Keynote presented on December 10, 2021 as a part of the Exploring the Humanities through VR Workshop by Old Dominion University's Virginia Philosophy Reality Lab.
Video of this talk can be found here: https://www.youtube.com/watch?v=xLZgFyxzZMc
Performance XR Trends: Interrogating the Liveness of the LiveKent Bye
Presented on November 13, 2021 as the opening keynote of the Performance XR Conference.
Voices of VR Podcast host Kent Bye talks about some of the trends that he's seeing in intersection between live performance, immersive theater, and immersive technologies. He'll recap a brief history of notable XR performances he's been able to catch on the film festival circuit over the past 7 years, but also some of the underlying experiential design principles and some of the ethical considerations. One question that comes up again and again is "What is the liveness of the live?" within virtual performances, and he'll recount a range of different approaches to this question, including how interactive user interfaces can help shape the overall aesthetic of an immersive piece.
XR for Higher Education: Experiential Design Affordances, Ethical Considerati...Kent Bye
Virtual & Augmented Reality are new computing paradigms that provide powerful new affordances for embodied learning, but there are also a lot of challenges in producing immersive experiences as they require a lot of subject matter expertise. The best practices for experiential design and development are also still emerging, and there are also new ethical considerations to keep in mind when deploying immersive technologies.
Kent ByeKent Bye has been speaking to thousands of immersive creators and innovators for the past seven years on the Voices of VR podcast, and he’ll be presenting about some of the new affordances of spatial computing as well as some of the underlying principles of embodied cognition that makes VR & AR a powerful medium for learning. He’ll also give a brief survey of some of the trends of immersive production, and the various experiential design tradeoffs between ease of production and robustness of interactivity and shared social spaces. Finally, he’ll do a brief survey of the ethical & privacy considerations to keep in mind for the higher educational context for XR.
This 45-minute talk + 45-minutes of Q&A will provide context for what’s happening at the frontiers of experiential design & education, tips & strategies for how to bootstrap the production & distribution of immersive educational content, and finally some of the ethical & moral dilemmas for educators to consider with the introduction of immersive technologies.
Since May 2014, Kent Bye has conducted over 1600 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. He’s an oral historian, experiential journalist, & aspiring philosopher, helping to define the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR. You can find his podcast at voicesofvr.com and his latest thoughts on Twitter @kentbye.
Towards a Framework for XR Ethics - Kent Bye, AWE, November 11, 2021Kent Bye
For all the ways that immersive technologies can be used for good, they can be used for evil. This talk will provide some conceptual frames for making sense of the landscape of XR ethical dilemmas including human rights principles, tradeoffs between contextual dimensions, and mapping relationships between techno-social, political, and economic domains. This talk will be reporting back on some of the work done by the IEEE Global Initiative on the Ethics of Extended Reality, as well as provide insights into how to integrate ethically-aligned design and responsible innovation best practices into your experiential design process.
A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...Kent Bye
Citation: Bye, Kent. (2022, May 5). "A Primer on Presence, Immersive Storytelling, & Experiential Design." Presented at Storycon: A collision of (he)art and technology. Brussels, Belgium; BOZAR - Centre for Fine Arts.
Experiential Design for VR Chat World Builders - Kent ByeKent Bye
Presented as a part of the TLX Prefabs conference on Saturday, May 22, 2021
YouTube video of this talk is here: https://www.youtube.com/watch?v=YdqVnDuSg5I&t=21683s
Performance XR Trends: Interrogating the Liveness of the LiveKent Bye
Presented on November 13, 2021 as the opening keynote of the Performance XR Conference.
Voices of VR Podcast host Kent Bye talks about some of the trends that he's seeing in intersection between live performance, immersive theater, and immersive technologies. He'll recap a brief history of notable XR performances he's been able to catch on the film festival circuit over the past 7 years, but also some of the underlying experiential design principles and some of the ethical considerations. One question that comes up again and again is "What is the liveness of the live?" within virtual performances, and he'll recount a range of different approaches to this question, including how interactive user interfaces can help shape the overall aesthetic of an immersive piece.
XR for Higher Education: Experiential Design Affordances, Ethical Considerati...Kent Bye
Virtual & Augmented Reality are new computing paradigms that provide powerful new affordances for embodied learning, but there are also a lot of challenges in producing immersive experiences as they require a lot of subject matter expertise. The best practices for experiential design and development are also still emerging, and there are also new ethical considerations to keep in mind when deploying immersive technologies.
Kent ByeKent Bye has been speaking to thousands of immersive creators and innovators for the past seven years on the Voices of VR podcast, and he’ll be presenting about some of the new affordances of spatial computing as well as some of the underlying principles of embodied cognition that makes VR & AR a powerful medium for learning. He’ll also give a brief survey of some of the trends of immersive production, and the various experiential design tradeoffs between ease of production and robustness of interactivity and shared social spaces. Finally, he’ll do a brief survey of the ethical & privacy considerations to keep in mind for the higher educational context for XR.
This 45-minute talk + 45-minutes of Q&A will provide context for what’s happening at the frontiers of experiential design & education, tips & strategies for how to bootstrap the production & distribution of immersive educational content, and finally some of the ethical & moral dilemmas for educators to consider with the introduction of immersive technologies.
Since May 2014, Kent Bye has conducted over 1600 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. He’s an oral historian, experiential journalist, & aspiring philosopher, helping to define the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR. You can find his podcast at voicesofvr.com and his latest thoughts on Twitter @kentbye.
Towards a Framework for XR Ethics - Kent Bye, AWE, November 11, 2021Kent Bye
For all the ways that immersive technologies can be used for good, they can be used for evil. This talk will provide some conceptual frames for making sense of the landscape of XR ethical dilemmas including human rights principles, tradeoffs between contextual dimensions, and mapping relationships between techno-social, political, and economic domains. This talk will be reporting back on some of the work done by the IEEE Global Initiative on the Ethics of Extended Reality, as well as provide insights into how to integrate ethically-aligned design and responsible innovation best practices into your experiential design process.
A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...Kent Bye
Citation: Bye, Kent. (2022, May 5). "A Primer on Presence, Immersive Storytelling, & Experiential Design." Presented at Storycon: A collision of (he)art and technology. Brussels, Belgium; BOZAR - Centre for Fine Arts.
Experiential Design for VR Chat World Builders - Kent ByeKent Bye
Presented as a part of the TLX Prefabs conference on Saturday, May 22, 2021
YouTube video of this talk is here: https://www.youtube.com/watch?v=YdqVnDuSg5I&t=21683s
Sensemaking Frameworks For Metaverse EthicsKent Bye
An overview of some different sensemaking frameworks to help navigate the ethics of XR and the metaverse.
See below for some more links and references.
Presented at the MetaDavos Preliminary Meeting October 29, 2021
July 7, 2021
TALK: Latest Developments in XR Ethics (32 minutes)
Presented at Laval Virtual, July 7, 2021.
VIDEO: https://www.youtube.com/watch?v=ndTFEM6I8Ng&t=5132s
SLIDES: https://www.slideshare.net/kentbye/latest-developments-in-xr-ethics
June 2, 2021
TALK: State of Privacy in XR & Neuro-Tech: Conceptual Frames (22 minutes)
Presented at the VRARA Global Summit on Wednesday, June 2, 2021.
VIDEO: https://www.youtube.com/watch?v=pIpD4-gYImU
SLIDES: https://www.slideshare.net/kentbye/state-of-privacy-in-xr-neurotech-conceptual-frames
October 18, 2019
TALK: XR Ethics Manifesto (30 minutes)
Presented at Greenlight's XR Strategy Conference on Friday, October 18, 2019 in San Francisco, CA.
VIDEO: https://www.youtube.com/watch?v=CXgY3YXxqJ8
SLIDES: https://www.slideshare.net/kentbye/xr-ethics-manifesto-updated-nov-2-2019
TALK: XR for Higher Education: Experiential Design Affordances, Ethical Considerations, & Production Strategies
SLIDES: https://www.slideshare.net/kentbye/xr-for-higher-education-experiential-design-affordances-ethical-considerations-production-strategies
VIDEO: https://www.youtube.com/watch?v=qqau9srg8K0
The Ultimate Potential of VR: Promises & Perils - Kent Bye SXSWKent Bye
Bye, K. (2023, March 12). The Ultimate Potential of VR: Promises & Perils. [Featured Session Presentation]. South by Southwest Festival, Austin, Texas, United States; Austin Convention Center, Room 16AB
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators "What is the ultimate potential of VR?" for over 8 years now, and he will be sharing some of the best answers that map out the future of spatial computing, immersive storytelling, and experiential design. He will also share how VR is catalyzing an interdisciplinary fusion of design processes from video games, filmmaking, HCI, social media, theatre, architecture, and new modes of multi-sensory design. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, etc., that will potentially require new laws or tech architectures. This session will set a broad context for some of the promises and perils of this new medium while also providing a glimmer for what's to come.
Primer for Experiential Design & Immersive StorytellingKent Bye
Opening keynote at European Creator's Lab presented by Kent Bye on November 15, 2021 giving a quick primer on experiential design affordances, immersive storytelling, process, and a list of over 50 immersive stories that I recommend checking out. There's lots of footnotes and links to more resources and podcast episodes with more information and context with many of the creators.
Sensemaking Frameworks for the Metaverse & XR Ethics by Kent ByeKent Bye
Keynote talk for the Gatherverse Summit presented on February 22, 2022.
Most folks focus on the underlying technology stack when speaking about the Metaverse, but what is the best way to embed human rights, ethics, & responsible innovation into the experiential design process? Voices of VR podcast host Kent Bye will help set a broader context for the many discussions about XR Ethics, Privacy, NeuroRights, Digital Rights, and Human Rights that have been happening across the XR industry, and will provide a holistic sensemaking framework to understand how technological architectures for XR need to be set within a context of ethical design practices, but also navigate the larger dimensions of culture, laws, market dynamics, and encourage sustainable development practices that are in right relationship to the Earth.
Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,Kent Bye
Bye, K. (2022, June 26) "Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,"
[Presentation] Immersive Homecoming Summit. Area 15,. Las Vegas, Nevada.
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
LX공간정보 아카데미의 '공간정보 기반의 스마트시티 비즈니스 모델 개발' 과정에서 강의한 자료입니다. 디지털 트윈의 개념, 연원, 도시/국토관리로의 확장, 공간정보 분야의 동향과 전망, 디지털 트윈 기반 스마트시티, 오픈소스 기반 디지털트윈 플랫폼인 mago3D, 그리고 mago3D를 적용한 대표적인 사례 등에 대해 소개하였습니다.
Metaverse - The Future of Marketing and Web 3.0.pdfthetechnologynews
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
Get To Know More : https://skyquestt.com/report/metaverse-market
The Metaverse is a virtual interactive self-sufficient ecosystem comprising mobile networks, augmented reality, social media, gaming, virtual reality, e-commerce, cryptocurrency, and workplace. This universe is envisioned as the internet's future, bringing together augmented reality (AR), virtual reality (VR), and physical worlds in a common digital arena. NFTs and online events are exploding, opening up a world of possibilities for the metaverse and associated technologies.
The transition to the Metaverse is fast approaching. Several components and features of this open-source platform have progressed to the point where they may be smoothly merged to investigate the idea of building a parallel virtual reality. NFTs and online events are exploding, opening up a world of possibilities for the metaverse.
