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Performance XR Trends:
Interrogating the
Liveness of the Live
@KentBye
● Experiential Design Framework
● Perception as Process
● Process, Potential, & Participation
● The Liveness of Live
● XR Performance Trends
● Experiential Design Framework
● Perception as Process
● Process, Potential, & Participation
● The Liveness of Live
● XR Performance Trends
Merriam-Webster. (n.d.). Experience. Merriam-Webster. Retrieved October 19, 2021, from https://www.merriam-webster.com/dictionary/experience.
“True character is revealed in the choices
a human being makes under pressure -
the greater the pressure, the deeper the
revelation, the truer the choice to the
character's essential nature.”
― Robert McKee
McKee, R. (1997). Story: Substance, structure, style, and principles of screenwriting. (pp. 101) ReganBooks.
Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Process Over Time
Context Quality Character
Story
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied &
Environmental
Presence
Making
Choices
Taking
Action
Emotional
Immersion
Sensory
Experience
Thinking
Intuition
Feeling
Sensing
VR & AR
Books
Film
Radio
Video Games
Internet
TV
Theatre
Mobile Phone
Oral
Storytelling
Context Quality Character
Story
Alex McDowell’s Brief History of Storytelling
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
Participatory Experience
with Dynamic
Waves of Potential
Abouhaib,A. (2014). Retrieved on November 13, 2021 from
http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg
Passive Experience
with Static
Particle-like Actuals
Authored
Narrative
Generative
Narrative
Spectrum of Story Authorship
No Agency or
Impact on Story
Maximized Agency &
Expression of Will
Lebowitz, Josiah and Klug, Chris. (2011) "Interactive Storytelling forVideo Games:A Player-Centered Approach to Creating Memorable Characters and Stories." (pp. 120) Focal Press.
Authored
Narrative
Generative
Narrative
Spectrum of Meaningful Engagement
Image retrieved from Forsyth, K (2013, January) on November 13, 2021:
https://web.archive.org/web/20130420041820/http://www.kateforsyth.com.au/images/Blog%20January%202013/ThreeActStructureFlat.jpg
Fully Traditional Stories
Authored
Narrative
Generative
Narrative
Authored
Narrative
Generative
Narrative
Riedl, Mark. "Incorporating Authorial Intent into Generative Narrative Systems," Association for the Advancement of Artificial Intelligence, 2009.
Interactive Traditional Story
Authored
Narrative
Generative
Narrative
Laskow, S. (2017, June 13).These maps reveal the hidden structures of 'Choose your own adventure' books.Atlas Obscura. Retrieved November 14, 2021, from
https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps.
Branching Path Stories
Authored
Narrative
Generative
Narrative
Koster, R. (2013,April 24). On choice architectures. Raph's Website. Retrieved November 13, 2021, from https://www.raphkoster.com/2013/04/24/on-choice-architectures/#more-11622.
Open-Ended Stories
Authored
Narrative
Generative
Narrative
Mateas, Michael. "Interactive Drama,Art, and Artificial Intelligence." PhD Thesis.Technical Report CMU-CS-02-206. School of Computer Science, Carnegie Mellon University, Pittsburgh, PA,
December 2002.
Drama Manager
Authored
Narrative
Generative
Narrative
Short, E. (2017, February 28) Spirit AI presented at“Narrative Innovation Showcase”, Game Developers Conference, San Francisco, CA.
Fully Player-Driven Stories
Lebowitz, Josiah and Klug, Chris. (2011) "Interactive Storytelling forVideo Games:A Player-Centered Approach to Creating Memorable Characters and Stories." (pp. 120) Focal Press.
Authored
Narrative
Generative
Narrative
Spectrum of Meaningful Engagement
Participatory Experience
with Dynamic
Waves of Potential
Abouhaib,A. (2014). Retrieved on November 13, 2021 from
http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg
Passive Experience
with Static
Particle-like Actuals
Context Quality Character
Story
Alex McDowell’s World Building Mandala
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
Whearley, N. (2020, December 11). Teach a class. Retrieved March 03, 2021, from https://dschool.stanford.edu/teaching-learning/teach-a-class
Lessig’s Pathetic
Dot Theory
Nested Contexts
vs
Market
Law
Cultural
Norms
Technology
Architecture
& Code
User
Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
Earth
Culture
Earth
Laws
Culture
Earth
Economy
Laws
Culture
Earth
Economy
Laws
Culture
Design
Guidelines
Earth
User
Experience
Economy
Laws
Culture
Design
Guidelines
Earth
App Code
User
Experience
Economy
Laws
Culture
Design
Guidelines
Earth
OS Code
App Code
User
Experience
Economy
Laws
Culture
Design
Guidelines
Earth
OS Code
App Code
User
Experience
Economy
Laws
Culture
Design
Guidelines
Hardware
& Tech
Architecture
Earth
Bye, K. (2016, April 28). The Human Experience of Virtual Reality: A Model of the VR Landscape [Presentation],
Silicon Valley Virtual Reality Conference, April 28, 2016 (San Jose, CA). Published on YouTube, May 3, 2016. Retrieved on November 10, 2021 from
https://www.youtube.com/watch?v=acp0Ul0QlmI. Also Published on Voices of VR Podcast on May 4, 2016. Retrieved on November 10, 2021 from
https://voicesofvr.com/355-the-human-experience-of-virtual-reality-a-model-of-the-vr-landscape/.
Alex McDowell’s World Building Mandala
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
Protopia Futures [Framework]
Protopian visions are anchored in principles of:
● Plurality — beyond binaries,
● Community — beyond borders,
● Celebration of Presence,
● Regenerative Action & Life as Technology,
● Symbiotic Spirituality,
● Creativity & Emergent Subcultures,
● & Evolution of Cultural Values.
Monika, et al. (2021, May 18). Protopia Futures [Framework]. Medium. Retrieved November 4, 2021, from https://medium.com/protopia-futures/protopia-futures-framework-f3c2a5d09a1e.
butions: Ash Baccus-Clark, Alina Negoita, Amber Case, Angie Davis, Ari Kuschnir, Carmen Aguilar Y Wedge, Caroline Barrueco, Charles Shafaieh, Dorothy R. Santos, Efflam Mercier,
ilne, Ibtisam Ahmed, India Osborne, Jamie Perera, Jenka Gurfinkel, Jess Vovers, Joseph Purdam, Kayus Bankole, Kefiloe Siwisa, Kevin Bethune, Lidia Zuin, Luisa Ji, Mark Gonzales, Mary
Heinrich, Phoenix Perry, Pumla Maswangany, Radha Mistry, Rasigan Maharajh, Regina Walton, Romi Ron Morrison, Sarah B Brooks, Sydette Harry, Tiana Garoogian, Tyson Yunkaporta.
Mario Mimoso & Monika Bielskyte.
Diller, A., Ayim, M., Pauly Morgan, K., & Houston, B. (1996). Figure 8.1 (p. 107). In The Gender Question in Education: Theory, Pedagogy, & Politics. Routledge, Taylor et Francis Group.
