Bye, K. (2023, June 2). "Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling."
[Keynote Presentation] European Creators' Lab Live Online Masterclasses. Zoom.
Using Experiential Design to Understand the Future of AI & Immersive Storytel...Kent Bye
Kent Bye. (2023, November 30). "Using Experiential Design to Understand the Future of AI & Immersive Storytelling." [Keynote Presentation]
FilmGate Interactive Media Festival. Lakeside Village, University of Miami; Miami, Florida.
Using Experiential Design to understand the future of AI and Immersive Storytelling
Promises & Perils of Extended Reality, Broadcast Education Association KeynoteKent Bye
Citation: Bye, K. (2023, October 19). The Promises & Perils of Extended Reality. [Opening Keynote]. Broadcast Education Association On-Location @ University of South Carolina, Lexington Room at the Courtyard by Marriott Columbia Downtown at USC, Columbia, South Carolina.
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators about the ultimate potential of XR for over 9 years now, and he will be sharing some of the best answers that map out the future of spatial computing. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, and moving from 2D into real-time, 3D spaces that will require new tech architectures and potentially new laws. This session will set a broad context for some of the promises and perils of virtual reality, augmented reality, and mixed reality while also providing a glimmer for what's to come.
Performance XR Trends: Interrogating the Liveness of the LiveKent Bye
Presented on November 13, 2021 as the opening keynote of the Performance XR Conference.
Voices of VR Podcast host Kent Bye talks about some of the trends that he's seeing in intersection between live performance, immersive theater, and immersive technologies. He'll recap a brief history of notable XR performances he's been able to catch on the film festival circuit over the past 7 years, but also some of the underlying experiential design principles and some of the ethical considerations. One question that comes up again and again is "What is the liveness of the live?" within virtual performances, and he'll recount a range of different approaches to this question, including how interactive user interfaces can help shape the overall aesthetic of an immersive piece.
An Interdisciplinary Perspective on Experiential Design and the Philosophical...Kent Bye
Bye, K. (2023, March 30). "An Interdisciplinary Perspective on Experiential Design & the Philosophical Implications of VR." [Presentation] vMed23. Los Angeles, California, United States; Sofitel Hotel.
Primer for Experiential Design & Immersive StorytellingKent Bye
Opening keynote at European Creator's Lab presented by Kent Bye on November 15, 2021 giving a quick primer on experiential design affordances, immersive storytelling, process, and a list of over 50 immersive stories that I recommend checking out. There's lots of footnotes and links to more resources and podcast episodes with more information and context with many of the creators.
Using Experiential Design to Understand the Future of AI & Immersive Storytel...Kent Bye
Kent Bye. (2023, November 30). "Using Experiential Design to Understand the Future of AI & Immersive Storytelling." [Keynote Presentation]
FilmGate Interactive Media Festival. Lakeside Village, University of Miami; Miami, Florida.
Using Experiential Design to understand the future of AI and Immersive Storytelling
Promises & Perils of Extended Reality, Broadcast Education Association KeynoteKent Bye
Citation: Bye, K. (2023, October 19). The Promises & Perils of Extended Reality. [Opening Keynote]. Broadcast Education Association On-Location @ University of South Carolina, Lexington Room at the Courtyard by Marriott Columbia Downtown at USC, Columbia, South Carolina.
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators about the ultimate potential of XR for over 9 years now, and he will be sharing some of the best answers that map out the future of spatial computing. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, and moving from 2D into real-time, 3D spaces that will require new tech architectures and potentially new laws. This session will set a broad context for some of the promises and perils of virtual reality, augmented reality, and mixed reality while also providing a glimmer for what's to come.
Performance XR Trends: Interrogating the Liveness of the LiveKent Bye
Presented on November 13, 2021 as the opening keynote of the Performance XR Conference.
Voices of VR Podcast host Kent Bye talks about some of the trends that he's seeing in intersection between live performance, immersive theater, and immersive technologies. He'll recap a brief history of notable XR performances he's been able to catch on the film festival circuit over the past 7 years, but also some of the underlying experiential design principles and some of the ethical considerations. One question that comes up again and again is "What is the liveness of the live?" within virtual performances, and he'll recount a range of different approaches to this question, including how interactive user interfaces can help shape the overall aesthetic of an immersive piece.
An Interdisciplinary Perspective on Experiential Design and the Philosophical...Kent Bye
Bye, K. (2023, March 30). "An Interdisciplinary Perspective on Experiential Design & the Philosophical Implications of VR." [Presentation] vMed23. Los Angeles, California, United States; Sofitel Hotel.
Primer for Experiential Design & Immersive StorytellingKent Bye
Opening keynote at European Creator's Lab presented by Kent Bye on November 15, 2021 giving a quick primer on experiential design affordances, immersive storytelling, process, and a list of over 50 immersive stories that I recommend checking out. There's lots of footnotes and links to more resources and podcast episodes with more information and context with many of the creators.
How Does This Work? An Affective, Diffractive Storytelling AnalysisJakob Pedersen
All credits to Daniela Gachago and Siddique Motala, Cape Peninsula University of Technology, South Africa. This presentation was given by Daniela Gachago and Siddique Motala on 18 June 2015 as a seminar for the NRF Posthumanism Research Project
Narrative theory made easy By Dr. Iram RizviIram Rizvi
Narrative theory gives us an insight how human communication has evolved. The theory helps us to understand the meaning of human communication. This theory is widely used to study Film, News and Group Communication
Process Philosophy & VR: Foundations of Experiential DesignKent Bye
Keynote presented on December 10, 2021 as a part of the Exploring the Humanities through VR Workshop by Old Dominion University's Virginia Philosophy Reality Lab.
Video of this talk can be found here: https://www.youtube.com/watch?v=xLZgFyxzZMc
Defining the Realities of Overseas Filipino Workers in the Filipino Film ‘Hel...AJHSSR Journal
ABSTRACT: This analysis is zeroed in on defining and dissecting the experiences of Overseas Filipino
Workers (OFWs), represented by Joy and Ethan, characters in the Filipino film ‗Hello, Love, Goodbye‘, starred
by Kathryn Bernardo and Alden Richards, respectively. Furthermore, this paper encompassed a comprehensive
interpretation of Joy and Ethan through an analysis of different elements in the film and where they were parts
of: characters, dialogues, colors, shot and editing techniques, and sound quality. Recommendations for further
analysis were also included to further elaborate how a certain phenomenon can be dissected and represented in a
narrative.
Keywords : ‘Hello, Love, Goodbye’, Overseas Filipino Workers, Semiotic Analysis, Signs.
Creative cognition in the city: underlying principles for creativity and inno...Andy Dong
This presentation was delivered at the 2nd Delft International Conference on Complexity, Cognition, Urban Planning and Design (http://www.bk.tudelft.nl/ccupd). The talk presents a theory for creative cities, by linking together the predictive brain hypothesis and design thinking.
