3. What is computer
• A computer is an electronic
device which can process data
and provide meaningful
information.
• When some short of data is
provided, it processes and gives
useful output.
4. Hardware and Software
• The hardware is the physical
component of the computer which
can be touched.
• The software is the instructions
made to perform the computer
which cannot be touched.
5. Ingredients of on-line, offline
learning process
• Ms Word
• PowerPoint
• E-mail
• Uploading and downloading material
from web
• Use of digital cameras
6. MS-Word
• MS-Word stands for MicroSoft
Word.
• Microsoft Word is a commercial
word processor designed by
Microsoft.
8. How to Process Words Using MSWord 1
• Opening MS Word
• Entering Text
• Select Text
• Editing Text
• Insert Text
• Delete text
• Delete a blank line
9. How to Process Words Using MSWord 2
• Delete selected text
• Undo last change
• Move text
• Copy the text
• Replace Text
• Check Spelling and Grammar
• Ignore an error
10. How to Process Words Using MSWord 3
• Delete selected text
• Using the Thesaurus
• Using Auto Correct
• Counting Words in a Document
• Formatting Text (Bold, Italic, Underline)
• Alignment of Text
• Changing Font Style, Size, Colour, ..
11. How to Process Words Using MSWord 4
• Inserting Symbols
• Adding Bullets or Numbers
• Add a Border
• Add Shading
• Selecting Line Spacing
• Indent Paragraphs
• Copy Formatting (Format Painter)
12. How to Process Words Using MSWord 5
• Adding Page Numbers
• Adding Headers and Footers
• Centering Text on a Page for Cover Page etc
• Changing Margins
• Changing Paper Orientation (Page Set up)
• Creating Newspaper Columns
• Printing Your Document
13. How to Process Words Using MSWord 6
• Inserting Shapes
• Resizing Graphics, pictures
• Re-coloring Graphics
• Inserting Clipart, Graphics, or Pictures
• Word Art
• Save A Document
• Closing A Document
14. How to Process Words Using MSWord 7
• Opening a Document
• Quickly Opening a Document
• Finding a Document
• Zoom In or Out
• Standard Toolbar
• Document Map
• Insert hyperlink
18. • Microsoft Office product that provides users
with an interface to design multimedia slides
to be displayed on a projection system or
personal computer.
• The software incorporates images, sounds,
videos, text, and charts to create an
interactive presentation.
• MSPowerPoint interacts with other Office
products such as Microsoft Word and Excel,
and is included with most Microsoft Office
packages.
19. Using MSPowerPoint for
Presentation1
• Make Slide
• Add new slides
• Save a Presentation File
• Present a Presentation File
• change color background
• Change Design Template
• Format Presentation Text
• Line Space on Presentation text
20. Using MSPowerPoint for
Presentation2
• Make Slide
• Use Slide Sorter
• Insert Picture on Presentation
• Insert Chart on Presentation
• Create Organization Chart on Presentation
• Use WordArt
• Make Table on Organization Chart
• Add Rows and Columns
21. Using MSPowerPoint for
Presentation3
• Delete a Row and Column
• Effect on Presentation Slide
• Custom Animation on Presentation Slide
• Set time on Presentation Slide
• Movie on Presentation Slide
• Print the Presentation Slide
• Insert hyperlink on Presentation Slide
• Remove hyperlink on Presentation Slide
22.
23. Uploading-downloading materials
• Uploading and downloading are two terms
used in computing to refer to data transfer.
• Files are considered uploaded when they are
transferred from a computer to a central
server.
• Files are downloaded when they are
transferred from a server to a smaller
peripheral unit.
25. Use of Digital Camera
• Camera that captures images electronically
rather than on film.
• Once a picture has been taken, it can be
downloaded to a computer system, and then
manipulated with a graphics program and
printed.
28. USES FOR YOUR DIGITAL CAMERA1
• Keeping a Record of Friends and Family
• Create insurance records
• Create Graphics for Web sites
• Create Virtual Reality Tours
• Make Your Own Photo Business Cards
• Produce Your Own Clip Art
• Texture and Objects for Presentations
29. USES FOR YOUR DIGITAL CAMERA2
• Create Digital Photographic Art using
Photoshop, Paintbrush, etc
• Record a Event or Meeting
• Welcome to the Digital Studio
30. How to Upload Pictures from a Digital
Camera To a Computer
• Instal any software that came with your digital
camera.
• Plug your digital camera into your computer
using the data cables.
• Choose the pictures and save them.
32. Why to Use of Digital Camera in
Classroom1
The human brain is easily able to associate
things in the form of a picture. A digital
picture will have a much greater impact as
students become more involved with the
subject that is been taught. This is the
reason why the use of digital cameras in
the classroom has become more common
nowadays.
33. Why to Use of Digital Camera in
Classroom 2
• The pictures are immediately available to
students for easy reference purpose. These
pictures can be easily stored on the disk and
transferred to computers in an instant.