Intersecting Axes of Privilege, Domination, & Oppression
Context Quality Character
Story
Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Story Over Time
Authored
Narrative
Generative
Narrative
Whose Character is Revealed?
Character of
the Interactor
Character of an Event,
Person, Culture, or Place
Passi, E. (2017, January 10). Bringing the Westworld attribute matrix to life. Medium. Retrieved November 14, 2021, from
https://epassi.medium.com/recreating-the-westworld-attribute-matrix-3e72d9d419df.
Virtue Continuum
Lanctot, J. D., Irving, J. A. (2010). Character and Leadership: Situating Servant Leadership in a Proposed Virtues Framework. International Journal of Leadership Studies, Vol. 6 Iss. 1,
2010. Retrieved November 14, 2021 from https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/2_Final%20Edited%20Lanctot%20and%20Irving_pp%2028-50.pdf via
https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/home.htm
Big Five Personality Characteristics
Barrick, M. R., & Mount, M. K. (1991). The Big Five Personality Dimensions and Job Performance: a Meta-analysis. Personnel Psychology, 44(1), 1–26.
doi:10.1111/j.1744-6570.1991.tb00688.x. Image via https://commons.wikimedia.org/wiki/File:Wiki-grafik_peats-de_big_five_ENG.png
Sacharin, V., Schlegel, K., & Scherer, K. R. (2012). Geneva Emotion Wheel rating study (Report). Geneva, Switzerland: University of Geneva, Swiss Center for Affective
Sciences. Retrieved on November 13, 2021 from https://www.unige.ch/cisa/files/4514/6720/4016/Geneva_Emotion_Wheel_Rating_Study_Report_2012_08_11_2.0.pdf.
Tschannen-Moran, B. (2012, February). Appreciative Empathy: New Frameworks for New Conversations. International Journal of Appreciative Inquiry: AI Practitioner. Volume 14
Number 1. Retrieved November 14, 2021 from http://www.schooltransformation.com/wp-content/uploads/2012/06/Appreciative_Empathy.pdf
Feelings Needs
Are You a Ghost or an Embodied Character?
Does You Have Impact on the Story?
Bye, K., & Dolan, D. (2016, February 4) #292:The Four DifferentTypes of Stories inVR.Voices ofVR Podcast. Retrieved November 14, 2021 from
https://voicesofvr.com/292-the-four-different-types-of-stories-in-vr/.
Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Process Over Time
● Experiential Design Framework
● Perception as Process
● Process, Potential, & Participation
● The Liveness of Live
● XR Performance Trends
Different Models of Perception & Cognition
Steinicke, F. (2021, March 31). B(l)ending Realities. Keynote lecture presented at The IEEE Conference on Virtual Reality and 3D User Interfaces in Spain (virtual), Libson.
Retrieved from https://www.youtube.com/watch?v=Ds-h1J4MFMI&t=13496s
Klein, T. J., & Lewis, M. A. (2012). A physical model of sensorimotor interactions during locomotion. Journal of Neural Engineering, 9(4), 046011.
doi:10.1088/1741-2560/9/4/046011
Embodied Cognition as Nested Contexts
Different Models of Perception & Cognition
Stefanics, G., Kremlácek, J., & Czigler, I. (2014). Visual mismatch negativity: a predictive coding view. Frontiers in Human Neuroscience, 8. doi:10.3389/fnhum.2014.00666
Retrieved Feb 20, 2020 from: https://www.researchgate.net/figure/Simplified-scheme-of-the-hierarchical-
predictive-coding-framework-Friston-2005-2008_fig1_266401430.
Alexander, W.H., & Brown, J.W. (2018). Frontal cortex function as derived from hierarchical predictive coding. Scientific Reports.
Predictive Coding Theory
of Neuroscience
Attention
Active
Engagement
Error
Feedback
Consolidation
Dehaene, Stanislas. How We Learn: Why Brains Learn Better than Any Machine ... for Now. Viking, 2020.
● Experiential Design Framework
● Perception as Process
● Process, Potential, & Participation
● The Liveness of Live
● XR Performance Trends
Process Thought at a New Threshold - October 31, 2020
Cobb Institute. (Recorded 2020, October 31, Published 2020, November 28). Process Thought at a New Threshold [Video file]. YouTube. Retrieved on November 8, 2021
from https://www.youtube.com/watch?v=wl1jUJhw_zI
Interview with Whitehead Scholar Matt Segall on Process Philosophy
Bye, K., & Segall, M. D. (2020, December 10). #965: Primer on Whitehead’s Process Philosophy as a Paradigm Shift & Foundation for Experiential Design. Voices of VR podcast.
Retrieved November 8, 2021, from https://voicesofvr.com/primer-on-whiteheads-process-philosophy-as-a-paradigm-shift-foundation-for-experiential-design/.
Whitehead’s Process Philosophy
Whitehead, A. N. (1978). Process and reality. (pp. 59) Free Press.
"Every actual entity is what it is, and is with
its definite status in the universe,
determined by its internal relations to other
actual entities. 'Change' is the description of
the adventures of eternal objects in the
evolving universe of actual things.”
-Alfred North Whitehead
Chemistry
Biology
Psychology
Physics
Material Reality
Substance
Metaphysics
Relations of
Event Sequences
(Philosophy of Organism)
Process & Potential
Process-Relational
Metaphysics
vs
● Rovelli, C. (1996). Relational quantum mechanics. International Journal of Theoretical
Physics, 35(8), 1637–1678. doi:10.1007/bf02302261
● Epperson, Michael & Elias Zafiris, 2013, Foundations of Relational Realism, Lanham,
MD: Lexington Books.
● Epperson, Michael, 2004, Quantum Mechanics and the Philosophy of Alfred North
Whitehead, New York: Fordham University Press.
● Stapp, Henry, 1993, Mind, Matter, and Quantum Mechanics, Berlin: Springer Verlag.
● Stapp, Henry, 2007, Mindful Universe: Quantum Mechanics and the Participating
Observer, Berlin: Springer Verlag.
● Malin, Shimon, 2001, Nature Loves to Hide: Quantum Physics and the Nature of
Reality, a Western Perspective, Oxford: Oxford University Press.
● Hättich, Frank, 2004, Quantum Processes: A Whiteheadian Interpretation of Quantum
Field Theory, Münster: Agenda Verlag.
● Citations from Desmet, Ronald and Andrew David Irvine, "Alfred North Whitehead", The
Stanford Encyclopedia of Philosophy (Fall 2018 Edition), Edward N. Zalta (ed.), Retrieved on
November 8, 2021 from https://plato.stanford.edu/archives/fall2018/entries/whitehead/.
Relational Interpretations of Quantum Mechanics
Eastman, T. E. (2020). Untying the Gordian Knot: Process, reality and context. Rowman & Littlefield.
Cobb Institute. (Recorded 2021, August 21, Published 2021, August 29). Tim Eastman Unties the Gordian Knot - Session 3 [Video file]. YouTube. Retrieved on November 8,
2021 from https://www.youtube.com/watch?v=mcujSZojJ6Y.
