The document discusses VR presence and live immersive performance trends. It provides a primer on presence in VR, including mental and social presence, active presence, emotional presence, and embodied presence. It then discusses VR performance trends, including examples of immersive theater productions that blend live performance with VR. These productions explore techniques like wizard of oz narration, conversational gameplay, full-body tracking, and fusing dance, fashion, and immersion. The document also contains references to related podcast interviews on voicesofvr.com discussing various VR performance works.
Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,Kent Bye
Bye, K. (2022, June 26) "Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,"
[Presentation] Immersive Homecoming Summit. Area 15,. Las Vegas, Nevada.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
Performance XR Trends: Interrogating the Liveness of the LiveKent Bye
Presented on November 13, 2021 as the opening keynote of the Performance XR Conference.
Voices of VR Podcast host Kent Bye talks about some of the trends that he's seeing in intersection between live performance, immersive theater, and immersive technologies. He'll recap a brief history of notable XR performances he's been able to catch on the film festival circuit over the past 7 years, but also some of the underlying experiential design principles and some of the ethical considerations. One question that comes up again and again is "What is the liveness of the live?" within virtual performances, and he'll recount a range of different approaches to this question, including how interactive user interfaces can help shape the overall aesthetic of an immersive piece.
Reflections on XR & AI in Education - iLRN Opening Keynote Kent ByeKent Bye
Bye, K. (2023, May 18). "Reflections on XR & AI in Education." [Keynote Presentation] iLRN 2023: 9th International Conference of the Immersive Learning Research Network. iLRN Virtual Campus Powered by Virbella; iLRN Main Stage.
Towards a Framework for XR Ethics - Kent Bye, AWE, November 11, 2021Kent Bye
For all the ways that immersive technologies can be used for good, they can be used for evil. This talk will provide some conceptual frames for making sense of the landscape of XR ethical dilemmas including human rights principles, tradeoffs between contextual dimensions, and mapping relationships between techno-social, political, and economic domains. This talk will be reporting back on some of the work done by the IEEE Global Initiative on the Ethics of Extended Reality, as well as provide insights into how to integrate ethically-aligned design and responsible innovation best practices into your experiential design process.
XR and the Future of Immersive TechnologyVincent Lau
Extended Reality (XR) is an umbrella term for Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and any other kind of immersive technology. In just the last 5 years alone, XR has seen rapid adoption and development of immersive applications that are used in many sectors from Edutainment to Medical. Looking at the state of XR today, let us compare the differences between the various immersive technologies to understand their current limitations and the sectors that they are poised to disrupt. As we begin a new year with hope of a global recovery from the pandemic, we observe some key trends in XR development that will determine the future of immersive technology in the post-COVID world.
Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,Kent Bye
Bye, K. (2022, June 26) "Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,"
[Presentation] Immersive Homecoming Summit. Area 15,. Las Vegas, Nevada.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
Performance XR Trends: Interrogating the Liveness of the LiveKent Bye
Presented on November 13, 2021 as the opening keynote of the Performance XR Conference.
Voices of VR Podcast host Kent Bye talks about some of the trends that he's seeing in intersection between live performance, immersive theater, and immersive technologies. He'll recap a brief history of notable XR performances he's been able to catch on the film festival circuit over the past 7 years, but also some of the underlying experiential design principles and some of the ethical considerations. One question that comes up again and again is "What is the liveness of the live?" within virtual performances, and he'll recount a range of different approaches to this question, including how interactive user interfaces can help shape the overall aesthetic of an immersive piece.
Reflections on XR & AI in Education - iLRN Opening Keynote Kent ByeKent Bye
Bye, K. (2023, May 18). "Reflections on XR & AI in Education." [Keynote Presentation] iLRN 2023: 9th International Conference of the Immersive Learning Research Network. iLRN Virtual Campus Powered by Virbella; iLRN Main Stage.
