The document discusses how gaming is transforming learning and collaboration. It argues that games provide engaging problems, feedback, and social connections that motivate people to learn. Extreme scale collaboration through gaming harnesses people's cognitive resources and diversity of knowledge to solve big problems, as seen in projects like Foldit and World Without Oil. The future of learning is predicted to involve giving students opportunities to become "Super Empowered Hopeful Individuals" through competitive yet collaborative problem-solving in fun, socially-connected ways using game mechanics and platforms.
108. 7805 542 10,556 2,085 SURVIVABILITY METRICS โ The higher our numbers gets, the better our future will be. โ
109. if YOU earn all 10 survivability badges , you'll add 100 points to our collective score. You'll be personally responsible for adding 5.2 weeks to humanity's survival horizon
114. Comic Book Industry Communications& Media Community Development Computer Software/Hardware Consulting Consumer Electronics Cosmetics/Cosmeceuticals Cycling Service & Distribution Defense E-Commerce Ecosystem Management Education Energy Entertainment Environmental Mngmnt Event Industry Fashion Finance Food Forensic Psychology Forestry Gaming Gardening Genetics Geo-Information Geology & Geotechnology Government Health Care
115. Home Remodeling Hotels Housing Human Rights Human Resources Human Services Immigration Industrial Automation Insurance International Relations Internet Journalism Labor activism Landscape Architecture Law Enforcement Law & Legal Services Libraries & Library Science Lumber Management Manufacturing Marine Research Marketing Materials Science Media Medical Mental Health Merchandising Mining Mobile Telephony Monastery Museums
116. Nano-biotechnology Nonprofit Nursing Oil Industry Package Delivery Parenthood Philanthropy Photography Plumbing Psychology Public Policy Publishing Real Estate Recruitment Restaurant Retail Robotics Sales Social Services Specialty Coffee Steel Industry Storytelling Sstainability Telecommunications Tourism Transporation& Logistics Urban Planning Water Management Writing
129. SUPERSTRUCT CHALLENGE #1: Superpowers, not lessons. What amazing skills and abilities will students get from your class, event, group or workshop?
130. SUPERSTRUCT CHALLENGE #2: Epic achievement! Can you redefine what itโs possible for a student to achieve in your class, program, or department? Whatโs the badge of honor?
131. SUPERSTRUCT CHALLENGE #3: Collective fiero! What would be a meaningful collective outcome? And who would they show it off to?
132. SUPERSTRUCT CHALLENGE #4: Unexpected extension! If your students could get 1000 people to do one thing, what would it be, and what would it add up to?
133. SUPERSTRUCT CHALLENGE #5: DIY X Prize. Whatโs the most awe-inspiring, humanity elevating mission your field could plausibly achieve in the next decade? What breakthrough would deserve a $25 million dollar prize?
134. EPIC WIN Jane McGonigal, PhD avantgame.com [email_address]