Deng 2Rui DengCal State LADr. FarnerLBS 2666-0139202LinaCovington707
Deng 2
Rui Deng
Cal State LA
Dr. Farner
LBS 2666-01
3/9/2021
Film Reflection
Factors and Conventional Elements Used to Analyze Genre
Genre is a literary composition category, artistic and musical, characterized by specific form, content or style (Yashar et al. 207). In short, genre categorizes films. Classifying films makes it easier for viewers to discover what they want to see and what they like. Genre comprises of four elements which are setting, character, plot and the story, and when these elements vary, they create a different category of a movie (Yashar et al. 207). Movies can have genres that overlap, but one is always dominant than the other one. The role of identifying film genres is to help screenwriters and film audiences as it creates a tonal expectation. Additionally, genre help screenwriters with general organizational patterns that can help them arrange what they say and where they say it (Yashar et al. 207).
Factors, Elements and Expression Characterizing the Science Fiction Genre
Science fiction also called a literature of ideas, involves a wide diversification of futuristic concepts (Yashar et al. 207). They are typical, imaginative, scientific, comic strip-like visionary, expert film production design and advanced technology gadgets. Other than the setting and characters, all sci-fi genre are complex, explore larger themes and commentary, which are sometimes satirically, and contain nuanced details (Yashar et al. 207). Time travel, mind control, teleportation, space travel and exploration, a parallel universe and interplanetary warfare are the classic elements of the science fiction genre (Yashar et al. 207). In most cases, sci-fi movies show technology's ability to destroy humankind by Armageddon-like occurrences, earth imperiling disasters and wars between worlds (Yashar et al. 207).
A Trip to The Moon Genre
A Trip to The Moon is a short film directed by Georges Méliès and is regarded as the earliest example of the sci-fi film genre (Livingston 188). What makes this film genre so amazing is its capability to achieve almost every science fiction element in one story. This film is not just enjoyable; it also makes its audience reflect on the chances of spaceflight and dread what would happen if they would come across an alien life form. The film is considered a sci-fi film as it shows a group of scientists travelling to the moon where they are captured by aliens but manage to escape and find their way to back to earth (Livingston 188). This film takes you on an adventure which is a highly inaccurate one. Elements that make this movie qualify to be a sci-fi genre is the use of rockets fired up to the sky, the journey to the moon. The moon's portrayal shows that they indeed arrived in space; an encounter with aliens indicated interplanetary wars (Livingston 188). Generally, the entire film illustrated the use of technology as it is the means that the group of scientists used to travel to the moon.
Cognitive Estrangement by ...
The murky business of recorded memories: context, framing and working with au...sschutt
Presentation by Stefan Schutt at Narrative Network Australia Conference: Losing the Plot (July 2010). Covers specific aspects of investigation related to the Small Histories PhD project.
Reflections on XR & AI in Education - iLRN Opening Keynote Kent ByeKent Bye
Bye, K. (2023, May 18). "Reflections on XR & AI in Education." [Keynote Presentation] iLRN 2023: 9th International Conference of the Immersive Learning Research Network. iLRN Virtual Campus Powered by Virbella; iLRN Main Stage.
Some Preliminary Thoughts on Artificial Intelligence - April 20, 2023.pdfKent Bye
Bye, K. (2023, April 20). Some Preliminary Thoughts on Artificial Intelligence. [Presentation] The King Library Experiential Virtual Reality Lab (KLEVR) Tech Talks: AI Tools, Tips, & Traps; San Jose State University, San Jose, California via Zoom.
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Defining the Realities of Overseas Filipino Workers in the Filipino Film ‘Hel...AJHSSR Journal
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by Kathryn Bernardo and Alden Richards, respectively. Furthermore, this paper encompassed a comprehensive
interpretation of Joy and Ethan through an analysis of different elements in the film and where they were parts
of: characters, dialogues, colors, shot and editing techniques, and sound quality. Recommendations for further
analysis were also included to further elaborate how a certain phenomenon can be dissected and represented in a
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Creative cognition in the city: underlying principles for creativity and inno...Andy Dong
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Deng 2Rui DengCal State LADr. FarnerLBS 2666-0139202LinaCovington707
Deng 2
Rui Deng
Cal State LA
Dr. Farner
LBS 2666-01
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Film Reflection
Factors and Conventional Elements Used to Analyze Genre
Genre is a literary composition category, artistic and musical, characterized by specific form, content or style (Yashar et al. 207). In short, genre categorizes films. Classifying films makes it easier for viewers to discover what they want to see and what they like. Genre comprises of four elements which are setting, character, plot and the story, and when these elements vary, they create a different category of a movie (Yashar et al. 207). Movies can have genres that overlap, but one is always dominant than the other one. The role of identifying film genres is to help screenwriters and film audiences as it creates a tonal expectation. Additionally, genre help screenwriters with general organizational patterns that can help them arrange what they say and where they say it (Yashar et al. 207).
Factors, Elements and Expression Characterizing the Science Fiction Genre
Science fiction also called a literature of ideas, involves a wide diversification of futuristic concepts (Yashar et al. 207). They are typical, imaginative, scientific, comic strip-like visionary, expert film production design and advanced technology gadgets. Other than the setting and characters, all sci-fi genre are complex, explore larger themes and commentary, which are sometimes satirically, and contain nuanced details (Yashar et al. 207). Time travel, mind control, teleportation, space travel and exploration, a parallel universe and interplanetary warfare are the classic elements of the science fiction genre (Yashar et al. 207). In most cases, sci-fi movies show technology's ability to destroy humankind by Armageddon-like occurrences, earth imperiling disasters and wars between worlds (Yashar et al. 207).
A Trip to The Moon Genre
A Trip to The Moon is a short film directed by Georges Méliès and is regarded as the earliest example of the sci-fi film genre (Livingston 188). What makes this film genre so amazing is its capability to achieve almost every science fiction element in one story. This film is not just enjoyable; it also makes its audience reflect on the chances of spaceflight and dread what would happen if they would come across an alien life form. The film is considered a sci-fi film as it shows a group of scientists travelling to the moon where they are captured by aliens but manage to escape and find their way to back to earth (Livingston 188). This film takes you on an adventure which is a highly inaccurate one. Elements that make this movie qualify to be a sci-fi genre is the use of rockets fired up to the sky, the journey to the moon. The moon's portrayal shows that they indeed arrived in space; an encounter with aliens indicated interplanetary wars (Livingston 188). Generally, the entire film illustrated the use of technology as it is the means that the group of scientists used to travel to the moon.
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Bye, K. (2023, May 18). "Reflections on XR & AI in Education." [Keynote Presentation] iLRN 2023: 9th International Conference of the Immersive Learning Research Network. iLRN Virtual Campus Powered by Virbella; iLRN Main Stage.