Towards a Framework for XR Ethics - Kent Bye, AWE, November 11, 2021Kent Bye
For all the ways that immersive technologies can be used for good, they can be used for evil. This talk will provide some conceptual frames for making sense of the landscape of XR ethical dilemmas including human rights principles, tradeoffs between contextual dimensions, and mapping relationships between techno-social, political, and economic domains. This talk will be reporting back on some of the work done by the IEEE Global Initiative on the Ethics of Extended Reality, as well as provide insights into how to integrate ethically-aligned design and responsible innovation best practices into your experiential design process.
XR and the Future of Immersive TechnologyVincent Lau
Extended Reality (XR) is an umbrella term for Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and any other kind of immersive technology. In just the last 5 years alone, XR has seen rapid adoption and development of immersive applications that are used in many sectors from Edutainment to Medical. Looking at the state of XR today, let us compare the differences between the various immersive technologies to understand their current limitations and the sectors that they are poised to disrupt. As we begin a new year with hope of a global recovery from the pandemic, we observe some key trends in XR development that will determine the future of immersive technology in the post-COVID world.
State of Privacy in XR & Neuro-Tech: Conceptual FramesKent Bye
There are a lot of threats to our right to mental privacy from neuro-technologies as well as from virtual and augmented reality. In this talk I do a survey of physiological & biometric measurement devices, discuss what I've learned on my journey into VR Privacy, discuss some of the different philosophies of privacy, and talk about some of the human rights approaches aimed to protect our right to mental privacy.
YouTube Talk can be found here: https://www.youtube.com/watch?v=pIpD4-gYImU
Presented at the VRARA Global Summit on Wednesday, June 2, 2021.
VIRTUAL=FAKE,REALITY=REAL
THIS GIVES US OXYMORON DEFINITION
VIRTUAL REALITY IS TO GIVE THE EFFECT OF EXISTENCE WITHOUT ACTUALLY EXISTING
IT GIVES US AN EFFECT NOT AN ILLUSION
WORKS WITH THINGS INSTEAD OF PICTURES OF THINGS
The second lecture for the course COMP 4010. This lecture was about the concept of Presence in Virtual Reality and was taught by Bruce Thomas on August 2nd 2016.
XR (Extended reality) Current and future trendsKeyur Bhalavat
Extended Reality (XR) is the umbrella term used for VR, AR, and MR, as well as all future realities such technology might bring.
This present talks about the history and current scenario of AR and VR. Also, what future holds for this technology.
50 Mobile Marketing Facts by Jeanne Hopkins, CMO of SmartBear Software & Jamie Turner, Founder and Chief Content Officer at The 60 Second Marketer
To learn more about mobile marketing, come to HubSpot's INBOUND 2012 conference in August 27-30 in Boston. For more details visit inboundconference.com or inbound2012.eventbrite.com.
El video de la charla es este: https://www.youtube.com/watch?v=D4lZCiZnROA
La charla va de reflexionar sobre cómo están convergiendo una serie de tecnologías (blockchain, smart contracts, inteligencia artificial, 5G, IoT, realidad virtual y realidad aumentada,...). Y cómo esta convergencia tecnológica construye la nueva era de Internet, donde la web descentralizada y el Metaverso son protagonistas.
El paso de la WEB 2.0 a la WEB3 no será inmediato, sino un camino largo, pero desde ya los próximos años van a ser de una trepidante transformación tecnológica y social. En la que hay muchas cosas por hacer.
Por un lado, los primeros pasos hacia la web descentralizada, propiciada por la tecnología blockchain, se traduce en un cambio de paradigma, no solo tecnológico sino también en los modelos de negocio.
Por otro lado, el camino al Metaverso se materializa a corto plazo en el auge de la virtualización de los dos mundos en los que hoy estamos: la realidad (el mundo físico) e Internet (el mundo virtual).
