3. INTRODUCTION
The name of our gaming project is “Dark Ages Dungeon Invasion”. It is an android based game
project. It is developed in first person perspective. In which our character can move freely in it’s
environment explore every corner. The difficulty of a game increase as the player moves from one
level to the other. Every other level is difficult from the previous one, including more enemies aids
to achieve this prospect.
4. Project Overview
◦ In this game the player is being placed in a dungeon where in order to leave the player has to
face different creatures found inside the dungeon, being incredibly evil they will try to block his
way out to dungeon.
Successful attacks on the Player reduce the Player’s Health, and the Player is destroyed when his
Health is reduced below 0, and same rule is applied for the enemy attacking the player.
5. Goal And Objectives : Goal
◦ The Basic goal for choosing this game based project is to achieve basic and intermediate skills
of game development. That should help us in future to start our career in game for
development.
6. Goal And Objectives: Objectives
◦ Reliability.
◦ Realistic Environment.
◦ To learn game development basics.
◦ user friendly interface.
◦ Game is a complex integration of modules, so completing a project will helpful for future
progress.
7. Scope
“Dark ages dungeon invasion” is:
◦ Single-player strategy game
◦ Android platform
◦ First person Controller
◦ HD Graphics as pre-made assets
◦ Joystick Controls
◦ Limited Area with free character controlling.
◦ The player will progress through levels which require precise manipulation of the environment.
8. How come is this unique
◦ Story line
◦ Real time environment
◦ Graphics quality
◦ Character involvement
◦ Open environment game
9. Game in Depth
◦ We’ve now established a general overview of the game we r going to create. In writing and
thinking about that, we have, however, relied on a range of smaller and dependent concepts.
These are constituent ingredients of the game. These concepts include the
Player
Enemies
Power-Ups
Weapons
Health
Level
11. Functional Units
◦ Display
Game must render 3D graphics. If user has android 6.0 then it must run the game with accurate
display resolution.
◦ Control
Game must be controlled by screen touch buttons and offers high display resolution.
◦ Intractable
Game must be controlled by touch buttons.
◦ Android OS version support
User must have android 6.0 or above in order to play the game.
◦ Audio
Every movement has an Audio clip, touch buttons, Reaching Checkpoint, Game start, Restart, dying
and background music.
12. Resources : Tools and Technologies
◦ Unity
Unity is the ultimate game development platform to build high-quality 2D/3D games
◦ Visual Studio
For backend coding like event handling
◦ Photoshop
For user-interface (UI) designs like buttons, background icons and Texture design etc.
◦ Blender
For the purpose of creating animations and assets used in our game
◦ Microsoft Office word 2016
For creating documentation.
◦ Microsoft Visio or Star UML
For creating diagram related to the project.