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GENRE
The game Beyond: Two souls is an interactive
drama, action-adventure. It’s a triple A game
because it has become popular throughout the
whole world. There are many games that are in the
triple A industry for example, Call of Duty, Gears
of War, Battlefield etc. Games that make the triple
A industry really get the attention of people
around the world, this is because they have
something within the game that makes everyone
want to play it.
NARRATIVE / STORYLINE
• It all starts off when we see Jodie in a police station getting questioned
about what has happened.
• Then suddenly loads of S.W.A.T people come into the police station to
come and get Jodie but it doesn’t end well for them.
• After all of this, we see Jodie when see was a young girl and she's
learning how to control the mysterious entity named Aiden.
• This story is told through a non-linear narrative, which jumps through
certain points of her life for example we see her when she was a young
girl learning how to control the spirit then it jumps to another part when
she is working for someone using her powers.
• This is a very stealthy game, you have to make sure you don’t get
caught doing mission which have been set throughout her whole life, the
game doesn’t stay at one point in her life for a long time.
PRODUCTION PROCESS
• Beyond: Two Souls was created by a French game developer
Quantic Dream and then it got published by Sony Computer
Entertainment.
• It was released in October of 2013. Beyond: Two Souls was motion
captured throughout the whole thing to make sure its more of a fluid
animation. Quantic Dream is a medium sized company that has
made games like heavy rain.
• It would of took around about 9 months for the filming crew to finish
filming the motion capture. This shows us they had to make sure
that everything was perfect. They done the motion capture by
putting on special equipment and using cardboard when recording
for example if they were eating a pizza in game, the actor would
have to fake eating cardboard.
• There would have been 4 category's of jobs that would have had to
be done which were the concept, design, the making and the Beta.
Which would have had about 60 jobs within all of them so it would
have been split up with about 60 people which would of made it a lot
easier to make.
CHARACTERS
There are many characters in Beyond: Two souls but the main
ones are:
Jodie (Ellen Page) – Jodie is a young girl who lives on a military
base with her foster parents. Since she was born she’s had a
psychic connect with a mysterious entity named Aiden.
Nathan Dawkins (Willem Dafoe) – Nathan Dawkins is a doctor
who is looking after Jodie because she go into a incident where
she nearly killed one of the neighborhood kids which made
Jodie’s foster parents seek for help to make sure Jodie’s
condition gets taking care of.
Ryan Clayton (Eric Winter) – Ryan Clayton is a CIA agent who
gets sent to forcibly recruit Jodie. When Jodie grew up she
worked besides Ryan throughout all of her missions.
The characters in game look photo-realistic to the actors that
got motion captured throughout the whole game.
GAMEPLAY
• To progress throughout the story is pretty simple, it requires the player
to move and guide the character into interactions with objects and other
non-player characters in the scene to progress the story.
• There are many outcomes of the game at the end, for example you can
choose the path where everyone stays alive but there are other paths
where everyone dies. The game is played with a controller due to the
fact its only on the PlayStation 3 and 4.
TARGET AUDIENCE
• The target audience of Beyond: Two souls is between the age of 20 – 30 this is
because its more of a slow based game rather than Call of Duty where it’s a fast
paced game.
• The starting point of the game is more aimed at girls but then it could be aimed
at boys after the starting point of the game.
• The socio-economic grouping is aimed at E because more university students
would like to play games like Beyond: Two Souls.
PLATFORMS
- Originally it was released on PlayStation 3.
- The game hasn't been released on PlayStation 4 yet but they are
working on it.
- It wasn’t released on any other console.
PlayStation 3 :
CPU : 3.2 GHz Cell Broadband Engine.
Memory : 256 MB system and 256 MB video.
Graphics : 500 MHz NVIDIA/SCEI.
Operating system : PlayStation 3 system software.
DONKEY KONG - GENRE
- Plat-former, Action-adventure, Puzzle and
Racing.
Donkey Kong is a plat-former because it was very
new in the industry of gaming and It became very
popular throughout the world.
Its also a plat-former because it focuses on
getting to the top of the tower from climbing up a
ladder and jumping over barrels.
DONKEY KONG - NARRATIVE / STORYLINE
• The plot of this game is to get to the highest level and score the most
points you can.
• You get points by jumping over the barrels or destroying them with the
hammer. To get to different levels you have to make it to the top without
getting hit by any of the barrels.
• The game progresses when you get to the top of the tower to save the
girl but Donkey Kong takes her to a bigger tower.
DONKEY KONG - PRODUCTION PROCESS
• It was designed by 3 people Gregg Mayles, Yoshiaki Koizumi and
Shigeru Miyamoto.
• Donkey Kong was produced and published by Nintendo, who hired
Shigeru Miyamoto to work on the game.
• Donkey Kong would have been created in a couple of months because
it’s a very small game.
