Kent Bye's keynote at VRTO in Toronto on June 16th explores the philosophical foundations of experiential design for immersive virtual and augmented reality. It leverages Richard Tarnas' Passion of the Western Mind, which casts the evolution of Western thought as a dialectic between Plato & Aristotle. Aristotle's approach has formed the foundations empirical science with different levels of causation while Plato's approach has been crucial for mathematics, mythology, storytelling, and different spiritual and esoteric traditions through Neoplatonism.
Quantum mechanics represents a major paradigm shift in science, but there hasn't been a coherent story of what the empirical results of quantum mechanics means as a cosmology. There has been more empirical results that are pointing towards a panpsychic, cosmopsychic, or idealistic interpretation of the nature of reality, which would mean a shift in the center of gravity from Aristotle back over to Plato.
Alfred North Whitehead's Process philosophy is informed by the mathematical foundations of quantum mechanics, and Carl Jung's depth psychology explored and synthesized insights from a wide range of mythic, symbolic, and other Hermetic esoteric traditions including alchemy and astrology. Tarnas' archetypal cosmology builds upon Whitehead and Jung, and has more of a non-linear and holistic approach to causality that leverages Whitehead's panpsychic process philosophy but also the Neoplatonic tradition of the Anima Mundi or world soul.
While Aristotle is great for models of external quantitative reality, Plato has inspired a wide range of different esoteric traditions that provide maps for the qualitative experience.
This talk lays down the philosophical foundations to consider traditions from Eastern, Natural, and Hermetic philosophies as qualitative maps of consciousness that are based upon alchemical principles of polarity points that create consonance, dissonance, and the integration of opposites that forms the basis of musical harmony and dramatic tension in story that gives us an experience of time.
This experiential framework talks about the context of an experience, the quality of the experience, the content and character of the experience, and how that experience evolves over time and is in relation to other aspects of reality.
SUPPORT THIS WORK ON PATREON: https://www.patreon.com/voicesofvr
Metaphors of Presence: An Experiential Design Framewok for VR & ARKent Bye
We learn through metaphors. They form the architecture in our brains that allow us to understand reality. I've distilled down the metaphors that I use to understand presence in VR & AR, but these are universal metaphors describing the human experience in all realities. It's an experiential design framework that hopefully can be applied in & out of VR. It's the most clear & practical distillation of my work I've done so far, and it was presented as a keynote in Montreal on May 31st at Symposium iX. Next talk is about the Philosophical Foundations of Experiential Design that I'm currently editing.
Here's the video of my keynote:
https://www.youtube.com/watch?v=g7OYoP_NfJ0
Process Philosophy & VR: Foundations of Experiential DesignKent Bye
Keynote presented on December 10, 2021 as a part of the Exploring the Humanities through VR Workshop by Old Dominion University's Virginia Philosophy Reality Lab.
Video of this talk can be found here: https://www.youtube.com/watch?v=xLZgFyxzZMc
Virtual Architecture as Process: Visualizing the Geometry of MusicKent Bye
Presented to architecture students on Nov 9, 2021.
The new affordances of presence within immersive technologies like virtual & augmented reality are fusing together insights from game design, web design, human computer interaction, social media, cinematic storytelling, architecture, theater, dance, and embodied contemplative practices. This dialectic of the virtual and the real contrasts the interactive, participatory, dynamic, generative, non-linear, & iterative cultivation aspects of design with the more passive, consumptive, static, authored, linear, and planned building aspects. Voices of VR podcast host Kent Bye will be exploring some of the underlying philosophical principles of experiential design that can help guide this fusion of design disciplines. Virtual Architecture could be at the forefront of synthesizing these competing design philosophies, and Bye will be presenting some provocations around visualizing the geometry of music and different measures of time & calendars within a multi-modal spatial context. He'll also be pointing towards some of the underlying philosophical paradigm shifts that VR catalyzes such as moving away from substance metaphysics & reductive materialism that sees the world as static, concrete "real" objects that can be broken down into component parts within closed systems and towards a more process-relational metaphysics & process philosophy that sees the world as being in dynamic flux through unfolding patterns of relationships within an open ecosystem of mereological whole/part sets of fractally-nested contexts. Bye will be exploring how the challenges around experiential design and visualizing the geometry of music within VR embodies this shift towards process-relational thinking, and potentially provide some insights into the future of virtual architecture that's dynamic, participatory, and unfolding over time.