Some Preliminary Thoughts on Artificial Intelligence - April 20, 2023.pdfKent Bye
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VR Presence & Live Immersive Performance TrendsKent Bye
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Landscape of XR Moral Dilemmas and Ethical Considerations - Laval Virtual, Ap...Kent Bye
Bye, K. (2023, April 13). Landscape of XR Moral Dilemmas & Ethical Considerations. [Keynote Presentation]. Laval Virtual, Laval, France; Espace Mayenne.
The Ultimate Potential of VR: Promises & Perils - Kent Bye SXSWKent Bye
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Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators "What is the ultimate potential of VR?" for over 8 years now, and he will be sharing some of the best answers that map out the future of spatial computing, immersive storytelling, and experiential design. He will also share how VR is catalyzing an interdisciplinary fusion of design processes from video games, filmmaking, HCI, social media, theatre, architecture, and new modes of multi-sensory design. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, etc., that will potentially require new laws or tech architectures. This session will set a broad context for some of the promises and perils of this new medium while also providing a glimmer for what's to come.
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Citation: Bye, Kent. (2022, May 5). "A Primer on Presence, Immersive Storytelling, & Experiential Design." Presented at Storycon: A collision of (he)art and technology. Brussels, Belgium; BOZAR - Centre for Fine Arts.
IEEE Metaverse Congress: Benefits & Risks of the Metaverse from the ESG Persp...Kent Bye
Some slides to set the context on a panel discussion as a part of the IEEE Metaverse Congress kickoff meeting on July 6, 2022.
The IEEE Global Initiative on the Ethics of Extended Reality papers can be found here:
https://standards.ieee.org/industry-connections/ethics-extended-reality/.
The podcast interviews with each of the white papers can be found linked here:
https://voicesofvr.com/1089-ieee-global-initiative-on-the-ethics-of-extended-reality-trolling-harassment-and-online-safety/
Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,Kent Bye
Bye, K. (2022, June 26) "Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,"
[Presentation] Immersive Homecoming Summit. Area 15,. Las Vegas, Nevada.
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Most folks focus on the underlying technology stack when speaking about the Metaverse, but what is the best way to embed human rights, ethics, & responsible innovation into the experiential design process? Voices of VR podcast host Kent Bye will help set a broader context for the many discussions about XR Ethics, Privacy, NeuroRights, Digital Rights, and Human Rights that have been happening across the XR industry, and will provide a holistic sensemaking framework to understand how technological architectures for XR need to be set within a context of ethical design practices, but also navigate the larger dimensions of culture, laws, market dynamics, and encourage sustainable development practices that are in right relationship to the Earth.
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Sensemaking Frameworks For Metaverse EthicsKent Bye
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See below for some more links and references.
Presented at the MetaDavos Preliminary Meeting October 29, 2021
July 7, 2021
TALK: Latest Developments in XR Ethics (32 minutes)
Presented at Laval Virtual, July 7, 2021.
VIDEO: https://www.youtube.com/watch?v=ndTFEM6I8Ng&t=5132s
SLIDES: https://www.slideshare.net/kentbye/latest-developments-in-xr-ethics
June 2, 2021
TALK: State of Privacy in XR & Neuro-Tech: Conceptual Frames (22 minutes)
Presented at the VRARA Global Summit on Wednesday, June 2, 2021.
VIDEO: https://www.youtube.com/watch?v=pIpD4-gYImU
SLIDES: https://www.slideshare.net/kentbye/state-of-privacy-in-xr-neurotech-conceptual-frames
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TALK: XR Ethics Manifesto (30 minutes)
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VIDEO: https://www.youtube.com/watch?v=CXgY3YXxqJ8
SLIDES: https://www.slideshare.net/kentbye/xr-ethics-manifesto-updated-nov-2-2019
TALK: XR for Higher Education: Experiential Design Affordances, Ethical Considerations, & Production Strategies
SLIDES: https://www.slideshare.net/kentbye/xr-for-higher-education-experiential-design-affordances-ethical-considerations-production-strategies
VIDEO: https://www.youtube.com/watch?v=qqau9srg8K0
XR for Higher Education: Experiential Design Affordances, Ethical Considerati...Kent Bye
Virtual & Augmented Reality are new computing paradigms that provide powerful new affordances for embodied learning, but there are also a lot of challenges in producing immersive experiences as they require a lot of subject matter expertise. The best practices for experiential design and development are also still emerging, and there are also new ethical considerations to keep in mind when deploying immersive technologies.
Kent ByeKent Bye has been speaking to thousands of immersive creators and innovators for the past seven years on the Voices of VR podcast, and he’ll be presenting about some of the new affordances of spatial computing as well as some of the underlying principles of embodied cognition that makes VR & AR a powerful medium for learning. He’ll also give a brief survey of some of the trends of immersive production, and the various experiential design tradeoffs between ease of production and robustness of interactivity and shared social spaces. Finally, he’ll do a brief survey of the ethical & privacy considerations to keep in mind for the higher educational context for XR.
This 45-minute talk + 45-minutes of Q&A will provide context for what’s happening at the frontiers of experiential design & education, tips & strategies for how to bootstrap the production & distribution of immersive educational content, and finally some of the ethical & moral dilemmas for educators to consider with the introduction of immersive technologies.
Since May 2014, Kent Bye has conducted over 1600 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. He’s an oral historian, experiential journalist, & aspiring philosopher, helping to define the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR. You can find his podcast at voicesofvr.com and his latest thoughts on Twitter @kentbye.
Presented as a part of the IEEE Standards Association Webinar on XR in the Classroom on October 14, 2021 covering four areas:
What is Extended Reality?
Socio-Political Context of Technology
Overview of Contextual Domains for XR Ethics in Education
XR Ethics Frameworks for Education
There have been many vital conversations about XR ethics over the past number of years, but still a lot of open questions for how to make sense and navigate the overall ethical landscape. I'll be providing three sense making lenses for XR Ethics including Ethical Contexts, Human Rights, and a Techno-Social, Political, & Economic Lens. We'll get some updates on XR Privacy, Harassment in XR, and the Neuro-Rights Initiative, and then do a broad survey of other hot topics across different contexts.
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There are a lot of threats to our right to mental privacy from neuro-technologies as well as from virtual and augmented reality. In this talk I do a survey of physiological & biometric measurement devices, discuss what I've learned on my journey into VR Privacy, discuss some of the different philosophies of privacy, and talk about some of the human rights approaches aimed to protect our right to mental privacy.
YouTube Talk can be found here: https://www.youtube.com/watch?v=pIpD4-gYImU
Presented at the VRARA Global Summit on Wednesday, June 2, 2021.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling
1. Processes of Experiential Design:
Breaking Down the Elements
of Immersive Storytelling
@KentBye
Bye, K. (2023, June 2). "Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling."
[Keynote Presentation] European Creators' Lab Live Online Masterclasses. Zoom.
3. ● My Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Immersive Story Breakdowns
4. ● My Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Immersive Story Breakdowns
5. “True character is revealed in the choices
a human being makes under pressure -
the greater the pressure, the deeper the
revelation, the truer the choice to the
character's essential nature.”