Global Metaverse Market Segmental Analysis
The Global Metaverse Market is segmented based on Type, Technology, and Application. Based on Type it is categorized into: Mobile and Desktop. Based on Technology it is categorized into: Blockchain, VR & AR, Mixed Reality, and Others. Based on Application it is categorized into: Gaming, Online Shopping, Content Creation, Social Media, and Others. Based on region it is categorized into: North America, Europe, Asia-Pacific, South America, and MEA.
Analysis by Application
The gaming segment is expected to be the largest segment in the Metaverse market throughout the forecast period (2020-2027).Due to major ongoing innovations and advances by developers, as well as a rising focus on improving immersion and making games more realistic, the gaming segment will have the leading revenue share of more than 25% in 2021. Furthermore, corporations' growing emphasis on using games to enhance their corporate image is expected to drive revenue growth.
China, the world's second-largest economy, is expected to reach a market size of USD 103,100.26 million in 2026, with a CAGR of 38.1 % throughout the forecast period. Other notable global markets include Japan and Canada, which are expected to increase at 31.3% and 29.6%, respectively, throughout the forecast period. Germany is expected to develop at a 36.8% CAGR within Europe, while the rest of the European market would reach USD 59,500.67 Million by the conclusion of the forecast period.
El video de la charla es este: https://www.youtube.com/watch?v=D4lZCiZnROA
La charla va de reflexionar sobre cómo están convergiendo una serie de tecnologías (blockchain, smart contracts, inteligencia artificial, 5G, IoT, realidad virtual y realidad aumentada,...). Y cómo esta convergencia tecnológica construye la nueva era de Internet, donde la web descentralizada y el Metaverso son protagonistas.
El paso de la WEB 2.0 a la WEB3 no será inmediato, sino un camino largo, pero desde ya los próximos años van a ser de una trepidante transformación tecnológica y social. En la que hay muchas cosas por hacer.
Por un lado, los primeros pasos hacia la web descentralizada, propiciada por la tecnología blockchain, se traduce en un cambio de paradigma, no solo tecnológico sino también en los modelos de negocio.
Por otro lado, el camino al Metaverso se materializa a corto plazo en el auge de la virtualización de los dos mundos en los que hoy estamos: la realidad (el mundo físico) e Internet (el mundo virtual).
Lecture given by Mark Billinghurst on June 18th 2022 about how the Metaverse can be used for corporate training. In particular how combining AR, VR and other Metaverse elements can be used to provide new types of learning experiences.
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
How Virtual Reality & Augmented Reality Technology is Disrupting The Business...Stanford University
It was an honor to be the kickoff keynote speaker for the Australasian Simulation Congress. This is a copy of my presentation. It emphasized the theme of the congress -" Disruption and Balance". https://www.simulationcongress.com/
Lecture 5 in the COMP 4010 class on Augmented and Virtual Reality. This lecture was about AR Interaction and Prototyping methods. Taught by Mark Billinghurst on August 24th 2021 at the University of South Australia.
Lecture 7 from the COMP 4010 class on AR and VR. This lecture was about Designing AR systems. It was taught on September 7th 2021 by Mark Billinghurst from the University of South Australia.
The metaverse is not new! The technology behind the latest immersive experiences has been building for years. Find out more about the history of the metaverse.
Some Preliminary Thoughts on Artificial Intelligence - April 20, 2023.pdfKent Bye
Bye, K. (2023, April 20). Some Preliminary Thoughts on Artificial Intelligence. [Presentation] The King Library Experiential Virtual Reality Lab (KLEVR) Tech Talks: AI Tools, Tips, & Traps; San Jose State University, San Jose, California via Zoom.
Virtual Architecture as Process: Visualizing the Geometry of MusicKent Bye
Presented to architecture students on Nov 9, 2021.
The new affordances of presence within immersive technologies like virtual & augmented reality are fusing together insights from game design, web design, human computer interaction, social media, cinematic storytelling, architecture, theater, dance, and embodied contemplative practices. This dialectic of the virtual and the real contrasts the interactive, participatory, dynamic, generative, non-linear, & iterative cultivation aspects of design with the more passive, consumptive, static, authored, linear, and planned building aspects. Voices of VR podcast host Kent Bye will be exploring some of the underlying philosophical principles of experiential design that can help guide this fusion of design disciplines. Virtual Architecture could be at the forefront of synthesizing these competing design philosophies, and Bye will be presenting some provocations around visualizing the geometry of music and different measures of time & calendars within a multi-modal spatial context. He'll also be pointing towards some of the underlying philosophical paradigm shifts that VR catalyzes such as moving away from substance metaphysics & reductive materialism that sees the world as static, concrete "real" objects that can be broken down into component parts within closed systems and towards a more process-relational metaphysics & process philosophy that sees the world as being in dynamic flux through unfolding patterns of relationships within an open ecosystem of mereological whole/part sets of fractally-nested contexts. Bye will be exploring how the challenges around experiential design and visualizing the geometry of music within VR embodies this shift towards process-relational thinking, and potentially provide some insights into the future of virtual architecture that's dynamic, participatory, and unfolding over time.
Processes of Experiential Design: Breaking Down the Elements of Immersive Sto...Kent Bye
Bye, K. (2023, June 2). "Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling."
[Keynote Presentation] European Creators' Lab Live Online Masterclasses. Zoom.
Sensemaking Frameworks For Metaverse EthicsKent Bye
An overview of some different sensemaking frameworks to help navigate the ethics of XR and the metaverse.
See below for some more links and references.
Presented at the MetaDavos Preliminary Meeting October 29, 2021
July 7, 2021
TALK: Latest Developments in XR Ethics (32 minutes)
Presented at Laval Virtual, July 7, 2021.
VIDEO: https://www.youtube.com/watch?v=ndTFEM6I8Ng&t=5132s
SLIDES: https://www.slideshare.net/kentbye/latest-developments-in-xr-ethics
June 2, 2021
TALK: State of Privacy in XR & Neuro-Tech: Conceptual Frames (22 minutes)
Presented at the VRARA Global Summit on Wednesday, June 2, 2021.
VIDEO: https://www.youtube.com/watch?v=pIpD4-gYImU
SLIDES: https://www.slideshare.net/kentbye/state-of-privacy-in-xr-neurotech-conceptual-frames
October 18, 2019
TALK: XR Ethics Manifesto (30 minutes)
Presented at Greenlight's XR Strategy Conference on Friday, October 18, 2019 in San Francisco, CA.
VIDEO: https://www.youtube.com/watch?v=CXgY3YXxqJ8
SLIDES: https://www.slideshare.net/kentbye/xr-ethics-manifesto-updated-nov-2-2019
TALK: XR for Higher Education: Experiential Design Affordances, Ethical Considerations, & Production Strategies
SLIDES: https://www.slideshare.net/kentbye/xr-for-higher-education-experiential-design-affordances-ethical-considerations-production-strategies
VIDEO: https://www.youtube.com/watch?v=qqau9srg8K0
The Ultimate Potential of VR: Promises & Perils - Kent Bye SXSWKent Bye
Bye, K. (2023, March 12). The Ultimate Potential of VR: Promises & Perils. [Featured Session Presentation]. South by Southwest Festival, Austin, Texas, United States; Austin Convention Center, Room 16AB
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators "What is the ultimate potential of VR?" for over 8 years now, and he will be sharing some of the best answers that map out the future of spatial computing, immersive storytelling, and experiential design. He will also share how VR is catalyzing an interdisciplinary fusion of design processes from video games, filmmaking, HCI, social media, theatre, architecture, and new modes of multi-sensory design. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, etc., that will potentially require new laws or tech architectures. This session will set a broad context for some of the promises and perils of this new medium while also providing a glimmer for what's to come.
Primer for Experiential Design & Immersive StorytellingKent Bye
Opening keynote at European Creator's Lab presented by Kent Bye on November 15, 2021 giving a quick primer on experiential design affordances, immersive storytelling, process, and a list of over 50 immersive stories that I recommend checking out. There's lots of footnotes and links to more resources and podcast episodes with more information and context with many of the creators.
Sensemaking Frameworks for the Metaverse & XR Ethics by Kent ByeKent Bye
Keynote talk for the Gatherverse Summit presented on February 22, 2022.
Most folks focus on the underlying technology stack when speaking about the Metaverse, but what is the best way to embed human rights, ethics, & responsible innovation into the experiential design process? Voices of VR podcast host Kent Bye will help set a broader context for the many discussions about XR Ethics, Privacy, NeuroRights, Digital Rights, and Human Rights that have been happening across the XR industry, and will provide a holistic sensemaking framework to understand how technological architectures for XR need to be set within a context of ethical design practices, but also navigate the larger dimensions of culture, laws, market dynamics, and encourage sustainable development practices that are in right relationship to the Earth.
Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,Kent Bye
Bye, K. (2022, June 26) "Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,"
[Presentation] Immersive Homecoming Summit. Area 15,. Las Vegas, Nevada.
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
LX공간정보 아카데미의 '공간정보 기반의 스마트시티 비즈니스 모델 개발' 과정에서 강의한 자료입니다. 디지털 트윈의 개념, 연원, 도시/국토관리로의 확장, 공간정보 분야의 동향과 전망, 디지털 트윈 기반 스마트시티, 오픈소스 기반 디지털트윈 플랫폼인 mago3D, 그리고 mago3D를 적용한 대표적인 사례 등에 대해 소개하였습니다.
Metaverse - The Future of Marketing and Web 3.0.pdfthetechnologynews
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
Get To Know More : https://skyquestt.com/report/metaverse-market
The Metaverse is a virtual interactive self-sufficient ecosystem comprising mobile networks, augmented reality, social media, gaming, virtual reality, e-commerce, cryptocurrency, and workplace. This universe is envisioned as the internet's future, bringing together augmented reality (AR), virtual reality (VR), and physical worlds in a common digital arena. NFTs and online events are exploding, opening up a world of possibilities for the metaverse and associated technologies.
The transition to the Metaverse is fast approaching. Several components and features of this open-source platform have progressed to the point where they may be smoothly merged to investigate the idea of building a parallel virtual reality. NFTs and online events are exploding, opening up a world of possibilities for the metaverse.
Global Metaverse Market Segmental Analysis
The Global Metaverse Market is segmented based on Type, Technology, and Application. Based on Type it is categorized into: Mobile and Desktop. Based on Technology it is categorized into: Blockchain, VR & AR, Mixed Reality, and Others. Based on Application it is categorized into: Gaming, Online Shopping, Content Creation, Social Media, and Others. Based on region it is categorized into: North America, Europe, Asia-Pacific, South America, and MEA.
Analysis by Application
The gaming segment is expected to be the largest segment in the Metaverse market throughout the forecast period (2020-2027).Due to major ongoing innovations and advances by developers, as well as a rising focus on improving immersion and making games more realistic, the gaming segment will have the leading revenue share of more than 25% in 2021. Furthermore, corporations' growing emphasis on using games to enhance their corporate image is expected to drive revenue growth.
China, the world's second-largest economy, is expected to reach a market size of USD 103,100.26 million in 2026, with a CAGR of 38.1 % throughout the forecast period. Other notable global markets include Japan and Canada, which are expected to increase at 31.3% and 29.6%, respectively, throughout the forecast period. Germany is expected to develop at a 36.8% CAGR within Europe, while the rest of the European market would reach USD 59,500.67 Million by the conclusion of the forecast period.
