Saul Bass was an influential graphic designer known for his iconic movie posters and title sequences from the 1950s-1960s. Some of his most famous works included posters for films like Vertigo and The Man with the Golden Arm. Bass had a unique style featuring bold typography and abstract shapes/images related to the film's themes. His work helped establish title sequences as an art form. Bass influenced many modern designers and his work is still studied today for its timeless qualities.
Aries Moross is a British graphic designer known for colorful, typographic designs and illustrations featuring abstract shapes and patterns. They have designed for various music artists and brands. Moross co-founded design studio Studio Moross and cites self-
For their FMP, the student plans to create promotional material and visuals for an artist going on tour. They were inspired by graphic designers Aries Moross and Henock Sileshi, who create eye-catching and colorful designs for albums, tours, and merchandise. The student wants to demonstrate their skills in Photoshop and After Effects while developing a concept similar to their previous projects in film and magazine design. They will brainstorm which artist and album to base the concept on and create visuals, posters, merchandise, and tickets with consistent colors, text, and layout to match the original album aesthetic.
This student proposes creating a world tour concept for an artist including stage visuals, posters, and merchandise. They want to combine their skills in Photoshop and interests in music and media. This project is important as their final piece of college work and will allow them to showcase graphic design skills to potential employers. They plan to research other artists' tour concepts and the chosen artist's aesthetic to design promotional materials in a dark, futuristic style which they have experience exploring.
This document discusses the ancillary tasks of a magazine advertisement and digipak that were created to accompany a music video production. It summarizes the conventions and criteria that were considered for these ancillary pieces, such as enticing visuals, track listings, and consistency with the theme and color schemes of the music video. Examples from real artists' albums, like Rihanna and Taylor Swift, helped inform the design decisions. Research into target audiences also influenced the style and content of the ancillary works. Consistency was maintained between all three pieces through similar visual elements and representation of the artist.
This document discusses the ancillary tasks of a magazine advert and digipak that were created alongside a music video production. It aimed to maintain consistency across all three pieces by using similar themes, color schemes, and conventions. The digipak and magazine advert featured enticing photos and incorporated elements from the music video, such as effects and shots. Research was done on how established pop artists market themselves to minimize risk and appeal to target audiences. Close-up, seductive photos were used to draw readers in, representing the artist consistently across pieces.
The document analyzes two music advertisements and discusses elements from each that could be incorporated into the author's own advertisement.
The first ad, for Gwen Stefani, effectively uses shots from her album cover and music video to connect the two. Its use of color symbolizes her style of music and lyrics. The second ad, for Manic Street Preachers, gains credibility through positive reviews. Its postcard-style layout reflects the album title and uses black and white to look professional. The author wants to borrow elements like connecting the video and album visually, using colors thematically, and incorporating reviews in their own ad.
The document discusses the design, color, costume, target audience, and font choices for the artist's digipak, advert, and website. The design and colors are meant to be simple and consistent across materials to clearly identify the artist and their work. Though the colors don't reflect the RnB genre conventionally, they were chosen to represent and appeal to the target teenage girl audience. The costume styles the artist as classy while still indicating the RnB genre. Fonts are also kept consistent to help the audience easily identify the artist across materials.
The document outlines a student's fashion marketing project (FMP) idea to create a clothing brand and develop designs and social media pages to promote the brand. The student explains they have always had an interest in fashion, previously started a clothing line in school, and are particularly interested in streetwear style for its aesthetic appeal and exclusive nature. They intend to research influential streetwear designers and brands like Virgil Abloh, Supreme, and musicians who influenced their passion for fashion. The goal is to create a luxury streetwear brand that attracts loyal customers through quality products and marketing on social media.
The focus group provided positive feedback on the digipak and advert created by the document author. They felt it correlated well with the video in style and color, showed the artist's style effectively, and used color in a feminine but not stereotypical way. The focus group also felt the images portrayed the artist as strong and empowered rather than girly. One participant commented that the plain backgrounds looked professional. The focus group did not have any criticisms of the ancillary texts. The author was pleased that the materials successfully portrayed a consistent theme and the artist's image across formats.
For their FMP, the student plans to create promotional material and visuals for an artist going on tour. They were inspired by graphic designers Aries Moross and Henock Sileshi, who create eye-catching and colorful designs for albums, tours, and merchandise. The student wants to demonstrate their skills in Photoshop and After Effects while developing a concept similar to their previous projects in film and magazine design. They will brainstorm which artist and album to base the concept on and create visuals, posters, merchandise, and tickets with consistent colors, text, and layout to match the original album aesthetic.
This student proposes creating a world tour concept for an artist including stage visuals, posters, and merchandise. They want to combine their skills in Photoshop and interests in music and media. This project is important as their final piece of college work and will allow them to showcase graphic design skills to potential employers. They plan to research other artists' tour concepts and the chosen artist's aesthetic to design promotional materials in a dark, futuristic style which they have experience exploring.
This document discusses the ancillary tasks of a magazine advertisement and digipak that were created to accompany a music video production. It summarizes the conventions and criteria that were considered for these ancillary pieces, such as enticing visuals, track listings, and consistency with the theme and color schemes of the music video. Examples from real artists' albums, like Rihanna and Taylor Swift, helped inform the design decisions. Research into target audiences also influenced the style and content of the ancillary works. Consistency was maintained between all three pieces through similar visual elements and representation of the artist.
This document discusses the ancillary tasks of a magazine advert and digipak that were created alongside a music video production. It aimed to maintain consistency across all three pieces by using similar themes, color schemes, and conventions. The digipak and magazine advert featured enticing photos and incorporated elements from the music video, such as effects and shots. Research was done on how established pop artists market themselves to minimize risk and appeal to target audiences. Close-up, seductive photos were used to draw readers in, representing the artist consistently across pieces.
The document analyzes two music advertisements and discusses elements from each that could be incorporated into the author's own advertisement.
The first ad, for Gwen Stefani, effectively uses shots from her album cover and music video to connect the two. Its use of color symbolizes her style of music and lyrics. The second ad, for Manic Street Preachers, gains credibility through positive reviews. Its postcard-style layout reflects the album title and uses black and white to look professional. The author wants to borrow elements like connecting the video and album visually, using colors thematically, and incorporating reviews in their own ad.
The document discusses the design, color, costume, target audience, and font choices for the artist's digipak, advert, and website. The design and colors are meant to be simple and consistent across materials to clearly identify the artist and their work. Though the colors don't reflect the RnB genre conventionally, they were chosen to represent and appeal to the target teenage girl audience. The costume styles the artist as classy while still indicating the RnB genre. Fonts are also kept consistent to help the audience easily identify the artist across materials.
The document outlines a student's fashion marketing project (FMP) idea to create a clothing brand and develop designs and social media pages to promote the brand. The student explains they have always had an interest in fashion, previously started a clothing line in school, and are particularly interested in streetwear style for its aesthetic appeal and exclusive nature. They intend to research influential streetwear designers and brands like Virgil Abloh, Supreme, and musicians who influenced their passion for fashion. The goal is to create a luxury streetwear brand that attracts loyal customers through quality products and marketing on social media.