― Robert McKee
McKee, R. (1997). Story: Substance, structure, style, and principles of screenwriting. (pp. 101) ReganBooks.
6. Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Process Over Time
17. Thinking
Intuition
Feeling
Sensing
Jung, C. G. (1976). Psychological types. In R. F. C. Hull (Trans.), The collected works of C. G Jung | Complete Digital Edition (Vol. 6). (paragraphs [7] and [883]) Princeton, NJ:
Princeton University Press. (Original work published 1921).
20. Lundy, M., Sutton, D., Ashton, A., Martineau, J. (2010) Quadrivium: The Four Classical Liberal Arts of Number, Geometry, Music, & Cosmology. Walker & Co.
25. Number in
Space & Time Number
Number in
Time
Geometry Music
Mathematics
Astronomy
The Quadrivium
Number in
Space
26. Objects Moving
Through Space
Abstract Patterns
& Forms
Consonance
Dissonance Cycles
In Time
World & Body Unfolding Process
Rules & Mechanics
Physics & Dynamics
The Quadrivium
Architecture &
Embodiment
in Space
27.
28. Mental & Social Presence
Mental Thoughts
Cognitive Processes
Cognitive Load
Social Presence
Predicted Expectations
Active Presence
Behaviors
Intention
Actions
Movement
Creations
Engagement
Emotional Presence
Affective State
Emotional Sentiment
Facial Expression
Microexpressions
Embodied Presence
Sensory Input Processing
Stress / Arousal
Physiological Reactions
Eye Gaze /Attention
Body Language
Muscle Fatigue Bye, K. (2021, June 2) "State of Privacy in XR & Neuro-Tech: Conceptual Frames" Presentation at the
VRARA Global Summit (Online). Recording available at https://www.youtube.com/watch?v=pIpD4-gYImU
31. Alex McDowell’s Brief History of Storytelling
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
34. Image retrieved from Forsyth, K (2013, January) on November 13, 2021:
https://web.archive.org/web/20130420041820/http://www.kateforsyth.com.au/images/Blog%20January%202013/ThreeActStructureFlat.jpg
Fully Traditional Stories
Authored
Narrative
Generative
Narrative
36. Authored
Narrative
Generative
Narrative
Laskow, S. (2017, June 13).These maps reveal the hidden structures of 'Choose your own adventure' books.Atlas Obscura. Retrieved November 14, 2021, from
https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps.
Branching Path Stories
40. Skimmers, Dippers, & Divers
Skimmer
Dipper
Diver
Kumar, G., & Singh, K. (2014). Enhanced Learning and Retention of Course Content among Global Education using Multimedia Aids. Retrieved on November 13, 2021 from
https://www.ijettcs.org/Volume2Issue6/IJETTCS-2013-12-25-097.pdf
42. Alex McDowell’s World Building Mandala
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
43. Bye, K. (2016, April 28). The Human Experience of Virtual Reality: A Model of the VR Landscape [Presentation],
Silicon Valley Virtual Reality Conference, April 28, 2016 (San Jose, CA). Published on YouTube, May 3, 2016. Retrieved on November 10, 2021 from
https://www.youtube.com/watch?v=acp0Ul0QlmI. Also Published on Voices of VR Podcast on May 4, 2016. Retrieved on November 10, 2021 from
https://voicesofvr.com/355-the-human-experience-of-virtual-reality-a-model-of-the-vr-landscape/.
44.
45. Lessig’s Pathetic
Dot Theory
Nested Contexts
vs
Market
Law
Cultural
Norms
Technology
Architecture
& Code
User
Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
46. Diller, A., Ayim, M., Pauly Morgan, K., & Houston, B. (1996). Figure 8.1 (p. 107). In The Gender Question in Education: Theory, Pedagogy, & Politics. Routledge, Taylor et Francis Group.
Intersecting Axes of Privilege, Domination, & Oppression
48. Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Story Over Time
49. Are You a Ghost or an Embodied Character?
Does You Have Impact on the Story?
Bye, K., & Dolan, D. (2016, February 4) #292:The Four DifferentTypes of Stories inVR.Voices ofVR Podcast. Retrieved November 14, 2021 from
https://voicesofvr.com/292-the-four-different-types-of-stories-in-vr/.
51. Passi, E. (2017, January 10). Bringing the Westworld attribute matrix to life. Medium. Retrieved November 14, 2021, from
https://epassi.medium.com/recreating-the-westworld-attribute-matrix-3e72d9d419df.
52. Virtue Continuum
Lanctot, J. D., Irving, J. A. (2010). Character and Leadership: Situating Servant Leadership in a Proposed Virtues Framework. International Journal of Leadership Studies, Vol. 6 Iss. 1,
2010. Retrieved November 14, 2021 from https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/2_Final%20Edited%20Lanctot%20and%20Irving_pp%2028-50.pdf via
https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/home.htm
53. Big Five Personality Characteristics
Barrick, M. R., & Mount, M. K. (1991). The Big Five Personality Dimensions and Job Performance: a Meta-analysis. Personnel Psychology, 44(1), 1–26.
doi:10.1111/j.1744-6570.1991.tb00688.x. Image via https://commons.wikimedia.org/wiki/File:Wiki-grafik_peats-de_big_five_ENG.png
54. Sacharin, V., Schlegel, K., & Scherer, K. R. (2012). Geneva Emotion Wheel rating study (Report). Geneva, Switzerland: University of Geneva, Swiss Center for Affective
Sciences. Retrieved on November 13, 2021 from https://www.unige.ch/cisa/files/4514/6720/4016/Geneva_Emotion_Wheel_Rating_Study_Report_2012_08_11_2.0.pdf.