El video de la charla es este: https://www.youtube.com/watch?v=D4lZCiZnROA
La charla va de reflexionar sobre cómo están convergiendo una serie de tecnologías (blockchain, smart contracts, inteligencia artificial, 5G, IoT, realidad virtual y realidad aumentada,...). Y cómo esta convergencia tecnológica construye la nueva era de Internet, donde la web descentralizada y el Metaverso son protagonistas.
El paso de la WEB 2.0 a la WEB3 no será inmediato, sino un camino largo, pero desde ya los próximos años van a ser de una trepidante transformación tecnológica y social. En la que hay muchas cosas por hacer.
Por un lado, los primeros pasos hacia la web descentralizada, propiciada por la tecnología blockchain, se traduce en un cambio de paradigma, no solo tecnológico sino también en los modelos de negocio.
Por otro lado, el camino al Metaverso se materializa a corto plazo en el auge de la virtualización de los dos mundos en los que hoy estamos: la realidad (el mundo físico) e Internet (el mundo virtual).
Lecture given by Mark Billinghurst on June 18th 2022 about how the Metaverse can be used for corporate training. In particular how combining AR, VR and other Metaverse elements can be used to provide new types of learning experiences.
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
How Virtual Reality & Augmented Reality Technology is Disrupting The Business...Stanford University
It was an honor to be the kickoff keynote speaker for the Australasian Simulation Congress. This is a copy of my presentation. It emphasized the theme of the congress -" Disruption and Balance". https://www.simulationcongress.com/
Lecture 5 in the COMP 4010 class on Augmented and Virtual Reality. This lecture was about AR Interaction and Prototyping methods. Taught by Mark Billinghurst on August 24th 2021 at the University of South Australia.
Lecture 7 from the COMP 4010 class on AR and VR. This lecture was about Designing AR systems. It was taught on September 7th 2021 by Mark Billinghurst from the University of South Australia.
The metaverse is not new! The technology behind the latest immersive experiences has been building for years. Find out more about the history of the metaverse.
Some Preliminary Thoughts on Artificial Intelligence - April 20, 2023.pdfKent Bye
Bye, K. (2023, April 20). Some Preliminary Thoughts on Artificial Intelligence. [Presentation] The King Library Experiential Virtual Reality Lab (KLEVR) Tech Talks: AI Tools, Tips, & Traps; San Jose State University, San Jose, California via Zoom.
Virtual Architecture as Process: Visualizing the Geometry of MusicKent Bye
Presented to architecture students on Nov 9, 2021.
The new affordances of presence within immersive technologies like virtual & augmented reality are fusing together insights from game design, web design, human computer interaction, social media, cinematic storytelling, architecture, theater, dance, and embodied contemplative practices. This dialectic of the virtual and the real contrasts the interactive, participatory, dynamic, generative, non-linear, & iterative cultivation aspects of design with the more passive, consumptive, static, authored, linear, and planned building aspects. Voices of VR podcast host Kent Bye will be exploring some of the underlying philosophical principles of experiential design that can help guide this fusion of design disciplines. Virtual Architecture could be at the forefront of synthesizing these competing design philosophies, and Bye will be presenting some provocations around visualizing the geometry of music and different measures of time & calendars within a multi-modal spatial context. He'll also be pointing towards some of the underlying philosophical paradigm shifts that VR catalyzes such as moving away from substance metaphysics & reductive materialism that sees the world as static, concrete "real" objects that can be broken down into component parts within closed systems and towards a more process-relational metaphysics & process philosophy that sees the world as being in dynamic flux through unfolding patterns of relationships within an open ecosystem of mereological whole/part sets of fractally-nested contexts. Bye will be exploring how the challenges around experiential design and visualizing the geometry of music within VR embodies this shift towards process-relational thinking, and potentially provide some insights into the future of virtual architecture that's dynamic, participatory, and unfolding over time.
Processes of Experiential Design: Breaking Down the Elements of Immersive Sto...Kent Bye
Bye, K. (2023, June 2). "Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling."
[Keynote Presentation] European Creators' Lab Live Online Masterclasses. Zoom.
An Interdisciplinary Perspective on Experiential Design and the Philosophical...Kent Bye
Bye, K. (2023, March 30). "An Interdisciplinary Perspective on Experiential Design & the Philosophical Implications of VR." [Presentation] vMed23. Los Angeles, California, United States; Sofitel Hotel.
The Relationship Between Fine art Practice and Space Assignment SampleInstant Assignment Help
Space is one of the most important things to consider in relation to art work outside the gallery. It is very important for all the artisans to give proper emphasis on the importance of space. Earlier no much consideration was given on the space, but later on it was found that for artist and the fine art, space plays very important role as it develops social relations. Till date many studies have conducted on drawing relationship between space and fine art, some of the most influential studies are that of Kathy Battista’s Performing Feminism (2011), C. Anna Chave’s Minimalism and Rhetoric of Power (1990), Brian O’Doherty’s (1976), etc. This essay focuses on the significance of space in the context of fine art more particularly between 1960 and 1985.
Philosophical Foundations of Experiential Design: Esoteric Elucidations of VR...Kent Bye
Kent Bye's keynote at VRTO in Toronto on June 16th explores the philosophical foundations of experiential design for immersive virtual and augmented reality. It leverages Richard Tarnas' Passion of the Western Mind, which casts the evolution of Western thought as a dialectic between Plato & Aristotle. Aristotle's approach has formed the foundations empirical science with different levels of causation while Plato's approach has been crucial for mathematics, mythology, storytelling, and different spiritual and esoteric traditions through Neoplatonism.
Quantum mechanics represents a major paradigm shift in science, but there hasn't been a coherent story of what the empirical results of quantum mechanics means as a cosmology. There has been more empirical results that are pointing towards a panpsychic, cosmopsychic, or idealistic interpretation of the nature of reality, which would mean a shift in the center of gravity from Aristotle back over to Plato.
Alfred North Whitehead's Process philosophy is informed by the mathematical foundations of quantum mechanics, and Carl Jung's depth psychology explored and synthesized insights from a wide range of mythic, symbolic, and other Hermetic esoteric traditions including alchemy and astrology. Tarnas' archetypal cosmology builds upon Whitehead and Jung, and has more of a non-linear and holistic approach to causality that leverages Whitehead's panpsychic process philosophy but also the Neoplatonic tradition of the Anima Mundi or world soul.
While Aristotle is great for models of external quantitative reality, Plato has inspired a wide range of different esoteric traditions that provide maps for the qualitative experience.
This talk lays down the philosophical foundations to consider traditions from Eastern, Natural, and Hermetic philosophies as qualitative maps of consciousness that are based upon alchemical principles of polarity points that create consonance, dissonance, and the integration of opposites that forms the basis of musical harmony and dramatic tension in story that gives us an experience of time.
This experiential framework talks about the context of an experience, the quality of the experience, the content and character of the experience, and how that experience evolves over time and is in relation to other aspects of reality.
SUPPORT THIS WORK ON PATREON: https://www.patreon.com/voicesofvr
This presentation introduces a Cultural Heritage resource description theory – a set of concepts, rules, and principles regarding the creation of resource descriptions in Cultural Heritage institutions. Acquisition of and familiarity with these concepts, etc. is intended to precede and inform information system design and implementation activities. We assert that persons conversant at this level of thinking about Cultural Heritage resources and their description will find it possible to:
• Assign high-level, culturally relevant meanings to data structures and metadata currently created and managed by and other information systems.
• Propose levels and types of resource descriptions that can serve Cultural Heritage missions more comprehensively.
• Identify the relationships between this approach to resource description and those advanced by the World Wide Web Consortium (W3C).
What constitutes a modern approach to bibliographic resource description (AKA cataloging)?
• Slides# 12-27
Challenging assumptions – Why is the FRBR conceptual model is assumed to be hierarchical when the model itself is not? An exploration of hierarchical/tree and network structures before and after Darwin. (A treatment of the FRBR conceptual model’s network structure will be found in a following presentation.)
• Slides# 28-62
How do FRBR entities distinguish and separate the different types of information found in a typical catalog record?
• Slides# 63-80
How to begin to imagine and discuss the potentially complex resource network structures that are created by FRBR-style resource description?
• Slides# 81-113
How to depict and reason about simple and complex resource/description networks?
• Slides# 114-168
What can resource description diagrams reveal about extremely complex publication histories?
• Slides# 169-216
(For a fuller appreciation of this exemplar, return to it after reviewing more of the other Ron Murray presentations.)
The depiction of a portion of the publishing history of Herman Melville’s Moby-Dick yields a resource description network whose multilevel aggregate structure can be shown to evolve over time. Diagrams can be drawn that emphasize or deemphasize temporal and/or structural aspects of FRBR-style resource description.
Promises & Perils of Extended Reality, Broadcast Education Association KeynoteKent Bye
Citation: Bye, K. (2023, October 19). The Promises & Perils of Extended Reality. [Opening Keynote]. Broadcast Education Association On-Location @ University of South Carolina, Lexington Room at the Courtyard by Marriott Columbia Downtown at USC, Columbia, South Carolina.
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators about the ultimate potential of XR for over 9 years now, and he will be sharing some of the best answers that map out the future of spatial computing. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, and moving from 2D into real-time, 3D spaces that will require new tech architectures and potentially new laws. This session will set a broad context for some of the promises and perils of virtual reality, augmented reality, and mixed reality while also providing a glimmer for what's to come.
Andrea Ballatore: Beyond GIS? The future of Cultural Geo-AnalyticsAndrea Ballatore
Abstract: Cultural geo-analytics (CGA) is an emergent area that studies the geographical dimension of the production and consumption of cultural objects, relying on digital data and spatial methods. In this talk, I will explore how, as GIS experts, we can fruitfully collaborate with researchers in cultural studies, media studies, and digital humanities to shape new interdisciplinary agendas. Given the conceptual and empirical centrality of place in CGA, I will then discuss the challenges in its representation in GIS by offering an overview of several case studies.
28 Apr 2022
Bio: Andrea Ballatore (he/him) is a Lecturer in Social and Cultural Informatics at King’s College London. From 2016 to 2021, he was employed as a Lecturer in Geographic Data Science at Birkbeck, University of London. Previously, he worked as a postdoctoral researcher at the Center for Spatial Studies at the University of California, Santa Barbara. In 2013, he completed a PhD in Computer Science at University College Dublin on geographic information retrieval and natural language processing. His current work combines cultural analytics and digital geographies, and is centred on collaborative projects with academic and corporate partners, including the Ordnance Survey and Facebook.
Shifting Paradigms: The Potential for Quantum Social ChangeDaniel Strain
On 2 October, Karen O’Brien, Alexander Wendt, Ann El Khoury and others led a webinar called “Shifting Paradigms: The Potential for Quantum Social Change.” This 90-minute discussion examined the questions: What role do paradigms play in limiting or accelerating rapid social change? How can alternative paradigms influence research and practice?
My Experiments with the Innovative Research Techniques in GeographyProf Ashis Sarkar
This presentation elaborates and chronicles the application of the steadily evolving research methods in geographical analysis beginning from the college days of the author in the early 1970s.
