The document is a glossary assignment for a games design course requiring the student to research and define 15 gaming terms and relate them to their own production practice. For each term, the student provides a short definition from an online source, describes how the term relates to their work, and includes an image or video example. Some of the terms defined and related to the student's practice include demo, beta, alpha, pre-alpha, gold, debug, automation, white-box testing, bug, game engines, vertex shaders, and pixel shaders.