The focus group provided positive feedback on the digipak and advert created by the document author. They felt it correlated well with the video in style and color, showed the artist's style effectively, and used color in a feminine but not stereotypical way. The focus group also felt the images portrayed the artist as strong and empowered rather than girly. One participant commented that the plain backgrounds looked professional. The focus group did not have any criticisms of the ancillary texts. The author was pleased that the materials successfully portrayed a consistent theme and the artist's image across formats.
Evaluation 2 - How effective is the combination of your main product and anci...Billy Osborne
The document summarizes how the author created a brand identity for an artist named Chief for a music video project recreating Kanye West's "Runaway" video. Chief was portrayed as a humble hip hop artist focused on social issues rather than wealth and fame. This was shown through his plain streetwear clothing. Both the music video and album packaging for Chief were designed to portray this image and story of an artist dealing with the consequences of his actions. The album packaging uses close-up shots of Chief to identify the artist and signal it's a rap album. It also features other popular artists to attract audiences.
The group created promotional materials for an alternative rock band that challenged some conventions of the genre. For the digipak cover, they included a picture of the artist, which is typically not done. They also included pictures of the artist on the poster, while alternative rock posters usually do not. Throughout their materials, they kept the artist in casual clothing and used an urban landscape background to identify with the alternative rock audience and genre.
The document discusses how the author created a brand identity for an artist named Chief for a music video project recreating Kanye West's "Runaway" video. Chief was portrayed as a humble hip hop artist focused on social issues rather than wealth and excess. This was shown through his plain streetwear clothing. Both the video narrative and Chief's performance depicted him as depressed over being caught cheating. The author's album digipack and advert used close-up images of Chief in a serious expression to portray him as powerful and convey it was a rap album. The digipack listed popular featured artists to attract audiences. The advert reused the cover image for recognition and included a positive review to generate hype.
This document outlines Thomas Hibbert's plans for an advertising campaign to promote a music festival. It includes mood boards, information on the campaign message, considerations around copyright and royalties, regulations from the Advertising Standards Authority, plans for a photoshoot and locations recce, risk assessments, and a production schedule. It also describes the environment and equipment used for presenting the pitch to the client and receiving their feedback.
The document discusses creating a unified theme and style across a band's promotional products. It examines how other bands use consistent imagery, styles and color schemes. It then details how the author established a theme of "looking and watching" by featuring voyeuristic footage in the music video and images of a smashed camera in the album packaging and magazine ad. Red, black and white were used as core colors to appeal to the indie/rock genre audience. By keeping the band members anonymous, it creates intrigue and focuses the audience on the music itself, in line with indie/rock values. Taken together, the products form a cohesive and effective promotional package.
In what ways does your media product use, develop or challenge forms and conv...GraceSpenceley
The document discusses how the media product uses and develops conventions of real media forms. It provides examples of how mise-en-scene was used in the video to set mood, similar to real music videos. The magazine advert centers the artist's name and album like real ads, and includes social media logos. While the digipak represents the artist through talent alone rather than sexualization, some include biographies as the product does. Real examples are provided of mise-en-scene, magazine ads, and digipaks to compare conventions.
The document discusses how the media product was inspired by and develops conventions of real music videos and albums. It was inspired by videos from Rita Ora and Redlight that use intimate shots and party themes. It develops conventions by using only one location with changing backgrounds, focusing more on the female artist's lip syncing than the male DJing, and including the track list inside rather than on the back of the digipak. Overall, the media product was meant to have a fun, energetic vibe while also challenging conventions in its presentation.
The document discusses how the media creator's magazine conforms to and develops conventions of real music magazines. They analyzed the magazine VIBE extensively as it covered R&B music like their magazine. Key aspects they replicated from VIBE and other magazines included layout of text on the cover, positioning of the masthead, and color schemes popular in R&B. Their contents page and double page spread also drew from conventions of other magazines. Overall, the creator aimed to fit squarely within the R&B genre through music selections, urban fashion of models, and evolution of female artists in the industry portrayed.
The document discusses how three marketing products - a music video, digipack, and magazine advert - were designed to effectively promote an artist using similar visual elements. Specifically:
1) The music video, digipack, and advert all used the same outdoor leafy location, costumes, makeup, and text design to create uniform branding for the quirky artist.
2) Bright colors, revealing outfits, and contrasting low lighting in the products were intended to convey the artist's wild, psychotic personality.
3) Close-ups and extreme close-ups of the artist were featured across products to develop a motif and make the representation more personal for the target young, female audience.
This document discusses conventions for album covers and advertisements in the hip hop genre. It analyzes the album cover and print advertisement for Wretch 32's album "Tractor" and identifies several conventions they employ that are common in hip hop. These include dark, low-key lighting; urban locations like alleyways; graffiti-style fonts; and stereotypical hip hop clothing. Maintaining connections to the genre's roots in urban areas and styles like graffiti helps hip hop artists attract their target audience.
1) The document discusses conventions used in digipaks and advertisements to promote artists, such as emphasizing the star persona through repeated close-up images of the artist.
2) Common elements included album information, links to purchase, and references to the artist's legacy. Intertextuality between marketing materials and music videos was also important.
3) The aesthetics in this case study departed from modern styles by using monochrome photography inspired by Terry O'Neill to portray the artist as an iconic figure from the past and connect to nostalgia.
4) Instead of a direct message, quotes from the artist were overlaid on images to convey their personality while maintaining an air of mystique. Overall,
Thomas created a campaign to advertise a music festival sponsored by Klashed magazine. He planned two print advertisements - a poster and magazine ad. For each, he conducted pre-production such as a proposal, mind map, mood boards, and budget plans to guide the creation of the ads. The campaign aimed to attract 16-25 year olds and launch on January 29th through print, social media, and other locations. Thomas considered legal and ethical standards throughout.
The combination of the artist's main music video and ancillary texts like the digipak and poster were effective in conveying the artist's identity and style. The artist chose a song they knew well to base the video around and maintained consistency across formats by depicting the artist in the same jumper and using similar imagery and fonts. While initially struggling with Photoshop skills, the artist eventually created promotional materials that portrayed the artist's image and hometown influences while linking back to the themes in the video through a shared motif.
Here is a word document on the second evaluation point which focuses on the brand and identity of my media products, as well as how I have shown the genre.
- The document summarizes audience feedback from test screenings of advertisements for a clothing brand.
- Responses were mostly positive from the target audience but negative from those who knew they weren't the target.
- Some felt the models and music weren't relatable to all, while others liked that different tastes were represented.
- Locations, outfits, and editing styles engaged most of the target audience but were too flashy or fast-paced for some.
The document discusses plans for a music video for the song "Nothing Else" by Mura Masa. It will tell a story through the lyrics about love and have deeper meaning. The video will mainly show a narrative rather than a performance to fit the artist's style. Characters will be young to represent the electronic producer's identity. Filming locations will include urban and party settings based on audience research. Costumes will have an alternative style to appeal to the 16-24 year old target demographic. Editing will use techniques from Mura Masa's "What If I Go" video.
1) The magazine aimed to attract drummers of all ages by featuring drumming content and using drum-related imagery like drum sticks in the masthead to clearly identify it as a magazine for drummers.