Primer for Experiential Design & Immersive StorytellingKent Bye
Opening keynote at European Creator's Lab presented by Kent Bye on November 15, 2021 giving a quick primer on experiential design affordances, immersive storytelling, process, and a list of over 50 immersive stories that I recommend checking out. There's lots of footnotes and links to more resources and podcast episodes with more information and context with many of the creators.
Performance XR Trends: Interrogating the Liveness of the LiveKent Bye
Presented on November 13, 2021 as the opening keynote of the Performance XR Conference.
Voices of VR Podcast host Kent Bye talks about some of the trends that he's seeing in intersection between live performance, immersive theater, and immersive technologies. He'll recap a brief history of notable XR performances he's been able to catch on the film festival circuit over the past 7 years, but also some of the underlying experiential design principles and some of the ethical considerations. One question that comes up again and again is "What is the liveness of the live?" within virtual performances, and he'll recount a range of different approaches to this question, including how interactive user interfaces can help shape the overall aesthetic of an immersive piece.
Explores how learning theory may interface with experiential design, and presents an experiential design framework, and future trends in education.
Presented as a part of the Educators in VR International Summit in AltSpaceVR on February 20, 2020, at 10a PST
Metaphors of Presence: An Experiential Design Framewok for VR & ARKent Bye
We learn through metaphors. They form the architecture in our brains that allow us to understand reality. I've distilled down the metaphors that I use to understand presence in VR & AR, but these are universal metaphors describing the human experience in all realities. It's an experiential design framework that hopefully can be applied in & out of VR. It's the most clear & practical distillation of my work I've done so far, and it was presented as a keynote in Montreal on May 31st at Symposium iX. Next talk is about the Philosophical Foundations of Experiential Design that I'm currently editing.
Here's the video of my keynote:
https://www.youtube.com/watch?v=g7OYoP_NfJ0
Process Philosophy & VR: Foundations of Experiential DesignKent Bye
Keynote presented on December 10, 2021 as a part of the Exploring the Humanities through VR Workshop by Old Dominion University's Virginia Philosophy Reality Lab.
Video of this talk can be found here: https://www.youtube.com/watch?v=xLZgFyxzZMc
Virtual Architecture as Process: Visualizing the Geometry of MusicKent Bye
Presented to architecture students on Nov 9, 2021.
The new affordances of presence within immersive technologies like virtual & augmented reality are fusing together insights from game design, web design, human computer interaction, social media, cinematic storytelling, architecture, theater, dance, and embodied contemplative practices. This dialectic of the virtual and the real contrasts the interactive, participatory, dynamic, generative, non-linear, & iterative cultivation aspects of design with the more passive, consumptive, static, authored, linear, and planned building aspects. Voices of VR podcast host Kent Bye will be exploring some of the underlying philosophical principles of experiential design that can help guide this fusion of design disciplines. Virtual Architecture could be at the forefront of synthesizing these competing design philosophies, and Bye will be presenting some provocations around visualizing the geometry of music and different measures of time & calendars within a multi-modal spatial context. He'll also be pointing towards some of the underlying philosophical paradigm shifts that VR catalyzes such as moving away from substance metaphysics & reductive materialism that sees the world as static, concrete "real" objects that can be broken down into component parts within closed systems and towards a more process-relational metaphysics & process philosophy that sees the world as being in dynamic flux through unfolding patterns of relationships within an open ecosystem of mereological whole/part sets of fractally-nested contexts. Bye will be exploring how the challenges around experiential design and visualizing the geometry of music within VR embodies this shift towards process-relational thinking, and potentially provide some insights into the future of virtual architecture that's dynamic, participatory, and unfolding over time.
Primer for Experiential Design & Immersive StorytellingKent Bye
Opening keynote at European Creator's Lab presented by Kent Bye on November 15, 2021 giving a quick primer on experiential design affordances, immersive storytelling, process, and a list of over 50 immersive stories that I recommend checking out. There's lots of footnotes and links to more resources and podcast episodes with more information and context with many of the creators.
Performance XR Trends: Interrogating the Liveness of the LiveKent Bye
Presented on November 13, 2021 as the opening keynote of the Performance XR Conference.
