Case Study:
Educational ARG
      Alternate Reality Game




           Contact
   robert@tstoryteller.com
    USA: +1 415 287 4150
  Europe: +44 207 193 4567
About the Client
                     • Doubletake Studios (DS) is a creative agency
                       based in Tampa, Florida
                     • DS pitched and won a project to provide a
                       connected learning experience to 13-17 year
                       olds across 17 schools in the state of Florida
                     • DS handled all client liaison
Doubletake Studios
                     • DS created all story and production content


                     • Transmedia Storyteller Ltd worked with DS as
                       silent partner providing consultancy and our
                       Conducttr platform as a managed service to
                       deliver the learning experience
Background and Results
• Production Team
   – 1 fulltime person at Doubletake Studios (plus team as
     needed for story, web design, video & graphics production)
   – 1 person part-time from Transmedia Storyteller Ltd
• Results
   – More that 600 students took part
   – Conducttr handled more than 4000 character-to-student
     interactions
   – Engagement: 38%

     Engagement measured as ratio of student action to character call-to-action.
Workflow timeline
• Aug 2011        Doubletake Studios consult with Transmedia
                  Storyteller Ltd on use of Conducttr

• Sept 2011 Doubletake Studios wins the project

• Dec 2011 First play test for teachers and DS’ client

• Jan 2012 Second play test for project financial sponsors

• Feb 2012 Live with students Feb 6th-Feb 24th (3 weeks)

       In the play test, the 3 week experience is compressed to 3 days with one day = 1
       week. After each test the experience is reset to be run again.
Story
• Cosmic Voyager Enterprises (CVE) is a space cargo company
  based in Florida.
• CVE employs many people in the neighboring towns and takes
  its corporate social responsibility seriously
• On Feb 6th 2012 a CVE rocket crashes into the small town of
  Millisville, FL causing physical and possible long-term
  environment damage from the payload
• The CVE executive team must complete a report for the board
  & investors that explains their action plan.
Experience
• Students form into teams of five to play a C-level executive role:
  CEO/COO/CMO/CFO/GC

• Communications come from fictional characters inside and outside the
  company

• Each student gets role-specific communications (e.g. the CEO only gets
  information intended for the CEO)

• Students must collaborate inside the classroom to share knowledge and
  discuss solutions

• They are given a fictional budget that is insufficient to cover all their
  needs. Hence they are forced to make compromises which generates
  ethical and financial discussions

• Business partners from the local community visited classrooms to support
  teachers.
Learning objectives
•   Teach ethics and economics
•   Simulation of real-life scenario
•   Self-guided problem solving
•   Collaborative working
•   New media comprehension
Engagement
INTERACTION
• Personalized replies to incoming emails & Tweets from fictional characters
ETHICAL DECISIONS
• “The Whistleblower”
    • Employee who contacts the students claiming that the payload was over
      weight
• “The Extortionist”
    • Dept. Environment agent that proposes a pay-off for him to write a more
      favorable report.
GAME-STYLE REWARDS
• Rewards based on involvement:
    – “I like what you’re doing, I’ve recommend a bonus increase at the next pay
      review board”
    – “You’re asking great questions, you can have use of the company seats behind
      the catcher…”
Production materials
•   Videos – YouTube and embedded on website
•   Facebook & Twitter profiles
•   “Corporate website”
•   Report documents (PDFs)
•   Teacher & project funder support
    – Lesson guide
    – Weekly advanced “cheat sheet”
• Interactive communications
    – Emails, Tweets, Facebook status updates
Students love to role-play




Fictional environmental activist
Conducttr
• Manages all student registrations
   – “I want to register as CEO for Royal Palm Beach”
   – students tagged by role and school
• Manages all teacher registrations and assistance
   – “tell me the story so far” -
• Manages all social media and email communications
• Allows re-run of experience after tests & annually
• Produces all performance metrics
Next steps
• Re-run the experience for new students
• Create new stories & scenarios
• Tackle new topics & learning objectives
Contact
• Conducttr: Transmedia Storyteller Ltd
• Educational ARG: Doubletake Studios



  Transmedia Storyteller Ltd      Doubletake Studios
     Robert Pratten, CEO          Terri Hall, President
   robert@tstoryteller.com     105 S. Fielding Ave. Suite B
    USA: +1 415 287 4150            Tampa, FL 33606
  Europe: +44 207 193 4567         Tel: 813-251-6308