2) The cover was designed to attract younger drummers by featuring a casual-looking drummer from an ordinary background to show that anyone can succeed and using language about techniques, experimenting, and improving drumming skills.
3) Inside pages included an editor's comment to create a sense of community, various drumming images like cymbals and retro drum kits to entice readers, and a double-page spread depicting an amateur drummer's path to stardom to inspire readers through an attainable success story
The document discusses how branding and consistency across a music production package's components - including a music video, digipak, and poster - can effectively promote an artist. It emphasizes creating recognition through using the same picture, person, and color scheme in the video and on the physical materials. Maintaining a consistent visual style like font and photo placement helps the package feel cohesive and recognizable to consumers. The overall goal is to establish the artist's presence and brand through synergy between the different parts of the package.
The document provides details of a print-based advertising project for a music festival, including witness statements, draft layouts, a production plan, photos used, legal and ethical considerations, risk assessments, final poster and flyer designs, comparisons to existing products, and a conclusion. The production plan outlines a three-week timeline for designing and distributing posters, flyers, and an audiovisual advertisement for the festival. Legal issues around trademarks, copyright, and ensuring the advertisements are not misleading are also addressed.
The media product was inspired by the movie Monsters Inc. and indie bands like Arctic Monkeys and Scouting for Girls. The music video told a story of a man trying to avoid people but attracting a girl, with a twist ending. Elements like face paint and filming locations were inspired by other artists. Audience feedback influenced changes to improve clarity and emotion. While striving for professionalism, limitations in time, money, and technology prevented perfecting the products. Entropic elements like unusual face paint and themes were used to engage the target audience.
Saul Bass was a graphic designer famous for his innovative film title sequences and posters in the 1950s-1990s. He pioneered the use of simple geometric shapes and minimalist designs to capture the essence of films. His iconic posters and title sequences for films like The Man with the Golden Arm established his signature style of using minimal images and shapes to symbolize key themes. Bass' groundbreaking work with directors like Alfred Hitchcock transformed boring title sequences into an art form and influenced generations of graphic designers.
Saul Bass was a graphic designer who revolutionized film title sequences and posters in the 1950s-1960s. His use of simple geometric shapes and vibrant colors to create a sense of movement broke new ground and established him as one of the first to elevate titles to an art form. Some of his most famous title sequences were for films by Alfred Hitchcock, and his iconic posters often used enigmatic images to intrigue viewers without revealing details of the film's plot. Bass's innovative style influenced graphic design and film marketing for decades to come.
Evaluation 2 - How effective is the combination of your main product and anci...Billy Osborne
The document summarizes how the author created a brand identity for an artist named Chief for a music video project recreating Kanye West's "Runaway" video. Chief was portrayed as a humble hip hop artist focused on social issues rather than wealth and fame. This was shown through his plain streetwear clothing. Both the music video and album packaging for Chief were designed to portray this image and story of an artist dealing with the consequences of his actions. The album packaging uses close-up shots of Chief to identify the artist and signal it's a rap album. It also features other popular artists to attract audiences.
The group created promotional materials for an alternative rock band that challenged some conventions of the genre. For the digipak cover, they included a picture of the artist, which is typically not done. They also included pictures of the artist on the poster, while alternative rock posters usually do not. Throughout their materials, they kept the artist in casual clothing and used an urban landscape background to identify with the alternative rock audience and genre.
The document discusses how the author created a brand identity for an artist named Chief for a music video project recreating Kanye West's "Runaway" video. Chief was portrayed as a humble hip hop artist focused on social issues rather than wealth and excess. This was shown through his plain streetwear clothing. Both the video narrative and Chief's performance depicted him as depressed over being caught cheating. The author's album digipack and advert used close-up images of Chief in a serious expression to portray him as powerful and convey it was a rap album. The digipack listed popular featured artists to attract audiences. The advert reused the cover image for recognition and included a positive review to generate hype.
This document outlines Thomas Hibbert's plans for an advertising campaign to promote a music festival. It includes mood boards, information on the campaign message, considerations around copyright and royalties, regulations from the Advertising Standards Authority, plans for a photoshoot and locations recce, risk assessments, and a production schedule. It also describes the environment and equipment used for presenting the pitch to the client and receiving their feedback.
The document discusses creating a unified theme and style across a band's promotional products. It examines how other bands use consistent imagery, styles and color schemes. It then details how the author established a theme of "looking and watching" by featuring voyeuristic footage in the music video and images of a smashed camera in the album packaging and magazine ad. Red, black and white were used as core colors to appeal to the indie/rock genre audience. By keeping the band members anonymous, it creates intrigue and focuses the audience on the music itself, in line with indie/rock values. Taken together, the products form a cohesive and effective promotional package.
In what ways does your media product use, develop or challenge forms and conv...GraceSpenceley
The document discusses how the media product uses and develops conventions of real media forms. It provides examples of how mise-en-scene was used in the video to set mood, similar to real music videos. The magazine advert centers the artist's name and album like real ads, and includes social media logos. While the digipak represents the artist through talent alone rather than sexualization, some include biographies as the product does. Real examples are provided of mise-en-scene, magazine ads, and digipaks to compare conventions.
The document discusses how the media product was inspired by and develops conventions of real music videos and albums. It was inspired by videos from Rita Ora and Redlight that use intimate shots and party themes. It develops conventions by using only one location with changing backgrounds, focusing more on the female artist's lip syncing than the male DJing, and including the track list inside rather than on the back of the digipak. Overall, the media product was meant to have a fun, energetic vibe while also challenging conventions in its presentation.
The document discusses how the media creator's magazine conforms to and develops conventions of real music magazines. They analyzed the magazine VIBE extensively as it covered R&B music like their magazine. Key aspects they replicated from VIBE and other magazines included layout of text on the cover, positioning of the masthead, and color schemes popular in R&B. Their contents page and double page spread also drew from conventions of other magazines. Overall, the creator aimed to fit squarely within the R&B genre through music selections, urban fashion of models, and evolution of female artists in the industry portrayed.
The document discusses how three marketing products - a music video, digipack, and magazine advert - were designed to effectively promote an artist using similar visual elements. Specifically:
1) The music video, digipack, and advert all used the same outdoor leafy location, costumes, makeup, and text design to create uniform branding for the quirky artist.
2) Bright colors, revealing outfits, and contrasting low lighting in the products were intended to convey the artist's wild, psychotic personality.
3) Close-ups and extreme close-ups of the artist were featured across products to develop a motif and make the representation more personal for the target young, female audience.
This document discusses conventions for album covers and advertisements in the hip hop genre. It analyzes the album cover and print advertisement for Wretch 32's album "Tractor" and identifies several conventions they employ that are common in hip hop. These include dark, low-key lighting; urban locations like alleyways; graffiti-style fonts; and stereotypical hip hop clothing. Maintaining connections to the genre's roots in urban areas and styles like graffiti helps hip hop artists attract their target audience.
1) The document discusses conventions used in digipaks and advertisements to promote artists, such as emphasizing the star persona through repeated close-up images of the artist.
2) Common elements included album information, links to purchase, and references to the artist's legacy. Intertextuality between marketing materials and music videos was also important.
3) The aesthetics in this case study departed from modern styles by using monochrome photography inspired by Terry O'Neill to portray the artist as an iconic figure from the past and connect to nostalgia.