• In Donkey Kong, there isn't any motion captured used within the game
because it’s a 2D game.
• The concept, design, the making and Beta would have had to be done
by 3 people because it’s a very small game and a small company
whereas beyond two souls had about 60 people working on the game.
They would have had to split it up with 3 people which would of made it
more difficult for them.
DONKEY KONG - CHARACTERS
There is 3 main characters which are –
- Donkey Kong
- Lady (now named Pauline)
- Mario (originally named Mr. Video but was then changed, "Jumpman")
Donkey Kong –
Donkey Kong is the one who kidnaps Lady and then goes to the top of the level to
throw barrels at you to make sure you don’t save her.
Lady –
She was kidnapped by Donkey Kong.
Mario –
Mario has to save Lady from Donkey Kong who has kidnapped her.
The characters were 2D because motion capture wasn’t that developed yet.
DONKEY KONG - GAMEPLAY
• The gameplay of the this game is simple at the start, it starts off slow
then it starts getting faster and faster.
• At the start Donkey Kong throws the barrels at a slow pace then it gets
faster and faster overtime which makes the game a lot header.
• After you complete the last level it will go back to level one but the pace
will be very fast.
DONKEY KONG - TARGET AUDIENCE
• The target audience of this game would be around 10 - 22, this is
because it was released in the 1980’s which attracted loads of young
people to the arcades, it was also very cartoony which made loads of
children want to play the game.
• Mostly males would play this game because it was the time where
gaming came to mainstream and females probably didn’t like games
back then.
• The socio-economic grouping E this is because loads of school
students would want to play this game.
DONKEY KONG - PLATFORMS
• There is many platforms this game is on. The original platform this
game was on was the Arcade machine. It was firstly released on 1981.
Then it moved onto Nintendo Entertainment systems, Wii, Game boys
etc.
• Donkey Kong is a single player game.
Donkey Kong arcade machine :
CPU : Z80 @ 3.072 MHz
Sound : DAC @ 400 kHz
Display : Raster monitor 224x256 resolution.
SUMMARY
Beyond: Two Souls and Donkey Kong are two very different games. Donkey
Kong was designed by 3 people whereas Beyond: Two souls had loads of
people working on it using motion capture to make sure it looks photo-
realistic.
• Donkey is 2D then Beyond: Two Souls is motion captured.
• Donkey Kong was released on the first generation which was the first
console ever but Beyond: Two souls was released on the seventh
generation which was very well develop.

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Presentation - Triple Media

  • 1.
  • 2. GENRE The game Beyond: Two souls is an interactive drama, action-adventure. It’s a triple A game because it has become popular throughout the whole world. There are many games that are in the triple A industry for example, Call of Duty, Gears of War, Battlefield etc. Games that make the triple A industry really get the attention of people around the world, this is because they have something within the game that makes everyone want to play it.
  • 3. NARRATIVE / STORYLINE • It all starts off when we see Jodie in a police station getting questioned about what has happened. • Then suddenly loads of S.W.A.T people come into the police station to come and get Jodie but it doesn’t end well for them. • After all of this, we see Jodie when see was a young girl and she's learning how to control the mysterious entity named Aiden. • This story is told through a non-linear narrative, which jumps through certain points of her life for example we see her when she was a young girl learning how to control the spirit then it jumps to another part when she is working for someone using her powers. • This is a very stealthy game, you have to make sure you don’t get caught doing mission which have been set throughout her whole life, the game doesn’t stay at one point in her life for a long time.
  • 4. PRODUCTION PROCESS • Beyond: Two Souls was created by a French game developer Quantic Dream and then it got published by Sony Computer Entertainment. • It was released in October of 2013. Beyond: Two Souls was motion captured throughout the whole thing to make sure its more of a fluid animation. Quantic Dream is a medium sized company that has made games like heavy rain. • It would of took around about 9 months for the filming crew to finish filming the motion capture. This shows us they had to make sure that everything was perfect. They done the motion capture by putting on special equipment and using cardboard when recording for example if they were eating a pizza in game, the actor would have to fake eating cardboard. • There would have been 4 category's of jobs that would have had to be done which were the concept, design, the making and the Beta. Which would have had about 60 jobs within all of them so it would have been split up with about 60 people which would of made it a lot easier to make.
  • 5. CHARACTERS There are many characters in Beyond: Two souls but the main ones are: Jodie (Ellen Page) – Jodie is a young girl who lives on a military base with her foster parents. Since she was born she’s had a psychic connect with a mysterious entity named Aiden. Nathan Dawkins (Willem Dafoe) – Nathan Dawkins is a doctor who is looking after Jodie because she go into a incident where she nearly killed one of the neighborhood kids which made Jodie’s foster parents seek for help to make sure Jodie’s condition gets taking care of. Ryan Clayton (Eric Winter) – Ryan Clayton is a CIA agent who gets sent to forcibly recruit Jodie. When Jodie grew up she worked besides Ryan throughout all of her missions. The characters in game look photo-realistic to the actors that got motion captured throughout the whole game.