Temporality of the Future: Part of a Series on Cryptophilosophy
Husserl’s Internal Time Consciousness is a theory of the structure of time and the present-now moment, and distinguishes two kinds of memory, primary memory as retention and secondary memory as recollection (reproductive, representational) memory. Retention does not break continuity with the present-now moment; retention is the part of a temporal object that contemplates its pastness and allows the present to emerge from the temporal background. Recollection does break continuity with the present; the current moment is interrupted to recall and re-represent a past memory. Recollection and expectation are piled up snapshots of discrete past moments or events. When recollected, they are reproduced in flow, but exist unsummoned as discrete elements. The structure of the present-now moment, on the other hand, is a continuous flow of the intentional unity of primal impression and retention-protention. How far the retention-protention horizon extends is unclear. It might only encompass the most immediate recent-pasts and near-futures surrounding the primal impression of the present-now moment, or it might extend to include all previous and future experiences in the realms of recollection and expectation. This talk posits that there might be a middle third form of time that exists respectively between recollection and retention and protention and expectation. Whereas protention and retention are continuous, and recollection and expectation are discrete, this middle form of time (X-tention) is simultaneously discrete and continuous.
Overview of Presentations in the Field of Philosophy and ScienceAlfred Driessen
Presentations in the field of science and philosophy
Alfred Driessen
2007-2017
This document gives an overview of his presentations with hyperlinks to slideshare, where the presentations can be viewed and the pdf-files can be downloaded.
Heterotopic relations between media and materiality in children's online memo...Kjetil Sandvik
In this paper we analyze how bereaved parents make use of various media-strategies on online memorial sites and on children’s graves when performing processes of grief and commemoration for their stillborns and infants, and how these processes are not just linked to one particular media but take place across media. We show how the death of an infant can lead to mediation, remediation and mediatization strategies which involves both the uses and arrangement of objects on memorial pages and on children’s graves as well as uses of new social technologies, that produce, negotiate and develop social relations, belonging and coherence that are both individual and relational and that are made possible by ritually establishing online memorials and graves as heterotopic interfaces that opens certain communicational flows and accesses specific communicative spaces concerning most prominently the ongoing relations with the dead child and the (re)negotiating of parenthood.
We understand media as a function of an object reflected in human practices and embedded and structured by the different materialities they are intertwined with. We argue that the use of media and materiality online and on the graves are, in various ways, a remediation of everyday parental practices and we demonstrate how such practices and relations are structured in some basic social matrices of how to perform parenthood, both in relation to the dead child and in relation to achieving social appreciation of the missing child and the role as being parents even when the child has died.
Using Experiential Design to Understand the Future of AI & Immersive Storytel...Kent Bye
Kent Bye. (2023, November 30). "Using Experiential Design to Understand the Future of AI & Immersive Storytelling." [Keynote Presentation]
FilmGate Interactive Media Festival. Lakeside Village, University of Miami; Miami, Florida.
Using Experiential Design to understand the future of AI and Immersive Storytelling
Reflections on XR & AI in Education - iLRN Opening Keynote Kent ByeKent Bye
Bye, K. (2023, May 18). "Reflections on XR & AI in Education." [Keynote Presentation] iLRN 2023: 9th International Conference of the Immersive Learning Research Network. iLRN Virtual Campus Powered by Virbella; iLRN Main Stage.
VR Presence & Live Immersive Performance TrendsKent Bye
Bye, K. (2023, April 19). VR Presence & Live Immersive Performance Trends. [Presentation]. The Art of Assembly XXIII: Gathering (in the) Cloud. Digital Performance Beyond Zoom WITH Kent Bye, Jaamil Olawale Kosoko & Sarah Rothberg HOSTED BY Florian Malzacher; Nowhere Aether Park & online livestream.
Landscape of XR Moral Dilemmas and Ethical Considerations - Laval Virtual, Ap...Kent Bye
Bye, K. (2023, April 13). Landscape of XR Moral Dilemmas & Ethical Considerations. [Keynote Presentation]. Laval Virtual, Laval, France; Espace Mayenne.
Some Philosophical Reflections about Privacy from an XR JournalistKent Bye
Bye, K. (2023, January 6). Some Philosophical Reflections on Privacy from an XR Journalist. [Presentation]. Existing Law and Extended Reality: A Research Symposium at Stanford Law School, Palo Alto, California, United States; Jen-Hsun Hwang Engineering Center.
Capturing Reality in Motion: Qualities of Presence in MoCap by Kent ByeKent Bye
Taking a look at immersive stories that have used motion tracking over the past 6 years, and categorizing them in terms of quality of presence that motion capture represents
IEEE Metaverse Congress: Benefits & Risks of the Metaverse from the ESG Persp...Kent Bye
Some slides to set the context on a panel discussion as a part of the IEEE Metaverse Congress kickoff meeting on July 6, 2022.
The IEEE Global Initiative on the Ethics of Extended Reality papers can be found here:
https://standards.ieee.org/industry-connections/ethics-extended-reality/.
The podcast interviews with each of the white papers can be found linked here:
https://voicesofvr.com/1089-ieee-global-initiative-on-the-ethics-of-extended-reality-trolling-harassment-and-online-safety/
Presented as a part of the IEEE Standards Association Webinar on XR in the Classroom on October 14, 2021 covering four areas:
What is Extended Reality?
Socio-Political Context of Technology
Overview of Contextual Domains for XR Ethics in Education
XR Ethics Frameworks for Education
There have been many vital conversations about XR ethics over the past number of years, but still a lot of open questions for how to make sense and navigate the overall ethical landscape. I'll be providing three sense making lenses for XR Ethics including Ethical Contexts, Human Rights, and a Techno-Social, Political, & Economic Lens. We'll get some updates on XR Privacy, Harassment in XR, and the Neuro-Rights Initiative, and then do a broad survey of other hot topics across different contexts.
State of Privacy in XR & Neuro-Tech: Conceptual FramesKent Bye
There are a lot of threats to our right to mental privacy from neuro-technologies as well as from virtual and augmented reality. In this talk I do a survey of physiological & biometric measurement devices, discuss what I've learned on my journey into VR Privacy, discuss some of the different philosophies of privacy, and talk about some of the human rights approaches aimed to protect our right to mental privacy.
YouTube Talk can be found here: https://www.youtube.com/watch?v=pIpD4-gYImU
Presented at the VRARA Global Summit on Wednesday, June 2, 2021.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
2. ● What is Experience?
○ Philosophical Context for Process
● Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Process Philosophy Primer
● Perception as Process
● Design as Process
3. ● What is Experience?
○ Philosophical Context for Process
● Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Process Philosophy Primer
● Perception as Process
● Design as Process
4. Pine II, B. J., & Gilmore, J. H. (1998). Welcome to the experience economy. Harvard Business Review. Retrieved December 10, 2021, from
https://hbr.org/1998/07/welcome-to-the-experience-economy.
5. Pine II, B. J., & Gilmore, J. H. (1999). Experience economy: Work is theatre & every business a stage. Harvard Business School Press.
9. Wikimedia Foundation. (2021, November 13). Hero's journey. Wikipedia. Retrieved December 10, 2021, from https://en.wikipedia.org/wiki/Hero%27s_journey.
Joseph Campbell Hero’s Journey
12. Aristotle also invokes the relation of following
to explain what he calls ‘the before and after’
(219a 14–19). Some explanation of what it is to
be before or after is obviously needed in any
account of time. In Aristotle's account, this
explanation is of particular importance, as he is
going to define time as ‘a number of change
with respect to the before and after’ (219b
1–2).
Coope, U. (2011). Time for Aristotle: Physics IV. 10-14. (pp. ) Clarendon.
13. NASA Goddard. (2011, June 15). NASA | Moon phase and libration. YouTube. Retrieved December 10, 2021, from https://www.youtube.com/watch?v=3f_21N3wcX8.
14. Sun's Apparent Path (North). eduMedia. (n.d.). Retrieved December 24, 2021, from https://www.edumedia-sciences.com/en/media/679-suns-apparent-path-north
15. The Earth's orbit around the sun. Earth Space Lab – interactive 3D animations 🌍. (n.d.). Retrieved December 24, 2021, from https://www.earthspacelab.com/app/earth-revolution/
16. Farsoonerite. (2014, March 8). Venus Pentagram. YouTube. Retrieved December 10, 2021, from .
8 Earth Solar orbits
for every
13 Venus Solar orbits
= 7.995927106 years
17. Lundy, M., Sutton, D., Ashton, A., Martineau, J. (2010) Quadrivium: The Four Classical Liberal Arts of Number, Geometry, Music, & Cosmology. (pp. 402-404) Walker & Co.
Relational & Spatial Representations of Time
19. Primas, H. (2017). Knowledge and time. (pp. 6-7) Sprinter International PU.
Chronos vs Kairos Time
20. “Process philosophy is based on the premise that being is
dynamic and that the dynamic nature of being should be
the primary focus of any comprehensive philosophical
account of reality and our place within it. Even though we
experience our world and ourselves as continuously
changing, Western metaphysics has long been obsessed
with describing reality as an assembly of static individuals
whose dynamic features are either taken to be mere
appearances or ontologically secondary and derivative.”
“Process Philosophy” as explained by
Stanford Encyclopedia of Philosophy
Seibt, J. (Fall 2021 Edition) "Process Philosophy", The Stanford Encyclopedia of Philosophy, Edward N. Zalta (ed.). Retrieved on December 10, 2021 from
https://plato.stanford.edu/archives/fall2021/entries/process-philosophy/.
21. Brüntrup Godehard, & Jaskolla, L. (Eds.). (2017). Panpsychism: Contemporary Perspectives. Oxford University Press.
Goff, P. (2020). Galileo's Error: Foundations for a New Science of Consciousness. Vintage Books.
22. “However, since Whitehead did not use the term 'panpsychism'
himself, and rejects most of its normal connotations, it is
probably more confusing than helpful to use it or any other
derivate of 'psyche' to describe his position. Insofar as a
short-hand term is needed, 'panexperientialism' would be
better, as long as the 'pan' is taken to refer to all genuine
individuals. In the ensuing discussion I will sometimes use this
term to refer to the position which Wright, Hartshorne, and
Rensch hold in common with Whitehead. When 'panpsychism'
is used, it is used as a synonym for panexperientialism.”
Griffin’s Coining of “Panexperientialism”
Griffin, D. R. (1977) "Chapter 4: Some Whiteheadian Comments" in Cobb, J. B., & Griffin, D. R. (1977). Mind in Nature: Essays on the Interface of Science and Philosophy.
University Press of America.
24. ● Heraclitus
● Chinese Philosophy
● Indian Philosophy
● Indigenous Philosophy
● Buddhism
● Daoism
● Giordano Bruno
● Baruch Spinoza
● Gottfried Leibniz
● Friedrich Schelling
● Henri Bergson
● Charles Sanders Peirce
● William James
● John Dewey
● Alfred North Whitehead
● Charles Hartshorne
● Wilfrid Sellars
● Gregory Bateson
● Gilles Deleuze
● Nicholas Rescher
● Bruno Latour
● Isabelle Stengers
● G.W.F. Hegel
● Friedrich Nietzsche
● Martin Heidegger
● C.G. Jung
● Pierre Teilhard de Chardin
● David Bohm
Process-Relational Theorists
Ivakhiv, A. J. (2010, November 10). Process-Relational Theory Primer. Immanence. Retrieved December 10, 2021, from
https://blog.uvm.edu/aivakhiv/2010/11/05/process-relational-theory-primer/.