4) Instead of a direct message, quotes from the artist were overlaid on images to convey their personality while maintaining an air of mystique. Overall,
Thomas created a campaign to advertise a music festival sponsored by Klashed magazine. He planned two print advertisements - a poster and magazine ad. For each, he conducted pre-production such as a proposal, mind map, mood boards, and budget plans to guide the creation of the ads. The campaign aimed to attract 16-25 year olds and launch on January 29th through print, social media, and other locations. Thomas considered legal and ethical standards throughout.
The combination of the artist's main music video and ancillary texts like the digipak and poster were effective in conveying the artist's identity and style. The artist chose a song they knew well to base the video around and maintained consistency across formats by depicting the artist in the same jumper and using similar imagery and fonts. While initially struggling with Photoshop skills, the artist eventually created promotional materials that portrayed the artist's image and hometown influences while linking back to the themes in the video through a shared motif.
Here is a word document on the second evaluation point which focuses on the brand and identity of my media products, as well as how I have shown the genre.
- The document summarizes audience feedback from test screenings of advertisements for a clothing brand.
- Responses were mostly positive from the target audience but negative from those who knew they weren't the target.
- Some felt the models and music weren't relatable to all, while others liked that different tastes were represented.
- Locations, outfits, and editing styles engaged most of the target audience but were too flashy or fast-paced for some.
The document discusses plans for a music video for the song "Nothing Else" by Mura Masa. It will tell a story through the lyrics about love and have deeper meaning. The video will mainly show a narrative rather than a performance to fit the artist's style. Characters will be young to represent the electronic producer's identity. Filming locations will include urban and party settings based on audience research. Costumes will have an alternative style to appeal to the 16-24 year old target demographic. Editing will use techniques from Mura Masa's "What If I Go" video.
1) The magazine aimed to attract drummers of all ages by featuring drumming content and using drum-related imagery like drum sticks in the masthead to clearly identify it as a magazine for drummers.
2) The cover was designed to attract younger drummers by featuring a casual-looking drummer from an ordinary background to show that anyone can succeed and using language about techniques, experimenting, and improving drumming skills.
3) Inside pages included an editor's comment to create a sense of community, various drumming images like cymbals and retro drum kits to entice readers, and a double-page spread depicting an amateur drummer's path to stardom to inspire readers through an attainable success story
The document discusses how branding and consistency across a music production package's components - including a music video, digipak, and poster - can effectively promote an artist. It emphasizes creating recognition through using the same picture, person, and color scheme in the video and on the physical materials. Maintaining a consistent visual style like font and photo placement helps the package feel cohesive and recognizable to consumers. The overall goal is to establish the artist's presence and brand through synergy between the different parts of the package.
The document provides details of a print-based advertising project for a music festival, including witness statements, draft layouts, a production plan, photos used, legal and ethical considerations, risk assessments, final poster and flyer designs, comparisons to existing products, and a conclusion. The production plan outlines a three-week timeline for designing and distributing posters, flyers, and an audiovisual advertisement for the festival. Legal issues around trademarks, copyright, and ensuring the advertisements are not misleading are also addressed.
The media product was inspired by the movie Monsters Inc. and indie bands like Arctic Monkeys and Scouting for Girls. The music video told a story of a man trying to avoid people but attracting a girl, with a twist ending. Elements like face paint and filming locations were inspired by other artists. Audience feedback influenced changes to improve clarity and emotion. While striving for professionalism, limitations in time, money, and technology prevented perfecting the products. Entropic elements like unusual face paint and themes were used to engage the target audience.
Saul Bass was a graphic designer famous for his innovative film title sequences and posters in the 1950s-1990s. He pioneered the use of simple geometric shapes and minimalist designs to capture the essence of films. His iconic posters and title sequences for films like The Man with the Golden Arm established his signature style of using minimal images and shapes to symbolize key themes. Bass' groundbreaking work with directors like Alfred Hitchcock transformed boring title sequences into an art form and influenced generations of graphic designers.
Saul Bass was a graphic designer who revolutionized film title sequences and posters in the 1950s-1960s. His use of simple geometric shapes and vibrant colors to create a sense of movement broke new ground and established him as one of the first to elevate titles to an art form. Some of his most famous title sequences were for films by Alfred Hitchcock, and his iconic posters often used enigmatic images to intrigue viewers without revealing details of the film's plot. Bass's innovative style influenced graphic design and film marketing for decades to come.
A graphic designer assembles images and motion graphics to create pieces of art and presents information in an accessible and aesthetic way. They work for clients to promote products or topics or for their own satisfaction. Alexey Brodovitch was a legendary graphic designer from Russia who fled to Paris and New York and was the art director at Harper's Bazaar for two decades, helping to make it highly influential. He also taught younger generations of photographers and designers who became famous in their fields.
This document summarizes the evolution of movie posters from the 1930s to 2000s. It discusses how early posters in the 1930s-1940s featured detailed illustrations and characters from films. Posters in the 1950s began taking more conceptual approaches. Minimalist designs became more common in the 1970s-2000s, featuring fewer illustrations and more emphasis on stars. Iconic posters like Jaws, Pulp Fiction, and Home Alone are examined in detail. Overall, the document traces how posters moved from ornate illustrations to simpler designs that balanced imagery and text.
Saul Bass was an influential American graphic designer best known for his innovative film title sequences and posters. He pioneered the use of stylized graphics and minimalist designs to set the mood and summarize films. Some of his most famous works included title sequences for films like Vertigo and Psycho, as well as iconic corporate logos for companies like AT&T. Bass strived to make beautiful designs regardless of whether clients understood their value, seeing it as how he wanted to live his life and make his mark. His innovative style had a lasting impact on subsequent title sequences, posters, and designers.
This document provides a brief history of graphic design from 15,000 BC to present day. It outlines some key early developments like the first known use of symbols and photographs in cave paintings around 15,000 BC. It then discusses important innovations and influential designers throughout history, including the development of paper in 105 AD, moveable type in 1450, and modern typefaces in the 19th century. The document concludes by profiling several influential 20th century graphic designers such as Paul Rand, David Carson, Stefan Sagmeister, Paula Scher, and Milton Glaser who helped establish graphic design as a profession.
Saul Bass was an American graphic designer famous for his film title sequences and logo designs from the 1950s-1970s. He is known for using simple, geometric shapes and a dominant central image to deliver powerful messages. His title sequences captured the essence of films through minimalist imagery rather than photographs. Bass hand-drew many elements to create a casual yet sophisticated style. He revolutionized title sequences by using them to visually summarize films through metaphorical stories. Bass' work spanned decades and influenced many other designers.
Saul Bass was an American graphic designer and filmmaker known for his title sequences and film posters. He started designing print advertisements for films in the 1940s. His title sequence for the film "The Man with the Golden Arm" in 1955 brought him recognition. He then created iconic title sequences for films by Alfred Hitchcock, Stanley Kubrick, and Martin Scorsese. Bass is also renowned for his logo designs for companies like AT&T, Continental Airlines, and United Airlines. He continued designing title sequences until his last for "Casino" in 1995, collaborating with Martin Scorsese.