Tim Eastman’s Untying the Gordian Knot: Process, Reality, & Context
Block Model of the Universe is Deterministic
with No Novelty, Creativity, or Participation as
Past, Present, Future have all already happened
Tegmark, M. (2015, October 1). Life is a braid in spacetime - Issue 29: Scaling. Nautilus. Retrieved November 8, 2021, from
https://nautil.us/issue/29/scaling/life-is-a-braid-in-spacetime-rp.
Chemistry
Biology
Psychology
Physics
Material Reality
Substance
Metaphysics
Relations of
Event Sequences
(Philosophy of Organism)
Process & Potential
Process-Relational
Metaphysics
vs
Space is Emergent from “dynamical
topological quantum event structures”
-Kastner et al. 2018
Relational Realism argues against “classical block world”
Kastner, R. E., Kauffman, S., Epperson, M. (2018, March 27) Taking Heisenberg's Potentia Seriously, International Journal of Quantum Foundations, Volume 4, Issue 2, pages
158-172. Retrieved on November 7, 2021 from https://ijqf.org/archives/4643.
Epperson, M., & Zafiris, E. (2013). Foundations of Relational Realism: A topological approach to quantum mechanics and the philosophy of nature. Lexington Books.
Science Animated (2019, May 21) Quantumland and Transactions [Video file]. YouTube. Retrieved on November 8, 2021 from
https://www.youtube.com/watch?v=3J9JeJMAOBw.
Spacetime Emerges from the Quantum Substrate
Spacetime = Actualized Reality
Quantum Potentiae = Probabilities
Kastner, R. E. (2013). The transactional interpretation of quantum mechanics: The reality of possibility. (pp. 2) Cambridge University Press.
Images: Science Animated (2019, May 21) Quantumland and Transactions [Video file]. YouTube. Retrieved on November 8, 2021 from
https://www.youtube.com/watch?v=3J9JeJMAOBw.
“Possible events are real, but not actual; they exist, but not in spacetime”
FloWave Ocean Energy Research Facility. (Recorded 2014, April. Published 2015, May 1). Flowave Exhibition Video 2014. YouTube. Retrieved November 14, 2021, from
https://www.youtube.com/watch?v=WffR6HrEqTA.
Experience as streams of “concresence” processes
Desmet, Ronald and Andrew David Irvine, "Alfred North Whitehead", The Stanford Encyclopedia of Philosophy (Fall 2018 Edition), Edward N. Zalta (ed.), Retrieved on November
8, 2021 from https://plato.stanford.edu/archives/fall2018/entries/whitehead/.
theslowmoguys. (2019, February 13). 90 ft. Vertical Spike Wave in Slow Mo. YouTube. Retrieved November 14, 2021, from https://www.youtube.com/watch?v=iWKFPTgkpXo.
“His theory of feelings claims
that not only our perception,
but our experience in general
is a stream of elementary
processes of concrescence
(growing together) of many
feelings into one—“the many
become one, and are
increased with one” (1929c
[1985: 21]).”
-Desmet et al.
theslowmoguys. (2019, February 13). 90 ft. Vertical Spike Wave in Slow Mo. YouTube. Retrieved November 14, 2021, from https://www.youtube.com/watch?v=iWKFPTgkpXo.
● Experiential Design Framework
● Perception as Process
● Process, Potential, & Participation
● The Liveness of Live
● XR Performance Trends
● Why do it live vs pre-recording it?
○ Collaborative co-creation
● Providing meaningful potentials for
interactors to express their agency
○ Have parts of your character revealed
○ Seeing traces of your agency
● Novelty, Immersion, Engagement, Plausibility
● Shared intention set by a good invitation
● Cultivate serendipity & synchronicity
FloWave Ocean Energy Research Facility. (Recorded 2014, April. Published 2015, May 1). Flowave Exhibition Video 2014. YouTube. Retrieved November 14, 2021, from
https://www.youtube.com/watch?v=WffR6HrEqTA.
Kairos Time
Chronos Time
Primas, H. (2017). Knowledge and time. (pp. 3) Sprinter International PU.
Spacetime is Locally Boolean, but emergent from Globally Non-Boolean Quantum Potential
“A partial Boolean algebra is a family of Boolean
algebras whose operations coincide on overlaps
so that it is locally Boolean, yet globally
non-Boolean…
The family of Boolean contexts plays a privileged
role since a sound theory should be able to
describe intersubjectively communicable empirical
propositions.Therefore the overall non-Boolean
framework must have a locally Boolean logical
structure. This guarantees that aspects of reality
can be perceived by projections onto empirically
accessible Boolean reference frames.”
-Hans Primas
Science Animated (2019, May 21) Quantumland and Transactions [Video file]. YouTube. Retrieved on November 8, 2021 from
https://www.youtube.com/watch?v=3J9JeJMAOBw.
Primas describes a partial Boolean algebra as
"locally Boolean, yet globally non-Boolean"
Actualized Reality = Boolean Logic
Quantum Potentiae = Non-Boolean Logic
Primas, H. (2010, May 1). Complementary Time Concepts. The Forgotten Present: A Quest for a Richer Concept of Time, Second Circular for the Parmenides Workshop.
Munich-Pullach; Germany. Retrieved on November 7, 2021 from https://www.yumpu.com/en/document/view/25159165/pdf-file-parmenides-foundation
“Full understanding of time is not possible within a Boolean Logic framework”
Non-Boolean Logic with
Waves of Potential
Abouhaib,A. (2014). Retrieved on November 13, 2021 from
http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg
Boolean Logic with
Particle-like Actuals
Participatory Experience
with Dynamic
Waves of Potential
Abouhaib,A. (2014). Retrieved on November 13, 2021 from
http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg
Passive Experience
with Static
Particle-like Actuals
Alex McDowell’s Brief History of Storytelling
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
VR & AR
Books
Film
Radio
Video Games
Internet
TV
Theatre
Mobile Phone
Oral
Storytelling
Community Ritual
CC0-Photographers. (2017, February 7). Retrieved November 14, 2021, from https://pxhere.com/en/photo/633640.
● Why do it live vs pre-recording it?
○ Collaborative co-creation
● Providing meaningful potentials for
interactors to express their agency
○ Have parts of your character revealed
○ Seeing traces of your agency
● Novelty, Immersion, Engagement, Plausibility
● Shared intention set by a good invitation
● Cultivate serendipity & synchronicity
Skimmers, Dippers, & Divers
Skimmer
Dipper
Diver
Kumar, G., & Singh, K. (2014). Enhanced Learning and Retention of Course Content among Global Education using Multimedia Aids. Retrieved on November 13, 2021 from
https://www.ijettcs.org/Volume2Issue6/IJETTCS-2013-12-25-097.pdf
Skimmers, Dippers, & Divers
Skimmer
Dipper
Diver
Kumar, G., & Singh, K. (2014). Enhanced Learning and Retention of Course Content among Global Education using Multimedia Aids. Retrieved on November 13, 2021 from
https://www.ijettcs.org/Volume2Issue6/IJETTCS-2013-12-25-097.pdf
Skimmers, Dippers, & Divers
Skimmer
Dipper
Diver
Kumar, G., & Singh, K. (2014). Enhanced Learning and Retention of Course Content among Global Education using Multimedia Aids. Retrieved on November 13, 2021 from
https://www.ijettcs.org/Volume2Issue6/IJETTCS-2013-12-25-097.pdf
Lebowitz, Josiah and Klug, Chris. (2011) "Interactive Storytelling forVideo Games:A Player-Centered Approach to Creating Memorable Characters and Stories." (pp. 120) Focal Press.
