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XR Design Patterns &
Education Trends
@KentBye
● My Origin Story with VR
● Learning Theory
● Experiential Design Patterns
● New Paradigm for Learning
● My Origin Story with VR
● Learning Theory
● Experiential Design Patterns
● New Paradigm for Learning
Voices of VR
May 19, 2014
Silicon Valley
Virtual Reality Conf
● My Origin Story
● Learning Theory
● Experiential Design Patterns
● New Paradigm for Learning
Bloom’s Taxonomy
Shabatura, Jessica. “Using Bloom's Taxonomy to Write Effective Learning Objectives.” Teaching Innovation and Pedagogical Support, 19 Mar. 2018, tips.uark.edu/using-blooms-taxonomy/.
Sensory
Experience
of Reality
Mental
Models of
Reality
Visual mismatch negativity: A predictive coding view - Scientific Figure on ResearchGate.
Available from: https://www.researchgate.net/figure/Simplified-scheme-of-the-hierarchical-
predictive-coding-framework-Friston-2005-2008_fig1_266401430 [accessed 20 Feb, 2020]
Alexander, W.H., & Brown, J.W. (2018). Frontal cortex function as derived from hierarchical predictive coding. Scientific Rep
Predictive Coding Theory
Of Neuroscience
Practice
Theory
Attention
Active
Engagement
Error
Feedback
Consolidation
Dehaene, Stanislas. How We Learn: Why Brains Learn Better than Any Machine ... for Now. Viking, 2020.
Embodied
Experience
Test
Hypothesis
Adapt
Model
Synthesize
& Sleep
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
Making
Choices
Taking
Action
Emotional
Immersion
Sensory
Experience
Embodied
Experience
Agency
Expression
Mental
Abstractions
& Language
Emotionally
Salient
Memory
MathAstronomy
MusicGeometry
Number in
Space & Time
Number
Number in
Time
Geometry Music
MathematicsAstronomy
The Quadrivium
Number in
Space
Objects Moving
Through Space
Abstract Patterns
& Forms
Consonance
Dissonance Cycles
In Time
Geometry Music
MathematicsAstronomy
The Quadrivium
Architecture &
Embodiment
in Space
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
Attention
Active
Engagement
Error
Feedback
Consolidation
Dehaene, Stanislas. How We Learn: Why Brains Learn Better than Any Machine ... for Now. Viking, 2020.
Sensory
Experience
of Reality
Concepts of
Reality
Sensory
Experience
of Reality
Update
Concepts of
Reality
Consolidate Learnings
Unconscious Integration
Form Worldview & Beliefs
Make Behaviors Automatic
Optimize Efficiency
File Away Memories
Interact & Play
Explore & Create
Chase Curiosity
Find Motivation & Purpose
Embodied Movement
Error Correction Dopamine
Novelty & Surprise
Answer Questions
Fail Fast & Adapt
Dehaene, Stanislas. How We Learn: Why Brains Learn Better than Any Machine ... for Now. Viking, 2020.
Blueprint,
Math Structure,
Design, Shape
https://historeo.com/web/?p=3918
Formal Cause
Aristotle’s Four Causes
Blueprint,
Math Structure,
Design, Shape
https://historeo.com/web/?p=3918
Material Cause
Formal Cause
Aristotle’s Four Causes
Source Material
out of which
it’s made
Blueprint,
Math Structure,
Design, Shape
Agents &
Manifestation of
Knowledge
https://historeo.com/web/?p=3918
Material Cause Efficient Cause
Formal Cause
Aristotle’s Four Causes
Source Material
out of which
it’s made
Purpose,
Teleological Impulse,
Intention
Blueprint,
Math Structure,
Design, Shape
Agents &
Manifestation of
Knowledge
https://historeo.com/web/?p=3918
Material Cause Efficient Cause
Formal CauseFinal Cause
Aristotle’s Four Causes
Source Material
out of which
it’s made
`
Purpose,
Motivation,
Teleological Impulse,
Intention
Final Cause and
Purpose is a Key
Catalyst for Learning
Interact & Play
Explore & Create
Chase Curiosity
Find Motivation & Purpose
Embodied Movement
Error Correction Dopamine
Novelty & Surprise
Answer Questions
Fail Fast & Adapt
`
Active Learning
Approaches
Project-Based Learning
Inquiry-Based Learning
Action-Based Learning
Connectivist Learning
Flipped Classroom
Regio Emilia Schools
Montessori Schools
Waldorf Schools
Bloom’s Taxonomy
Shabatura, Jessica. “Using Bloom's Taxonomy to Write Effective Learning Objectives.” Teaching Innovation and Pedagogical Support, 19 Mar. 2018, tips.uark.edu/using-blooms-taxonomy/.