Saul Bass was an American graphic designer and filmmaker known for his title sequences and film posters. He started designing print advertisements for films in the 1940s. His title sequence for the film "The Man with the Golden Arm" in 1955 brought him recognition in the film industry. Bass went on to create memorable title sequences for films by Alfred Hitchcock, Stanley Kubrick, and Martin Scorsese. He is also renowned for his logo designs for many major corporations like AT&T, Continental Airlines, and United Airlines.
This document provides an overview of design, illustration, typography and photography. It includes biographies of notable designers such as Milton Glaser, Saul Bass and Paula Scher, illustrators such as Shepard Fairey and Chris Leavens, and photographers such as Richard Avedon. The document also discusses color palettes, tutorials and includes various images as examples.
Saul Bass was an American graphic designer and film title sequence designer. He is renowned for designing simple yet visually striking title sequences and film posters that conveyed the essence of the film in a few graphic elements. Some of his most famous title sequences were for films like Vertigo, North by Northwest, and Psycho. He pioneered the use of minimalist graphics and abstract shapes to represent key themes or ideas in a film in a concise, visually impactful way.
Saul Bass was a graphic designer and filmmaker known for his iconic film title sequences and posters from the 1940s-1990s. He designed memorable main title sequences for films like North by Northwest that set the tone through animation and dramatic camera movements. Bass also created some of the most recognizable corporate logos like the AT&T globe. His film posters and titles focused attention with bold colors, simple imagery, and metaphor rather than overwhelming details. Studying his title sequences can provide inspiration for setting mood and tone through visual storytelling for our thriller.
Saul Bass was an American graphic designer and film title sequence designer who was influential in both industries. He was deeply interested in art from a young age and studied design which influenced all of his later work. Bass is renowned for his innovative title sequences and advertising campaigns for over 40 films that creatively conveyed the essence and themes of movies in just a few minutes. Through simple yet evocative images, animation, and typography, Bass had a unique ability to captivate audiences and prepare them for the film to follow. He revolutionized how title sequences are used to represent and brand movies.
This document summarizes information about three artists - Milton Glaser, Stefan Sagmeister, and Annie Leibovitz. It provides details about their careers, educational backgrounds, notable works and publications. Milton Glaser is an American graphic designer known for designs like the I 'heart' NY logo. Stefan Sagmeister is a graphic designer and founder of Sagmeister & Walsh known for album covers. Annie Leibovitz is an American portrait photographer best known for her celebrity photos used in magazines like Rolling Stone.
Research photographers, graphic designers and magazine creatorsMsiscar76
This document summarizes and provides examples of the work of several influential photographers, graphic designers, and magazine creators including:
- Linda McCartney, known for her photographs of celebrities like John Lennon and fashion shoots.
- Ernst Haas, a pioneering color photographer who saturated his photos to achieve realistic effects.
- David Carson, known for his unique magazine covers combining typography, layout, and "grunge" fonts.
- Milton Glaser, famous for designs like the "I Love NY" logo and using colors to convey feelings in his work.
- Krissi Murison, the first female NME editor who used various fonts and colors in her magazine covers
Saul Bass was an American graphic designer best known for his pioneering motion picture title sequences over four decades working with famous directors. He began doing print work for films but created impressive title designs for Otto Preminger's 1954 film Carmen Jones, realizing titles could set mood and express the film's story metaphorically to emotionally resonate with audiences. Bass became popular for his controversial title sequence for The Man with the Golden Arm featuring an animated paper cut-out arm of a heroin addict, matching the film's taboo subject of addiction. He was truly an innovative designer who used visuals and text to communicate stories.
This document contains summaries of several design projects. Each project summary includes the objective and solution. The objectives involve tasks like designing a personal brand logo, redesigning an existing brand, creating posters for bands and movies, designing a book cover and magazine, and conceptualizing mobile apps. The solutions describe the creative process and design decisions for achieving each objective, such as incorporating symbolic images, choosing color schemes and styles of inspirational designers, illustrating concepts and themes, and designing user interfaces.
Saul Bass was an American graphic designer best known for his pioneering motion picture title sequences over four decades working with famous directors. Bass began his career doing print work for films but created impressive title designs for Otto Preminger's 1954 film Carmen Jones, realizing the importance of opening and closing credits. Bass aimed to set the mood and convey the film's underlying story and themes metaphorically to give audiences an emotional connection before the film began. He became popular after his controversial title sequence for the 1955 film The Man with the Golden Arm about heroin addiction, featuring an animated paper cut-out arm. Saul Bass was truly an innovative designer who transformed pictures and words into memorable stories for audiences.
Corporate indentity, logos and branding become the over-arching approach in advertising to help deliver the concept of value in a company in relation to its products.
Saul Bass was an American graphic designer best known for his pioneering motion picture title sequences over four decades working with directors like Hitchcock, Preminger, Kubrick, and Scorsese. He began his career doing print work for films but realized the importance of titles when asked to design the sequence for Otto Preminger's 1954 film Carmen Jones. Bass aimed to set the mood and convey the film's story metaphorically to give audiences an emotional connection before the film began. He became popular for his controversial title sequence for The Man with the Golden Arm featuring an animated paper cut-out arm representing heroin addiction. Through visual storytelling, Bass turned pictures and words into memorable experiences for audiences.
The document discusses various options for presenting a music tour project, including through social media, a website, video, and merchandise. Social media, specifically Instagram, TikTok, and Twitter, would be effective ways to connect with the target 18-21 age audience. A website created on Wix could showcase the tour poster, dates, tickets, and merchandise. A video presentation with audio commentary could display the creative process and final products. Branded merchandise like t-shirts and hoodies could promote the tour and appeal to fans while advertising to the general public. In conclusion, the author decided to create a video presentation and Instagram page to announce the tour and showcase the work.
This document summarizes the student's research process for their Final Major Project (FMP) concepting a tour for the artist The Weeknd. In the first few weeks, the student conducted contextual research on graphic designers to inspire their design style. They then wrote a contextual statement and proposal outlining their project concept. Subsequent weeks involved researching existing tour products, the artist's discography and brand aesthetic, and potential production issues. The goal of the research was to develop expertise on the artist to create a cohesive tour experience consistent with their latest album release.
1) The document summarizes a final major project for a course where the student designed a world tour concept for artist The Weeknd and his album After Hours.
2) Research was conducted on the artist's albums and aesthetics, existing tour designs, and production techniques. Products created included a tour poster, tickets, alternative album cover, and magazine featuring album pages and articles.
3) The presentation outlines the design and production processes, such as effects used to create album art, magazine pages matching album styles, and a glitch effect on the poster and tickets. Samples of the finished products are also included.
The document summarizes a production diary for creating concert visuals and other print products for a music artist. Over several days, the creator worked on animations, an album cover, zine, and other items. For the album cover, they edited photos, added 3D and lighting effects to create curtains and eyes. They also worked on a zine, creating collage-style covers and articles about the artist's albums. The diary details the creative process and problem-solving for each project element.