Voices of VR Podcast host Kent Bye talks about some of the trends that he's seeing in intersection between live performance, immersive theater, and immersive technologies. He'll recap a brief history of notable XR performances he's been able to catch on the film festival circuit over the past 7 years, but also some of the underlying experiential design principles and some of the ethical considerations. One question that comes up again and again is "What is the liveness of the live?" within virtual performances, and he'll recount a range of different approaches to this question, including how interactive user interfaces can help shape the overall aesthetic of an immersive piece.
Explores how learning theory may interface with experiential design, and presents an experiential design framework, and future trends in education.
Presented as a part of the Educators in VR International Summit in AltSpaceVR on February 20, 2020, at 10a PST
Oscc17 the noble-spirit-stricker-calongne-trumanCynthia Calongne
OpenSimulator Community Conference 2017 presentation with Dr. Andrew Stricker (Spinoza Quinnell), Dr. Barbara Truman (Delightful Doowangle), and Dr. Cynthia Calongne (Lyr Lobo) called The Noble Spirit: Transcendentalism & Transdisciplinarity, hosted on December 9, 2017. The OSCC17 featured 31 conference sessions and 6 panels on virtual worlds in education, language learning, eCommerce, the arts, literature, motion capture, and virtual reality research.
Temporality of the Future: Part of a Series on Cryptophilosophy
Husserl’s Internal Time Consciousness is a theory of the structure of time and the present-now moment, and distinguishes two kinds of memory, primary memory as retention and secondary memory as recollection (reproductive, representational) memory. Retention does not break continuity with the present-now moment; retention is the part of a temporal object that contemplates its pastness and allows the present to emerge from the temporal background. Recollection does break continuity with the present; the current moment is interrupted to recall and re-represent a past memory. Recollection and expectation are piled up snapshots of discrete past moments or events. When recollected, they are reproduced in flow, but exist unsummoned as discrete elements. The structure of the present-now moment, on the other hand, is a continuous flow of the intentional unity of primal impression and retention-protention. How far the retention-protention horizon extends is unclear. It might only encompass the most immediate recent-pasts and near-futures surrounding the primal impression of the present-now moment, or it might extend to include all previous and future experiences in the realms of recollection and expectation. This talk posits that there might be a middle third form of time that exists respectively between recollection and retention and protention and expectation. Whereas protention and retention are continuous, and recollection and expectation are discrete, this middle form of time (X-tention) is simultaneously discrete and continuous.
The new physics - aether and chaos based environmental energyAndrew Hennessey
This historic version of the new physics has been revised, updated and superseded by the new TRE draft, 2017 It's a better=edited version in the new TRE draft 2017
aether and chaos based theory of environmental energy after Tesla - vortex based standing wave atoms emerging continuously from infinitely divisible aether
the only constant is chaos and exchange with some time
Processes of Experiential Design: Breaking Down the Elements of Immersive Sto...Kent Bye
Bye, K. (2023, June 2). "Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling."
[Keynote Presentation] European Creators' Lab Live Online Masterclasses. Zoom.
Did consciousness emerge from the cosmos or visa-versa?
Science: Human consciousness emerged from a cosmic big bang.
Religion: The cosmos emerged from Divine consciousness
How can we reconcile these complementary worldviews?
Cognitive Psychology: Past, Present, and Contributions of PsychometricsJames Smith
A high level overview of the field of cognitive psychology, including the contributions of the Ancient Greeks, pre and post-20th century philosophers and psychologists, and how the field of psychometrics is contributing to, and advancing cognitive psychology.
(C) 2015 James R. Smith. All rights reserved.
The Multiverse of Lies - Explaining post-truth populism using MCU examples (Á...Gábor Polyák
Popular culture is an excellent, but little used intermediary for education and dissemination. Modern educational theory (e.g. constructivist pedagogy) has been long arguing that the only really integral parts of consciousness are those that can be related to earlier cognitive schemata. Such is typically the case in works of popular culture, which, moreover, often reflect on important social problems.
This is particularly important where civic education is virtually absent from school education. Hungary is such a country, that is why a series of books on well-known popular culture works for the purpose of science communication and education has had a strong resonance. The book series currently consists of 7 volumes with 83 papers by 72 authors. In addition to the MCU, examples are drawn from the Star Wars and Harry Potter universes, as well as from works such as The Handmaid's Tale.