Tschannen-Moran, B. (2012, February). Appreciative Empathy: New Frameworks for New Conversations. International Journal of Appreciative Inquiry: AI Practitioner. Volume 14
Number 1. Retrieved November 14, 2021 from http://www.schooltransformation.com/wp-content/uploads/2012/06/Appreciative_Empathy.pdf
Feelings Needs
55. Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Process Over Time
56. ● My Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Immersive Story Breakdowns
57. Note: If there is an Oculus, Steam, or
Viveport link posted at the bottom of
this section, then that immersive story
is available to be seen
https://www.oculus.com/experiences/quest/2404437756348346/
58. New Images XR Library (2023)
(Coming Soon from Astrea & Diversion Cinema)
59. Oculus
[Search for story or narrative]
List of all Quest 2 experiences in reverse chronological order: https://www.oculus.com/experiences/quest/section/1888816384764129#/
66. Notes on Blindness (2016) at Sundance
● https://www.oculus.com/experiences/quest/1946326588770583/
● Bye, K. & Colinart, Arnaud. (2022, March 24). #1068: "Notes on Blindness" VR Experience Receives a Legacy Peabody Award for Interactive Storytelling. Voices of VR
Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1068-notes-on-blindness-vr-experience-receives-a-legacy-peabody-award-for-interactive-storytelling
67. Sonar (2016) at Sundance
● https://store.steampowered.com/app/738790/SONAR__A_Virtual_Reality_Experience/
● Bye, K. & Maas, Philipp. (2016, February 10). #296: Pushing the Language of Cinematic VR Forward with 'Sonar'. Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/296-pushing-the-language-of-cinematic-vr-forward-with-sonar
68. Pearl (2016) at SIGGRAPH
● https://store.steampowered.com/app/476540/Google_Spotlight_Stories_Pearl/
● Bye, K. & Osborne, Patrick. (2016, August 09). #415: "Pearl" is an Emotionally Powerful Story about Selfless Service. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/415-pearl-is-an-emotionally-powerful-story-about-selfless-service
69. Dear Angelica (2017)
● [Rift or PC with Oculus Link] https://www.oculus.com/experiences/rift/1174445049267874/
● Bye, K. & Unseld, Saschka. (2016, October 27). #467: Oculus Story Studio's 'Quill': An Immersive Storytelling Tool. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/467-oculus-story-studios-quill-an-immersive-storytelling-tool
70. Zero Days VR (2017) at Sundance
● https://store.steampowered.com/app/754930/Zero_Days_VR/
● Bye, K. & Elayat, Yasmin. (2017, June 09). #543: Visualizing An Invisible Cyber War with Zero Days VR. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/543-visualizing-invisible-cyber-warfare-with-zero-days-vr
71. Miyubi (2017) at Sundance
● [Rift or PC with Oculus Link] https://www.oculus.com/experiences/rift/1601514943210794/
● Bye, K. & Lajeunesse, Félix. (2018, January 16). #612: Capturing Group Dynamics with Felix & Paul's "Miyubi". Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/611-capturing-group-dynamics-with-felix-pauls-miyubi
72. Asteroids! (2017) at Sundance
● [Only on Gear VR or Go] https://www.oculus.com/experiences/gear-vr/1309677705722446/
● Bye, K. & Darnell, Eric. (2016, February 02). #290: Storytelling in VR & the Tradeoffs of Empathy and Interactivity. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/290-storytelling-in-vr-the-tradeoffs-of-empathy-and-interactivity
73. Spheres (2018) at Sundance
● https://www.oculus.com/experiences/quest/3789736921099233/
● Bye, K. & McNitt, Eliza. (2018, January 31). #617: Journey into a Black Hole with "SPHERES: Songs of Spacetime". Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/617-journey-into-a-black-hole-with-spheres-songs-of-spacetime
74. Battlescar (2018) at Sundance
● https://www.oculus.com/experiences/quest/2985592331490872/
● 2 Unpublished Voices of VR interviews
75. Vestige (2018) at Tribeca
[Rift or PC with Oculus Link] https://www.oculus.com/experiences/rift/2404613459594939/ OR https://store.steampowered.com/app/975410/VESTIGE/
76. Age of Sail (2018) at Venice VR
https://store.steampowered.com/app/882110/Google_Spotlight_Stories_Age_of_Sail/
77. The Great C (2018) at Venice VR
https://store.steampowered.com/app/841460/The_Great_C/
78. Traveling While Black (2019) at Sundance
● https://www.oculus.com/experiences/quest/2121787737926354/
● Bye, K. & Williams, Roger. (2019, February 20). #742: "Traveling While Black" is a Healing Ritual of Restorative Practices through Immersive Documentary. Voices of VR
Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/742-traveling-while-black-is-a-healing-ritual-of-restorative-practices-through-immersive-documentary
79. Gloomy Eyes (2019) at Sundance
● https://www.oculus.com/experiences/quest/2933720383334150/
● One Unpublished Voices of VR interview
80. Myth: A Frozen Tale (2019)
● https://www.oculus.com/experiences/quest/2942600475808591/
● Bye, K. & Gibson, Jeff. (2020, March 10). #890 Disney's VR Production Design Innovations with 'Myth: A Frozen Tale'. Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/890-disneys-vr-production-design-innovations-with-myth-a-frozen-tale
81. Space Explorers: The ISS Experience (2020)
● https://www.oculus.com/experiences/quest/3006696236087408/
● Bye, K. & Lajeunesse, Felix. (2021, December 22). #1029: Breathtaking VR Shots from Space in Latest Episode of Felix & Paul's Emmy-Winning "Space Explorers: The
ISS Experience". Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/1029-breathtaking-vr-shots-from-space-in-latest-episode-of-felix-pauls-emmy-winning-space-explorers-the-iss-experience
82. Gravity VR (2020) at Tribeca
https://www.oculus.com/experiences/quest/6106568856062676/
83. Paper Birds (2020) at Venice
https://www.oculus.com/experiences/quest/3723136981093558/
84. Reeducated (2021) at SXSW
● https://www.oculus.com/experiences/media/123915446404801/1290791524635806/
● Bye, K. & Mauk, Ben. (2023, May12). #1212: Breakdown of Award-Winning "Reeducated" VR Doc & Translation into Interactive Component of Yorker Article on Chinese
Prison Camps. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/1212-breakdown-of-reeducated-vr-doc-translation-into-interactive-component-of-yorker-article-on-chinese-prison-camps
85. Madrid Noir (2021) at Tribeca
● https://www.oculus.com/experiences/quest/3003818956320639/
● One Unpublished Voices of VR episode
86. Goliath (2021) at Venice
● https://www.oculus.com/experiences/quest/3432432656819712/
● Voices of VR #
87. End of Night (2021) at Venice
● https://store.steampowered.com/app/1996380/End_of_Night/?curator_clanid=41890379
● One Unpublished Voices of VR interview
88. On the Morning You Wake
(to the End of the World) (2022) at Sundance & SXSW
● https://www.oculus.com/experiences/quest/5334662579895130/
● Bye, K. & Jamison, Steve. (2022, January 26). #1047: Translating Threat of Nuclear Annihilation into Personal Stories in VR with "On the Morning You Wake (to the End of the World)". Voices of VR Podcast. Retrieved on
May 31, 2021 from https://voicesofvr.com/1047-translating-threat-of-nuclear-annihilation-into-personal-stories-in-vr-with-on-the-morning-you-wake-to-the-end-of-the-world
● Bye, K. & Osorio, Jamaica. (2022, March 21). #1064: Indigenous Poet's Journey from Doc Subject to Co-Writer on Award-Winning VR Story "On the Morning You Wake (To the End of the World)". Voices of VR Podcast.