The student created promotional materials for a hypothetical tour by The Weeknd to support his album "After Hours." Key products included a tour poster, ticket design, alternate album cover, merchandise hoodie design, and a magazine covering The Weeknd's discography. Research on the artist's visual style and existing products helped the student develop cohesive designs that fit with the dark themes of the album and storytelling. Feedback focused on improving readability and consistency across the various designs. Overall, the project captured the distinct aesthetics of each album era while promoting an immersive experience for fans at the tour.
1. The document discusses font choices and designs for various promotional materials for a fictional The Weeknd concert, including concert visuals, posters, tickets, passes, album/merch designs.
2. Production schedules are provided outlining tasks to be completed over 3 weeks, such as creating concert visuals and animations in After Effects, designing a poster in Photoshop, and mockups of tickets and passes.
3. Details are given on color schemes, graphics, and techniques to be used that match the aesthetic of The Weeknd's "After Hours" album era for a cohesive promotional package while demonstrating design skills.
The document provides an overview of The Weeknd's musical career and album eras from 2010 to the present. It discusses the aesthetics, themes, and visual styles of each of his album releases from House of Balloons to Dawn FM. It also describes some of his major tours from 2013 to the present, highlighting how the stage designs and visuals evolved to match the concepts of the different album eras. The document concludes by outlining the production methods and software that will be used to create visual materials for a proposed Dawn FM tour, including the use of Photoshop for graphic design work and After Effects for stage visuals.
FMP Problem Solving + Experiments.pptxShaniceYates
The document discusses potential practical and technical problems that could arise during a multimedia production project, and proposes solutions to address them. It outlines issues such as software not working, lost or unsaved work, lack of storage space, power outages, and timing constraints. It also discusses theoretical problems like transport difficulties and high printing costs. The document advocates for preparing backups, contingency plans, and spare time in schedules to accommodate any issues that may occur.
Shanice Yates proposes creating a tour package for a musical artist that includes concert visuals, promotional materials, and merchandise. Over two years in the graphic design course, she has developed skills in Photoshop, Premiere Pro, and After Effects. For her final major project, she will combine these skills to create animations for the concert visuals in After Effects, promotional posters and tickets, and merchandise including a mini artist zine. She will research other designers, the target artist, and the audience aged 18-24 to inform her designs. Progress will be tracked through weekly reflections and evaluated through a final self-evaluation and feedback from the target audience.
The document summarizes the 9 weeks of work Shanice Yates completed for her project "The Grid". In week 1, she researched social media platforms and audiences to develop profiles for their target demographic. In week 2, she created visual identities and mood boards for different themes. Weeks 3-7 involved producing branding elements, researching themes, planning content, and creating digital art images. Week 8 was spent evaluating the project. In week 9, Shanice finished evaluations and submitted all work.
The document provides an evaluation template for a Year Two creative media production project. It includes sections for an overview of the project, research undertaken, development of ideas, outcomes, personal reflections, evaluation of strengths and weaknesses, and assessment of how well conventions were followed. The template guides students to focus on key points, analyze statements, and make judgements about work rather than just describing the process.
The document discusses different aspects of The Grid, a digital art uploading website. It describes the target demographic as ages 18-24 but open to all. The website will have 4 pages showcasing different themes: Illusion, Nature, Fantasy, and Future. Each page will feature digital art in the respective theme's aesthetic and include 10-15 second videos. Inspiration is provided for the Fantasy and Future pages, focusing on mystical and futuristic cyberpunk styles respectively.
This proposal outlines a graphic design project titled "The Grid" that will create a website and digital artworks. The target audience is ages 18-24 who are active on social media and interested in digital art. The student will create logos, images in Photoshop exploring themes of illusion and the future, and animations in After Effects. Research will include digital art trends and platforms. Progress will be tracked through daily reflections and screenshots, and an overall evaluation will assess the project's success in attracting the target audience.
The document discusses how the male gaze theory is relevant when analyzing magazine covers. It provides context on the male gaze theory and how it presents women as objects of male desire. The document then analyzes covers of magazines owned by Hearst Communications, such as Cosmopolitan, Seventeen, and Men's Fitness, finding that they prominently feature sexualized images of women and promote unrealistic beauty standards. While magazine covers aimed at men and women both employ the male gaze, this can negatively influence readers' self-esteem and body image.
This evaluation summarizes a student's music industry fanzine project for a college course. The student conducted research on fanzines and music magazines to plan their fanzine. They created articles on topics like major labels vs independent artists and interviewed an independent artist. While the project faced challenges like losing work, the student learned from mistakes. In the end, the fanzine achieved the goal of informing others about the music industry and was deemed a satisfactory success due to its consistent theme and layout. The student provided critical feedback on areas for improvement in managing time and adding more creative elements.
The document summarizes a production log for a student's fanzine project over 4 weeks. Some key details:
1) In the first week, the student created interview pages with images, text layouts, and effects like gradients and metallic text. They also started pages on record labels and streaming services.
2) In the second week, the student continued pages on interviews, labels, and added a page with fisheye photos and quotes. Backgrounds included torn paper and glitch effects.
3) Due to computer issues, the third week involved recreating lost work, and new pages on gender inequality and streaming services with colorful backgrounds and glitch text.
4) The final week
James the Seventh is an independent artist from Philadelphia who began making music after suffering an injury that prevented him from continuing his career as a ballet dancer. He teaches himself to produce music using Logic software. As an artist, he is inspired by life experiences and other artists like Lana Del Rey, MARINA, and Jorja Smith. His stage name "James the Seventh" comes from being the seventh James in his family lineage. He enjoys the creative freedom of being an independent artist but notes that promotion can be challenging without label support.
Factual Development and Planning Pro FormaShaniceYates
The document provides details on the planning and production schedule for a fanzine project. It includes inspiration sources for cover design, interview layout, and page layouts from DIY magazines. The content outline describes 12 pages covering topics like record labels, interviews with independent artists, women in the music industry, and how streaming services impact the industry. A production schedule is then provided, with tasks outlined over two weeks that include writing articles, designing covers and pages, and assembling the final digital fanzine.
The male gaze theory describes how women are portrayed and objectified for the heterosexual male viewer in media and popular culture. It was first explained by film theorist Laura Mulvey in 1973, describing how mainstream media portrays women through a male lens as secondary characters to appeal to male desire. Magazines owned by Hearst Communications, like Cosmopolitan, Seventeen, and Good Housekeeping have historically catered covers and content to the male gaze through sexualized images of women and articles promoting unrealistic beauty standards. This objectification can negatively impact women's self-esteem and empowerment by encouraging them to alter their appearance and behaviors to fit male-defined ideals of attractiveness.
The document discusses four different media theories:
- Auteur Theory argues that a director's films reflect their creative vision through recurring themes.
- Reception Theory says that audiences can interpret media in different ways depending on their perspective.
- The Hypodermic Needle Model suggests that media has a strong influence on audiences by "injecting" them with messages.