The specific studies in the book series also show how the phenomenon of disinformation and fake news can be explained in terms of the MCU films. The films Iron Man 3 (2013) and Spider-Man: Far from Home (2019) are excellent examples to illustrate the post-truth situation. Iron Man exploits the audience's curiosity and fear of terrorism through the character of the "Mandarin", while Spider-Man is a spectacular illustration of the cognitive weaknesses behind disinformation. He makes us believe that he is stuck in spectacular clichés, and then asks us: how could we believe this transparent tale?
The indirect aim of the presentation is to discuss that in the current populist political environment of Hungary it is particularly important to find alternative discourses and narratives that make the problems of fake news and the post truth phenomenon articulable, understandable, and negotiable. The MCU provides an excellent framework for this.
Talk for the 26th Fr. Ciriaco Pedrosa, O.P. Memorial Lecture Series and 8th International Symposium on Mathematics and Physics at the University of Santo Tomas (Manila, Philippines). Presented remotely on Nov 26, 2021
Using Experiential Design to Understand the Future of AI & Immersive Storytel...Kent Bye
Kent Bye. (2023, November 30). "Using Experiential Design to Understand the Future of AI & Immersive Storytelling." [Keynote Presentation]
FilmGate Interactive Media Festival. Lakeside Village, University of Miami; Miami, Florida.
Using Experiential Design to understand the future of AI and Immersive Storytelling
Promises & Perils of Extended Reality, Broadcast Education Association KeynoteKent Bye
Citation: Bye, K. (2023, October 19). The Promises & Perils of Extended Reality. [Opening Keynote]. Broadcast Education Association On-Location @ University of South Carolina, Lexington Room at the Courtyard by Marriott Columbia Downtown at USC, Columbia, South Carolina.
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators about the ultimate potential of XR for over 9 years now, and he will be sharing some of the best answers that map out the future of spatial computing. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, and moving from 2D into real-time, 3D spaces that will require new tech architectures and potentially new laws. This session will set a broad context for some of the promises and perils of virtual reality, augmented reality, and mixed reality while also providing a glimmer for what's to come.
More Related Content
Similar to Philosophical Foundations of Experiential Design: Esoteric Elucidations of VR & AR
Oscc17 the noble-spirit-stricker-calongne-trumanCynthia Calongne
OpenSimulator Community Conference 2017 presentation with Dr. Andrew Stricker (Spinoza Quinnell), Dr. Barbara Truman (Delightful Doowangle), and Dr. Cynthia Calongne (Lyr Lobo) called The Noble Spirit: Transcendentalism & Transdisciplinarity, hosted on December 9, 2017. The OSCC17 featured 31 conference sessions and 6 panels on virtual worlds in education, language learning, eCommerce, the arts, literature, motion capture, and virtual reality research.
Temporality of the Future: Part of a Series on Cryptophilosophy
Husserl’s Internal Time Consciousness is a theory of the structure of time and the present-now moment, and distinguishes two kinds of memory, primary memory as retention and secondary memory as recollection (reproductive, representational) memory. Retention does not break continuity with the present-now moment; retention is the part of a temporal object that contemplates its pastness and allows the present to emerge from the temporal background. Recollection does break continuity with the present; the current moment is interrupted to recall and re-represent a past memory. Recollection and expectation are piled up snapshots of discrete past moments or events. When recollected, they are reproduced in flow, but exist unsummoned as discrete elements. The structure of the present-now moment, on the other hand, is a continuous flow of the intentional unity of primal impression and retention-protention. How far the retention-protention horizon extends is unclear. It might only encompass the most immediate recent-pasts and near-futures surrounding the primal impression of the present-now moment, or it might extend to include all previous and future experiences in the realms of recollection and expectation. This talk posits that there might be a middle third form of time that exists respectively between recollection and retention and protention and expectation. Whereas protention and retention are continuous, and recollection and expectation are discrete, this middle form of time (X-tention) is simultaneously discrete and continuous.
