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Complexity & the game of Go




         Stuart French
      www.DeltaKnowledge.net
        @DeltaKnowledge
Knowledge Managers
    need to be
 Complexity Experts
Dave Snowden
Cynefin Framework
Knowledge Managers are
            Complexity Experts

  Complexity
  keeps CEOs
 awake at night!
“While eight out of ten CEOs
anticipate significant
complexity ahead,
less than half feel prepared
to handle it.”
Knowledge Managers are
        Complexity Experts


1   We need great metaphors
    to teach others how to
    manage in complex
    environments




2   We need a way to practice
    recognising and managing
    complex environments
Getting a grip on Complexity

Q. If you knew all the causes,
would you always be able to
  determine the outcome?

        Lets find out!
Getting a grip on Complexity

If you knew everybody’s choices
before-hand:
1) Could you have predicted
everybody’s final position?
2) Could you plan a layout as
quickly as we just did it?
  Even with a computer?
“When you make the complicated simple,
         you make it better.
But when you make the complex simple,
         you make it wrong.”

                     - Dave Gray, Founder XPLANE
How this idea got started




Chess = Complicated   Go = Complex
What is Go?
• Go is a board game        • It is played all over
• It originally came from     the world, but
  Tibet / China               mainly in

• Created ˜ 2300 B.C.          • Japan (iGo),
                               • China (Weiqi) &
                               • Korea (Baduk)
                            • Who here has seen
                              it before?
Complicated versus Complex
    Chess              Go
• 8 x 8 board   • 19 x 19 board
Complicated versus Complex
         Chess                      Go
• Play in squares           • Play on lines
• Kings, Queens, Bishops,   • Black stones and White
  Rooks…                      stones of equal value
Complicated versus Complex
          Chess                       Go
• Aim: to kill the other   • Aim: to surround more
  players King               territory
• 1st 3 moves = 4,352
1st 3 possible moves = 46,655,640
Complexity & the game of Go
    In Go the 4.6x10 170 permutations!

Pattern recognition and intuition are key.
    Rather than dominate, one seeks
   incremental influence of the board
        as the nature of the game
                is revealed.

       Go can be seen as the story
           of Human Society:
Basic Rules
• Start with an empty board
• Black plays first
• Take turns placing stones
• The aim is to surround as
  much territory for
  yourself while reducing
  your opponents territory
Encirclement

     • Each stone has liberties
       surrounding it (marked by
       the green squares)

     • When a stone has no
       more liberties it is
       captured and taken from
       the board
Encirclement

     • If black plays on any of
       the green squares white
       stones will be captured

     • The bigger an army is, the
       harder it is to capture
What does a Go game look like?
Each side is loosely claiming territory (probes)
Things are getting crowded
The white stone in Atari. Only one liberty left.
White has joined and the army is safe with 4 liberties
Black’s two stones are in Atari
How should black avoid a Double-Atari here?
White’s 3 stones are in Atari!
Lets try it for ourselves!




The game finishes when both players Pass
First person to capture
                   3 stones wins!




Tolerated failure imprints learning better than success. Dave Snowden
       Ponnuki Go >> Play Fast, Learn Fast!
The Suicide Rule
           “A stone cannot be played if it
           has no liberties after it has
           played”
           •White cannot play at A
           because he will have no liberties
A
The Suicide Rule
           “A stone cannot be played if it
           has no liberties after it has
           played”
           •However if white surrounds
           black first, then a Play at A is OK
A          because black will be captured
           giving A four liberties
A few hints to play better
                1. Don’t start near
                   the edge
      7 1
    8 2 3
        4 5
          6
A few hints to play better
                1. Don’t start near
                   the edge
                2. Place fence posts
                   then the palings

    1 3
          2
A few hints to play better
                       1. Don’t start near
                          the edge
                       2. Place fence posts
                          then the palings
                       3. Surround as
                          much area as
                          possible



 White       Black
 will win   will win
A few hints to play better
                1. Don’t start near
                   the edge
                2. Place fence posts
                   then the palings
                3. Surround as
                   much area as
            ?      possible
      1   2
            ?   4. Try not to play
                   right up against
                   the other player
Scoring a Go game
Black: 18 + 1 = 19
                      The winner is
                        determined by
                        their score
                      Score = Points
                        Surrounded +
                        Prisoners taken
                      White wins!


 White: 15 + 5 = 20
Influence & Future Constraint




The famous ear-reddening game – 1846 Inseki (50yo) v Shusaku (17yo)
Influence & Future Constraint




            Why is move 127 so powerful?
 It strongly influences many possible future moves
Key Lessons:
1. Ambient Awareness
   2. Adaptive Ability
More resources
Interactive Go Tutorial                      Complexity Tutorial
         http://playgo.to/iwtg/en/                       http://bit.ly/4sfHYG

Go Software:                                 David Snowden’s Blog
•iGoWIN (free 9x9 game)                                  http://bit.ly/1BOdoN
     – http://bit.ly/Qt9Tb
•SmartGo Pro (iPhone)                        Troy Anderson’s book
•American Go Association Software List         “The Way of Go” ISBN: 0743258142
                                                           Go”
     – http://bit.ly/5BORFw                  Articles:
                                             Managing under complexity: Where is
Australian Go Association                    Einstein when you really need him?
•http://www.australiango.asn.au/
                                             Coping with Complexity
Kids                                         Images:
•Hikaru no Go – Anime video                  Thanks to IGS, FracturedPixel, Guitarfool3951