Digital 2022 Local Country Headlines Report (January 2022) v02DataReportal
Essential data headlines for the use of the internet, social media, and mobile phones in every country in the world in January 2022. For more reports, including the latest global trends and local data for more than 240 individual countries and territories around the world, visit https://datareportal.com/
An Overview of VR Technology and Smulation in Healthcare
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
The onrushing wave of Virtual Reality and Augmented Reality technology will profoundly impact healthcare.
Working in concert with data analytics provided by wearable technology, VR and AR technology will shift the locus of clinical care from the hospital and the clinic to the home and workplace, and through improved analytics enable personalized medicine.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as anxiety and depression to PTSD, addictions, autism, cognitive aging, stroke recovery, and physical rehabilitation, to name just a few.
Individualized health and wellness protocols/treatment plans can be enhanced by using VR and AR to promote adherence and to encourage healthy lifestyles.
As the cost of healthcare rises, VR and AR technology can serve as an effective telemedicine platform to reduce costs of care delivery and improve clinical efficiency.
AR gives new ways for your devices to be helpful throughout your day by letting you experience digital content in the same way you experience the world.
whereas VR Virtual reality (VR) implies a complete immersion experience that shuts out the physical world.
How Virtual Reality & Augmented Reality Technology is Disrupting The Business...Stanford University
It was an honor to be the kickoff keynote speaker for the Australasian Simulation Congress. This is a copy of my presentation. It emphasized the theme of the congress -" Disruption and Balance". https://www.simulationcongress.com/
The Ultimate Potential of VR: Promises & Perils - Kent Bye SXSWKent Bye
Bye, K. (2023, March 12). The Ultimate Potential of VR: Promises & Perils. [Featured Session Presentation]. South by Southwest Festival, Austin, Texas, United States; Austin Convention Center, Room 16AB
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators "What is the ultimate potential of VR?" for over 8 years now, and he will be sharing some of the best answers that map out the future of spatial computing, immersive storytelling, and experiential design. He will also share how VR is catalyzing an interdisciplinary fusion of design processes from video games, filmmaking, HCI, social media, theatre, architecture, and new modes of multi-sensory design. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, etc., that will potentially require new laws or tech architectures. This session will set a broad context for some of the promises and perils of this new medium while also providing a glimmer for what's to come.
A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...Kent Bye
Citation: Bye, Kent. (2022, May 5). "A Primer on Presence, Immersive Storytelling, & Experiential Design." Presented at Storycon: A collision of (he)art and technology. Brussels, Belgium; BOZAR - Centre for Fine Arts.
State of Privacy in XR & Neuro-Tech: Conceptual FramesKent Bye
There are a lot of threats to our right to mental privacy from neuro-technologies as well as from virtual and augmented reality. In this talk I do a survey of physiological & biometric measurement devices, discuss what I've learned on my journey into VR Privacy, discuss some of the different philosophies of privacy, and talk about some of the human rights approaches aimed to protect our right to mental privacy.
YouTube Talk can be found here: https://www.youtube.com/watch?v=pIpD4-gYImU
Presented at the VRARA Global Summit on Wednesday, June 2, 2021.
VIRTUAL=FAKE,REALITY=REAL
THIS GIVES US OXYMORON DEFINITION
VIRTUAL REALITY IS TO GIVE THE EFFECT OF EXISTENCE WITHOUT ACTUALLY EXISTING
IT GIVES US AN EFFECT NOT AN ILLUSION
WORKS WITH THINGS INSTEAD OF PICTURES OF THINGS
The second lecture for the course COMP 4010. This lecture was about the concept of Presence in Virtual Reality and was taught by Bruce Thomas on August 2nd 2016.
XR (Extended reality) Current and future trendsKeyur Bhalavat
Extended Reality (XR) is the umbrella term used for VR, AR, and MR, as well as all future realities such technology might bring.
This present talks about the history and current scenario of AR and VR. Also, what future holds for this technology.
50 Mobile Marketing Facts by Jeanne Hopkins, CMO of SmartBear Software & Jamie Turner, Founder and Chief Content Officer at The 60 Second Marketer
To learn more about mobile marketing, come to HubSpot's INBOUND 2012 conference in August 27-30 in Boston. For more details visit inboundconference.com or inbound2012.eventbrite.com.