The new physics - aether and chaos based environmental energyAndrew Hennessey
This historic version of the new physics has been revised, updated and superseded by the new TRE draft, 2017 It's a better=edited version in the new TRE draft 2017
aether and chaos based theory of environmental energy after Tesla - vortex based standing wave atoms emerging continuously from infinitely divisible aether
the only constant is chaos and exchange with some time
Processes of Experiential Design: Breaking Down the Elements of Immersive Sto...Kent Bye
Bye, K. (2023, June 2). "Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling."
[Keynote Presentation] European Creators' Lab Live Online Masterclasses. Zoom.
Did consciousness emerge from the cosmos or visa-versa?
Science: Human consciousness emerged from a cosmic big bang.
Religion: The cosmos emerged from Divine consciousness
How can we reconcile these complementary worldviews?
Cognitive Psychology: Past, Present, and Contributions of PsychometricsJames Smith
A high level overview of the field of cognitive psychology, including the contributions of the Ancient Greeks, pre and post-20th century philosophers and psychologists, and how the field of psychometrics is contributing to, and advancing cognitive psychology.
(C) 2015 James R. Smith. All rights reserved.
The Multiverse of Lies - Explaining post-truth populism using MCU examples (Á...Gábor Polyák
Popular culture is an excellent, but little used intermediary for education and dissemination. Modern educational theory (e.g. constructivist pedagogy) has been long arguing that the only really integral parts of consciousness are those that can be related to earlier cognitive schemata. Such is typically the case in works of popular culture, which, moreover, often reflect on important social problems.
This is particularly important where civic education is virtually absent from school education. Hungary is such a country, that is why a series of books on well-known popular culture works for the purpose of science communication and education has had a strong resonance. The book series currently consists of 7 volumes with 83 papers by 72 authors. In addition to the MCU, examples are drawn from the Star Wars and Harry Potter universes, as well as from works such as The Handmaid's Tale.
The specific studies in the book series also show how the phenomenon of disinformation and fake news can be explained in terms of the MCU films. The films Iron Man 3 (2013) and Spider-Man: Far from Home (2019) are excellent examples to illustrate the post-truth situation. Iron Man exploits the audience's curiosity and fear of terrorism through the character of the "Mandarin", while Spider-Man is a spectacular illustration of the cognitive weaknesses behind disinformation. He makes us believe that he is stuck in spectacular clichés, and then asks us: how could we believe this transparent tale?
The indirect aim of the presentation is to discuss that in the current populist political environment of Hungary it is particularly important to find alternative discourses and narratives that make the problems of fake news and the post truth phenomenon articulable, understandable, and negotiable. The MCU provides an excellent framework for this.
Talk for the 26th Fr. Ciriaco Pedrosa, O.P. Memorial Lecture Series and 8th International Symposium on Mathematics and Physics at the University of Santo Tomas (Manila, Philippines). Presented remotely on Nov 26, 2021
Using Experiential Design to Understand the Future of AI & Immersive Storytel...Kent Bye
Kent Bye. (2023, November 30). "Using Experiential Design to Understand the Future of AI & Immersive Storytelling." [Keynote Presentation]
FilmGate Interactive Media Festival. Lakeside Village, University of Miami; Miami, Florida.
Using Experiential Design to understand the future of AI and Immersive Storytelling
Promises & Perils of Extended Reality, Broadcast Education Association KeynoteKent Bye
Citation: Bye, K. (2023, October 19). The Promises & Perils of Extended Reality. [Opening Keynote]. Broadcast Education Association On-Location @ University of South Carolina, Lexington Room at the Courtyard by Marriott Columbia Downtown at USC, Columbia, South Carolina.
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators about the ultimate potential of XR for over 9 years now, and he will be sharing some of the best answers that map out the future of spatial computing. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, and moving from 2D into real-time, 3D spaces that will require new tech architectures and potentially new laws. This session will set a broad context for some of the promises and perils of virtual reality, augmented reality, and mixed reality while also providing a glimmer for what's to come.
Reflections on XR & AI in Education - iLRN Opening Keynote Kent ByeKent Bye
Bye, K. (2023, May 18). "Reflections on XR & AI in Education." [Keynote Presentation] iLRN 2023: 9th International Conference of the Immersive Learning Research Network. iLRN Virtual Campus Powered by Virbella; iLRN Main Stage.