• Students can scan, save and edit pictures and
also send them as email attachments to other
classmates.
34. Why to Use of Digital Camera in
Classroom 3
• As the students decide what picture is to be
taken and how each one of them is to be used
in a particular project, they become more
involved in the subject. Printing the pictures
into paper is also very easy. Due to the various
advantages of using digital cameras in the
classroom, its usage has increased significantly
among students and teachers.
35. Why to Use of Digital Camera in
Classroom 4
• The digital camera can be used as a tool to explore
and understand the various subjects that are taught
in the classroom. Subjects like science, geography
and mathematics can be easily understood using
pictures as a medium. There is absolutely no limit to
the way the digital camera can be used in a creative
manner.
• Teachers also love using it as a tool to create interest
in almost any class activity.
36. Why to Use of Digital Camera in
Classroom 5
• Students can be given a task, which they
need to do in a classroom or school.
• Pictures of the task given can be taken
and complied as a presentation. There
are various activities that students and
teachers indulge in the school. Pictures
of all these activities can be taken and
made into a slide show.
37. Why to Use of Digital Camera in Classroom 6
• Digital cameras can be use most effectively in
kindergarten. The teacher can choose an
alphabet and ask the child to walk around the
school to find something starting with the
alphabet. When the child comes across such
an object, a picture of the objectcan be taken.
• An alphabet chart can be made using the
different pictures and the child will be able to
recollect alphabets easily using these pictures.
38. Why to Use of Digital Camera in Classroom 7
• Although the digital camera can be used as a
tool to teach students, it must be used in a
careful manner. As digital cameras are
expensive, the students must be taught to use
it in a safe manner. Students must be
discouraged to take too many casual snap
shots. The other important issue is privacy and
it is important that the students check with
the school before taking any pictures.
39. Why to Use of Digital Camera in Classroom 8
• Photos and visuals of any events, activities,
works, equipments, specimen, plants, animals,
nature and its phenomena can be used to
teach and realize the actual situation.
41. How have computers and the Internet
been used for teaching and learning?
• Three general approaches to the instructional use of
computers and the Internet, namely:
1) Learning about computers and the Internet, in
which technological literacy is the end goal;
2) Learning with computers and the Internet, in which
the technology facilitates learning across the
curriculum; and
3) Learning through computers and the Internet,
integrating technological skills development with
curriculum applications.
43. Cost of Ownership
• FIXED COSTS
• Retrofitting of physical facilities
• Hardware and networking
• Software
• Upgrades and replacement (in about five years)
• VARIABLE OR RECURRENT COSTS
• Professional development
• Connectivity, including Internet access and telephone time
• Maintenance and support, including utilities and supplies
44. Tips for using ICT in Teaching1
• Use of web site: www.nced.gov.np, www.iearn.org, teacher
net, www.teachers tv, www.teacher tube,
www.unesco.org,www.nasa.gov,www.bbc.co.uk/learning,
www.teachingenglish.org.uk
• Web sites have been using as a resource materials throughout
the world for teachers and students.
• Web site has been frequently using to test the skills and
ability of students eg. TOEFL, assignment in ODL mode, virtual
university, online exams
• Use of multimedia: CDS / VCDS eg. Middas Computer as a
teaching / studying tools eg. OLPC- Nepal, Malaysia – text
book free education teaching /training.
45. Tips for using ICT in Teaching2
• Model classes, activities, project work, practical work, real
events etc can be captured via camera and either broadcast
through television or distribute by copying in CDs/DVDs.
• Interactive multimedia is the popular means of self learning
materials which includes text, animation, images and sound
also
• Live interaction of participants with experts/ subject experts
can be organized either by audio or audio visual conferencing.
• Power point presentation is the popular way of teaching
/training throughout the world. Animation makes the
events/activities as like as real in power point presentation.
• Computer conferencing is the new way of teaching/ training.
46. Tips for using ICT in Teaching4
• Blogger can be created either individually or in a
group. Blogger makes easy to share the views among
them self
• Computer conferencing, audio conferencing, audio
visual conferencing are popular means to teaching
and learning.
• The concept of virtual lab is the marvelous
advantages of online learning; virtual scientific
experiments can be done in virtual lab.
47. Tips for using ICT in Teaching3
• E-mail individually or in a group can be used to
interact with trainees and trainers, giving
assignment, providing feedback, sharing ideas etc
• Websites can be used to browse the images, text or
animation in the field of your interest or you are
suffering.
• Model text, audio/audio visual lesson can be
uploaded in the web sites and access could be
provided to the teachers /students with password.
48. Tips for using ICT in Teaching4
• E-mail individually or in a group can be used to interact with
trainees and trainers, giving assignment, providing feedback,
sharing ideas etc
• Websites can be used to browse the images, text or animation
in the field of your interest or you are suffering.
• Model text, audio/audio visual lesson can be uploaded in the
web sites and access could be provided to the teachers
/students with password.
• Blogger can be created either individually or in a group.