El video de la charla es este: https://www.youtube.com/watch?v=D4lZCiZnROA
La charla va de reflexionar sobre cómo están convergiendo una serie de tecnologías (blockchain, smart contracts, inteligencia artificial, 5G, IoT, realidad virtual y realidad aumentada,...). Y cómo esta convergencia tecnológica construye la nueva era de Internet, donde la web descentralizada y el Metaverso son protagonistas.
El paso de la WEB 2.0 a la WEB3 no será inmediato, sino un camino largo, pero desde ya los próximos años van a ser de una trepidante transformación tecnológica y social. En la que hay muchas cosas por hacer.
Por un lado, los primeros pasos hacia la web descentralizada, propiciada por la tecnología blockchain, se traduce en un cambio de paradigma, no solo tecnológico sino también en los modelos de negocio.
Por otro lado, el camino al Metaverso se materializa a corto plazo en el auge de la virtualización de los dos mundos en los que hoy estamos: la realidad (el mundo físico) e Internet (el mundo virtual).
Digital 2022 Local Country Headlines Report (January 2022) v02DataReportal
Essential data headlines for the use of the internet, social media, and mobile phones in every country in the world in January 2022. For more reports, including the latest global trends and local data for more than 240 individual countries and territories around the world, visit https://datareportal.com/
An Overview of VR Technology and Smulation in Healthcare
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
The onrushing wave of Virtual Reality and Augmented Reality technology will profoundly impact healthcare.
Working in concert with data analytics provided by wearable technology, VR and AR technology will shift the locus of clinical care from the hospital and the clinic to the home and workplace, and through improved analytics enable personalized medicine.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as anxiety and depression to PTSD, addictions, autism, cognitive aging, stroke recovery, and physical rehabilitation, to name just a few.
Individualized health and wellness protocols/treatment plans can be enhanced by using VR and AR to promote adherence and to encourage healthy lifestyles.
As the cost of healthcare rises, VR and AR technology can serve as an effective telemedicine platform to reduce costs of care delivery and improve clinical efficiency.
AR gives new ways for your devices to be helpful throughout your day by letting you experience digital content in the same way you experience the world.
whereas VR Virtual reality (VR) implies a complete immersion experience that shuts out the physical world.
How Virtual Reality & Augmented Reality Technology is Disrupting The Business...Stanford University
It was an honor to be the kickoff keynote speaker for the Australasian Simulation Congress. This is a copy of my presentation. It emphasized the theme of the congress -" Disruption and Balance". https://www.simulationcongress.com/
The Ultimate Potential of VR: Promises & Perils - Kent Bye SXSWKent Bye
Bye, K. (2023, March 12). The Ultimate Potential of VR: Promises & Perils. [Featured Session Presentation]. South by Southwest Festival, Austin, Texas, United States; Austin Convention Center, Room 16AB
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators "What is the ultimate potential of VR?" for over 8 years now, and he will be sharing some of the best answers that map out the future of spatial computing, immersive storytelling, and experiential design. He will also share how VR is catalyzing an interdisciplinary fusion of design processes from video games, filmmaking, HCI, social media, theatre, architecture, and new modes of multi-sensory design. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, etc., that will potentially require new laws or tech architectures. This session will set a broad context for some of the promises and perils of this new medium while also providing a glimmer for what's to come.
A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...Kent Bye
Citation: Bye, Kent. (2022, May 5). "A Primer on Presence, Immersive Storytelling, & Experiential Design." Presented at Storycon: A collision of (he)art and technology. Brussels, Belgium; BOZAR - Centre for Fine Arts.