Some Preliminary Thoughts on Artificial Intelligence - April 20, 2023.pdfKent Bye
Bye, K. (2023, April 20). Some Preliminary Thoughts on Artificial Intelligence. [Presentation] The King Library Experiential Virtual Reality Lab (KLEVR) Tech Talks: AI Tools, Tips, & Traps; San Jose State University, San Jose, California via Zoom.
VR Presence & Live Immersive Performance TrendsKent Bye
Bye, K. (2023, April 19). VR Presence & Live Immersive Performance Trends. [Presentation]. The Art of Assembly XXIII: Gathering (in the) Cloud. Digital Performance Beyond Zoom WITH Kent Bye, Jaamil Olawale Kosoko & Sarah Rothberg HOSTED BY Florian Malzacher; Nowhere Aether Park & online livestream.
Landscape of XR Moral Dilemmas and Ethical Considerations - Laval Virtual, Ap...Kent Bye
Bye, K. (2023, April 13). Landscape of XR Moral Dilemmas & Ethical Considerations. [Keynote Presentation]. Laval Virtual, Laval, France; Espace Mayenne.
An Interdisciplinary Perspective on Experiential Design and the Philosophical...Kent Bye
Bye, K. (2023, March 30). "An Interdisciplinary Perspective on Experiential Design & the Philosophical Implications of VR." [Presentation] vMed23. Los Angeles, California, United States; Sofitel Hotel.
The Ultimate Potential of VR: Promises & Perils - Kent Bye SXSWKent Bye
Bye, K. (2023, March 12). The Ultimate Potential of VR: Promises & Perils. [Featured Session Presentation]. South by Southwest Festival, Austin, Texas, United States; Austin Convention Center, Room 16AB
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators "What is the ultimate potential of VR?" for over 8 years now, and he will be sharing some of the best answers that map out the future of spatial computing, immersive storytelling, and experiential design. He will also share how VR is catalyzing an interdisciplinary fusion of design processes from video games, filmmaking, HCI, social media, theatre, architecture, and new modes of multi-sensory design. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, etc., that will potentially require new laws or tech architectures. This session will set a broad context for some of the promises and perils of this new medium while also providing a glimmer for what's to come.
Some Philosophical Reflections about Privacy from an XR JournalistKent Bye
Bye, K. (2023, January 6). Some Philosophical Reflections on Privacy from an XR Journalist. [Presentation]. Existing Law and Extended Reality: A Research Symposium at Stanford Law School, Palo Alto, California, United States; Jen-Hsun Hwang Engineering Center.
Capturing Reality in Motion: Qualities of Presence in MoCap by Kent ByeKent Bye
Taking a look at immersive stories that have used motion tracking over the past 6 years, and categorizing them in terms of quality of presence that motion capture represents
A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...Kent Bye
Citation: Bye, Kent. (2022, May 5). "A Primer on Presence, Immersive Storytelling, & Experiential Design." Presented at Storycon: A collision of (he)art and technology. Brussels, Belgium; BOZAR - Centre for Fine Arts.
IEEE Metaverse Congress: Benefits & Risks of the Metaverse from the ESG Persp...Kent Bye
Some slides to set the context on a panel discussion as a part of the IEEE Metaverse Congress kickoff meeting on July 6, 2022.
The IEEE Global Initiative on the Ethics of Extended Reality papers can be found here:
https://standards.ieee.org/industry-connections/ethics-extended-reality/.
The podcast interviews with each of the white papers can be found linked here:
https://voicesofvr.com/1089-ieee-global-initiative-on-the-ethics-of-extended-reality-trolling-harassment-and-online-safety/
Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,Kent Bye
Bye, K. (2022, June 26) "Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,"
[Presentation] Immersive Homecoming Summit. Area 15,. Las Vegas, Nevada.
Sensemaking Frameworks for the Metaverse & XR Ethics by Kent ByeKent Bye
Keynote talk for the Gatherverse Summit presented on February 22, 2022.
Most folks focus on the underlying technology stack when speaking about the Metaverse, but what is the best way to embed human rights, ethics, & responsible innovation into the experiential design process? Voices of VR podcast host Kent Bye will help set a broader context for the many discussions about XR Ethics, Privacy, NeuroRights, Digital Rights, and Human Rights that have been happening across the XR industry, and will provide a holistic sensemaking framework to understand how technological architectures for XR need to be set within a context of ethical design practices, but also navigate the larger dimensions of culture, laws, market dynamics, and encourage sustainable development practices that are in right relationship to the Earth.