Retrieved on May 31, 2021 from https://voicesofvr.com/1064-indigenous-poets-journey-from-doc-subject-to-co-writer-on-award-winning-vr-story-on-the-morning-you-wake-to-the-end-of-the-world
● Bye, K. & Pollack, Susanna. (2022, March 24). #1070: How Princeton & Games for Change are Using VR Storytelling to Start Conversations on Nuclear Non-Proliferation with "On the Morning You Wake (To the End of
the World)". Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/1070-how-princeton-games-for-change-are-using-vr-storytelling-to-start-conversations-on-nuclear-non-proliferation-with-on-the-morning-you-wake-to-the-end-of-the-world
89. (Hi)Story of A Painting:
"The Light in the Shadow" (2022) at SXSW
● https://www.oculus.com/experiences/quest/4932636773471078/
● Bye, K. & Darras, Quentin. (2022, March 21). #1064: Bringing Art History to Life in VR with "(Hi)story of a Painting" Series. Voices of VR Podcast. Retrieved on May 31,
2021 from https://voicesofvr.com/1064-bringing-art-history-to-life-in-vr-with-history-of-a-painting-series
90. Reimagined Volume I: Nyssa (2022) at Venice
● https://www.oculus.com/experiences/media/643507390548143/
● Bye, K. & Cavaliere, Julie. (2022, October 11). #1136: "Reimagined" Quill Anthology Animation Series Creates New Fairy Tales with Female Protagonists. Voices of VR
Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1136-reimagined-quill-anthology-animation-series-creates-new-fairy-tales-with-female-protagonists
91. Kindred (2022) at Venice
● https://www.viveport.com/apps/9693713d-49fe-4612-9416-12541a2a9a0a
● Bye, K. & Kenneth, Bambou. (2022, October 11) #1142: Scene-by-Scene Breakdown of "Kindred" Exploring Themes of LGBTQ+ Identity and Family. Voices of VR
Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1142-scene-by-scene-breakdown-of-kindred-exploring-themes-of-lgbtq-identity-and-family
92. Jailbirds (2023) at SXSW
Bye, K., & Villepoux, T. (2023, April 3) #1194: “Jailbirds” is a Well-Told, Magical Realist Story Using Character-Driven Animation and Stylized Cinematography. Voices of VR Podcast.
Retrieved on May 31, 2023 from https://voicesofvr.com/1194-jailbirds-is-a-well-told-magical-realist-story-using-character-driven-animation-and-stylized-cinematography/
94. Real Virtuality: Immersive Explorers (2016) at Sundance
● Artists: Sylvain Chagué, Caecilia Charbonnier. Photo via
https://variety.com/gallery/sundance-new-frontiers-lineup-2016/16138_realvirtualityimmersiveexplorers_still1_preparetobeamazed__byartanimfoundation/.
● Unpublished Voices of VR interview
95. The Leviathan Project (2016) at Sundance
Bye, K. (2016, January 22). #Sundance #VR: 'leviathan project' really cool mixed reality experience with rich mythology with fun physical props. pic.twitter.com/rittd4o8k3. Twitter.
Retrieved November 7, 2022, from https://twitter.com/kentbye/status/690685018855702528
96. Full-Body Tracking in VRChat (August 2017)
VR Pill. (2017, August 19). Vive trackers in VRChat. YouTube. Retrieved November 7, 2022, from https://www.youtube.com/watch?v=6TTnYWSfFbk
97. Apollo 11 VR (2018)
● https://www.oculus.com/experiences/quest/2164469606967296/
● Bye, K. & Armstrong, Mike. (2015, July 27). #176: Social Multi-Player Learning Experiences with Lecture VR & the Apollo 11 VR experience. Voices of VR Podcast.
Retrieved on May 31, 2021 from https://voicesofvr.com/176-social-multi-player-learning-experiences-with-lecture-vr
● Bye, K. & Whelan, David. (2016, March 10). #317: The Future of Immersive Education with Apollo 11 VR & Lecture VR. Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/317-the-future-of-immersive-education-with-apollo-11-vr-lecture-vr
98. Book of Distance (2019) at Sundance
● https://store.steampowered.com/app/1245640/The_Book_of_Distance/
● Bye, K. & Okita, Randall. (2020, 03 12). #895 Sundance: 'Book of Distance' has Breakthrough Immersive Storytelling Innovations. Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/895-sundance-book-of-distance-has-breakthrough-immersive-storytelling-innovations
99. Ayahuasca (2019) at Tribeca
https://store.steampowered.com/app/1212940/Ayahuasca/
100. Still Here (2020) at Sundance
● https://www.viveport.com/apps/54bf3adf-1a07-443f-9f9a-802a2420fc1e
● Bye, K. & Rasool, Zahra. (2020, March 10). #891 Sundance: Al Jazeera Uses VR & AR to Explore Life After Incarceration in 'Still Here'. Voices of VR Podcast. Retrieved on May 31,
2021 from https://voicesofvr.com/891-sundance-al-jazeera-uses-vr-ar-to-explore-life-after-incarceration-in-still-here
101. Dream (2021)
Bye, K., Hill, P., & McNicholas, R. (2021, March 24) #986: Live Mocap Theater Performance in UE4 with “Dream” by Royale Shakespeake Company & Marshmallow Laser Feast.
Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/986-live-mocap-theater-performance-in-ue4-with-dream-by-royale-shakespeake-company-marshmallow-laser-feast/.
102. Exploring Home (2021) at Venice
Bye, K., & Vogl., S. L. (2021, December 3). #1025: Full-Body Tracked Dance Performance on Identity & Avatar Discrimination in “Exploring Home” with Sara Lisa Vogl. Voices of VR Podcast. Retrieved
on April 17, 2023 from https://voicesofvr.com/1025-full-body-tracked-dance-performance-on-identity-avatar-discrimination-in-exploring-home-with-sara-lisa-vogl/
103. Lavrynthos (2021) at Venice
https://www.oculus.com/experiences/quest/4262610477159316/
104. Gondwala (2022) at Sundance
Bye, K., Andrews, B.J., & Roberts, E. (2022, January 22) #1046: A 24-Hour Durational Simulation of 100 years of Climate Change Impact on Daintree Rainforest in “Gondwana VR”. Voices of
VR Podcast. Retrieved on May 31, 2023 from https://voicesofvr.com/1046-a-24-hour-durational-simulation-of-100-years-of-climate-change-impact-on-daintree-rainforest-in-gondwana-vr/
105. Komez Alef O (2022) at SXSW
● https://www.viveport.com/apps/4db71b9f-b8b8-451f-8827-db528c3ab152?hl=en-US
● Bye, K. & Isserlis, Ioulia. (2022, March 21). #1065: Translating Her Father's Holocaust Refugee Journey into VR Memory Domes with "Komez Alef O". Voices of VR Podcast.
Retrieved on May 31, 2021 from https://voicesofvr.com/1065-translating-her-fathers-holocaust-refugee-journey-into-vr-memory-domes-with-komez-alef-o
106. Rencontre(s) (2022) at Venice Immersive
Croll, B. (2022, August 31). Marion Cotillard Voices Coco Chanel in Immersive VR Project 'Rencontre(s),' Teaser Debuts (exclusive). Variety. Retrieved November 10, 2022, from
https://variety.com/2022/digital/festivals/marion-cotillard-coco-chanel-vr-project-rencontres-1235351517/
108. TeachLivE (2005) - Wizard of Oz Puppeteering
Bye, K., Hughes, C. (2016, July 31) Voices of VR Podcast. #409: Wizard of Oz Narratives: Puppeting Virtual Characters with Improv Acting. Retrieved November 13, 2021, from
https://voicesofvr.com/409-wizard-of-oz-narratives-puppeting-virtual-characters-with-improv-acting/.