25. Whitehead’s Process Philosophy
Whitehead, A. N. (1978). Process and reality. (pp. 59) Free Press.
"Every actual entity is what it is, and is with
its definite status in the universe,
determined by its internal relations to other
actual entities. 'Change' is the description of
the adventures of eternal objects in the
evolving universe of actual things.”
-Alfred North Whitehead
26. “The map is not the territory”- Korzybski
Image from Gatti, C. (2014) “The Map is not the Territory.” Retrieved on December 10, 2021 from https://www.pbase.com/image/37636470
27. Whitehead’s “Fallacy of Misplaced Concreteness”
Whitehead, A. N. (1948). Science and the modern world: Lowell lectures, 1925. (pp. 59) The New American Library.
“This simple location of instantaneous material
configurations is what Bergson has protested against,
so far as it concerns time and so far as it is taken to be
the fundamental fact of concrete nature. [Bergson]
calls it a distortion of nature due to the intellectual
'spatialisation' of things. I agree with Bergson in his
protest: but I do not agree that such distortion is a vice
necessary to the intellectual apprehension of nature. I
shall in subsequent lectures endeavour to show that
this spatialisation is the expression of more concrete
facts under the guise of very abstract logical
constructions. There is an error; but it is merely the
accidental error of mistaking the abstract for the
concrete. It is an example of what I will call the 'Fallacy
of Misplaced Concreteness.' This fallacy is the occasion
of great confusion in philosophy.
-Alfred North Whitehead
28. Seibt, J. (2000). The myth of substance and the fallacy of misplaced concreteness. Acta Analytica 15:61-76. Retrieved on December 8, 2021 from
https://s3.amazonaws.com/arena-attachments/441267/127a3b02d85e0f346ad5975b08159370.pdf
29. Seibt, J. (2000). The myth of substance and the fallacy of misplaced concreteness. Acta Analytica 15:61-76. Retrieved on December 8, 2021 from
https://s3.amazonaws.com/arena-attachments/441267/127a3b02d85e0f346ad5975b08159370.pdf
Seibt’s List of Alternative Ontologies
1. State affairs ontologies
2. Trope ontologies
3. Attribute ontologies
4. Process Ontologies
31. FloWave Ocean Energy Research Facility. (Recorded 2014, April. Published 2015, May 1). Flowave Exhibition Video 2014. YouTube. Retrieved November 14, 2021, from
https://www.youtube.com/watch?v=WffR6HrEqTA.
32. Whitehead, A. N., (1898), A Treatise on Universal Algebra with Applications, Cambridge: Cambridge University Press. Retrieved on December 25, 2021 from
https://archive.org/details/atreatiseonuniv00goog/page/n7/mode/2up.
Whitehead, A. N., (1922 [2004]) The Principle of Relativity with Applications to Physical Science, Cambridge: Cambridge University Press. Reprinted New York: Dover
Publications, 2004. Retrieved on December 25, 2021 from https://archive.org/details/cu31924004208165/page/n6/mode/2up.
Whitehead, A. N., & Russell, B. (1910b, 1912, 1913). Principia Mathematica, 3 volumes, Cambridge: Cambridge University Press. Retrieved on December 25, 2021 from
https://libraries.mit.edu/150books/2011/02/25/1910/1910-title/.
34. David Chalmers’ Virtual Realism
Chalmers, D. (8 June 2016). "The Metaphysics and Epistemology of Virtual Reality" [Lecture I]. Petrus Hispanus Lectures, Faculty of Letters, University of Lisbon.
Chalmers, D. J. (2017). The Virtual and the Real. Disputatio, 9(46), 309–352. doi:10.1515/disp-2017-0009
35. • Are virtual objects real or fictional?
• Do virtual events really happen or not?
• Are virtual experiences non-illusory
or illusory?
• Are experiences in VR as valuable or not
as valuable as experiences outside of it?
David Chalmers’ Virtual Realism
Chalmers, D. J. (2017). The Virtual and the Real. Disputatio, 9(46), 309–352. doi:10.1515/disp-2017-0009
37. Milgram’s Mixed Reality Spectrum
[aka Extended Reality (XR)]
Concepts via Milgram, P. and Kishino, F. (1994) A Taxonomy of Mixed Reality Visual Displays. IEICE Transactions on Information and Systems,
E77-D, 1321-1329. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.102.4646
Layout via Bye, K. (2017, May 18). Google's @claybavor presents the "Immersive Computing Spectrum" graphic at Google I/O 2017. Twitter. Retrieved October 20, 2021, from
https://twitter.com/kentbye/status/865244388057694208.
Real Environment
Virtual Environment
Physical
Reality
Augmented
Reality
Virtual
Reality
39. • Virtual objects are fictional.
• Virtual events do not really happen.
• Virtual experiences are illusory.
• Experiences in VR are not as valuable
as experiences outside of it.
Chalmers’ Virtual Irrealism
Chalmers, D. J. (2017). The Virtual and the Real. Disputatio, 9(46), 309–352. doi:10.1515/disp-2017-0009
41. • Virtual objects are real.
• Virtual events do really happen.
• Virtual experiences are non-illusory.
• Experiences in VR are as valuable
as experiences outside of it.
Chalmers’ Virtual Realism
Chalmers, D. J. (2017). The Virtual and the Real. Disputatio, 9(46), 309–352. doi:10.1515/disp-2017-0009
42. • Are virtual objects real or fictional?
• Do virtual events really happen or not?
• Are virtual experiences non-illusory
or illusory?
• Are experiences in VR as valuable or not
as valuable as experiences outside of it?
David Chalmers’ Virtual Realism
Chalmers, D. J. (2017). The Virtual and the Real. Disputatio, 9(46), 309–352. doi:10.1515/disp-2017-0009
43. “Process philosophy is based on the premise that being is
dynamic and that the dynamic nature of being should be
the primary focus of any comprehensive philosophical
account of reality and our place within it. Even though we
experience our world and ourselves as continuously
changing, Western metaphysics has long been obsessed
with describing reality as an assembly of static individuals
whose dynamic features are either taken to be mere
appearances or ontologically secondary and derivative.”
“Process Philosophy”
Seibt, J. (Fall 2021 Edition) "Process Philosophy", The Stanford Encyclopedia of Philosophy, Edward N. Zalta (ed.). Retrieved on December 10, 2021 from
https://plato.stanford.edu/archives/fall2021/entries/process-philosophy/.
44. ● What is Experience?
○ Philosophical Context for Process
● Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Process Philosophy Primer
● Perception as Process
● Design as Process
45. “True character is revealed in the choices
a human being makes under pressure -
the greater the pressure, the deeper the
revelation, the truer the choice to the
character's essential nature.”
― Robert McKee
McKee, R. (1997). Story: Substance, structure, style, and principles of screenwriting. (pp. 101) ReganBooks.
46. Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Process Over Time
53. Slater’s Place Illusion & Plausibility Illusion (Dec 2009)
Slater, M. (2009, Dec 14). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society B:
Biological Sciences, 364(1535), 3549–3557. doi:10.1098/rstb.2009.0138
55. Chertoff’s Review of Presence Theory Components (2009)
Chertoff, Dustin, "Exploring Additional Factors Of Presence" (2009). Electronic Theses and Dissertations. 3910. https://stars.library.ucf.edu/etd/3910
56. “The process of using these dimensions to create such an
experience is known as experiential design” - Chertoff (2010)
Chertoff, D. B., Goldiez, B., & LaViola, J. J. (2010). Virtual Experience Test: A virtual environment evaluation questionnaire. 2010 IEEE Virtual Reality Conference (VR).
doi:10.1109/vr.2010.5444804
Experiential Design "originated from the marketing field
where it was used to encourage people to create meaningful
emotional and social connections to a product."
59. Skarbez, R., Brooks, Jr., F. P., & Whitton, M. C. (2017). A Survey of Presence and Related Concepts. ACM Computing Surveys, 50(6), 1–39. doi:10.1145/3134301
Survey of Presence and Related
Concepts (Skarbez et al, 2017)
60. Skarbez, R., Brooks, Jr., F. P., & Whitton, M. C. (2017). A Survey of Presence and Related Concepts. ACM Computing Surveys, 50(6), 1–39. doi:10.1145/3134301
61. Skarbez, R., Brooks, Jr., F. P., & Whitton, M. C. (2017). A Survey of Presence and Related Concepts. ACM Computing Surveys, 50(6), 1–39. doi:10.1145/3134301
64. “Basic to Empedocles' philosophy is the
assumption of four eternally existing
"roots," the arrangement and
rearrangement of which account for all
genesis and olethros, and for the particular
and changing characteristics of thnēta.”
Empedocles on Earth, Air, Fire & Water
Empedocles, & Wright, M. R. (1981). Empedocles: The extant fragments. (pp. 22) Yale University Press.
67. The limiting of basic opposites to four and their correlation to the roots is
first found in medicine. Alcmaeon worked on the assumption of an
indefinite number of opposites, but it was Empedocles' theory that the
medical writers later took over and adapted to a fixed number of powers,
and then of humors, in the body. Philistion in a simple way listed four ideai
of the body, relating hot to fire, cold to air, dry to earth, and moist to water.
In the Hippocratic Nature of Man the four opposites were brought into line
with the humors, and with the seasons of the year, in the following
scheme:
winter (cold and wet) : phlegm
spring (wet and hot) : blood
summer (hot and dry) : yellow bile
autumn (dry and cold) : black bile
Medical Origins of Hot/Cold vs Wet/Dry
Empedocles, & Wright, M. R. (1981). Empedocles: The extant fragments. (pp. 26-27) Yale University Press.
79. The Yin & Yang of Right Brain & Left Brain Functions
McGilchrist, I. (2019). The master and his emissary: The Divided Brain and the making of the Western World. (pp. xii) Yale University Press.
81. ● Pluralism
● Chinese Philosophy
● Natural Philosophy
● Ancient Philosophy
● Philosophy of Perception
● Qualia
● Incompleteness of Language for Experience
● Peirce’s Triads
● Dialectics & Polarities
Philosophical References for Quality
82. Pluralism in Philosophy of Math
“‘Pluralism in foundations’ is an oxymoron, and
therefore, is unstable…”
“Definition: The pluralist in foundations believes
that there is insufficient evidence to think that
there is a unique foundation for mathematics.
Moreover, the pluralist in foundations works under
the assumption that there is no reason to think
that there will be a convergence to a unique
theory in the future. He takes seriously the
possibility that there are several, together
inconsistent, foundations for mathematics.”
Friend Michèle. (2014). Pluralism in Mathematics: A new position in philosophy of Mathematics. (pp. 7 & 24) Springer.
83. Nørretranders’ Bandwidth of Our Senses
Conscious
Awareness
● Nørretranders, T. (1991). The user illusion: Cutting consciousness down to size. Penguin Books.
● Image: McCandless, D. (2010, July). The beauty of Data Visualization. TED. Retrieved November 13, 2021, from
https://www.ted.com/talks/david_mccandless_the_beauty_of_data_visualization.
84. Image: Mejia, K. W. (2015, September 7). Synchronicity and the story of Our lives: Time is art. Time is Art | a documentary series. Retrieved November 9, 2021, from
https://thesyncmovie.com/2015/09/07/synchronicity-and-the-story-of-our-lives/.