                                 Stuart French
                              www.DeltaKnowledge.net
                                @DeltaKnowledge

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Stuart french

  • 1. Complexity & the game of Go Stuart French www.DeltaKnowledge.net @DeltaKnowledge
  • 2. Knowledge Managers need to be Complexity Experts
  • 5. Knowledge Managers are Complexity Experts Complexity keeps CEOs awake at night! “While eight out of ten CEOs anticipate significant complexity ahead, less than half feel prepared to handle it.”
  • 6. Knowledge Managers are Complexity Experts 1 We need great metaphors to teach others how to manage in complex environments 2 We need a way to practice recognising and managing complex environments
  • 7. Getting a grip on Complexity Q. If you knew all the causes, would you always be able to determine the outcome? Lets find out!
  • 8. Getting a grip on Complexity If you knew everybody’s choices before-hand: 1) Could you have predicted everybody’s final position? 2) Could you plan a layout as quickly as we just did it? Even with a computer?
  • 9. “When you make the complicated simple, you make it better. But when you make the complex simple, you make it wrong.” - Dave Gray, Founder XPLANE
  • 10. How this idea got started Chess = Complicated Go = Complex
  • 11. What is Go? • Go is a board game • It is played all over • It originally came from the world, but Tibet / China mainly in • Created ˜ 2300 B.C. • Japan (iGo), • China (Weiqi) & • Korea (Baduk) • Who here has seen it before?
  • 12. Complicated versus Complex Chess Go • 8 x 8 board • 19 x 19 board
  • 13. Complicated versus Complex Chess Go • Play in squares • Play on lines • Kings, Queens, Bishops, • Black stones and White Rooks… stones of equal value
  • 14. Complicated versus Complex Chess Go • Aim: to kill the other • Aim: to surround more players King territory • 1st 3 moves = 4,352
  • 15. 1st 3 possible moves = 46,655,640
  • 16. Complexity & the game of Go In Go the 4.6x10 170 permutations! Pattern recognition and intuition are key. Rather than dominate, one seeks incremental influence of the board as the nature of the game is revealed. Go can be seen as the story of Human Society:
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  • 30. Basic Rules • Start with an empty board • Black plays first • Take turns placing stones • The aim is to surround as much territory for yourself while reducing your opponents territory
  • 31. Encirclement • Each stone has liberties surrounding it (marked by the green squares) • When a stone has no more liberties it is captured and taken from the board
  • 32. Encirclement • If black plays on any of the green squares white stones will be captured • The bigger an army is, the harder it is to capture
  • 33. What does a Go game look like?
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  • 41. Each side is loosely claiming territory (probes)
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  • 46. The white stone in Atari. Only one liberty left.
  • 47. White has joined and the army is safe with 4 liberties
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  • 53. Black’s two stones are in Atari
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  • 56. How should black avoid a Double-Atari here?
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  • 61. White’s 3 stones are in Atari!
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  • 64. Lets try it for ourselves! The game finishes when both players Pass
  • 65. First person to capture 3 stones wins! Tolerated failure imprints learning better than success. Dave Snowden Ponnuki Go >> Play Fast, Learn Fast!
  • 66. The Suicide Rule “A stone cannot be played if it has no liberties after it has played” •White cannot play at A because he will have no liberties A
  • 67. The Suicide Rule “A stone cannot be played if it has no liberties after it has played” •However if white surrounds black first, then a Play at A is OK A because black will be captured giving A four liberties
  • 68. A few hints to play better 1. Don’t start near the edge 7 1 8 2 3 4 5 6
  • 69. A few hints to play better 1. Don’t start near the edge 2. Place fence posts then the palings 1 3 2
  • 70. A few hints to play better 1. Don’t start near the edge 2. Place fence posts then the palings 3. Surround as much area as possible White Black will win will win
  • 71. A few hints to play better 1. Don’t start near the edge 2. Place fence posts then the palings 3. Surround as much area as ? possible 1 2 ? 4. Try not to play right up against the other player
  • 72. Scoring a Go game Black: 18 + 1 = 19 The winner is determined by their score Score = Points Surrounded + Prisoners taken White wins! White: 15 + 5 = 20
  • 73. Influence & Future Constraint The famous ear-reddening game – 1846 Inseki (50yo) v Shusaku (17yo)
  • 74. Influence & Future Constraint Why is move 127 so powerful? It strongly influences many possible future moves
  • 75. Key Lessons: 1. Ambient Awareness 2. Adaptive Ability
  • 76. More resources Interactive Go Tutorial Complexity Tutorial http://playgo.to/iwtg/en/ http://bit.ly/4sfHYG Go Software: David Snowden’s Blog •iGoWIN (free 9x9 game) http://bit.ly/1BOdoN – http://bit.ly/Qt9Tb •SmartGo Pro (iPhone) Troy Anderson’s book •American Go Association Software List “The Way of Go” ISBN: 0743258142 Go” – http://bit.ly/5BORFw Articles: Managing under complexity: Where is Australian Go Association Einstein when you really need him? •http://www.australiango.asn.au/ Coping with Complexity Kids Images: •Hikaru no Go – Anime video Thanks to IGS, FracturedPixel, Guitarfool3951 Stuart French www.DeltaKnowledge.net @DeltaKnowledge