Authored
Narrative
Generative
Narrative
Spectrum of Meaningful Engagement
Authored
Narrative
Generative
Narrative
Whose Character is Revealed?
Character of
the Interactor
Character of an Event,
Person, Culture, or Place
The Collider (2018)
LadyDragonflyCC. (2012, May 14). Leaving hand prints & making feet. Flickr. Retrieved November 13, 2021, from
https://www.flickr.com/photos/ladydragonflyherworld/7153735041.
Being able to see
traces of your
agency in the
experience
● Why do it live vs pre-recording it?
○ Collaborative co-creation
● Providing meaningful potentials for
interactors to express their agency
○ Have parts of your character revealed
○ Seeing traces of your agency
● Increased levels of Presence & Plausibility
● Shared intention set by a good invitation
● Cultivate serendipity & synchronicity
Novelty,
Plausibility, &
Social Presence
Engagement
Immersion
Embodiment
● Why do it live vs pre-recording it?
○ Collaborative co-creation
● Providing meaningful potentials for
interactors to express their agency
○ Have parts of your character revealed
○ Seeing traces of your agency
● Increased levels of Presence & Plausibility
● Shared intention set by a good invitation
● Cultivate serendipity & synchronicity
Location
Contextual
Purpose
Intention
for Gathering
Targeted
Invitations
Parker, P. (2018). The art of gathering: How we meet and why it matters. Riverhead Books.
● Why do it live vs pre-recording it?
○ Collaborative co-creation
● Providing meaningful potentials for
interactors to express their agency
○ Have parts of your character revealed
○ Seeing traces of your agency
● Increased levels of Presence & Plausibility
● Shared intention set by a good invitation
● Cultivate serendipitous collisions
A Serendipitous Collision is when
two or more people
who are open to connection
have an unplanned exchange,
discover a shared intention,
and create something together
that neither party could achieve alone.
Community-Driven Practices
CC0-Photographers. (2017, February 7). Retrieved November 14, 2021, from https://pxhere.com/en/photo/633640.
Gifting Circles
Goodwin, M. (2019, March 4). How to host a conference gift economy style. Shareable. Retrieved November 13, 2021, from
https://www.shareable.net/how-to-host-a-conference-gift-economy-style/.
Unconferences & Open Space Technologies
Law of Two-Feet
If at any time you find
yourself in any situation
where you are neither
learning nor contributing,
use your two feet, go
someplace else.
Bye, K. (2020, March 16). “...eventually emergent unconference architectures” pic.twitter.com/mf3f1dmkfq. Twitter. Retrieved November 13, 2021, from
https://twitter.com/kentbye/status/1239681318876622848. Photo by Laughing Squid at Bar Camp 2007.
Open space technology. Wikiversity. (n.d.). Retrieved November 13, 2021, from https://en.wikiversity.org/wiki/Open_Space_Technology.
● Why do it live vs pre-recording it?
○ Collaborative co-creation
● Providing meaningful potentials for
interactors to express their agency
○ Have parts of your character revealed
○ Seeing traces of your agency
● Increased levels of Presence & Plausibility
● Shared intention set by a good invitation
● Cultivate serendipitous collisions
● Experiential Design Framework
● Perception as Process
● Process, Potential, & Participation
● The Liveness of Live
● XR Performance Trends
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
Active
Presence
Emotional
Presence
Westworld (2016)
Façade (2005)
Bye, K., Stern., A., & LeBron, L. (2016, February 6) #293: AI & the Future of Interactive Drama. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/293-ai-the-future-of-interactive-drama/.
Bye, K., & Mateas, M. (2018, February 11) #4: Interactive Storytelling Pioneer Michael Mateas on Balancing Authorial Control with Generative AI. Voices of AI Podcast Retrieved
November 13, 2021, from https://web.archive.org/web/20180213175216/http://voicesofai.com/4-interactive-storytelling-pioneer-michael-mateas-on-balancing-authorial-control-with-generative-ai/
Bad News (2016)
Bye, K., & Samuel, B. (2018, February 9) #2: Modeling Social Dynamics in Gaming with Ben Samuel. Voices of VR Podcast. Retrieved November 13, 2021, from
https://web.archive.org/web/20180213175217/http://voicesofai.com/2-modeling-social-dynamics-in-gaming-with-ben-samuel/
Virtual Virtual Reality (2017)
Bye, K., Gorman, S., & Cannizzaro, D. (2018, February, 6) #621: Balancing Player Control & Authorial Control with “Virtual Virtual Reality.” Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/621-balancing-player-control-authorial-control-with-virtual-virtual-reality/.
Hero (2018)
Bye, K., Khonsari, N., Khonsari, V., & Brown, B. (2018) Voices of VR Podcast Interview Pending Publication.
Loveseat (2019)
Bye, K., Benzing, K., Harris, J. Martin, J. D., & Kebede, S. (Recorded September 2019, Published March 16, 2021) #984: Live Theater + VR Experiments with Kiira Benzing’s
“Loveseat.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/984-live-theater-vr-experiments-with-kiira-benzings-loveseat/.
The Under Presents (2019)
Bye, K., Gorman, S., Cannizzaro, D., & Ahmadinejad, T. (2019, February 19) #739: Live Immersive Theater Actors in VR with “The Under”. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/739-live-immersive-theater-actors-in-vr-with-the-under/.
Bye, K., Gorman, S., & Soto T. L. (2019, November 20) #845: Narrative Innovations, Live Immersive Theater Actors, & VR Spacetime mechanics with Tenderclaws’ “The Under
Presents.” Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/845-narrative-innovations-live-immersive-theater-actors-vr-spacetime-mechanics-with-tenderclaws-the-under-presents/.
Tempest (2020)
Bye, K., Gorman, S. & Flati, G. (2020, July 6) #924: Tender Claws’ Live Immersive Theater Show “Tempest” Creates a New Fusion of VR Storytelling. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/924-tender-claws-live-immersive-theater-show-tempest-creates-a-new-fusion-of-vr-storytelling/.
Anti-Gone (2020)
Bye, K., Triantafyllidis, T. & Stallones, C. (2020) #900 Sundance: Combining Live Theater with Open World Exploration in ‘Anti-Gone.’ Voices of VR Podcast. Retrieved
November 13, 2021 from https://voicesofvr.com/900-sundance-combining-live-theater-with-open-world-exploration-in-anti-gone/.
Finding Pandora X (2020)
Bye, K., Benzing, K., & Popper, J. (2020) Voices of VR Podcast Interview Pending Release.