ApplyUnderstand
Remember
CreateEvaluate
Analyze
Comprehension Loop Creation Loop
● My Origin Story with VR
● Learning Theory
● Experiential Design Patterns
● New Paradigm for Learning
1. Quality
2. Context
3. Character
4. Story
Four Dimensions of Experience
Quality
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
Making
Choices
Taking
Action
Emotional
Immersion
Sensory
Experience
Yang
Yin
Inward
Outward
Receiving
Giving
Listening
Talking
Shady Side
Sunny Side
Moon
Night Winter
Cold
Receiving
Connected to Whole
Sun
Day Summer
Hot
Giving
Individualized Self
Yang
Yin
Leibniz, Gottfried Wilhelm, Ars Combinatoria. (1690)
Hot
Cold
WetDry
AirFire
WaterEarth
Hot
Cold
WetDry
Participate
Receive
OtherSelf
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
Context
Shared Experience
Shared Language
Shared History
Shared Values
Shared Worldview
Shared Beliefs
Shared Causality
Shared Heroes/Enemies
Culture
Age
Gender
Ability
Education
Race & Ethnicity
Country of Origin
Religion
CONTEXT
Koestler's “Holon”: Simultaneously Whole & Part
Developmental Evolution of Identity &
Context
Self
Scope of Identity & Context
Self
Family
Scope of Identity & Context
Self
Family
Community
Scope of Identity & Context
Self
Family
Community
Other
Scope of Identity & Context
Self
Family
Community
Other
World
Scope of Identity & Context
Self
Family
Community
Other
World
Cosmos
What is the Ultimate
Potential of VR?
Kent Bye, Voices of VR Podcast
Public
Private
OtherSelf
XR Ethics Manifesto
@KentBye
Character
ThinkingIntuition
FeelingSensing
Learning Temperament
Isidore de Séville, De Natura Rerum (On the Nature of Things)
Galen Temperaments Used in Waldorf
©Waldorf Essentials.com 2014 - Melisa Nielsen - Artwork by Amber Hellewell
Development of Moral Virtue & Character
Virtue Continuum
Confirm
Contest
Stabilize
Destabilize
Believe
Doubt
Experience
Model
Polarities of the Learning Process
Story
Build & Release Tension
https://en.wikipedia.org/wiki/Hero%27s_journey
Joseph Campbell Hero’s Journey
Authored
Narrative
Generative
Narrative
http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg
Story Authorship
Lebowitz, Josiah and Klug, Chris. "Interactive Storytelling for Video Games." Focal Press. 2011
Authored
Narrative
Generative
Narrative
Authored
Narrative
Generative
Narrativehttp://www.kateforsyth.com.au/images/Blog%20January%202013/ThreeActStructureFlat.jpg
Authored
Narrative
Generative
NarrativeRiedl, Mark. "Incorporating Authorial Intent into Generative Narrative Systems," Association for the Advancement of Artificial Intelligence, 2009.
Authored
Narrative
Generative
NarrativeChooseco LLC, Journey Under the Sea
Authored
Narrative
Generative
Narrativehttps://i0.wp.com/www.raphkoster.com/wp-content/uploads/2013/04/CASlide7.jpg
Authored
Narrative
Generative
NarrativeMateas, Michael. "Interactive Drama, Art, and Artificial Intelligence." PhD Thesis. Technical Report CMU-CS-02-206. School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, December 2002.