Text: Jung, C. G. (1979). Collected Works of C.G. Jung, volume 9 (part 2): Aion: Researches into the phenomenology of the self. Para 126. Princeton University Press.
Jungian theories about the unconscious
“The psychological rule says that
when an inner situation is not made
conscious, it happens outside, as fate.
That is to say, when the individual
remains undivided and does not
become conscious of his inner
opposite, the world must perforce act
out the conflict and be torn into
opposing halves.”
-C.G. Jung
85. “There are of course, explanatorist and
descriptivist—
monadic (Judaism, Islam, Nietzsche),
dyadic (Empedocles, Democritus, Alexander),
triadic (Neo-Platonism, Spinoza, Deleuze)
and tetradic (Plato, Whitehead).”
James Bradley’s “various types of
principles of actualisation”
Bradley, James (2012). Philosophy and Trinity. Symposium 16 (1):155-178. doi:10.5840/symposium20121617. Retrieved from
https://www.c-scp.org/wp-content/uploads/Symposium-Bradley-Philosophy-and-Trinity.pdf
86. Hegelian Dialectic: Thesis, Antithesis, Synthesis
Calabrese, P. (n.d.). Hegelian Dialectic. Hegelian dialectic. Retrieved December 10, 2021, from https://www.courses.psu.edu/ger/ger100_fgg1/transparencies/hegel_dialectic.html.
Parrish, B. (2014, January 23). Hegelian Dialectics For Dummies. NoisyRoomnet. Retrieved December 10, 2021, from http://noisyroom.net/blog/2014/01/23/hegelian-dialectics-for-dummies/.
87. Integration & Difference (2022)
Maxwell, G. (2021, October 19). Video introduction to Integration and Difference. Grant Maxwell. Retrieved December 10, 2021, from
https://grantmaxwellphilosophy.wordpress.com/2021/10/19/video-introduction-to-integration-and-difference/.
“I made a video introducing my
forthcoming book, Integration
and Difference: Constructing a
Mythical Dialectic (Routledge
2022). I discuss Spinoza,
Leibniz, Hegel, Schelling,
Nietzsche, James, Bergson,
Whitehead, Jung, Derrida,
Deleuze, Hillman, and
Stengers.”
88. Eastman’s Examples of Triads in Philosophy
Eastman, T. E. (2020). Untying the Gordian Knot. Process, Reality, and Context. (pp. 174 & 222) Lexington Books.
89. Peircean Semiotics
Dahlstrom, D., & Somayaji, V. (2003). Peircian Semiotics. University of California, San Diego. Retrieved December 10, 2021, from
https://cseweb.ucsd.edu/~ddahlstr/cse271/peirce.php.
90. Bradley on Triadic Theories of Actualization
Bradley, J. (2021). Collected Essays in Speculative Philosophy. (S. J. McGrath, Ed.). (pp. 269) Edinburgh University Press.
91. Bradley on the Triadic Peircean Schema
Bradley, J. (2021). Collected Essays in Speculative Philosophy. (S. J. McGrath, Ed.). (pp. 270-271) Edinburgh University Press.
97. Alex McDowell’s Brief History of Storytelling
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
98. Lebowitz, Josiah and Klug, Chris. (2011) "Interactive Storytelling forVideo Games:A Player-Centered Approach to Creating Memorable Characters and Stories." (pp. 120) Focal Press.
Authored
Narrative
Generative
Narrative
Lebowitz & King
100. Participatory Experience
with Dynamic
Waves of Potential
Abouhaib,A. (2014). Retrieved on November 13, 2021 from
http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg
Passive Experience
with Static
Particle-like Actuals
101. ● Importance of Potential
● Block Model vs Participatory Universe
● Time
● Einstein vs Bergson Duration
Philosophical References for Story
103. Alex McDowell’s World Building Mandala
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
104. AWE - Augmented World Expo (Presented on 2019, May 31, 2019. Published 2019, June 20). Kent Bye (Voices of VR Podcast): The Ethical & Moral Dilemmas of Mixed
Reality. Presented at Augmented World Expo USA, Santa Clara, CA. YouTube Retrieved on November 9, 2021 from https://www.youtube.com/watch?v=BNgXKX8IwcU.
105. XR Ethics Manifesto
Bye, K. (2019, October 19). XR Ethics Manifesto [Presentation], Greenlight XR Strategy Conference, October 18, 2019 (San Francisco, CA). Available at
https://www.slideshare.net/kentbye/xr-ethics-manifesto-updated-nov-2-2019 (Accessed November 9, 2021) and https://www.youtube.com/watch?v=CXgY3YXxqJ8
106.
107. Lessig’s Pathetic
Dot Theory
Nested Contexts
vs
Market
Law
Cultural
Norms
Technology
Architecture
& Code
User
Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
108. Mixed Reality Spectrum
aka Extended Reality (XR)
This graphic is a combination of
Milgram, P. and Kishino, F. (1994) A Taxonomy of Mixed Reality Visual Displays. IEICE Transactions on Information and Systems,
E77-D, 1321-1329. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.102.4646
+
Bye, K. (2017, May 18). Google's @claybavor presents the "Immersive Computing Spectrum" graphic at Google I/O 2017. Twitter. Retrieved
October 20, 2021, from https://twitter.com/kentbye/status/865244388057694208.
Real Environment
Virtual Environment
Physical
Reality
Augmented
Reality
Virtual
Reality
109. Microsoft’s Mixed Reality Spectrum
Microsoft (2020, August 26). What is mixed reality? Retrieved April 02, 2021, from https://docs.microsoft.com/en-us/windows/mixed-reality/discover/mixed-reality
110. Diller, A., Ayim, M., Pauly Morgan, K., & Houston, B. (1996). Figure 8.1 (p. 107). In The Gender Question in Education: Theory, Pedagogy, & Politics. Routledge, Taylor et Francis Group.
Intersecting Axes of Privilege, Domination, & Oppression
111. ● Mereology
● Measurement: Input-Output-Context
● Privacy
● Ethics & Human Rights
● Embodied Cognition
Philosophical References for Context
113. ● Varzi, Achille, (Spring 2019 Edition) "Mereology", The Stanford Encyclopedia of Philosophy, Edward N. Zalta (ed.), Retrieved on December 10, 2021 from
https://plato.stanford.edu/archives/spr2019/entries/mereology/
● Calosi, C., Fano, V., & Tarozzi, G. (2011). Quantum Ontology and Extensional Mereology. Foundations of Physics, 41(11), 1740–1755. doi:10.1007/s10701-011-9590-z
● Burkhardt, H., Seibt, J., Imaguire, G., & Gerogiorgakis, S. (2017). Handbook of Mereology. Philosophia Verlag GmbH.
● Cotnoir, A. J., & Varzi, A. C. (2021). Mereology. Oxford University Press.
Mereology: Wholes & Parts Context
“Mereology (from the Greek μερος,
‘part’) is the theory of parthood
relations: of the relations of part to
whole and the relations of part to
part within a whole.”
- Achille
114. Eastman, T. E. (2020). Untying the Gordian Knot: Process, reality and context. (pp. 3) Rowman & Littlefield.
“Real-world interactions always involve context”
“Real-world interactions always involve context, and
some local-contextual framing inevitably occurs.
Whereas scientific description and approximations
very often strip away context and so enable discrete
measurement results and simple input-output
pairings (dyads), real-world interactions always
require triads, cycles of input-output-context, or, at
least, some inevitable reference to a third.”
-Tim Eastman
115. Image viaYan Shvartzshnaider (April 15, 2020) https://twitter.com/ynotez/status/1250578500588879873
Nissenbaum, H. (2010). Privacy in Context:Technology, Policy, and the Integrity of Social Life. Stanford University Press.
116. Lessig’s Pathetic
Dot Theory
Nested Contexts
vs
Market
Law
Cultural
Norms
Technology
Architecture
& Code
User
Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
127. Network Architecture
XR Hardware
Operating System Code
Applications & Experiences
User Experience
Design Guidelines
Economy
Laws
Culture
Earth
OS Code
App Code
User
Experience
Economy
Laws
Culture
Design
Guidelines
Network
Architecture
Earth
XR Hardware
128. Bye, K. (2016, April 28). The Human Experience of Virtual Reality: A Model of the VR Landscape [Presentation],
Silicon Valley Virtual Reality Conference, April 28, 2016 (San Jose, CA). Published on YouTube, May 3, 2016. Retrieved on November 10, 2021 from
https://www.youtube.com/watch?v=acp0Ul0QlmI. Also Published on Voices of VR Podcast on May 4, 2016. Retrieved on November 10, 2021 from
https://voicesofvr.com/355-the-human-experience-of-virtual-reality-a-model-of-the-vr-landscape/.
130. Bye, K., Ashmore, L., Niles, S. Rizzo, S., Richir, S., Luo, V., Bouchet, A., LeBlanc., M., Pallot., M. (2019, March 19). "Future Dreaming: Designing for New Realities &
Mapping the Ethical Landscape of VR/AR." Laval Virtual Visionaries' Think Tank 2019. Presented at Laval Virtual Conference. Retrieved on November 10, 2021 from
https://twitter.com/kentbye/status/1108116834186919937.
131.
132.
133. ThingLink. (n.d.). Universal Declaration of Human Rights by TERMCAT.ThingLink.
https://www.thinglink.com/scene/885518633164341250.
FDR Presidential Library & Museum. (1949, November). Eleanor Roosevelt
holding poster of the Universal Declaration of Human Rights (in English), Lake
Success, NewYork. November 1949. Flickr.
https://www.flickr.com/photos/fdrlibrary/27758131387/.
134. United Nations. (2015, December 30). Sustainable Development Goals kick off with start of new year – United Nations Sustainable Development. United Nations.
https://www.un.org/sustainabledevelopment/blog/2015/12/sustainable-development-goals-kick-off-with-start-of-new-year/.
135. Stewart, M. (2021, June 17). Breadth & depth: Why I'm optimistic about Facebook's Responsible Innovation efforts. Facebook Technology.
https://tech.fb.com/responsible-innovation/.
136.
137. Klein, T. J., & Lewis, M. A. (2012). A physical model of sensorimotor interactions during locomotion.
Journal of Neural Engineering, 9(4), 046011. doi:10.1088/1741-2560/9/4/046011
Embodied Cognition as Nested Contexts
140. Passi, E. (2017, January 10). Bringing the Westworld attribute matrix to life. Medium. Retrieved November 14, 2021, from
https://epassi.medium.com/recreating-the-westworld-attribute-matrix-3e72d9d419df.
141. Virtue Continuum
Lanctot, J. D., Irving, J. A. (2010). Character and Leadership: Situating Servant Leadership in a Proposed Virtues Framework. International Journal of Leadership Studies, Vol. 6 Iss. 1,
2010. Retrieved November 14, 2021 from https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/2_Final%20Edited%20Lanctot%20and%20Irving_pp%2028-50.pdf via
https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/home.htm
142. Big Five Personality Characteristics
Barrick, M. R., & Mount, M. K. (1991). The Big Five Personality Dimensions and Job Performance: a Meta-analysis. Personnel Psychology, 44(1), 1–26.
doi:10.1111/j.1744-6570.1991.tb00688.x. Image via https://commons.wikimedia.org/wiki/File:Wiki-grafik_peats-de_big_five_ENG.png
143. Sacharin, V., Schlegel, K., & Scherer, K. R. (2012). Geneva Emotion Wheel rating study (Report). Geneva, Switzerland: University of Geneva, Swiss Center for Affective
Sciences. Retrieved on November 13, 2021 from https://www.unige.ch/cisa/files/4514/6720/4016/Geneva_Emotion_Wheel_Rating_Study_Report_2012_08_11_2.0.pdf.