- The Male Gaze refers to the tendency in some media to sexualize women through the perspective of the heterosexual male gaze.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
2. Saul Bass
Saul Bass is known as one of the most famous and influential graphic designers in the world. Born in May 1920 and died in
April 1996, Bass has designed some of the most iconic corporate logos and well-known movie posters throughout his
lifetime. He was creative as a child and particularly enjoyed drawing. He got his start during college, he went to Brooklyn
College where he attended night classes at the Art Students League, he was taught by the designer Gyorgy Kepes. After
that, he moved to LA and became a freelancer and worked for companies such as Warner Bros, and other advertising
agencies. And eventually established his own private firm ‘Saul Bass & Associates’ in 1952. He had his big break in 1954
when he was hired to design a poster for the film ‘Carmen Jones’ and create a title sequence. He then went on to create a
multitude of iconic logos and posters. Logos such as Kleenex, Girl Scouts, Warner Communications, and Continental
Airlines. Bass also created posters for the film ‘Vertigo’ and ‘The Man with the Golden Arm’, and a title sequence for
‘Anatomy of a Murder’. These are just a few examples of his early work. Some of his final projects were credits for four
Martin Scorsese films. In modern day, film posters or music covers have paid homage to Bass’ work which shows the
influence that he has on graphic design even throughout modern design and constantly evolving trends.
The Saul Bass Archive was started in 2015 by Matthew McCarthy who agrees that Bass’ artwork remains influential within
graphic design in modern day, “Saul’s designs remained unaffected by the prevailing trends in arts commerce of the time. I
think the timelessness of the work comes down to an ability to distill a film’s story, message and atmosphere into a single,
powerful image.” This page allows you to view Bass’ work throughout the years. When discussing the poster designs,
McCarthy states that the designs operate on two levels, “They ‘sell’ the film as well as function as a timeless work of art.
The posters are uncluttered with images of movie stars and devoid of the extraneous, hard-selling text and taglines”. ‘The
Man with the Golden Arm’ poster and title sequence was a pivotal project for him to create. As title sequences at the time
usually consisted of the actors' names listed in front of a plain background, “The Man with the Golden Arm woke everybody
up” (Kyle Cooper). It inspired more title sequences to be made in this way. A lot of Bass’ work featured bold, contrasting
colours and strong typography. This was unique for the time and a bold move for Bass as a lot of posters didn’t stand out
like his did. Throughout his work, you can see that his posters and title sequences had bold colours, or were made to work
with or around the title. The typography on the posters were often made from his own drawings in order for them to look
more authentic. When asked about his design process, Bass speaks about how he sees the title as a means to transport the
viewer. It is the first impression of the film and allows the audience to have an emotional connection before the film even
starts. “My initial thoughts about what a title can do was to set mood and the prime underlying core of the film’s story, to
express the story in some metaphorical way. I saw the title as a way of conditioning the audience, so that when the film
actually began, viewers would already have an emotional resonance with it.” Seeing his work honoured, and how his art
style is re-created and inspired now just shows how important Saul Bass was to graphic design and how he influenced a
new art style that is still referenced to this day.
3. Work By Saul Bass:
Carmen Jones (1954)
This film poster was the poster that
gave Bass his first big break. Once
he created this poster, he was asked
again to design a title sequence for
the movie. This project helped his
work get recognised on a larger scale
in industry and kick started his
career.
The Man with the Golden Arm
(1955)
This film poster and title sequence is
some of his most well-known work.
The title sequence helped influence
how title sequences were displayed
in films. The text and the arm were
drawn by Bass himself and were
centre of the poster to draw the
viewer in. The title sequence is also
featured around this arm image,
which gives connotations to the film.
Vertigo (1958)
This film poster was created featuring
Bass’ iconic typography style. The text
stands out to the audience and is
easily legible. The centre of the poster
features a drawing of a man along
with a spiral drawing coming out from
the centre of the poster. This links in
with the title, as Bass always likes to
base his work around the film title, as
the artwork was designed to give the
viewer feelings of vertigo (dizziness/
like everything is spinning.
These are a just few of the logos made by Bass. The clean and
simplistic design, whilst also being visually appealing allows these
logos to stand the test of time and remain consistent within the
branding on these companies throughout the years. (Logos include,
Girl Scouts, Continental Airlines, Kleenex and Warner
Communications)
4. Aries Moross
Aries Moross is a British graphic designer and illustrator based in London. They are typically recognised for their abstract art
style with bold, contrasting colours, as well as their typographic illustrations. Their main inspirations for graphic design
started when they were a child, they always enjoyed drawing and grew up around a family that encouraged creativity and
displayed lots of artwork with geometric shapes and patterns. “It wasn’t like they just got the crayons out for the children,
it was something we did anyway. Also, I grew up with a lot of visual stuff around me, my aunt is an artist and in the 80s she
used to make really geometric paper pieces.” After studying at Wimbledon University of Arts and then also achieving their
Bachelor of Arts degree from Camberwell University of Arts, they launched a vinyl only record label called Isomorph
Records. This was set up to allow Moross to study the dynamics between music and design. This label launched several
artists such as ‘Cutting Pink with Knives’, ‘Pictureplane’, and more. However, this label and website was taken down in 2012.
In place, Studio Moross was launched. Moross set up this design studio that contain a team of people who focus on
branding, prints, and moving images which is led by Moross as the art director. As a team they have worked on projects
with a variety of musical artists and companies. Some examples are Kylie, Disclosure, Sam Smith. And companies such as
MTV, Spotify, VH1 and more. Throughout the years, Moross has built up a large amount of work in a variety of different
areas whilst also working alongside some top brands and companies. Along with working alongside Topshop on a clothing
line, billboard campaign with Cadburys, and illustrations featured in Vogue magazine.
Common themes that are presented within their work include abstract shapes and patterns. The majority of their work is
very bold and colourful, with contrasting shades. Their combination of freeform typography mixed with these colours and
patterns makes their work unique and recognisable amongst others. In terms of Moross’ design process and inspiration,
they state, ‘I guess colour is my brand. Why be boring? Why be the same as everyone else? For me, cool isn’t about being
trendy- it’s about self-expression and a lack of self- consciousness about what other people think.’.
5. Work By Aries Moross:
Kiehl's
Moross has worked on a variety of projects
for Kiehl's. From Christmas and Mother's Day
collections to collaborations with Disney or
other events, most of this work consists of
colourful typography and simple illustrations
of different shapes and patterns.
Warner Records Logo Takeover
This logo was created as a variation to
the original made by Saul Bass. This
has a more cartoonised style, with
contrasting colours and shapes
coming around the sides of the logo.
Spice Girls Spice World Tour (2019)
Moross, along with Studio Moross, created the
promotion and the visuals for the Spice World
tour. They created a tour logo, as shown on the
posters on the left which is cohesive with the
stage design. The stage design and the logo is
shaped like a globe in order to coincide with the
tour name 'Spice World'. The colour scheme is
rainbow colours, with the posters alternating in
colours but with a more muted tone. Moross was
the art director of this project.
Parklife (2020)
Aries and Studio Moross created the
branding for Parklife festival. Together
they designed all the logos, posters, and
an announcement film. This branding is
made mostly of typography and cartoon
illustrations. There is a common theme
throughout their work of this typography
style and the theme of contrasting bright
colours and illustrations.