Authored
Narrative
Generative
NarrativeEmily Short, Spirit AI, Game Developers Conference “Narrative Innovation Showcase” 2017.
1. Quality
2. Context
3. Character
4. Story
Four Dimensions of Experience
● My Origin Story with VR
● Learning Theory & My Process
● Experiential Design Patterns
● New Paradigm for Learning
https://archonmatrix.com/the-coming-paradigm-shift-in-consciousness/
SAMR Model of Educational Technology Diffusion
Schrock, Kathy. “SAMR.” Kathy Schrock's Guide to Everything, 9 Nov. 2013, www.schrockguide.net/samr.html. Image the creation of Dr. Ruben Puentedura, Ph.D. http://www.hippasus.com/rrpweblog/
Wardley’s Model of Technology Diffusion
Wardley, Simon (2015). http://blog.gardeviance.org/2015/03/evolution-diffusion-hype-cycle-and.html
Evolution through Multiple Waves of Diffusion
Wardley, Simon (2015). http://blog.gardeviance.org/2015/03/evolution-diffusion-hype-cycle-and.html
Expression of Identity
Biometric Data
Early Education
Memory Palaces
Telepresence
duenos.net
Data Visualization
Spatial Language
Metaphoric Communication
World Hopping Portals
Volumetric Memories
Entertainment
Immersive Storytelling
Flow States
Creativity & Art
http://differenttruths.com/science-technology/rewiring-the-brain/
Neuroplasticity
Healing Trauma
Empathy + Truth &
Reconciliation
Grief Rituals
Wonder & Awe
Comprehend Complexity
https://www.safaribooksonline.com/library/view/understanding-context/9781449326531/ch04.html
Embodied Cognition
https://archonmatrix.com/the-coming-paradigm-shift-in-consciousness/
Cultivate New World Views
Higher Education
Breaking Down Academic Silos
duenos.net
Spatial Design
Virtual Screens for Productivity
Community
Hanging Out with Friends
Accessibility
https://archonmatrix.com/the-coming-paradigm-shift-in-consciousness/
Kuhn: Paradigm Shifts Catalyzed by Anomalies
Kuhn, Thomas S. 1996. The structure of scientific revolutions. Chicago, IL: University of Chicago Press.
Graphics via http://faculty.humanities.uci.edu/bjbecker/revoltingideas/week1d.html
Moore, Geoffrey. "Crossing the Chasm: Marketing and Selling High-Tech Products to Mainstream Customers" HarperBusiness, 1991
Moore’s Crossing the Chasm into the Mainstream
Going Viral: 21 Doublings to Pass 1 Million
Punctuated equilibrium. (n.d.). In Wikipedia. Retrieved February 19, 2020, from https://en.wikipedia.org/wiki/Punctuated_equilibrium
Punctuated Equilibrium Hypothesis
Maxwell, Grant. The Dynamics of Transformation: Tracing an Emerging World View. Persistent Press, 2017
Whitehead, Alfred North. Process and Reality. Free Press, 2010..
Tracing of an Emerging World View
1. Participatory Quality of Process
2. Novelty & the Will to Believe
3. Reconciling Third Integrative Method
4. Discontinuity of Process
5. Development Through Emergent Phases
6. Emergence of a New World View
7. Fractal Quality of Process
8. Forms, Archetypes, & Eternal Objects
9. Qualitative Temporality & Formal Causation
10. Final Causation & Teleological Introduction of Novelty
11. An Exponentially Accelerating Process
12. Concretion of Time & Spatio-Temporal Freedom
Maxwell, Grant. The Dynamics of Transformation: Tracing an Emerging World View. Persistent Press, 2017.
XR Design Patterns & Education Trends
XR Design Patterns & Education Trends

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