Tschannen-Moran, B. (2012, February). Appreciative Empathy: New Frameworks for New Conversations. International Journal of Appreciative Inquiry: AI Practitioner. Volume 14
Number 1. Retrieved November 14, 2021 from http://www.schooltransformation.com/wp-content/uploads/2012/06/Appreciative_Empathy.pdf
Feelings Needs
144. ● Problem of the Universals
● Kairos & Quality of the Moment
● Archetypal Cosmology
Philosophical References for Character
145. Tracing of an Emerging WorldView
1. Participatory Quality of Process
2. Novelty & the Will to Believe
3. Reconciling Third Integrative Method
4. Discontinuity of Process
5. Development Through Emergent Phases
6. Emergence of a New WorldView
7. Fractal Quality of Process
8. Forms,Archetypes, & Eternal Objects
9. Qualitative Temporality & Formal Causation
10. Final Causation & Teleological Introduction of Novelty
11.An Exponentially Accelerating Process
12. Concretion of Time & Spatio-Temporal Freedom
Maxwell, Grant. The Dynamics of Transformation: Tracing an Emerging World View. Persistent Press, 2017.
147. ● What is Experience?
○ Philosophical Context for Process
● Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Process Philosophy Primer
● Perception as Process
● Design as Process
148. Process Thought at a New Threshold - October 31, 2020
Cobb Institute. (Recorded 2020, October 31, Published 2020, November 28). Process Thought at a New Threshold [Video file]. YouTube. Retrieved on November 8, 2021
from https://www.youtube.com/watch?v=wl1jUJhw_zI
149. Interview with Whitehead Scholar Matt Segall on Process Philosophy
Bye, K., & Segall, M. D. (2020, December 10). #965: Primer on Whitehead’s Process Philosophy as a Paradigm Shift & Foundation for Experiential Design. Voices of VR podcast.
Retrieved November 8, 2021, from https://voicesofvr.com/primer-on-whiteheads-process-philosophy-as-a-paradigm-shift-foundation-for-experiential-design/.
150. Some Helpful Books on Process Philosophy
Eastman, T. E. (2020). Untying the Gordian Knot: Process, Reality and Context. Rowman & Littlefield.
Randall, A. E., & Herstein, G. L. (2019). Quantum of Explanation: Whitehead's Radical Empiricism. Routledge.
Segall, M. D. (2021). Physics of the World-Soul: Whitehead's Adventure in Cosmology. SacraSage Press.
151. Whitehead’s Process Philosophy
Whitehead, A. N. (1978). Process and reality. (pp. 59) Free Press.
"Every actual entity is what it is, and is with
its definite status in the universe,
determined by its internal relations to other
actual entities. 'Change' is the description of
the adventures of eternal objects in the
evolving universe of actual things.”
-Alfred North Whitehead
153. Whitehead’s Relational Event Ontology
Desmet, Ronald and Andrew David Irvine, "Alfred North Whitehead", The Stanford Encyclopedia of Philosophy (Fall 2018 Edition), Edward N. Zalta (ed.), Retrieved on November
8, 2021 from https://plato.stanford.edu/archives/fall2018/entries/whitehead/.
“The relational event ontology that
Whitehead developed in his London period
might serve to develop a relational
interpretation of quantum mechanics, such
as Rovelli’s [1996] or one of the many
proposed by Whitehead scholars (cf. Stapp
1993 and 2007, Malin 2001, Hättich 2004,
Epperson 2004, Epperson & Zafiris 2013).”
-Desmet et al.
154. ● Rovelli, C. (1996). Relational quantum mechanics. International Journal of Theoretical
Physics, 35(8), 1637–1678. doi:10.1007/bf02302261
● Epperson, Michael & Elias Zafiris, 2013, Foundations of Relational Realism, Lanham,
MD: Lexington Books.
● Epperson, Michael, 2004, Quantum Mechanics and the Philosophy of Alfred North
Whitehead, New York: Fordham University Press.
● Stapp, Henry, 1993, Mind, Matter, and Quantum Mechanics, Berlin: Springer Verlag.
● Stapp, Henry, 2007, Mindful Universe: Quantum Mechanics and the Participating
Observer, Berlin: Springer Verlag.
● Malin, Shimon, 2001, Nature Loves to Hide: Quantum Physics and the Nature of
Reality, a Western Perspective, Oxford: Oxford University Press.
● Hättich, Frank, 2004, Quantum Processes: A Whiteheadian Interpretation of Quantum
Field Theory, Münster: Agenda Verlag.
● Citations from Desmet, Ronald and Andrew David Irvine, "Alfred North Whitehead", The
Stanford Encyclopedia of Philosophy (Fall 2018 Edition), Edward N. Zalta (ed.), Retrieved on
November 8, 2021 from https://plato.stanford.edu/archives/fall2018/entries/whitehead/.
Relational Interpretations of Quantum Mechanics
155. Eastman, T. E. (2020). Untying the Gordian Knot: Process, reality and context. Rowman & Littlefield.
Cobb Institute. (Recorded 2021, August 21, Published 2021, August 29). Tim Eastman Unties the Gordian Knot - Session 3 [Video file]. YouTube. Retrieved on November 8,
2021 from https://www.youtube.com/watch?v=mcujSZojJ6Y.
Tim Eastman’s Untying the Gordian Knot: Process, Reality, & Context
156. Block Model of the Universe is Deterministic
with No Novelty, Creativity, or Participation as
Past, Present, Future have all already happened
Tegmark, M. (2015, October 1). Life is a braid in spacetime - Issue 29: Scaling. Nautilus. Retrieved November 8, 2021, from
https://nautil.us/issue/29/scaling/life-is-a-braid-in-spacetime-rp.
157. Michael Epperson "with Elias Zafiris, has formalized a
similar argument against the time-symmetric, actualist
classical block world ontology, proposing a topological
interpretation of quantum mechanics whereby
spatiotemporal extensiveness and its metrical structure
is emergent from dynamical topological quantum event
structures."
-Kastner et al.
Relational Realism argues against “classical block world”
Space is Emergent from “dynamical topological quantum event structures”
Kastner, R. E., Kauffman, S., Epperson, M. (2018, March 27) Taking Heisenberg's Potentia Seriously, International Journal of Quantum Foundations, Volume 4, Issue 2, pages
158-172. Retrieved on November 7, 2021 from https://ijqf.org/archives/4643.
Epperson, M., & Zafiris, E. (2013). Foundations of Relational Realism: A topological approach to quantum mechanics and the philosophy of nature. Lexington Books.
158. Eastman, T. E. (2020). Untying the Gordian Knot: Process, reality and context. (pp. 72) Rowman & Littlefield.
“Physical things are the outcome of real histories of quantum events”
“The central thesis of the Relational Reality model is
that the classical, conventional conception of the
relationship between physical objects and their
presumed direct mapping to discrete facts must be
reconceived such that physical things are understood
as the outcome of real histories of quantum events.
This requires a reconceptualization of ontological and
contextual properties as mutually implicative features
of every quantum event (thus, inevitably, the triad of
input-output-context). In this Relational Realist
framework, quantum events are identified as
measurement outcomes that refer to corresponding
physical observables.The theory then provides the
means of relating these events.”
-Timothy Eastman
160. Why Quantum Potentiae should be considered as having ontological reality
Kastner, R. E., Kauffman, S., Epperson, M. (2018, March 27) "Taking Heisenberg's Potentia Seriously," International Journal of Quantum Foundations, Volume 4, Issue 2,
pages 158-172. Retrieved on November 7, 2021 from https://ijqf.org/archives/4643.
161. "I wish to view as physically real the possible
quantum events that might be, or might have
been, experienced. So, in this approach, those
possible events are real, but not actual; they exist,
but not in spacetime. The actual event is the one
that is experienced and that can be said to exist
as a component of spacetime."
-Ruth Kastner
Kastner, R. E. (2013). The transactional interpretation of quantum mechanics: The reality of possibility. (pp. 2) Cambridge University Press.
Images: Science Animated (2019, May 21) Quantumland and Transactions [Video file]. YouTube. Retrieved on November 8, 2021 from
https://www.youtube.com/watch?v=3J9JeJMAOBw.
“Possible events are real, but not actual; they exist, but not in spacetime”
162. Science Animated (2019, May 21) Quantumland and Transactions [Video file]. YouTube. Retrieved on November 8, 2021 from
https://www.youtube.com/watch?v=3J9JeJMAOBw.
Spacetime emergent from the quantum substrate & Potentiae
Actualized Reality
Quantum Potentiae
163. Eastman, T. E. (2020). Untying the Gordian Knot: Process, reality and context. (pp. 34) Rowman & Littlefield.
Actualizations = Boolean Logic
Quantum Potentiae = Non-Boolean Logic
“The Relational Reality model requires a
distinction between the logic of actualizations
(standard Aristotelian or Boolean logic) and a
non-Boolean logic for potentiae; real-world
application of these logics necessarily requires
three components; these are input-output-context
with context most often designated as
“environment” in quantum physics applications.”
-Tim Eastman
164. Science Animated (2019, May 21) Quantumland and Transactions [Video file]. YouTube. Retrieved on November 8, 2021 from
https://www.youtube.com/watch?v=3J9JeJMAOBw.
A partial Boolean algebra is
"locally Boolean, yet globally non-Boolean"
Actualized Reality = Boolean Logic
Quantum Potentiae = Non-Boolean Logic
165. Non-Boolean Logic with
Waves of Potential
http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg
Boolean Logic with
Particle-like Actuals
166. Participatory Experience
with Dynamic
Waves of Potential
http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg
Passive Experience
with Static
Particle-like Actuals
168. Alex McDowell’s Brief History of Storytelling
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
169. Primas, H. (2017). Knowledge and time. (pp. 3) Sprinter International PU.
Spacetime is Locally Boolean, but emergent from Globally Non-Boolean Quantum Potential
“A partial Boolean algebra is a family of Boolean
algebras whose operations coincide on overlaps
so that it is locally Boolean, yet globally
non-Boolean…
The family of Boolean contexts plays a privileged
role since a sound theory should be able to
describe intersubjectively communicable
empirical propositions.Therefore the overall
non-Boolean framework must have a locally
Boolean logical structure. This guarantees that
aspects of reality can be perceived by projections
onto empirically accessible Boolean reference
frames.”
-Hans Primas
170. Primas, H. (2010, May 1). Complementary Time Concepts. The Forgotten Present: A Quest for a Richer Concept of Time, Second Circular for the Parmenides Workshop.
Munich-Pullach; Germany. Retrieved on November 7, 2021 from https://www.yumpu.com/en/document/view/25159165/pdf-file-parmenides-foundation
“Full understanding of time is not possible within a Boolean Logic framework”
171. Primas, H. (2010, May 1). Complementary Time Concepts. The Forgotten Present: A Quest for a Richer Concept of Time, Second Circular for the Parmenides Workshop.