110. Believe Your Eyes (2016)
Bye, K., & Duggan, K. (2019, September, 24) #824: Dreams & Symbolic Language of VR: Blurring the Lines of Reality with Punchdrunk. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/824-dreams-symbolic-language-of-vr-blurring-the-lines-of-reality-with-punchdrunk/.
111. Life of Us (2017) at Sundance
Bye, K., Koblin, A. (2017, February 14). #504: ‘Life of Us:’ An Embodied & Social Story of Human Evolution. Voices of VR Podcast. Retrieved on May 31, 2023 from
https://voicesofvr.com/504-life-of-us-an-embodied-social-story-of-human-evolution/
112. Draw Me Close (2017) at Tribeca
● Bye, K., & Nicolls, J. (2017, September, 7) #574: Blending Immersive Theater & VR with ‘Draw Me Close’ by NFB & National Theatre. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/576-blending-immersive-theater-vr-with-draw-me-close-by-nfb-national-theatre/.
● Unpublished Voices of VR Podcast Interview.
113. VR_I (2018) at Sundance
Unpublished Voices of VR Podcast Interview
114. Starship Commander: Arcade (2018)
● https://store.steampowered.com/app/598400/Starship_Commander_Arcade/
● Bye, K., & Mejia, A. (2017, February 2017) #503: Conversational Gameplay & Interactive Narrative in Human Interact’s ‘Starship Commander.’ Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/503-conversational-gameplay-interactive-narrative-in-human-interacts-starship-commander/.
● Bye, K., & Wright, S. (2019, January 25) #729: AI Voice Commands Enable Diplomacy as a Gameplay Mechanic with “Starship Commander.” Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/729-ai-voice-commands-enable-diplomacy-as-a-gameplay-mechanic-with-starship-commander/.
● Bye, K., & Mejia, A. (2020, October 24) #955: Voice Worldbuilding with “Starship Commander” Cinematic Arcade Adventure + Indie VR Documentary. Voices of VR
Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/955-voice-worldbuilding-with-starship-commander-cinematic-arcade-adventure-indie-vr-documentary/.
115. Where Thoughts Go (2018) at Tribeca
● https://www.oculus.com/experiences/quest/2406880882663555/
● Bye, K. & Rizzotto, Lucas. (2018, December 13). #721: Introspective Hero's Journey of Self-Reflection & Emotional Education with "Where Thoughts Go". Voices of VR Podcast.
Retrieved on May 31, 2021 from https://voicesofvr.com/721-introspective-heros-journey-of-self-reflection-emotional-education-with-where-thoughts-go
116. The Collider (2018) at IDFA DocLab
Bye, K., Rose, A, & Abdalla, M (2019, May 16). #767: THE COLLIDER: Exploring Power Dynamics with Your Body as the Platform. Voices of VR Podcast. Retrieved on May 31, 2023 from
https://voicesofvr.com/767-the-collider-exploring-power-dynamics-with-your-body-as-the-platform/
117. The Under Presents (2019) at Sundance
● https://www.oculus.com/experiences/quest/1917371471713228/
● Bye, K., Gorman, S., Cannizzaro, D., & Ahmadinejad, T. (2019, February 19) #739: Live Immersive Theater Actors in VR with “The Under”. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/739-live-immersive-theater-actors-in-vr-with-the-under/.
● Bye, K., Gorman, S., & Soto T. L. (2019, November 20) #845: Narrative Innovations, Live Immersive Theater Actors, & VR Spacetime mechanics with Tenderclaws’ “The
Under Presents.” Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/845-narrative-innovations-live-immersive-theater-actors-vr-spacetime-mechanics-with-tenderclaws-the-under-presents/.
118. Loveseat (2019) at Venice
Bye, K., Benzing, K., Harris, J. Martin, J. D., & Kebede, S. (Recorded September 2019, Published March 16, 2021) #984: Live Theater + VR Experiments with Kiira Benzing’s
“Loveseat.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/984-live-theater-vr-experiments-with-kiira-benzings-loveseat/.
119. Scarecrow (2020) at Sundance
Bye, K., Jung, J., Lee, S., & Yoo, C. (2020, March 10) #885 Sundance: ‘Scarecrow’ is a 1:1 Immersive Theater VR Piece with Thermal Haptics. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/885-sundance-scarecrow-is-a-11-immersive-theater-vr-piece-with-thermal-haptics/.
120. Atomu (2020) at Sundance
Bye, K., Shariffa Ali, S., & Dada, Y. (2020, March 10) #886 Sundance: Group Ritual in VR: ‘Atomu’ & the Kikiyu Tribal Mythology on Gender Identity. Retrieved on May 31, 2023 from
https://voicesofvr.com/886-sundance-group-ritual-in-vr-atomu-the-kikiyu-tribal-mythology-on-gender-identity/
121. Metamorphic (2020) at Sundance
Bye, K., Fitzgerald. J., Niederhauser, M., Allsbrook, W. & Zananiri, E. (2020, March 13) #902 Sundance: ‘Metamorphic’ Explores Context-Dependent Embodiment & Social
Dynamics with Remixed Quill Art. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/902-sundance-metamorphic-explores-context-dependent-embodiment-social-dynamics-with-remixed-quill-art/.
122. Tempest (2020)
Bye, K., Gorman, S. & Flati, G. (2020, July 6) #924: Tender Claws’ Live Immersive Theater Show “Tempest” Creates a New Fusion of VR Storytelling. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/924-tender-claws-live-immersive-theater-show-tempest-creates-a-new-fusion-of-vr-storytelling/.
123. Finding Pandora X (2020) at Venice
Unpublished Voices of VR Podcast Interview
124. MetaMovie Project: Alien Rescue (2020)
Bye, K., Moore, J., Botha, M., Rigo, N. & Rougaeu, K, & Changa, A. (2021, November 24). #1023: Becoming the Hero in VR Immersive Theater Adventure of “MetaMovie Presents: Alien Rescue.
Voices of VR Podcast. Retrieved on April 17, 2023 from https://voicesofvr.com/1023-becoming-the-hero-in-vr-immersive-theater-adventure-of-metamovie-presents-alien-rescue/
125. Welcome to Respite (2021) at Tribeca
Bye, K., Aloisio, A., Roy. B., Frank, W., & Tull. B. (2021, October 7) #1015: Blending Immersive Theater with Social VR & VRChat Worldbuilding with “Welcome to Respite.”
Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/1015-blending-immersive-theater-with-social-vr-vrchat-worldbuilding-with-welcome-to-respite/
126. Secret of Retropolis (2021) at Cannes XR
https://www.oculus.com/experiences/quest/4148745208478773/
127. Mandala: A Brief Moment in Time (2022) at Venice
Bye, K., & Villepoux, T. (2022, October 10) #1132: Using Group Discussions & Voting on Moral Dilemmas to Tell Buddhist Stories in “Mandala.” Voices of VR Podcast. Retrieved
April 17, 2023, from https://voicesofvr.com/1132-using-group-discussions-voting-on-moral-dilemmas-to-tell-buddhist-stories-in-mandala/.
128. Ascenders (2022) at Venice Immersive
Photos by Kent Bye at Venice Immersive 2022.
129. Find WiiLii -Episode 1: The Gate-Crasher (2023) at SXSW
Bye, K., Frank, W., Kim, J., & Lee, H. (2023, April 3). #1204: Blending Open World Exploration with VR Immersive Theatre Drama with “Find WiiLii” in International Collaboration with GiiOii Immersive
Studio and Ferryman Collective. Voices of VR Podcast. Retrieved on April 17, 2023 from
https://voicesofvr.com/1204-blending-open-world-exploration-with-vr-immersive-theatre-drama-with-find-wiilii-in-international-collaboration-with-giioii-immersive-studio-and-ferryman-collective/.
131. Wolves in the Walls (2018) at Sundance
● https://www.oculus.com/experiences/quest/2446271755437605/
● Bye, K., Billington, P., & Shamash, J. (Recorded 2018, Published 2019, February 4) #731: Natural & Intuitive Character Interactions in VR with “Wolves in the Walls.”
Voices of VR Podcast Retrieved November 13, 2021 from https://voicesofvr.com/731-natural-intutive-character-interactions-in-vr-with-wolves-in-the-walls/.
● Unpublished Voices of VR Podcast Interview.
● No Proscenium. (2019, April 2). Behind the scenes: How we made 'wolves in the walls' VR with third rail projects. Medium. Retrieved November 14, 2021, from
https://noproscenium.com/behind-the-scenes-how-we-made-wolves-in-the-walls-vr-with-third-rail-projects-dd50eeb14bf6.
133. Beat Saber (2018)
● https://www.oculus.com/experiences/quest/2448060205267927/
● Bye, K. & Ilavsky, Jan. (2018, May 01). #644: Beat Saber Lets You Become the Music Through Puzzles Your Body Solves. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/644-beat-saber-lets-you-become-the-music-through-puzzles-your-body-solves
134. Queerskins: A Love Story (2018) at Tribeca
● https://store.steampowered.com/app/1307860/Queerskins_a_love_story/
● Bye, K. & Szilak, Illya. (2020, January 24). #881 VR for Good: 'Queerskins' Embodied Story of Love & Loss told through Artifacts. Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/881-vr-for-good-queerskins-embodied-story-of-love-loss-told-through-artifacts
135. Bonfire (2019) at Tribeca
● https://www.oculus.com/experiences/quest/2658975244130479/
● Two Unpublished Voices of VR Interviews
136. AVEnueS (2019)
Bye, K., Harding, C. & Tierney, M. (2020, January 24) #880 VR for Good: Using Conversational Interfaces in VR to Train Child Welfare Caseworkers. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/880-vr-for-good-using-conversational-interfaces-in-vr-to-train-child-welfare-caseworkers/.
137. 2nd Civil War (2019) at Tribeca
One Unpublished Voices of VR Podcast Interview
138. The Key (2019) at Tribeca
● https://www.oculus.com/experiences/quest/3457685900909916/
● Voices of VR #
139. The Line (2019) at Venice
● https://www.oculus.com/experiences/quest/2685959161497510/
● Voices of VR #
140. Quest Hand-Tracking for Interactions (2019)
oculusvr. (2019, December 9). Video controls in Oculus TV. YouTube. Retrieved November 7, 2022, from https://www.youtube.com/watch?v=xsZ3ai8uZks
142. La Comedie Virtual (2020) at Venice
One Unpublished Voices of VR Podcast Interview.
143. Agence (2020) at Venice
● https://store.steampowered.com/app/1308040/Agence/
● Bye, K. & Oppenheim, David. (2020, September 28). #947: Training AI in a Story World: "Agence" Dynamic Film Combines Reinforcement Learning with Immersive Storytelling.
Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/947-training-ai-in-a-story-world-agence-dynamic-film-combines-reinforcement-learning-with-immersive-storytelling
144. The Passengers (2021) at Tribeca
● https://www.viveport.com/apps/0275fe1e-8c90-45fa-b2f5-c83067050ded
● One Unpublished Voices of VR Interview
145. Glimpse (2021) at Venice
● https://store.steampowered.com/app/2224870/Glimpse/
● Two unpublished Voices of VR interviews
146. Lustration (2022) at SXSW
● https://creator.oculus.com/community/751033338786231/515905489911144/
● Bye, K. & Griffen, Ryan. (2022, May 13). #1083: "Lustration" Afterlife Detective VR Episodic Series Explores Multi-Perspective Narratives. Voices of VR Podcast. Retrieved on May
31, 2021 from https://voicesofvr.com/1083-lustration-afterlife-detective-vr-episodic-series-explores-multi-perspective-narratives
147. Dazzle (2022) at Venice Immersive
Bye, K., Gibson, R., Martelli, B., Roth, B., & Pollman, A. (2022, October 10). #1125: Fusing dance, fashion, and immersion with "dazzle" as a contrast to camouflage. Voices of
VR. Retrieved November 7, 2022, from https://voicesofvr.com/1125-fusing-dance-fashion-immersion-with-dazzle-as-a-contrast-to-camouflage/
148. Now is the Time (2023)
● https://www.oculus.com/experiences/quest/4790561384366997/
● Bye, K. & Fabian, Limbert. (2023, April 02). #1187: "MLK: Now is the Time" Brilliantly Translates Dr. King's Speech into Embodied Interactions & Spatial Metaphors. Voices of VR
Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1187-mlk-now-is-the-time-brilliantly-translates-dr-kings-speech-into-embodied-interactions-spatial-metaphors
149. Non-Invasive Neural Interfaces like EMG
Bye, K., & Reardon, T. (2021, March 30). #987: The Neuroscience of Neuromotor interfaces + privacy implications with Facebook Reality Labs' Thomas Reardon. Voices of VR.
Retrieved November 7, 2022, from https://voicesofvr.com/987-the-neuroscience-of-neuromotor-interfaces-privacy-implications-with-facebook-reality-labs-thomas-reardon-2/
Bye, K., & Wetmore, D. (2019, September 12). #814: Neuroscience & VR: Using Muscles & EMG for neural interfaces with Ctrl-Labs. Voices of VR Podcast. Retrieved November
10, 2022, from https://voicesofvr.com/814-neuroscience-vr-using-muscles-emg-for-neural-interfaces-with-ctrl-labs/