MetaMovie Project: Alien Rescue (2020)
Bye, K., Moore, J., Botha, M., Rigo, N. & Rougaeu, K, & Changa, A. (2020) Voices of VR Podcast Interview Pending Release.
Tinker (2021)
Bye, K., & Ward. L. (2021) Voices of VR Podcast Interview Pending Release.
Welcome to Respite (2021)
Bye, K., Aloisio, A., Roy. B., Frank, W., & Tull. B. (2021, October 7) #1015: Blending Immersive Theater with Social VR & VRChat Worldbuilding with “Welcome to Respite.”
Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/1015-blending-immersive-theater-with-social-vr-vrchat-worldbuilding-with-welcome-to-respite/
USC ICT MultiSense / SimSensei (2011)
Artificial: Room One (2019)
Bye, K., & Devriendt, A. (2019, September 12) #850 DocLab: Using Theater to Explore AI & the Future of CAPTHCA with “Artificial: Room One”. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/850-doclab-using-theater-to-explore-ai-the-future-of-capthca-with-artificial-room-one/.
A Machine for Viewing (2019)
Bye, K., Raby, O. Misek, R., & Shackleton, C. (2020, March 12) #899 Sundance: Comparing Film to VR in a Series of Film Essays in ‘A Machine for Viewing.’ Voices of VR
Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/899-sundance-comparing-film-to-vr-in-a-series-of-film-essays-in-a-machine-for-viewing/.
7 Sounds (2021)
Bye, K., Green, S. & Samson, JD (2021) Voices of VR Podcast Interview Pending Publication.
11 Fifth Wall Forum Prototypes (2021)
Bye, K. (2021, March 13). 1/ here's a thread covering the Fifth Wall Forum reveal event premiering 11 prototypes of immersive projects built in 3 months... Twitter. Retrieved
November 14, 2021, from https://twitter.com/kentbye/status/1370820348501913602.
OnBoardXR #1-#3 (2020-21)
Bradley, B. (2021, October 14). Have you ever experienced #VRtheater? #onboardxr is a seasonal, pay-what-you-want... Twitter. Retrieved November 14, 2021, from
https://twitter.com/brendanAbradley/status/1448798636402307120.
Bye, K. (2021, March 13). 1/ here's a thread covering the Fifth Wall Forum reveal event premiering 11 prototypes of immersive projects built in 3 months... Twitter. Retrieved
November 14, 2021, from https://twitter.com/kentbye/status/1370820348501913602.
Active
Presence
Emotional
Presence
Active
Presence
Mental & Social
Presence
Prom Week (2011)
Bye, K., & Samuel, B. (2018, February 9) #2: Modeling Social Dynamics in Gaming with Ben Samuel. Voices of VR Podcast. Retrieved November 13, 2021, from
https://web.archive.org/web/20180213175217/http://voicesofai.com/2-modeling-social-dynamics-in-gaming-with-ben-samuel/
IMMERSE (2015)
Bye, K., Stern., A., & LeBron, L. (2016, February 6) #293: AI & the Future of Interactive Drama. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/293-ai-the-future-of-interactive-drama/.
Bye, K., & Mateas, M. (2018, February 11) #4: Interactive Storytelling Pioneer Michael Mateas on Balancing Authorial Control with Generative AI. Voices of AI Podcast Retrieved
November 13, 2021, from https://web.archive.org/web/20180213175216/http://voicesofai.com/4-interactive-storytelling-pioneer-michael-mateas-on-balancing-authorial-control-with-generative-ai/
TeachLivE (2005)
Bye, K., Hughes, C. (2016, July 31) Voices of VR Podcast. #409: Wizard of Oz Narratives: Puppeting Virtual Characters with Improv Acting. Retrieved November 13, 2021, from
https://voicesofvr.com/409-wizard-of-oz-narratives-puppeting-virtual-characters-with-improv-acting/.
USC Shoah Foundation’s
Dimensions in Testimony (2013)
Bye, K., Smith., S. (2020, January 24) #879 VR for Good: StoryFile is an Oral History Platform with a Conversational Interface. Voices of VR Podcast. Retrieved November 13,
2021, from https://voicesofvr.com/879-vr-for-good-storyfile-is-an-oral-history-platform-with-a-conversational-interface/.
Storyfile Oral Histories (2020)
Bye, K., Smith., S. (2020, January 24) #879 VR for Good: StoryFile is an Oral History Platform with a Conversational Interface. Voices of VR Podcast. Retrieved November 13,
2021, from https://voicesofvr.com/879-vr-for-good-storyfile-is-an-oral-history-platform-with-a-conversational-interface/.
Stand Up Training for Nurses (2016)
Bye, K., & Robb, A. (2016, August 12) #417: Social Presence & Training Social Dynamics with Virtual Humans. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/417-social-presence-training-social-dynamics-with-virtual-humans/.
Portico.ai Soft Skills Training (2017)
Bye, K., & Meado, J. (2017) Voices of VR Podcast Interview Pending Publication.
Fall in Love (2017)
Bye, K., & Cornish, K. (2017) Voices of VR Podcast Interview Pending Publication.
2nd Civil War (2019)
Bye, K., & Cornish, K. (2019) Voices of VR Podcast Interview Pending Publication.
AVEnueS (2019)
Bye, K., Harding, C. & Tierney, M. (2020, January 24) #880 VR for Good: Using Conversational Interfaces in VR to Train Child Welfare Caseworkers. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/880-vr-for-good-using-conversational-interfaces-in-vr-to-train-child-welfare-caseworkers/.
Starship Commander: Arcade (2018)
Bye, K., & Mejia, A. (2017, February 2017) #503: Conversational Gameplay & Interactive Narrative in Human Interact’s ‘Starship Commander.’ Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/503-conversational-gameplay-interactive-narrative-in-human-interacts-starship-commander/.
Bye, K., & Wright, S. (2019, January 25) #729: AI Voice Commands Enable Diplomacy as a Gameplay Mechanic with “Starship Commander.” Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/729-ai-voice-commands-enable-diplomacy-as-a-gameplay-mechanic-with-starship-commander/.
Bye, K., & Mejia, A. (2020, October 24) #955: Voice Worldbuilding with “Starship Commander” Cinematic Arcade Adventure + Indie VR Documentary. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/955-voice-worldbuilding-with-starship-commander-cinematic-arcade-adventure-indie-vr-documentary/.
Breathe (2019)
Bye, K., Galafassi, D., & Mangiat, S. (2020, March 10) #888 Sundance: ‘Breathe’ Visualizes How Breath Connects Us to Each Other in Social AR Experience. Voices of VR
Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/888-sundance-breathe-visualizes-how-breath-connects-us-to-each-other-in-social-ar-experience/.
Chomsky vs Chomsky (2020)
Bye, K., Rodriguez, S., Bishop, C., & Burk, M. (2020, March 10) #898 Sundance: Questioning AI of Chomsky Trained with 60 Years of Data in ‘Chomsky vs Chomsky.’ Voices of
VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/898-sundance-questioning-ai-of-chomsky-trained-with-60-years-of-data-in-chomsky-vs-chomsky/.