Capturing Reality in Motion: Qualities of Presence in MoCap by Kent ByeKent Bye
Taking a look at immersive stories that have used motion tracking over the past 6 years, and categorizing them in terms of quality of presence that motion capture represents
Primer for Experiential Design & Immersive StorytellingKent Bye
Opening keynote at European Creator's Lab presented by Kent Bye on November 15, 2021 giving a quick primer on experiential design affordances, immersive storytelling, process, and a list of over 50 immersive stories that I recommend checking out. There's lots of footnotes and links to more resources and podcast episodes with more information and context with many of the creators.
Landscape of XR Moral Dilemmas and Ethical Considerations - Laval Virtual, Ap...Kent Bye
Bye, K. (2023, April 13). Landscape of XR Moral Dilemmas & Ethical Considerations. [Keynote Presentation]. Laval Virtual, Laval, France; Espace Mayenne.
Experiential Design for VR Chat World Builders - Kent ByeKent Bye
Presented as a part of the TLX Prefabs conference on Saturday, May 22, 2021
YouTube video of this talk is here: https://www.youtube.com/watch?v=YdqVnDuSg5I&t=21683s
Similar to VR Presence & Live Immersive Performance Trends (7)
Using Experiential Design to Understand the Future of AI & Immersive Storytel...Kent Bye
Kent Bye. (2023, November 30). "Using Experiential Design to Understand the Future of AI & Immersive Storytelling." [Keynote Presentation]
FilmGate Interactive Media Festival. Lakeside Village, University of Miami; Miami, Florida.
Using Experiential Design to understand the future of AI and Immersive Storytelling
Promises & Perils of Extended Reality, Broadcast Education Association KeynoteKent Bye
Citation: Bye, K. (2023, October 19). The Promises & Perils of Extended Reality. [Opening Keynote]. Broadcast Education Association On-Location @ University of South Carolina, Lexington Room at the Courtyard by Marriott Columbia Downtown at USC, Columbia, South Carolina.
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators about the ultimate potential of XR for over 9 years now, and he will be sharing some of the best answers that map out the future of spatial computing. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, and moving from 2D into real-time, 3D spaces that will require new tech architectures and potentially new laws. This session will set a broad context for some of the promises and perils of virtual reality, augmented reality, and mixed reality while also providing a glimmer for what's to come.
Processes of Experiential Design: Breaking Down the Elements of Immersive Sto...Kent Bye
Bye, K. (2023, June 2). "Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling."
[Keynote Presentation] European Creators' Lab Live Online Masterclasses. Zoom.
Some Preliminary Thoughts on Artificial Intelligence - April 20, 2023.pdfKent Bye
Bye, K. (2023, April 20). Some Preliminary Thoughts on Artificial Intelligence. [Presentation] The King Library Experiential Virtual Reality Lab (KLEVR) Tech Talks: AI Tools, Tips, & Traps; San Jose State University, San Jose, California via Zoom.
An Interdisciplinary Perspective on Experiential Design and the Philosophical...Kent Bye
Bye, K. (2023, March 30). "An Interdisciplinary Perspective on Experiential Design & the Philosophical Implications of VR." [Presentation] vMed23. Los Angeles, California, United States; Sofitel Hotel.
Some Philosophical Reflections about Privacy from an XR JournalistKent Bye
Bye, K. (2023, January 6). Some Philosophical Reflections on Privacy from an XR Journalist. [Presentation]. Existing Law and Extended Reality: A Research Symposium at Stanford Law School, Palo Alto, California, United States; Jen-Hsun Hwang Engineering Center.
IEEE Metaverse Congress: Benefits & Risks of the Metaverse from the ESG Persp...Kent Bye
Some slides to set the context on a panel discussion as a part of the IEEE Metaverse Congress kickoff meeting on July 6, 2022.
The IEEE Global Initiative on the Ethics of Extended Reality papers can be found here:
https://standards.ieee.org/industry-connections/ethics-extended-reality/.
