4. Pitch
Space scientists have found a new Exoplanet
with, apparently, intelligent life on it.
They have sent the best explorers from all over the world to explore
this planet. But, on arriving at the destination, they had crashed their
spaceship.
They are stuck on the planet and they have to wait till the AI repairs
the ship. But unfortunately, as it was damaged during the crash, it
became bipolar and random.
The Explorers have to fulfill their mission and survive until the AI
repaired the ship to come back on Earth.
5. The main pieces
1 magnetic hexagonal board with two playable faces
The board contains 5 non removable hexagons:
They will be the start of the players
Small magnetic hexagons which will cover the board’s faces
5 player magnetic pawns + 1
Cards
7. The hexagons pieces
These small hexagons have 2 faces:
The fog
Non playable face
The playable faces
The route (nothing special, just a route)
Enemies (fight)
Mighty resources (to get the sympathies of the aliens)
The craftable materials
Civilization (Alien Capital)
Cave (only in place where we find the resources and in quantities)
The Holy Artifact
8. Goals
Explorer:
Reach and sympathize with more Alien civilizations
before the others, until the ship is repaired.
AI/Drone:
Counter the Explorers to come back on Earth before
the ship is repaired. The drone has to kill them 5 times
each.
9. Gameplay Mechanisms :
Actions Points
An hexagonal board and movement to give an exploration feeling
The players use Action Points (AP)
To reveal pieces of the board, moving, digging (when block by a wall),
fighting, crafting and picking stuffs.
Each actions have a higher or lower price.
The fight price depends on the enemy
AP + attack stats > defense stats of the monster
If not
Attack points of the monster – (AP + attack stats) = Damages
10. Gameplay Mechanisms
During the Pregame, the board is built randomly to make a different
map each time
When the Holy Artifact is found, the player who has it, can reverse
the board and all the players go to Underworld:
Stronger enemies
New civilizations
AP more expensive
The game finishes after a certain number of turn
50 basically
11. Gameplay Mechanisms (Aliens)
The Aliens give different and random missions to gain their
sympathies.
Only known by the player who gets into the Alien’s Capital
Written on cards
Could be:
Bring the skin of an animal
Bring a mighty resource/artifact
Kill another player
Stealthy or not
Some will give single or multiple difficult missions if you had sympathies
with another civilization which they hate.
12. Gameplay Mechanisms :
Explorers Stats
All of the Explorers are different :
Stats
Health
Defense
Agility
Move
Stats
Diplomacy
-
Health
Defense
Agility
Diplomacy
13. Gameplay Mechanisms :
Explorers capacities
Capacities
Chosen from 2 available by the player
Written on the explorer’s character card:
Diplomacy
Exploration
Thief/Lucky
Weapons type
And others
Increases the player’s stats secretly
14. Gameplay Mechanisms :
Explorers actions
Use these action points to:
Move
Reveal hexagons
Pick resources
For Aliens
To craft
Attack
Dig
Craft
They have 15 action points to use
If the Explorer move without revealing and it’s an enemy, their
Attack and Defense gets subtracted.
15. Gameplay Mechanisms :
AI Random
Random: can be nice / can be bad
Nice
Bonuses to the Explorers
Reveals 3 hexagons at one range of the explorers
Up of 1 or 2 stats
Heal
Give free craft resources
Increase the ship’s repairing
16. Gameplay Mechanisms
AI Random
Bad
Malus to the explorers
Decrease one stat
Increase the strength of aliens enemies
Re put the fog on the 5 last revealed hexagons
Instant kill an explorer or all of them
Decrease the repairing of 1 or more
Increase the stats of the drone
Activated after 5 turns
Play after the drone’s turn
17. Gameplay Mechanisms :
playable AI
Can be a playable character
Drone
Use action points to:
Pop enemies
Move items
Put a fog behind him against action points
Transform the map itself
Not with an explorer on the hexagon
Sometimes supported by the AI
Turn starts after all the explorer played 1 turn
18. Target
Open to a large public
For Sci-Fi/adventure likers
Since 12 years old players
With a certain tactical logic
19. Business case
Pawns
1.50 € the five / 127 rupees
~ 0.16 € one / 13 rupees
Board
~ 10 € / 849 rupees
Hexagons
~ 0.10 € one / 8.50 rupees
~ 16 € / 1 358 rupees
Cards
~ 0.10 € one / 9 rupees
~ 5 € all / 424 rupees
Salary
1121.93 € x 5 months = 5 609.65 one person / 476 114 rupees
Total of
32.5 € for the production factory / 2 758.50 rupees
5642.15 € with one developer salary / 478 872 rupees
20. Unique Selling Points
A random board which is never the same
A RPG construction
A different gameplay in each game
Can be a cooperative or competitive gameplay
Depending how the player choose to play
Counter the IA or win the game by himself
22. Pregame
The players built randomly the boards by putting the face down of
the small hexagons
They shuffle the cards pack by pack
Then they choose one Explorer or the Drone.
Put their character to their respawn point
The players place the last pawn on the countdown square 0
The American Explorer starts
The game runs clockwise
23. One turn
Explorer
Use his action points to
Move
Attack
Dig
Pick stuff
Reveal hexagons
Craft
Make contact with a civilization and gain a new mission
Or finish the mission that they gave to him
Using the Holy Artifact (if he has)
X 4 (each player)
24. One turn
AI
Drone first
Popping enemies
Moving items (they have to be shown)
Put a fog behind him
Transforming the map itself
Fight
Move
Sometimes supported by the AI
After the drone draw one card and apply the effect written on the card
End of the turn