Neurable’s Telepathic BCI Demo (2017)
Bye, K., & Alcaide, R. (Recorded 2017, Publish 2019, September 12) #812: Neuroscience & VR: Neurable Brain-Computer Interface & Telekinetic Presence. Voices of VR
Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/812-neuroscience-vr-neurable-brain-computer-interface-telekinetic-presence/.
Frankenstein AI (2018)
Bye, K., Weiler, L. & Ginsberg, R. (2018, March 9) #631: Using AI to Drive Conversations, Create Culture, & Foster Understanding. Voices of VR Podcast. Retrieved November
13, 2021, from https://voicesofvr.com/631-using-ai-to-drive-conversations-create-culture-foster-understanding/.
A Dinner with Frankenstein AI (2018)
Dr. Crumbs School for Disobedient Pets (2020)
Magic Leap’s Mica (2018)
Bye, K., & Wroe, A. (2019, February 20) #743: Storytelling in AR Panel at Sundance New Frontier 2019. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/743-storytelling-in-ar-panel-at-sundance-new-frontier-2019/.
Elsinore (2019)
Bye, K., & Siu, K. (2018, February 12) #5: Real-Time Scheduling of Hamlet’s Fate in Indie Game “Elsinore.” Voices of AI Podcast. Retrieved November 13, 2021 from
https://web.archive.org/web/20180220050616/http://voicesofai.com/5-real-time-scheduling-of-hamlets-fate-in-indie-game-elsinore/.
Active
Presence
Mental & Social
Presence
Active
Presence
Draw Me Close (2017)
Bye, K., & Nicolls, J. (2017, September, 7) #574: Blending Immersive Theater & VR with ‘Draw Me Close’ by NFB & National Theatre. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/576-blending-immersive-theater-vr-with-draw-me-close-by-nfb-national-theatre/.
Bye, K., & Oppenheim, D. (2017) Voices of VR Podcast Interview Pending Release.
Believe Your Eyes (2016)
Bye, K., & Duggan, K. (2019, September, 24) #824: Dreams & Symbolic Language of VR: Blurring the Lines of Reality with Punchdrunk. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/824-dreams-symbolic-language-of-vr-blurring-the-lines-of-reality-with-punchdrunk/.
Interlooper (2019)
Bye, K., Guta, M. (2019, February 16) #737: Looping Real-Time, Volumetric, Embodied Interactions with “Interlooped.” Voices of VR Podcast. Retrieved November 13, 2021,
from https://voicesofvr.com/737-looping-real-time-volumetric-embodied-interactions-with-interlooped/.
Bye, K., Ruiz, J. B. (2019, February 16) #738: Imverse’s Real-Time Volumetric Capture with Voxels. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/738-imverses-real-time-volumetric-capture-with-voxels/.
Where There’s Smoke (2019 & 2020)
Bye, K., & Weiler, L. (2019) Voices of VR Podcast Interview Pending Publication.
Bye, K., & Weiler, L. (2020) Voices of VR Podcast Interview Pending Publication.
Agence (2020)
Bye, K., Gagliano, P. & Oppenheim, D. (2020, September 28) #947: Training AI in a Story World: “Agence” Dynamic Film Combines Reinforcement Learning with Immersive
Storytelling. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/947-training-ai-in-a-story-world-agence-dynamic-film-combines-reinforcement-learning-with-immersive-storytelling/.
Half-Life: Alyx (2020)
Bye, K., Hellberg, C.F.V., & Cojocaru, A.I. (Recorded on May 2, 2020, Published on May 3, 2020) “Half Life Alyx's” Immersive Architecture & Experiential Design (3 presentations
+ discussion). YouTube. Retrieved November 13, 2021 from https://www.youtube.com/watch?v=wnnGjoZ6QsI.
Blortasia (2017)
Bye, K., & Mack, K. (2017, September 28) 581: Using Abstract VR Art for Neural Entrainment & Brain Research + Can Creative AI Become Conscious? Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/581-using-abstract-vr-art-for-neural-entrainment-brain-research-can-creative-ai-become-conscious/.
Anandala (2021)
Bye, K., Mack, K. (2019, August 12) #798: VR Artist Kevin Mack: Architecting Awe with VR-Native, Cooperative AI Agents. Voices of VR Podcast. Retrieved November 13, 2021,
from https://voicesofvr.com/798-vr-artist-kevin-mack-architecting-awe-with-vr-native-cooperative-ai-agents/.
Bye, K., Mack, K. (2021, September 7) #1004: ANANDALA is an Awe-Inspiring, Generative Art of Embodied AI that Cultivates Perpetual Novelty. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/1004-anandala-is-awe-inspiring-generative-art-of-embodied-ai-that-cultivates-perpetual-novelty/.
Active
Presence
Active
Presence
Embodied &
Environmental
Presence
The Collider (2018)
Bye, K., Abdalla, M., & Rose, A. (2019) #767: “The Collider:” Exploring Power Dynamics with Your Body as the Platform. Voices of VR Podcast. Retrieved November 13, 2021,
from https://voicesofvr.com/767-the-collider-exploring-power-dynamics-with-your-body-as-the-platform/.
Exploring Home (2021)
Bye, K., & Vogl., S. L. (2021) Voices of VR Podcast Interview Pending Publication.
Metamorphic (2020)
Bye, K., Fitzgerald. J., Niederhauser, M., Allsbrook, W. & Zananiri, E. (2020, March 13) #902 Sundance: ‘Metamorphic’ Explores Context-Dependent Embodiment & Social
Dynamics with Remixed Quill Art. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/902-sundance-metamorphic-explores-context-dependent-embodiment-social-dynamics-with-remixed-quill-art/.
Wolves in the Walls (2018)
Bye, K., Billington, P., & Shamash, J. (Recorded 2018, Published 2019, February 4) #731: Natural & Intuitive Character Interactions in VR with “Wolves in the Walls.” Voices of
VR Podcast Retrieved November 13, 2021 from https://voicesofvr.com/731-natural-intutive-character-interactions-in-vr-with-wolves-in-the-walls/.
Bye, K., & Shamash, J. (2019) Voices of VR Podcast Interview Pending Release.
No Proscenium. (2019, April 2). Behind the scenes: How we made 'wolves in the walls' VR with third rail projects. Medium. Retrieved November 14, 2021, from
https://noproscenium.com/behind-the-scenes-how-we-made-wolves-in-the-walls-vr-with-third-rail-projects-dd50eeb14bf6.
Double (2020)
Knot: A Trilogy (2021)
Bye, K., Rosenberg, D., Neath, G. (2020, October 3) #950: Darkfield Radio’s Binaural Audio Performances Blur the Lines of Reality. Voices of VR Podcast. Retrieved November
13, 2021, from https://voicesofvr.com/950-darkfield-radios-binaural-audio-performances-blur-the-lines-of-reality/.