The podcast interviews with each of the white papers can be found linked here:
https://voicesofvr.com/1089-ieee-global-initiative-on-the-ethics-of-extended-reality-trolling-harassment-and-online-safety/
Sensemaking Frameworks for the Metaverse & XR Ethics by Kent ByeKent Bye
Keynote talk for the Gatherverse Summit presented on February 22, 2022.
Most folks focus on the underlying technology stack when speaking about the Metaverse, but what is the best way to embed human rights, ethics, & responsible innovation into the experiential design process? Voices of VR podcast host Kent Bye will help set a broader context for the many discussions about XR Ethics, Privacy, NeuroRights, Digital Rights, and Human Rights that have been happening across the XR industry, and will provide a holistic sensemaking framework to understand how technological architectures for XR need to be set within a context of ethical design practices, but also navigate the larger dimensions of culture, laws, market dynamics, and encourage sustainable development practices that are in right relationship to the Earth.
Process Philosophy & VR: Foundations of Experiential DesignKent Bye
Keynote presented on December 10, 2021 as a part of the Exploring the Humanities through VR Workshop by Old Dominion University's Virginia Philosophy Reality Lab.
Video of this talk can be found here: https://www.youtube.com/watch?v=xLZgFyxzZMc
Virtual Architecture as Process: Visualizing the Geometry of MusicKent Bye
Presented to architecture students on Nov 9, 2021.
The new affordances of presence within immersive technologies like virtual & augmented reality are fusing together insights from game design, web design, human computer interaction, social media, cinematic storytelling, architecture, theater, dance, and embodied contemplative practices. This dialectic of the virtual and the real contrasts the interactive, participatory, dynamic, generative, non-linear, & iterative cultivation aspects of design with the more passive, consumptive, static, authored, linear, and planned building aspects. Voices of VR podcast host Kent Bye will be exploring some of the underlying philosophical principles of experiential design that can help guide this fusion of design disciplines. Virtual Architecture could be at the forefront of synthesizing these competing design philosophies, and Bye will be presenting some provocations around visualizing the geometry of music and different measures of time & calendars within a multi-modal spatial context. He'll also be pointing towards some of the underlying philosophical paradigm shifts that VR catalyzes such as moving away from substance metaphysics & reductive materialism that sees the world as static, concrete "real" objects that can be broken down into component parts within closed systems and towards a more process-relational metaphysics & process philosophy that sees the world as being in dynamic flux through unfolding patterns of relationships within an open ecosystem of mereological whole/part sets of fractally-nested contexts. Bye will be exploring how the challenges around experiential design and visualizing the geometry of music within VR embodies this shift towards process-relational thinking, and potentially provide some insights into the future of virtual architecture that's dynamic, participatory, and unfolding over time.
Sensemaking Frameworks For Metaverse EthicsKent Bye
An overview of some different sensemaking frameworks to help navigate the ethics of XR and the metaverse.
See below for some more links and references.
Presented at the MetaDavos Preliminary Meeting October 29, 2021
July 7, 2021
TALK: Latest Developments in XR Ethics (32 minutes)
Presented at Laval Virtual, July 7, 2021.
VIDEO: https://www.youtube.com/watch?v=ndTFEM6I8Ng&t=5132s
SLIDES: https://www.slideshare.net/kentbye/latest-developments-in-xr-ethics
June 2, 2021
TALK: State of Privacy in XR & Neuro-Tech: Conceptual Frames (22 minutes)
Presented at the VRARA Global Summit on Wednesday, June 2, 2021.
VIDEO: https://www.youtube.com/watch?v=pIpD4-gYImU
SLIDES: https://www.slideshare.net/kentbye/state-of-privacy-in-xr-neurotech-conceptual-frames
October 18, 2019
TALK: XR Ethics Manifesto (30 minutes)
Presented at Greenlight's XR Strategy Conference on Friday, October 18, 2019 in San Francisco, CA.
