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Transmedia Project Pitch Sheet

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Simple one-sheet to help transmedia storytellers present their projects. The aim is to get some consistency of presentation so that those listening can "get it" more quickly.

Simple one-sheet to help transmedia storytellers present their projects. The aim is to get some consistency of presentation so that those listening can "get it" more quickly.

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  • 1. STORYEXPERIENCESTORYGAMINGREAL WORLDCO-CREATIONImportance ofnarrativeAudience ability to change orcontribute to storyExtent to which experiencepervades real locations &times, real people &eventsAudience has goal, use of puzzles,use of game mechanics (trophies,levels, leader boards etc.);AUDIENCE PLATFORMSPREMISEwww.ActiveStorySystem.com @robpratten
  • 2. Definition…1. The reason given in support of a conclusion2. What the writer sets out to prove with their story3. The core dramatic issue built around a human need• It’s what you’re trying to say – a point-of-view of the story (writer).• It’s not a synopsis (that’s in STORY)STORYShort synopsis of the story. It’s helpful if you can use this format“When <protagonist> learns that <inciting event> he must <overcome/battle> in order to <goal>.But <what’s stopping her?> . Finally <what’s the final resolution?>NOTESEXPERIENCETo play this story the audience must <what actions do the audience need to take?>PREMISEAUDIENCEWho is this experience aimed at?PLATFORMSWhat platforms are used? Mobile apps/social media/games consoles/street theatre/ playingcards/ posters etc.TYPE of STORY-EXPERIENCECreate a radar diagram that shows the relative importance of these four dimensions. Here’s someexamples.STORYGAMINGREAL WORLDCO-CREATIONAUDIO TOURSTORYGAMINGREAL WORLDCO-CREATIONPERVASIVE GAMESTORYGAMINGREAL WORLDCO-CREATIONSCAVENGER HUNTSTORYGAMINGREAL WORLDCO-CREATIONONLINE TEXT ADVENTURE

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