Game Studies Download 3.0

Jane McGonigal
Jane McGonigalDirector of Game Research & Development at Institute for the Future
Game Studies   Download 3.0 Get schooled.
Who We Are Ian Bogost, Ph.D. Mia Consalvo, Ph.D. Jane McGonigal, Ph.D.
Why Game Studies? Game researchers  are  very smart people  who  care a lot   about games  the people who play them, and  the future of the medium . They   have  targeted expertise  in: HCI, economics, computer science, psychology, narrative, anthropology, artificial intelligence, architecture, and more.
Get Ready ,[object Object],[object Object],[object Object],[object Object]
#10 Top Research Finding The best content understands exactly how the player likes to play -- and makes it slightly harder.
“ How do you keep players at the very edge of performance?” Julian Togelius, Renzo De Nardi and Simon M. Lucas, University of Essex
“ How do you keep players at the very edge of performance?” ,[object Object],[object Object],[object Object],[object Object],Julian Togelius, Renzo De Nardi and Simon M. Lucas, University of Essex
Julian Togelius, Renzo De Nardi and Simon M. Lucas, University of Essex
[object Object],#10 Top Design Takeaway Custom procedural variations in a limited environment can be more fun than big environments & open worlds.
#10 Top Design Takeaway ,[object Object],How can your next game use player-inspired procedural variation?
#9 Top Research Finding Breaking the “immersive spell” can make gameplay  more  engaging.
“ Does immersion really have to be seamless?” Ewan Kirkland, Buckinghamshire Chilterns University College, UK
How can disrupting immersion make a game more engaging? ,[object Object],[object Object],[object Object],[object Object],[object Object],Ewan Kirkland, Buckinghamshire Chilterns University College, UK
#9 Top Design Takeaway Making players remember it’s a game can heighten their experience.
#9 Top Design Takeaway Could you engage players by breaking their immersion at least once?
#8 Top Research Finding ,[object Object],Reality-based gaming is already a bigger market than you think.
“ Are game players getting tired of screens?” ,[object Object],Zhao Chen Ding, Academy of Art & Design, Tsinghau University Beijing
 
 
 
 
[object Object],[object Object],[object Object],[object Object],[object Object],“ Are game players getting tired of screens?” Zhao Chen Ding, Academy of Art & Design, Tsinghau University Beijing
#8 Top Design Takeaway ,[object Object],Reality gaming is taking consoles and mobile devices in a more “traditionally social” direction.
[object Object],#8 Top Design Takeaway How can your next game go beyond the screen to better facilitate playing with friends and family?
#7 Top Research Finding ,[object Object],Gamers can be altruistic, empathic, and nurturing.
“ Can games tap into ‘nice’ emotions?” ,[object Object],Aki Järvinen, University of Tampere, Finland
“ Can games tap into ‘nice’ emotions?” ,[object Object],[object Object],[object Object],[object Object],[object Object],Aki Järvinen, University of Tampere, Finland
Prospect-based
Attribution
Fortunes-of-Others
Attraction
[object Object],[object Object],[object Object],“ Can games tap into ‘nice’ emotions?” Aki Järvinen, University of Tampere, Finland
#7 Top Design Takeaway Empathy, altruism, and attraction can add emotional depth to  any  game.
[object Object],#7 Top Design Takeaway How can your next game make players want to be nice to game characters?
#6 Top Research Finding It takes 10 hours of gameplay for women to play with the same spatial attention skill as men.
“ How fast can women gamers improve spatial attention?” Jing Feng, Ian Spence & Jay Pratt, University of Toronto, Canada
[object Object],[object Object],[object Object],[object Object],[object Object],“ How fast can women gamers improve spatial attention?” Jing Feng, Ian Spence & Jay Pratt, University of Toronto, Canada
 
#6 Top Design Takeaway Women  can  excel at spatial attention games, given time with the game.
#6 Top Design Takeaway How can you get new gamers to invest 10 hours in your game while they improve their spatial attention?
#5 Top Research Finding The exit screen matters.
 
“ How do players experience the moment they exit a game?” Mark Wigley, Graduate School of Architecture, Columbia University
[object Object],[object Object],[object Object],[object Object],[object Object],Mark Wigley, Graduate School of Architecture, Columbia University “ How do players experience the moment they exit a game?”
 
[object Object]
[object Object]
#5 Top Design Takeaway ,[object Object],The exit experience is an under-designed game space.
#5 Top Design Takeaway ,[object Object],How will you architect a grand exit to your next game?
#4 Top Research Finding ,[object Object],Musical instrument tutoring can make you a REAL music hero.
“ Can music games teach you to play for real?” ,[object Object],G.Percival, G.Tzanetakis University of Victoria, Y.Wang National University of Singapore
[object Object],[object Object],[object Object],[object Object],“ Can music games teach you to play for real?” G.Percival, G.Tzanetakis, Y.Wang
 