6. Henock Sileshi
Henock Sileshi (also known as HK) is a 27-year-old graphic designer from Jacksonville, Florida. He is best known for being
the creative director for musical group ‘BROCKHAMPTON’. He started out with an initial interest in the sports industry and
NBA, until he was asked by a friend to design a mixtape cover which he made with an online photo editor. After his friend's
positive response to the task, he ended up researching the best way to make mixtape covers and after purchasing
Photoshop he ‘ended up opening the pandora’s box- looking endlessly through online tutorials. And that was it, he was
hooked.’. He then became known on Tumblr as ‘HKCovers’ in which he recreated album and single covers of various artists.
‘If it wasn’t for people like Virgil Abloh contributing work to Kanye and Kid Cudi albums and seeing his name credited, it all
clicked and I told myself ‘I want to be this!’’. After Kevin Abstract posted on a Kanye West forum asking if anyone wanted to
form a band, HK responded volunteering his talents in graphic design as part of the group, he has worked with
BROCKHAMPTON ever since. Whether he is making album or single covers, editing music videos, or creating merch, HK is
one of the main creative directors in the group and creates the majority of their visuals along with the help of some other
members.
In terms of his creative process, HK most often likes to experiment with his work, starting on one thing and seeing where it
takes him. ‘A lot of my process is trying something I know and then going to places I've never been, just clicking around
until I feel harmony.’ As creative director, he is given a lot of freedom when creating visuals for the group, he says that he
feels best sticking to his intuition and designing art that he feels fits best with the band's aesthetic, as well as something his
friends will enjoy, ‘the amount of responsibility I get and control I have allowed me to treat work like a playground’.
7. Work By Henock Sileshi:
BROCKHAMPTON Album/Single Covers
Throughout his time of being part of
BROCKHAMPTON, HK has designed all of the
album/single covers and promo for the music they
have released. His design style alternates depending
on the style of the music and the aesthetic of that
era but overall, his work can be recognised
throughout these covers as he most often opts for
bold text and a contrasting iridescent colour scheme.
Merchandise
HK designed all the merch for the group
also. This merchandise corresponds with
the style and aesthetic of each album and
their album covers. For example, with the t-
shirt shown above, the design matches the
iridescent colour scheme of the cohesive
album cover.
8. Silent House
Silent House is a production company that was formed in 2010. Based in Los Angeles, US, this company creates
production and design for a variety of media, but their main highlight is visuals for live events such as concerts, award
shows, etc. Silent House consists of four main partners; Alex Reardon (president), Baz Halpin (founder and CEO), Cory
Fitzgerald, and Tamlyn Wright. Titling themselves as the ‘one stop shop for entertainment’, they have worked with
some of the biggest names in music from Taylor Swift, Britney Spears, Harry Styles, Tyler the Creator and more. Within
Silent House, they deal with designing and producing every aspect of a concert/live event. This consists of set design,
lighting, special effects, scenic elements, etc. and, according to Forbes, were involved in around 100 performances pre
pandemic.
In terms of their creative process, Alex Reardon talks about how it all starts with that initial meeting with the artist,
‘don’t come to me with a laundry list because then we end up designing something that looks like everyone else’s
show’. They like to discuss ideas with the artists and find their emotions linked to the project, this inspires them to
create something unique to the artists and becomes well known. They also then look into their previous music videos
and promotion to gain more knowledge about the artist and their aesthetic. They create their set designs with a
combination of physical materials to build the set, as well as lighting projections and designing visuals for the screens
using a variety of software such as Notch to allow them to follow the artist along throughout their performance whilst
generating live visuals.
9. Bibliography
Saul Bass:
• n/a. (n.d). Saul Bass. Available: https://areaofdesign.com/saul-bass/. Last accessed 9th Feb 2022.
• Will Hersey. (2020). Remembering the Designer Who Changed Cinema. Available: https://www.esquire.com/uk/culture/film/a34169582/remembering-saul-bass-the-designer-
who-changed-cinema/. Last accessed 9th Feb 2022.
• Matthew McCarthy. (2015). Saul Bass Archive. Available: https://filmartgallery.com/pages/saul-bass-archive . Last accessed 9th Feb 2022.
• Jyni Ong. (2018). The Saul Bass Archive looks back on the trailblazer’s rare poster design. Available: https://www.itsnicethat.com/articles/the-saul-bass-archive-rare-poster-
design-work-graphic-design-081118. Last accessed 9th Feb 2022.
• Patricia Bauer. (n.d). Saul Bass. Available: https://www.britannica.com/biography/Saul-Bass. Last accessed 9th Feb 2022.
• n/a. (n.d). Saul Bass. Available: https://en.wikipedia.org/wiki/Saul_Bass. Last accessed 9th Feb 2022.
• n/a. (n.d). Saul Bass. Available: https://www.famousgraphicdesigners.org/saul-bass. Last accessed 9th Feb 2022.
• Alex Bigman. (2012). Saul Bass: The man who changed graphic design. Available: https://99designs.co.uk/blog/famous-design/saul-bass-graphic-designer-of-a-century/. Last
accessed 9th Feb 2022.
Aries Moross:
• n/a. (2021). Studio Moross. Available: https://stamps.umich.edu/events/aries-moross. Last accessed 10th Feb 2022
• n/a. (2012). About Studio Moross. Available: https://www.studiomoross.com/. Last accessed 10th Feb 2022.
• n/a. (2019). Aries Moross. Available: https://www.famousgraphicdesigners.org/kate-moross. Last accessed 10th Feb 2022.
• n/a. (2021). Aries Moross on design with a difference. Available: https://www.moo.com/blog/uk/interviews/aries-moross-on-design-with-a-difference. Last accessed 10th
Feb 2022.
• n/a. (n.d). Studio Visit with Aries Moross. Available: https://theymadethis.co.uk/blogs/journal/studio-visit-kate-moross. Last accessed 10th Feb 2022.
10. Bibliography
Henock Sileshi:
• Ruby Boddington. (2021). Henock Sileshi on designing for Brockhampton, and learning to trust his instincts. Available: https://www.itsnicethat.com/articles/henock-
sileshi-brockhampton-graphic-design-170621. Last accessed 11th Feb 2022.
• Jorge Cotte. (2018). Everything You Always Wanted to Know About Brockhampton (But Were Afraid to
Ask). Available: https://www.complex.com/music/2018/03/brockhampton-explained/why-brockhampton-is-called-a-boyband. Last accessed 11th Feb 2022.
Silent House:
• n.a. (2010). We are Silent House. Available: https://www.silent-house.com/. Last accessed 21st Feb 2022.
• Chris Willman. (2021). Baz Halpin’s Silent House Expands, Adds Mark Bracco, Linda Gierahn as New Production
Company’s Heads. Available: https://variety.com/2021/music/news/baz-halpin-silent-house-group-expands-1234966128/amp/. Last accessed 21st Feb 2022
• Eric Fuller. (2021). Silent House Productions President Alex Reardon On Live Event Technology.Available: https://www.forbes.com/sites/ericfuller/2021/02/11/the-silent-
house-grows-louder/amp/. Last accessed 21st Feb 2022.
• Dani Deahl. (2020). HOW TO DESIGN A TOUR GOOD ENOUGH FOR KATY PERRY, TAYLOR SWIFT, OR
J.LO. Available: https://www.theverge.com/2020/2/24/21074821/silent-house-productions-tour-design-katy-perry-taylor-swift-j-lo-grammys. Last accessed 21st Feb
2022.