Munich-Pullach; Germany. Retrieved on November 7, 2021 from https://www.yumpu.com/en/document/view/25159165/pdf-file-parmenides-foundation
Primas’ Triply correlated systems of Material, Mental, & Temporal Domains
172. Whitehead’s “Eternal Objects” as Pure Potentials
“The eternal objects are the pure
potentials of the universe, and the actual
entities differ from each other in their
realization of potentials.”
-Alfred North Whitehead
Whitehead, A. N. (1978). Process and reality. (pp. 149) Free Press.
The mathematical (i.e. Platonic) world is real, physical world is a shadow of that pure, idea world. Mathematics and science. (n.d.). Retrieved November 9, 2021, from
http://abyss.uoregon.edu/~js/21st_century_science/lectures/lec02.html.
173. Whitehead’s “Eternal Objects” as Pure Potentials
“The eternal objects are the pure
potentials of the universe, and the actual
entities differ from each other in their
realization of potentials.”
-Alfred North Whitehead
Whitehead, A. N. (1978). Process and reality. (pp. 149) Free Press.
The mathematical (i.e. Platonic) world is real, physical world is a shadow of that pure, idea world. Mathematics and science. (n.d.). Retrieved November 9, 2021, from
http://abyss.uoregon.edu/~js/21st_century_science/lectures/lec02.html.
174. Whitehead’s “Eternal Objects” as Pure Potentials
Quantum
Potentiae
“The eternal objects are the pure
potentials of the universe, and the actual
entities differ from each other in their
realization of potentials.”
-Alfred North Whitehead
Whitehead, A. N. (1978). Process and reality. (pp. 149) Free Press.
The mathematical (i.e. Platonic) world is real, physical world is a shadow of that pure, idea world. Mathematics and science. (n.d.). Retrieved November 9, 2021, from
http://abyss.uoregon.edu/~js/21st_century_science/lectures/lec02.html.
175. Whitehead’s “Eternal Objects” as Pure Potentials
Whitehead, A. N. (1978). Process and reality. (pp. 149) Free Press.
The mathematical (i.e. Platonic) world is real, physical world is a shadow of that pure, idea world. Mathematics and science. (n.d.). Retrieved November 9, 2021, from
http://abyss.uoregon.edu/~js/21st_century_science/lectures/lec02.html.
Aristotle’s Formal Causation
● Math Structure
● Blueprint
● Design
● Shape
Quantum
Potentiae
“The eternal objects are the pure
potentials of the universe, and the actual
entities differ from each other in their
realization of potentials.”
-Alfred North Whitehead
177. Whitehead’s “Eternal Objects” as Pure Potentials
Whitehead, A. N. (1978). Process and reality. (pp. 149) Free Press.
The mathematical (i.e. Platonic) world is real, physical world is a shadow of that pure, idea world. Mathematics and science. (n.d.). Retrieved November 9, 2021, from
http://abyss.uoregon.edu/~js/21st_century_science/lectures/lec02.html.
Aristotle’s Formal Causation
● Math Structure
● Blueprint
● Design
● Shape
Quantum
Potentiae
“The eternal objects are the pure
potentials of the universe, and the actual
entities differ from each other in their
realization of potentials.”
-Alfred North Whitehead
178. Experience as streams of “concresence” processes
Desmet, Ronald and Andrew David Irvine, "Alfred North Whitehead", The Stanford Encyclopedia of Philosophy (Fall 2018 Edition), Edward N. Zalta (ed.), Retrieved on November
8, 2021 from https://plato.stanford.edu/archives/fall2018/entries/whitehead/.
“His theory of feelings claims that not only our
perception, but our experience in general is a
stream of elementary processes of concrescence
(growing together) of many feelings into one—“the
many become one, and are increased with one”
(1929c [1985: 21])—and that the process of
concrescence is not primarily driven by the
objective content of the feelings involved (their
factuality), but by their subjective form (their
valuation, cf. 1929c [1985: 240]).
-Desmet et al.
179. FloWave Ocean Energy Research Facility. (Recorded 2014, April. Published 2015, May 1). Flowave Exhibition Video 2014. YouTube. Retrieved November 14, 2021, from
https://www.youtube.com/watch?v=WffR6HrEqTA.
180. Experience as streams of “concresence” processes
Desmet, Ronald and Andrew David Irvine, "Alfred North Whitehead", The Stanford Encyclopedia of Philosophy (Fall 2018 Edition), Edward N. Zalta (ed.), Retrieved on November
8, 2021 from https://plato.stanford.edu/archives/fall2018/entries/whitehead/.
theslowmoguys. (2019, February 13). 90 ft. Vertical Spike Wave in Slow Mo. YouTube. Retrieved November 14, 2021, from https://www.youtube.com/watch?v=iWKFPTgkpXo.
“His theory of feelings claims
that not only our perception,
but our experience in general
is a stream of elementary
processes of concrescence
(growing together) of many
feelings into one—“the many
become one, and are
increased with one” (1929c
[1985: 21]).”
-Desmet et al.
181. theslowmoguys. (2019, February 13). 90 ft. Vertical Spike Wave in Slow Mo. YouTube. Retrieved November 14, 2021, from https://www.youtube.com/watch?v=iWKFPTgkpXo.
182. ● What is Experience?
○ Philosophical Context for Process
● Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Process Philosophy Primer
● Perception as Process
● Design as Process
186. Klein, T. J., & Lewis, M. A. (2012). A physical model of sensorimotor interactions during locomotion.
Journal of Neural Engineering, 9(4), 046011. doi:10.1088/1741-2560/9/4/046011
Embodied Cognition as Nested Contexts
187. Roth, C. (2019). Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT. Violence | Perception | Video
Games, 53–62. doi:10.14361/9783839450512-006
188. Steinicke, F. (2021, March 31). B(l)ending Realities. Keynote lecture presented at The IEEE Conference on Virtual Reality and 3D User Interfaces in Spain (virtual),
Libson. Retrieved from https://www.youtube.com/watch?v=Ds-h1J4MFMI&t=13496s
189. Unconscious analysis with high temporal resolution
then rendered conscious at discrete “percept” intervals?
Herzog, M. H., Kammer, T., & Scharnowski, F. (2016, April 12). Time Slices: What Is the Duration of a Percept? PLOS Biology, 14(4), e1002433.
doi:10.1371/journal.pbio.1002433
(a) Our sensory systems differ remarkably in terms of the temporal scale along which they can detect
the difference between two stimuli. Whereas two clicks can already be separated if they are only 1–3
ms apart [33], two taps need to be about 10 ms apart [33], and two flashes about 25 ms [34].
However, for trains of stimuli, the presentation rate at which the sensation of flicker ceases is similar
for the visual and auditory systems, i.e., at around 16 ms inter-stimulus-interval (ISI) [35,36].
(b) Temporal order judgement within a sensory system is in the range of 20–50 ms ISI and has been
found not to differ substantially between the modalities [37–39]. However, under particular
circumstances the auditory system yields faster discrimination compared to the visual system [40].
(c) Comparing the order of events across different sensory systems has approximately the same
temporal resolution as within a sensory system [37]. This has been taken as evidence for a
supra-sensory timing mechanism that is involved in the detection of onsets across all modalities [41].
However, the lack of transfer of learned temporal order judgements between modalities questions the
existence of a supra-sensory timing mechanism [40].
190. Stefanics, G., Kremlácek, J., & Czigler, I. (2014). Visual mismatch negativity: a predictive coding view. Frontiers in Human Neuroscience, 8. doi:10.3389/fnhum.2014.00666
Retrieved Feb 20, 2020 from: https://www.researchgate.net/figure/Simplified-scheme-of-the-hierarchical-
predictive-coding-framework-Friston-2005-2008_fig1_266401430.
Alexander, W.H., & Brown, J.W. (2018). Frontal cortex function as derived from hierarchical predictive coding. Scientific Reports.
Predictive Coding Theory
of Neuroscience
192. Klein, T. J., & Lewis, M. A. (2012). A physical model of sensorimotor interactions during locomotion. Journal of Neural Engineering, 9(4), 046011.
doi:10.1088/1741-2560/9/4/046011
Embodied Cognition as Nested Contexts
193. ● What is Experience?
○ Philosophical Context for Process
● Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Process Philosophy Primer
● Perception as Process
● Design as Process
196. Silver, A. (2019, June 10). Organizing complexity: How architects collaborate to build the world around us. Retrieved March 03, 2021,
from https://medium.com/swlh/organizing-complexity-how-architects-collaborate-to-build-the-world-around-us-2a508aeb83a1
197. Design phases - hmh modern architecture + interiors - boulder, co. (2017, November 17). Retrieved March 03, 2021, from https://hmhai.com/design-phases/
198. Linear Film Production Phases
Valand, R. (2013, February 8). Project 11 – Production Planning. BlueStar Studios. Retrieved December 25, 2021, from
https://bluestarpictures.wordpress.com/2013/02/08/project-11-production-planning/
200. Game Design
is a
continuously
Iterative
Process
Bromley, M. (2012, July 30). From the Virtual Teaching Frontlines: Game Design Summer Program. Joan Ganz Cooney Center. Retrieved November 9, 2021, from
https://joanganzcooneycenter.org/2012/07/30/from-the-virtual-teaching-frontlines-game-design-summer-program/.
201. Zahra, Z. (2017, October 07). Scrum methodology. Retrieved March 03, 2021, from https://zaynabzahrablog.wordpress.com/2017/10/07/scrum-methodology/
202. World Leaders in Research-Based User Experience. (n.d.). Design thinking 101. Retrieved March 03, 2021, from https://www.nngroup.com/articles/design-thinking/
203. Holcolmb, S., Klebahn, P., Segovia, K., & Utley, J. (2017, September 17). d.bootcamp 25 Take Off Presentation. Retrieved March 03, 2021 from
https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/59bc54422aeba555ff0041fe/1505514587533/MASTER+DECK_2017+Sept+25+Bootcamp.pdf
204. Gray, D. (2017, July 14). Empathy map. Retrieved March 03, 2021, from https://gamestorming.com/empathy-mapping/
205. What do they THINK?
What do they SAY?
What do they need to DO?
What do they DO?
What do they FEEL?
What do they SEE?
What do they HEAR?
206. Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A Formal Approach to Game Design and Game Research. In Proceedings of the AAAI Workshop on Challenges in Game AI
(Vol. 4, No. 1).
unicke
Mechanics, Dynamics, Aesthetics Framework
(Hunicke et al, 2004)
207. Edition Distribution
Bernard Miège’s Definition of a Medium
Kaplan-Rakowski, R. , & Meseberg, K. (2019). Immersive media and their future. In R.M. Branch et al. (Eds.), Educational Media and Technology Yearbook (Vol. 42, pp. 143-153).
Springer. https://doi.org/10.1007/978-3-030-27986-8_13 citing Miège, B. (2003). La contribution des industries de la culture, de l'informationet de la communication à
l'informationnalisation et à la globalisation. Questions de communication, (3), 211-229 cited in
“adaptation of content into the
medium through editing,
filming, post-production, etc.”
“spread of the edited content to
make it accessible for the
audience”
212. Audiences
Learn How to
Watch New Work &
Provide Feedback
Emerging Tech
Provides New
Affordances
Creators
Explore New
Affordances
Distributors
Provide Channels
For Audiences to
Access New Work
Communications Medium as Process
213. ● What is Experience?
○ Philosophical Context for Process
● Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Process Philosophy Primer
● Perception as Process
● Design as Process