Transmedia in Education

  • 1.
    Case Study: Educational ARG Alternate Reality Game Contact robert@tstoryteller.com USA: +1 415 287 4150 Europe: +44 207 193 4567
  • 2.
    About the Client • Doubletake Studios (DS) is a creative agency based in Tampa, Florida • DS pitched and won a project to provide a connected learning experience to 13-17 year olds across 17 schools in the state of Florida • DS handled all client liaison Doubletake Studios • DS created all story and production content • Transmedia Storyteller Ltd worked with DS as silent partner providing consultancy and our Conducttr platform as a managed service to deliver the learning experience
  • 3.
    Background and Results •Production Team – 1 fulltime person at Doubletake Studios (plus team as needed for story, web design, video & graphics production) – 1 person part-time from Transmedia Storyteller Ltd • Results – More that 600 students took part – Conducttr handled more than 4000 character-to-student interactions – Engagement: 38% Engagement measured as ratio of student action to character call-to-action.
  • 4.
    Workflow timeline • Aug2011 Doubletake Studios consult with Transmedia Storyteller Ltd on use of Conducttr • Sept 2011 Doubletake Studios wins the project • Dec 2011 First play test for teachers and DS’ client • Jan 2012 Second play test for project financial sponsors • Feb 2012 Live with students Feb 6th-Feb 24th (3 weeks) In the play test, the 3 week experience is compressed to 3 days with one day = 1 week. After each test the experience is reset to be run again.
  • 5.
    Story • Cosmic VoyagerEnterprises (CVE) is a space cargo company based in Florida. • CVE employs many people in the neighboring towns and takes its corporate social responsibility seriously • On Feb 6th 2012 a CVE rocket crashes into the small town of Millisville, FL causing physical and possible long-term environment damage from the payload • The CVE executive team must complete a report for the board & investors that explains their action plan.
  • 6.
    Experience • Students forminto teams of five to play a C-level executive role: CEO/COO/CMO/CFO/GC • Communications come from fictional characters inside and outside the company • Each student gets role-specific communications (e.g. the CEO only gets information intended for the CEO) • Students must collaborate inside the classroom to share knowledge and discuss solutions • They are given a fictional budget that is insufficient to cover all their needs. Hence they are forced to make compromises which generates ethical and financial discussions • Business partners from the local community visited classrooms to support teachers.
  • 7.
    Learning objectives • Teach ethics and economics • Simulation of real-life scenario • Self-guided problem solving • Collaborative working • New media comprehension
  • 8.
    Engagement INTERACTION • Personalized repliesto incoming emails & Tweets from fictional characters ETHICAL DECISIONS • “The Whistleblower” • Employee who contacts the students claiming that the payload was over weight • “The Extortionist” • Dept. Environment agent that proposes a pay-off for him to write a more favorable report. GAME-STYLE REWARDS • Rewards based on involvement: – “I like what you’re doing, I’ve recommend a bonus increase at the next pay review board” – “You’re asking great questions, you can have use of the company seats behind the catcher…”
  • 9.
    Production materials • Videos – YouTube and embedded on website • Facebook & Twitter profiles • “Corporate website” • Report documents (PDFs) • Teacher & project funder support – Lesson guide – Weekly advanced “cheat sheet” • Interactive communications – Emails, Tweets, Facebook status updates
  • 10.
    Students love torole-play Fictional environmental activist
  • 12.
    Conducttr • Manages allstudent registrations – “I want to register as CEO for Royal Palm Beach” – students tagged by role and school • Manages all teacher registrations and assistance – “tell me the story so far” - • Manages all social media and email communications • Allows re-run of experience after tests & annually • Produces all performance metrics
  • 13.
    Next steps • Re-runthe experience for new students • Create new stories & scenarios • Tackle new topics & learning objectives
  • 14.
    Contact • Conducttr: TransmediaStoryteller Ltd • Educational ARG: Doubletake Studios Transmedia Storyteller Ltd Doubletake Studios Robert Pratten, CEO Terri Hall, President robert@tstoryteller.com 105 S. Fielding Ave. Suite B USA: +1 415 287 4150 Tampa, FL 33606 Europe: +44 207 193 4567 Tel: 813-251-6308