  • 6. GAMEPLAY • To progress throughout the story is pretty simple, it requires the player to move and guide the character into interactions with objects and other non-player characters in the scene to progress the story. • There are many outcomes of the game at the end, for example you can choose the path where everyone stays alive but there are other paths where everyone dies. The game is played with a controller due to the fact its only on the PlayStation 3 and 4.
  • 7. TARGET AUDIENCE • The target audience of Beyond: Two souls is between the age of 20 – 30 this is because its more of a slow based game rather than Call of Duty where it’s a fast paced game. • The starting point of the game is more aimed at girls but then it could be aimed at boys after the starting point of the game. • The socio-economic grouping is aimed at E because more university students would like to play games like Beyond: Two Souls.
  • 8. PLATFORMS - Originally it was released on PlayStation 3. - The game hasn't been released on PlayStation 4 yet but they are working on it. - It wasn’t released on any other console. PlayStation 3 : CPU : 3.2 GHz Cell Broadband Engine. Memory : 256 MB system and 256 MB video. Graphics : 500 MHz NVIDIA/SCEI. Operating system : PlayStation 3 system software.
  • 9. DONKEY KONG - GENRE - Plat-former, Action-adventure, Puzzle and Racing. Donkey Kong is a plat-former because it was very new in the industry of gaming and It became very popular throughout the world. Its also a plat-former because it focuses on getting to the top of the tower from climbing up a ladder and jumping over barrels.
  • 10. DONKEY KONG - NARRATIVE / STORYLINE • The plot of this game is to get to the highest level and score the most points you can. • You get points by jumping over the barrels or destroying them with the hammer. To get to different levels you have to make it to the top without getting hit by any of the barrels. • The game progresses when you get to the top of the tower to save the girl but Donkey Kong takes her to a bigger tower.
  • 11. DONKEY KONG - PRODUCTION PROCESS • It was designed by 3 people Gregg Mayles, Yoshiaki Koizumi and Shigeru Miyamoto. • Donkey Kong was produced and published by Nintendo, who hired Shigeru Miyamoto to work on the game. • Donkey Kong would have been created in a couple of months because it’s a very small game. • In Donkey Kong, there isn't any motion captured used within the game because it’s a 2D game. • The concept, design, the making and Beta would have had to be done by 3 people because it’s a very small game and a small company whereas beyond two souls had about 60 people working on the game. They would have had to split it up with 3 people which would of made it more difficult for them.
  • 12. DONKEY KONG - CHARACTERS There is 3 main characters which are – - Donkey Kong - Lady (now named Pauline) - Mario (originally named Mr. Video but was then changed, "Jumpman") Donkey Kong – Donkey Kong is the one who kidnaps Lady and then goes to the top of the level to throw barrels at you to make sure you don’t save her. Lady – She was kidnapped by Donkey Kong. Mario – Mario has to save Lady from Donkey Kong who has kidnapped her. The characters were 2D because motion capture wasn’t that developed yet.
  • 13. DONKEY KONG - GAMEPLAY • The gameplay of the this game is simple at the start, it starts off slow then it starts getting faster and faster. • At the start Donkey Kong throws the barrels at a slow pace then it gets faster and faster overtime which makes the game a lot header. • After you complete the last level it will go back to level one but the pace will be very fast.
  • 14. DONKEY KONG - TARGET AUDIENCE • The target audience of this game would be around 10 - 22, this is because it was released in the 1980’s which attracted loads of young people to the arcades, it was also very cartoony which made loads of children want to play the game. • Mostly males would play this game because it was the time where gaming came to mainstream and females probably didn’t like games back then. • The socio-economic grouping E this is because loads of school students would want to play this game.
  • 15. DONKEY KONG - PLATFORMS • There is many platforms this game is on. The original platform this game was on was the Arcade machine. It was firstly released on 1981. Then it moved onto Nintendo Entertainment systems, Wii, Game boys etc. • Donkey Kong is a single player game. Donkey Kong arcade machine : CPU : Z80 @ 3.072 MHz Sound : DAC @ 400 kHz Display : Raster monitor 224x256 resolution.
  • 16. SUMMARY Beyond: Two Souls and Donkey Kong are two very different games. Donkey Kong was designed by 3 people whereas Beyond: Two souls had loads of people working on it using motion capture to make sure it looks photo- realistic. • Donkey is 2D then Beyond: Two Souls is motion captured. • Donkey Kong was released on the first generation which was the first console ever but Beyond: Two souls was released on the seventh generation which was very well develop.