Towards a Framework for XR Ethics - Kent Bye, AWE, November 11, 2021Kent Bye
For all the ways that immersive technologies can be used for good, they can be used for evil. This talk will provide some conceptual frames for making sense of the landscape of XR ethical dilemmas including human rights principles, tradeoffs between contextual dimensions, and mapping relationships between techno-social, political, and economic domains. This talk will be reporting back on some of the work done by the IEEE Global Initiative on the Ethics of Extended Reality, as well as provide insights into how to integrate ethically-aligned design and responsible innovation best practices into your experiential design process.
Sensemaking Frameworks For Metaverse EthicsKent Bye
An overview of some different sensemaking frameworks to help navigate the ethics of XR and the metaverse.
See below for some more links and references.
Presented at the MetaDavos Preliminary Meeting October 29, 2021
July 7, 2021
TALK: Latest Developments in XR Ethics (32 minutes)
Presented at Laval Virtual, July 7, 2021.
VIDEO: https://www.youtube.com/watch?v=ndTFEM6I8Ng&t=5132s
SLIDES: https://www.slideshare.net/kentbye/latest-developments-in-xr-ethics
June 2, 2021
TALK: State of Privacy in XR & Neuro-Tech: Conceptual Frames (22 minutes)
Presented at the VRARA Global Summit on Wednesday, June 2, 2021.
VIDEO: https://www.youtube.com/watch?v=pIpD4-gYImU
SLIDES: https://www.slideshare.net/kentbye/state-of-privacy-in-xr-neurotech-conceptual-frames
October 18, 2019
TALK: XR Ethics Manifesto (30 minutes)
Presented at Greenlight's XR Strategy Conference on Friday, October 18, 2019 in San Francisco, CA.
VIDEO: https://www.youtube.com/watch?v=CXgY3YXxqJ8
SLIDES: https://www.slideshare.net/kentbye/xr-ethics-manifesto-updated-nov-2-2019
TALK: XR for Higher Education: Experiential Design Affordances, Ethical Considerations, & Production Strategies
SLIDES: https://www.slideshare.net/kentbye/xr-for-higher-education-experiential-design-affordances-ethical-considerations-production-strategies
VIDEO: https://www.youtube.com/watch?v=qqau9srg8K0
XR for Higher Education: Experiential Design Affordances, Ethical Considerati...Kent Bye
Virtual & Augmented Reality are new computing paradigms that provide powerful new affordances for embodied learning, but there are also a lot of challenges in producing immersive experiences as they require a lot of subject matter expertise. The best practices for experiential design and development are also still emerging, and there are also new ethical considerations to keep in mind when deploying immersive technologies.
Kent ByeKent Bye has been speaking to thousands of immersive creators and innovators for the past seven years on the Voices of VR podcast, and he’ll be presenting about some of the new affordances of spatial computing as well as some of the underlying principles of embodied cognition that makes VR & AR a powerful medium for learning. He’ll also give a brief survey of some of the trends of immersive production, and the various experiential design tradeoffs between ease of production and robustness of interactivity and shared social spaces. Finally, he’ll do a brief survey of the ethical & privacy considerations to keep in mind for the higher educational context for XR.
This 45-minute talk + 45-minutes of Q&A will provide context for what’s happening at the frontiers of experiential design & education, tips & strategies for how to bootstrap the production & distribution of immersive educational content, and finally some of the ethical & moral dilemmas for educators to consider with the introduction of immersive technologies.
Since May 2014, Kent Bye has conducted over 1600 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. He’s an oral historian, experiential journalist, & aspiring philosopher, helping to define the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR. You can find his podcast at voicesofvr.com and his latest thoughts on Twitter @kentbye.
Presented as a part of the IEEE Standards Association Webinar on XR in the Classroom on October 14, 2021 covering four areas:
What is Extended Reality?
Socio-Political Context of Technology
Overview of Contextual Domains for XR Ethics in Education
XR Ethics Frameworks for Education
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
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Spatial Metaphors for Cycles