 
#4 Top Design Takeaway Music games can answer the criticism “why not play a real instrument”  – without sucking.
[object Object],#4 Top Design Takeaway How can future music games connect  fantasy performance with real-world practice?
#3 Top Research Finding Voice chat measurably makes you like your guildmates more –  usually .
How does voice chat impact the social bonds of gamers? D. Williams, L. Xiong, USC Annenberg; S. Caplan, U Delaware
How does voice impact the online gaming experience? ,[object Object],[object Object],[object Object],[object Object],D. Williams, L. Xiong, USC Annenberg; S. Caplan, U Delaware
Feeling thermometer outcomes for treatment versus control.
#3 Top Design Takeaway Voice intensifies social impact, which is a mixed blessing.
#3 Top Design Takeaway How can you help players mitigate potential downsides of voice chat?
#2 Top Research Finding ,[object Object],There are 3 key ways to increase the monetary value of avatars.
“ What’s my game character worth?” ,[object Object],T.Kujanpää, T.Manninen, L.Vallius, Game Design/Research, U. of Oulu
 
 
 
 
“ What’s my game character worth?” ,[object Object],[object Object],[object Object],T.Kujanpää, T.Manninen, L.Vallius, Game Design/Research, U. of Oulu
#2 Top Design Takeaway Gamers are inceasingly looking for maximum “character value”.
#2 Top Design Takeaway How will you use social, achievement, & immersion value to increase your next game characters’ net worth?
#1 Top Research Finding ,[object Object],Videogames are the future of live sports.
How can real sports events mix with virtual ones? ,[object Object],J.Bardzell, S.Bardzell, C.Birchler, Will Ryan, Indiana University
How can real sports events mix with virtual ones? ,[object Object],[object Object],[object Object],[object Object],J.Bardzell, S.Bardzell, C.Birchler, Will Ryan, Indiana University
How can real sports events mix with virtual ones? ,[object Object],[object Object],[object Object],J.Bardzell, S.Bardzell, C.Birchler, Will Ryan, Indiana University
 
 
#1 Top Design Takeaway Sports viewing is changing – and videogames have a huge role to play in their future.
[object Object],#1 Top Design Takeaway How can your next sports game mix the realities of a live professional sports with a virtual version of it?
#1 Top Design Takeaway …  and really, how might any game mix the realities of a live real events with a virtual version of it?
Download the slides and complete references – and our secret  “Top 10 SHADOW List!” www.avantgame.com/top10.htm
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Game Studies Download 3.0

  • 1. Game Studies Download 3.0 Get schooled.
  • 2. Who We Are Ian Bogost, Ph.D. Mia Consalvo, Ph.D. Jane McGonigal, Ph.D.
  • 3. Why Game Studies? Game researchers are very smart people who care a lot about games the people who play them, and the future of the medium . They have targeted expertise in: HCI, economics, computer science, psychology, narrative, anthropology, artificial intelligence, architecture, and more.
  • 4.
  • 5. #10 Top Research Finding The best content understands exactly how the player likes to play -- and makes it slightly harder.
  • 6. “ How do you keep players at the very edge of performance?” Julian Togelius, Renzo De Nardi and Simon M. Lucas, University of Essex
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  • 8. Julian Togelius, Renzo De Nardi and Simon M. Lucas, University of Essex
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  • 11. #9 Top Research Finding Breaking the “immersive spell” can make gameplay more engaging.
  • 12. “ Does immersion really have to be seamless?” Ewan Kirkland, Buckinghamshire Chilterns University College, UK
  • 13.
  • 14. #9 Top Design Takeaway Making players remember it’s a game can heighten their experience.
  • 15. #9 Top Design Takeaway Could you engage players by breaking their immersion at least once?
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  • 33. #7 Top Design Takeaway Empathy, altruism, and attraction can add emotional depth to any game.
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  • 35. #6 Top Research Finding It takes 10 hours of gameplay for women to play with the same spatial attention skill as men.
  • 36. “ How fast can women gamers improve spatial attention?” Jing Feng, Ian Spence & Jay Pratt, University of Toronto, Canada
  • 37.
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  • 39. #6 Top Design Takeaway Women can excel at spatial attention games, given time with the game.
  • 40. #6 Top Design Takeaway How can you get new gamers to invest 10 hours in your game while they improve their spatial attention?
  • 41. #5 Top Research Finding The exit screen matters.
  • 42.  
  • 43. “ How do players experience the moment they exit a game?” Mark Wigley, Graduate School of Architecture, Columbia University
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  • 55. #4 Top Design Takeaway Music games can answer the criticism “why not play a real instrument” – without sucking.
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  • 57. #3 Top Research Finding Voice chat measurably makes you like your guildmates more – usually .
  • 58. How does voice chat impact the social bonds of gamers? D. Williams, L. Xiong, USC Annenberg; S. Caplan, U Delaware
  • 59.
  • 60. Feeling thermometer outcomes for treatment versus control.
  • 61. #3 Top Design Takeaway Voice intensifies social impact, which is a mixed blessing.
  • 62. #3 Top Design Takeaway How can you help players mitigate potential downsides of voice chat?
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  • 70. #2 Top Design Takeaway Gamers are inceasingly looking for maximum “character value”.
  • 71. #2 Top Design Takeaway How will you use social, achievement, & immersion value to increase your next game characters’ net worth?
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  • 78. #1 Top Design Takeaway Sports viewing is changing – and videogames have a huge role to play in their future.
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  • 80. #1 Top Design Takeaway … and really, how might any game mix the realities of a live real events with a virtual version of it?
  • 81. Download the slides and complete references – and our secret “Top 10 SHADOW List!” www.avantgame.com/top10.htm