Terminal 3 (2018)
A Jester’s Tale (2019)
Bye, K., Malik, A. J. (2020, January 24) #869 VR for Good: Using AR to Explore Moral Dilemmas of Anthropomorphized Virtual Beings with Asad J. Malik’s ‘Jester’s Tale.’ Voices
of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/869-vr-for-good-using-ar-to-explore-moral-dilemmas-of-anthropomorphized-virtual-beings-with-asad-j-maliks-jesters-tale/.
The Dial (2019)
Bye, K., & Flaherty, P. (2019, February 12) #734: AR + Projection Map Storytelling with “The Dial:” Blending Layers of Digital Reality. Voices of VR Podcast. Retrieved November
13, 2021, from https://voicesofvr.com/734-ar-projection-map-storytelling-with-the-dial-blending-layers-of-digital-reality/.
Only Expansion (2019)
Bye, K., Speakman, D. (2019, December 12) #847 DocLab: Augmented Audio Tour with Duncan Speakman’s “Only Expansion.” Voices of VR Podcast. Retrieved November 13,
2021, from https://voicesofvr.com/847-doclab-augmented-audio-tour-with-duncan-speakmans-only-expansion/.
Look Inside (2019)
Bye, K., van der Weide, N. (2019, December 12) #853 DocLab: Testing Boundaries in an Audio Tour of a Stranger’s Home with Nadja van der Weide’s “Look Inside.” Voices of
VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/853-doclab-testing-boundaries-in-an-audio-tour-of-a-strangers-home-with-nadja-van-der-weides-look-inside/.
Sweet Dreams (2019)
Bye, K., McNicholas, R., & Whitley, N. (2019, February 19) #736: Integrating Taste into Narrative & Navigating an Unconscious Matrix of Memories & Associations. Voices of VR
Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/736-integrating-taste-into-narrative-navigating-an-unconscious-matrix-of-memories-associations/.
Cosmos Within Us (2019)
Bye, K., & Martir, T. (2019) Voices of VR Podcast Interview Pending Publication.
Frankenstein AI (2018)
Bye, K., Powers, B, & Ratcliffe, J. (2019, January 25) #728: AI-Guided Dance to Express Collective Sentiment with Frankenstein AI. Voices of VR Podcast. Retrieved November
13, 2021, from https://voicesofvr.com/728-ai-guided-dance-to-express-collective-sentiment-with-frankenstein-ai/.
Dream (2020)
Bye, K., Hill, P., & McNicholas, R. (2021, March 24) #986: Live Mocap Theater Performance in UE4 with “Dream” by Royale Shakespeake Company & Marshmallow Laser Feast.
Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/986-live-mocap-theater-performance-in-ue4-with-dream-by-royale-shakespeake-company-marshmallow-laser-feast/.
We Live in an Ocean of Air (2019)
Bye, K., & Ersin, E. H. (2020, January 23) #865 VR for Good: ‘We Live in an Ocean of Air’ Location-Based Entertainment Experience from Marshmallow Laser Feast. Voices of
VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/865-vr-for-good-we-live-in-an-ocean-of-air-location-based-entertainment-experience-from-marshmallow-laser-feast/.
Scarecrow (2020)
Bye, K., Jung, J., Lee, S., & Yoo, C. (2020, March 10) #885 Sundance: ‘Scarecrow’ is a 1:1 Immersive Theater VR Piece with Thermal Haptics. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/885-sundance-scarecrow-is-a-11-immersive-theater-vr-piece-with-thermal-haptics/.
Scarecrow (2020)
La Comedie Virtual (2020)
Bye, K. & Jobin, G. (2020) Voices of VR Podcast Interview Pending Publication.
ZIKR: A Sufi Revival (2018)
Bye, K., & Arora, G. (2018, August 25) #688: A Sufi Zikr as Social VR Ritual. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/688-a-sufi-zikr-as-social-vr-ritual/.
Atomu (2020)
Bye, K., Ali, S., & Dada, Y. (2020, March 10) #886 Sundance: Group Ritual in VR: ‘Atomu’ & the Kikiyu Tribal Mythology on Gender Identity. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/886-sundance-group-ritual-in-vr-atomu-the-kikiyu-tribal-mythology-on-gender-identity/.
All Kinds of Limbo (2020)
Bye, K., Brandon, N., & Coffey, T. (2020, March 12) #896 Sundance: ‘All Kinds of Limbo’ is a Musical Performance for 20 People in Quests. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/896-sundance-all-kinds-of-limbo-is-a-musical-performance-for-20-people-in-quests/.
POV: Points of View (2020)
Bye, K. & Glass, A. (2021) Voices of VR Podcast Interview Pending Publication.
Traveling the Interstitium with Octavia Butler (2021)
Bye, K., Sinclair, K., & Melenciano, A. (2021, February 23) #981: Worldbuilding with the Guild of Future Architects’ Futurist Writer’s Room: “Traveling the Intersitium with Octavia
Butler” Retrieved November 13, 2021, from https://voicesofvr.com/981-worldbuilding-with-the-guild-of-future-architects-futurist-writers-room-traveling-the-intersitium-with-octavia-butler/.
The Changing Same (2021)
Bye, K., Brewster, J., Stephenson, M., & Elayat, Y. (2021, February 18) #977: “The Changing Same:” Volumetric Storytelling Innovations, Connecting the Past to the Present with
the Cycles of Racial Terror. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/977-the-changing-same-volumetric-storytelling-innovations-connecting-the-past-to-the-present-with-the-cycles-of-racial-terror/
Aboriginal Territories in Cyberspace (2018)
Bye, K., & Lewis, J. E. (2018, June 8) #654: Indigenous Futurism & Aboriginal Territories in Cyberspace with Jason Edward Lewis. Voices of VR Podcast. Retrieved November
13, 2021, from https://voicesofvr.com/654-indigenous-futurism-aboriginal-territories-in-cyberspace-with-jason-edward-lewis/.
2167 Indigenous VR Project (2018)
Bye, K., & Lewis, J. E. (2018, June 8) #654: Indigenous Futurism & Aboriginal Territories in Cyberspace with Jason Edward Lewis. Voices of VR Podcast. Retrieved November
13, 2021, from https://voicesofvr.com/654-indigenous-futurism-aboriginal-territories-in-cyberspace-with-jason-edward-lewis/.
Neurospeculative Afrofeminism (2017)
Bye, K., Aguilar y Wedge, C., Baccus-Clark, A., Tankal, E. & Bartov, N (2017, March 3) #511: Neurospeculative Afrofeminism: Building the Future You Want to Live Into. Voices of
VR Podcast. Retrieved November 14, 2021 from https://voicesofvr.com/511-neurospeculative-afrofeminism-building-the-future-you-want-to-live-into/.
Active
Presence
Embodied &
Environmental
Presence
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
● Experiential Design Framework
● Perception as Process
● Process, Potential, & Participation
● The Liveness of Live
● XR Performance Trends
@KentBye

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Performance XR Trends: Interrogating the Liveness of the Live

  • 1. Performance XR Trends: Interrogating the Liveness of the Live @KentBye
  • 2.