VIDEO: https://www.youtube.com/watch?v=CXgY3YXxqJ8
SLIDES: https://www.slideshare.net/kentbye/xr-ethics-manifesto-updated-nov-2-2019
TALK: XR for Higher Education: Experiential Design Affordances, Ethical Considerations, & Production Strategies
SLIDES: https://www.slideshare.net/kentbye/xr-for-higher-education-experiential-design-affordances-ethical-considerations-production-strategies
VIDEO: https://www.youtube.com/watch?v=qqau9srg8K0
XR for Higher Education: Experiential Design Affordances, Ethical Considerati...Kent Bye
Virtual & Augmented Reality are new computing paradigms that provide powerful new affordances for embodied learning, but there are also a lot of challenges in producing immersive experiences as they require a lot of subject matter expertise. The best practices for experiential design and development are also still emerging, and there are also new ethical considerations to keep in mind when deploying immersive technologies.
Kent ByeKent Bye has been speaking to thousands of immersive creators and innovators for the past seven years on the Voices of VR podcast, and he’ll be presenting about some of the new affordances of spatial computing as well as some of the underlying principles of embodied cognition that makes VR & AR a powerful medium for learning. He’ll also give a brief survey of some of the trends of immersive production, and the various experiential design tradeoffs between ease of production and robustness of interactivity and shared social spaces. Finally, he’ll do a brief survey of the ethical & privacy considerations to keep in mind for the higher educational context for XR.
This 45-minute talk + 45-minutes of Q&A will provide context for what’s happening at the frontiers of experiential design & education, tips & strategies for how to bootstrap the production & distribution of immersive educational content, and finally some of the ethical & moral dilemmas for educators to consider with the introduction of immersive technologies.
Since May 2014, Kent Bye has conducted over 1600 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. He’s an oral historian, experiential journalist, & aspiring philosopher, helping to define the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR. You can find his podcast at voicesofvr.com and his latest thoughts on Twitter @kentbye.
Presented as a part of the IEEE Standards Association Webinar on XR in the Classroom on October 14, 2021 covering four areas:
What is Extended Reality?
Socio-Political Context of Technology
Overview of Contextual Domains for XR Ethics in Education
XR Ethics Frameworks for Education
There have been many vital conversations about XR ethics over the past number of years, but still a lot of open questions for how to make sense and navigate the overall ethical landscape. I'll be providing three sense making lenses for XR Ethics including Ethical Contexts, Human Rights, and a Techno-Social, Political, & Economic Lens. We'll get some updates on XR Privacy, Harassment in XR, and the Neuro-Rights Initiative, and then do a broad survey of other hot topics across different contexts.
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At Digidev, we are working to be the leader in interactive streaming platforms of choice by smart device users worldwide.
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The teleprotection market size has grown
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https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
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Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
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Orpah Winfrey Dwayne Johnson: Titans of Influence and Inspirationgreendigital
Introduction
In the realm of entertainment, few names resonate as Orpah Winfrey Dwayne Johnson. Both figures have carved unique paths in the industry. achieving unparalleled success and becoming iconic symbols of perseverance, resilience, and inspiration. This article delves into the lives, careers. and enduring legacies of Orpah Winfrey Dwayne Johnson. exploring how their journeys intersect and what we can learn from their remarkable stories.
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Early Life and Backgrounds
Orpah Winfrey: From Humble Beginnings to Media Mogul
Orpah Winfrey, often known as Oprah due to a misspelling on her birth certificate. was born on January 29, 1954, in Kosciusko, Mississippi. Raised in poverty by her grandmother, Winfrey's early life was marked by hardship and adversity. Despite these challenges. she demonstrated a keen intellect and an early talent for public speaking.
Winfrey's journey to success began with a scholarship to Tennessee State University. where she studied communication. Her first job in media was as a co-anchor for the local evening news in Nashville. This role paved the way for her eventual transition to talk show hosting. where she found her true calling.
