. Games are unknowable until you play them. Are other kinds of software really that different?
  82. 82. CHRISTINA WODTKE @cwodtke What’s missing from MDA? • Context • Architecture • Theme
  83. 83. CHRISTINA WODTKE @cwodtke Context
  84. 84. CHRISTINA WODTKE @cwodtke Player Experience Goals
  85. 85. CHRISTINA WODTKE @cwodtke Bartle
  86. 86. CHRISTINA WODTKE @cwodtke More Player Types • The Collector: Acquires items, trophies, or knowledge; likes to create sets, organize history, etc. • The Achiever: Plays for varying levels of achievement; ladders and levels incentivize the achiever • The Joker: Doesn’t take the game seriously—plays for the fun of playing; there’s a potential for jokers to annoy serious players, but on the other hand, jokers • can make the game more social than competitive • The Artist: Driven by creativity, creation, design • The Director: Loves to be in charge, direct the play • The Storyteller: Loves to create or live in worlds of fantasy and imagination • The Performer: Loves to put on a show for others • The Crafsman: Wants to build, craft, engineer, or puzzle things out
  87. 87. CHRISTINA WODTKE @cwodtke Who are your players? • Age • Skill • Familiarity with Genres • Platform preference • Play habits • Play style
  88. 88. CHRISTINA WODTKE @cwodtke What’s their POV? • Where do they play • How often? • How does your game fit into their lives?
  89. 89. CHRISTINA WODTKE @cwodtke Environmental Context Player Business Model Platform
  90. 90. CHRISTINA WODTKE @cwodtke The Architecture Of Games Mechanics have to be organized somehow.
  91. 91. CHRISTINA WODTKE @cwodtke Loops and arcs Daniel Cook: http://www.lostgarden.com/2012/04/loops-and-arcs.html
  92. 92. CHRISTINA WODTKE @cwodtke Arcs are highly efficient at communicating 'success stories', a singular path through a system that someone else previously explored.
  93. 93. CHRISTINA WODTKE @cwodtke This is a core loop for a very simple game. Start with fish eggs, that you grow into fish that you sell to buy more valuable fish eggs
  94. 94. CHRISTINA WODTKE @cwodtke Build defense and offence DefendAttack
  95. 95. CHRISTINA WODTKE @cwodtke Theme / Premise
  96. 96. CHRISTINA WODTKE @cwodtke Add a Theme to your game
  97. 97. CHRISTINA WODTKE @cwodtke Playtest
  98. 98. CHRISTINA WODTKE @cwodtke You won! You made a game. Was that so hard? Was it fun?
  99. 99. CHRISTINA WODTKE @cwodtke Applying What You Have Learned For this exercise, you will need a piece of paper, two pens, and two players. First, take a moment to play this simple game: Draw three dots randomly on the paper. Choose a player to go first. The first player draws a line from one dot to another dot. Then that player draws a new dot anywhere on that line. The second player also draws a line and a dot: The new line must go from one dot to another, but no dot can have more than three lines coming out of it. Also, the new line cannot cross any other line. The new dot must be placed on the new line. A line can go from a dot back to the same dot as long as it doesn’t break the “no more than three lines” rule. The players take turns until one player cannot make a move. The last player to move is the winner. Identify the formal elements of this game: • Players: How many? Any requirements? Special knowledge, roles, etc.? • Objective: What is the objective of the game? • Procedures: What are the required actions for • play? • Rules: Any limits on player actions? Rules regarding behavior? What are they? • Conflict: What causes conflict in this game? • Boundaries: What are the boundaries of the game? Are they physical? Conceptual? • Outcome: What are the potential outcomes of the game? Does the game have dramatic elements? Identify them: • Challenge: What creates challenge in the game? • Play: Is there a sense of play within the rules of the game? • Premise/Character/Story: Are these present? • What types of dramatic elements do you think might add to the game experience? Exercise from Tracy Fullerton’s Game Design Workshop
  100. 100. CHRISTINA WODTKE @cwodtke MDA for Interaction Design CAMP 100
  101. 101. CHRISTINA WODTKE @cwodtke C.A.M.P. Learn more: A Unified Theory for Designing Just About Anything https://medium.com/ @cwodtke/a-unified- theory-for-designing- just-about-anything- b87f1e4f050b
  102. 102. CHRISTINA WODTKE @cwodtke What do you think about when you think of painting?
  103. 103. CHRISTINA WODTKE @cwodtke 103 Poetics: Control, power, precision
  104. 104. CHRISTINA WODTKE @cwodtke 104 Poetics: easy, sketchy, imprecise.
  105. 105. CHRISTINA WODTKE @cwodtke But the mixer comes from the poetics of polished and power. It breaks the mood.
  106. 106. CHRISTINA WODTKE @cwodtke What do you think of when you think of writing?
  107. 107. CHRISTINA WODTKE @cwodtke 10 7 Word is about power, control, precision
  108. 108. CHRISTINA WODTKE @cwodtke 108 OmmWriter Beauty, peace, zen. OmmWriter plays soft chimes, setting a mood of “the artist’s way”
  109. 109. CHRISTINA WODTKE @cwodtke 109 Iawriter’s poetics invokes Hemmingway and Wolfe. Serious, typewritten, the labor of words
  110. 110. CHRISTINA WODTKE @cwodtke How can we combine micro- interactions and themes to create powerful experiences? And what are the aesthetics of internet software?
  111. 111. CHRISTINA WODTKE @cwodtke How can we combine micro-interactions and themes to create powerful experiences? What are the aesthetics of internet software?
  112. 112. CHRISTINA WODTKE @cwodtke Thank You @cwodtke | me@cwodtke.com www.cwodtke.com CHRISTINA WODTKE

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