Blogger makes easy to share the views among them self
• Computer conferencing, audio conferencing, audio visual
conferencing are popular means to teaching and learning.
49. m-Learning (Mobile Learning)
• “Mobile learning (mlearning) is defined as the provision of education
and training on mobile devices: Personal Digital Assistants (PDAs),
smartphones and mobile phones” (Keegan, 2006).
• Ally (2004) defined m-learning as the delivery of electronic learning
materials on mobile computing devices to allow access from anywhere
and at anytime.
• According to Quinn (2000) m-learning can be defined as learning that
takes place with the help of portable electronic tools. Stone (2004) defines
m-learning as a special type of e-learning, bound by a number of special
properties and the capability of devices, bandwidth and other
characteristics of the network technologies being used.
• Geddes (2004) defines it as the acquisition of any knowledge and skill
through the use of mobile technology, anywhere, anytime, which results
in an alteration in behaviour.
50. Conclusion
• Mobile learning includes access to electronic
materials and resources mediated by mobile
devices for the exclusive purpose of teaching
and learning support.
• m-learning is a sub-set of e-learning available
through mobile technology to facilitate
learning on the go.
51. Framework for understanding m-
learning, Koole (2009)1
• Device Aspect — refers to size, weight, input or
output capabilities, file storage and retrieval,
processor speed of the equipment.
• Learner Aspect — refers to their prior
knowledge, memory, context and transfer,
discovery learning, emotions and motivations.
• Social Aspect — refers to conversations, co-
operation and social interactions among users.
52. Framework for understanding m-
learning, Koole (2009)2
• Social Technology (DS) intersection — refers to device
networking, system connectivity and collaboration tools.
• Interaction Learning (LS) intersection — refers to
interaction, situated cognition and learning communities.
• Device Usability (DL) intersection — refers to portability,
information availability, psychological comfort and
satisfaction.
• Mobile Learning (DLS) — refers to information access and
selection, mediation and knowledge navigation in mobile
learning.
53. Key advantages of m-learning1
• allows truly anywhere, anytime, personalized learning;
• can be used to enliven, or add variety to, conventional lessons
or courses;
• can be used to remove some of the formality which non-
traditional learners may find unattractive or frightening and
can make learning fun;
• can help deliver and support literacy, numeracy and language
learning;
• can help learners and teachers to recognize and build on
existing basic literacy skills
• which allow young people to communicate in notational form
via text messages;
54. Key advantages of m-learning2
• facilitates both individual and collaborative learning
experiences;
• enables discrete learning in the sensitive area of literacy;
• can help to combat resistance to the use of ICT by providing a
bridge between mobile phone literacy and PC literacy;
• has been observed to help young disconnected learners to
remain more focused for longer periods; and
• can help to raise self-confidence and self-esteem by
recognizing uncelebrated skills, enabling non-threatening,
personalized learning experiences and enabling peer-to-peer
learning and support
55. reasons of m-learning use1
• Access:
• improving access to assessment, learning materials and learning
resources;
• increasing flexibility of learning for students; and
• compliance with special educational needs and disability legislation.
• exploring the potential for collaborative learning, for increasing
students’ appreciation of their own learning process and for
consolidation of learning;
• guiding students to see a subject differently than they would have
done without the use of mobile devices;
• identifying learners’ needs for just-in-time knowledge;
• exploring whether the time and task management facilities of mobile
devices can help students to manage their studies;
56. Reasons of m-learning use2
• Access:
• reducing cultural and communication barriers between staff and
students by using channels that students like; and
• Wanting to know how wireless or mobile technology alters
attitudes, patterns of study and communication activity among
students.
• making wireless, mobile, interactive learning available to all
students without incurring the expense of costly hardware;
• delivering communications, information and training to large
numbers of people regardless of their location;
• blending mobile technologies into e-learning infrastructures to
improve interactivity and connectivity for the learner; and
• harnessing the existing proliferation of mobile phone services
and their many users.
57. Categories of m-learning
• Technology-driven mobile learning
• Miniature but portable e-learning
• Connected classroom learning
• Informal, personalized, situated mobile
learning
• Mobile training or performance support
• Remote, rural or development mobile learning
58. APPLICATION OF M- LEARNING
• HAND-HELD COMPUTERS
• SHORT MESSAGE SERVICE
• PODCASTING
• VIDEO USE
59. Guidelines for development of
content for mobile learning
Stage 1. analysis of the learners’ needs and mobile situation;
Stage 2. integration of mobile technology–based instruction
with a learning environment that uses digitized
information;
Stage 3. design of mobile instructional strategies;
Stage 4. design and development of mobile learning content;
Stage 5. implementation of instructional activities; and
Stage 6. evaluation of mobile learning effect.
60. USE OF E-MAIL AND INTERNET
• What is E-mail?
o E-mail is an abbreviation of Electronic mail
which is way of sending messages between
computers linked through a network.
• The parts of an E-mail address
o Username “At” sign.Domain.Extension
e.g. paudyalaaa@yahoo.com