Dwayne Johnson: From Wrestling Royalty to Hollywood Superstar
Dwayne Johnson, also known by his ring name "The Rock," was born on May 2, 1972, in Hayward, California. He comes from a family of professional wrestlers, with both his father, Rocky Johnson. and his grandfather, Peter Maivia, being notable figures in the wrestling world. Johnson's early life was spent moving between New Zealand and the United States. experiencing a variety of cultural influences.
Before entering the world of professional wrestling. Johnson had aspirations of becoming a professional football player. He played college football at the University of Miami. where he was part of a national championship team. But, injuries curtailed his football career, leading him to follow in his family's footsteps and enter the wrestling ring.
Career Milestones
Orpah Winfrey: The Queen of All Media
Winfrey's career breakthrough came in 1986 when she launched "The Oprah Winfrey Show." The show became a cultural phenomenon. drawing millions of viewers daily and earning many awards. Winfrey's empathetic and candid interviewing style resonated with audiences. helping her tackle diverse and often challenging topics.
Beyond her talk show, Winfrey expanded her empire to include the creation of Harpo Productions. a multimedia production company. She also launched "O, The Oprah Magazine" and OWN: Oprah Winfrey Network, further solidifying her status as a media mogul.
Dwayne Johnson: From The Ring to The Big Screen
Dwayne Johnson's wrestling career took off in the late 1990s. when he became one of the most charismatic and popular figures in WWE. His larger-than-life persona and catchphrases endeared him to fans. making him a household name. But, Johnson had ambitions beyond the wrestling ring.
In the early 20
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The Ultimate Guide to Setting Up Eternal IPTV on Your Devices.docx
VR Presence & Live Immersive Performance Trends
1. @KentBye
VR Presence &
Live Immersive
Performance Trends
Bye, K. (2023, April 19). VR Presence & Live Immersive Performance Trends. [Presentation]. The Art of Assembly XXIII: Gathering (in the)
Cloud. Digital Performance Beyond Zoom WITH Kent Bye, Jaamil Olawale Kosoko & Sarah Rothberg HOSTED BY Florian Malzacher;
5. Photo by Amir Khidojatov of Kent Bye’s "A Primer on Presence, Immersive Storytelling, & Experiential Design." (2022, May 5)
Presented at Storycon: A collision of (he)art and technology. Brussels, Belgium; BOZAR - Centre for Fine Arts. https://www.youtube.com/watch?v=n_2_qvIymt4
A Primer on Presence,
Immersive Storytelling,
& Experiential Design
14. Sleep No More (2011)
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15. Draw Me Close (2017)
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Bye, K., & Oppenheim, D. (2017) Voices of VR Podcast Interview Pending Release.
16. ● Quick Primer on Presence in VR
● VR Performance Trends
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21. Tempest (2020)
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22. Dream (2021)
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24. TeachLivE pioneered Wizard of Oz Techniques (2005)
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25. Starship Commander: Arcade (2018)
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26. AVEnueS (2019)
Bye, K., Harding, C. & Tierney, M. (2020, January 24) #880 VR for Good: Using Conversational Interfaces in VR to Train Child Welfare Caseworkers. Voices of VR Podcast.
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27. Elsinore (2019)
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29. Mandala: A Brief Moment in Time (2022)
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31. Finding Pandora X (2020)
Bye, K., Benzing, K., & Popper, J. (2020) Voices of VR Podcast Interview Pending Release.
32. MetaMovie Project: Alien Rescue (2020)
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33. Find WiiLii -Episode 1: The Gate-Crasher (2023)
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35. Draw Me Close (2017)
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Bye, K., & Oppenheim, D. (2017) Voices of VR Podcast Interview Pending Release.
36. Believe Your Eyes (2016)
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The Collider (2018)
38. Exploring Home (2021)
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39. Wolves in the Walls (2018)
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Bye, K., & Shamash, J. (2019) Voices of VR Podcast Interview Pending Release.
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40. La Comedie Virtual (2020)
Bye, K. & Jobin, G. (2020) Voices of VR Podcast Interview Pending Publication.
41. Dazzle: A Re-Assembly of Bodies (2022)
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