  • 3. ● Experiential Design Framework ● Perception as Process ● Process, Potential, & Participation ● The Liveness of Live ● XR Performance Trends
  • 4. ● Experiential Design Framework ● Perception as Process ● Process, Potential, & Participation ● The Liveness of Live ● XR Performance Trends
  • 5. Merriam-Webster. (n.d.). Experience. Merriam-Webster. Retrieved October 19, 2021, from https://www.merriam-webster.com/dictionary/experience.
  • 6. “True character is revealed in the choices a human being makes under pressure - the greater the pressure, the deeper the revelation, the truer the choice to the character's essential nature.” ― Robert McKee McKee, R. (1997). Story: Substance, structure, style, and principles of screenwriting. (pp. 101) ReganBooks.
  • 7. Placed in a Context with Pressure Make Choices & Take Action Essential Character is Revealed + = Unfolding Process Over Time
  • 9.
  • 13. VR & AR Books Film Radio Video Games Internet TV Theatre Mobile Phone Oral Storytelling
  • 15. Alex McDowell’s Brief History of Storytelling McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
  • 16. Participatory Experience with Dynamic Waves of Potential Abouhaib,A. (2014). Retrieved on November 13, 2021 from http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg Passive Experience with Static Particle-like Actuals
  • 17. Authored Narrative Generative Narrative Spectrum of Story Authorship No Agency or Impact on Story Maximized Agency & Expression of Will
  • 18. Lebowitz, Josiah and Klug, Chris. (2011) "Interactive Storytelling forVideo Games:A Player-Centered Approach to Creating Memorable Characters and Stories." (pp. 120) Focal Press. Authored Narrative Generative Narrative Spectrum of Meaningful Engagement
  • 19. Image retrieved from Forsyth, K (2013, January) on November 13, 2021: https://web.archive.org/web/20130420041820/http://www.kateforsyth.com.au/images/Blog%20January%202013/ThreeActStructureFlat.jpg Fully Traditional Stories Authored Narrative Generative Narrative
  • 20. Authored Narrative Generative Narrative Riedl, Mark. "Incorporating Authorial Intent into Generative Narrative Systems," Association for the Advancement of Artificial Intelligence, 2009. Interactive Traditional Story
  • 21. Authored Narrative Generative Narrative Laskow, S. (2017, June 13).These maps reveal the hidden structures of 'Choose your own adventure' books.Atlas Obscura. Retrieved November 14, 2021, from https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps. Branching Path Stories
  • 22. Authored Narrative Generative Narrative Koster, R. (2013,April 24). On choice architectures. Raph's Website. Retrieved November 13, 2021, from https://www.raphkoster.com/2013/04/24/on-choice-architectures/#more-11622. Open-Ended Stories
  • 23. Authored Narrative Generative Narrative Mateas, Michael. "Interactive Drama,Art, and Artificial Intelligence." PhD Thesis.Technical Report CMU-CS-02-206. School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, December 2002. Drama Manager
  • 24. Authored Narrative Generative Narrative Short, E. (2017, February 28) Spirit AI presented at“Narrative Innovation Showcase”, Game Developers Conference, San Francisco, CA. Fully Player-Driven Stories
  • 25. Lebowitz, Josiah and Klug, Chris. (2011) "Interactive Storytelling forVideo Games:A Player-Centered Approach to Creating Memorable Characters and Stories." (pp. 120) Focal Press. Authored Narrative Generative Narrative Spectrum of Meaningful Engagement
  • 26. Participatory Experience with Dynamic Waves of Potential Abouhaib,A. (2014). Retrieved on November 13, 2021 from http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg Passive Experience with Static Particle-like Actuals
  • 28. Alex McDowell’s World Building Mandala McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
  • 29. Whearley, N. (2020, December 11). Teach a class. Retrieved March 03, 2021, from https://dschool.stanford.edu/teaching-learning/teach-a-class
  • 30. Lessig’s Pathetic Dot Theory Nested Contexts vs Market Law Cultural Norms Technology Architecture & Code User Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
  • 31. Earth
  • 40. Bye, K. (2016, April 28). The Human Experience of Virtual Reality: A Model of the VR Landscape [Presentation], Silicon Valley Virtual Reality Conference, April 28, 2016 (San Jose, CA). Published on YouTube, May 3, 2016. Retrieved on November 10, 2021 from https://www.youtube.com/watch?v=acp0Ul0QlmI. Also Published on Voices of VR Podcast on May 4, 2016. Retrieved on November 10, 2021 from https://voicesofvr.com/355-the-human-experience-of-virtual-reality-a-model-of-the-vr-landscape/.
  • 41.
  • 42. Alex McDowell’s World Building Mandala McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
  • 43. Protopia Futures [Framework] Protopian visions are anchored in principles of: ● Plurality — beyond binaries, ● Community — beyond borders, ● Celebration of Presence, ● Regenerative Action & Life as Technology, ● Symbiotic Spirituality, ● Creativity & Emergent Subcultures, ● & Evolution of Cultural Values. Monika, et al. (2021, May 18). Protopia Futures [Framework]. Medium. Retrieved November 4, 2021, from https://medium.com/protopia-futures/protopia-futures-framework-f3c2a5d09a1e. butions: Ash Baccus-Clark, Alina Negoita, Amber Case, Angie Davis, Ari Kuschnir, Carmen Aguilar Y Wedge, Caroline Barrueco, Charles Shafaieh, Dorothy R. Santos, Efflam Mercier, ilne, Ibtisam Ahmed, India Osborne, Jamie Perera, Jenka Gurfinkel, Jess Vovers, Joseph Purdam, Kayus Bankole, Kefiloe Siwisa, Kevin Bethune, Lidia Zuin, Luisa Ji, Mark Gonzales, Mary Heinrich, Phoenix Perry, Pumla Maswangany, Radha Mistry, Rasigan Maharajh, Regina Walton, Romi Ron Morrison, Sarah B Brooks, Sydette Harry, Tiana Garoogian, Tyson Yunkaporta. Mario Mimoso & Monika Bielskyte.
  • 44. Diller, A., Ayim, M., Pauly Morgan, K., & Houston, B. (1996). Figure 8.1 (p. 107). In The Gender Question in Education: Theory, Pedagogy, & Politics. Routledge, Taylor et Francis Group. Intersecting Axes of Privilege, Domination, & Oppression
  • 46. Placed in a Context with Pressure Make Choices & Take Action Essential Character is Revealed + = Unfolding Story Over Time
  • 47. Authored Narrative Generative Narrative Whose Character is Revealed? Character of the Interactor Character of an Event, Person, Culture, or Place
  • 48. Passi, E. (2017, January 10). Bringing the Westworld attribute matrix to life. Medium. Retrieved November 14, 2021, from https://epassi.medium.com/recreating-the-westworld-attribute-matrix-3e72d9d419df.
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  • 50. Virtue Continuum Lanctot, J. D., Irving, J. A. (2010). Character and Leadership: Situating Servant Leadership in a Proposed Virtues Framework. International Journal of Leadership Studies, Vol. 6 Iss. 1, 2010. Retrieved November 14, 2021 from https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/2_Final%20Edited%20Lanctot%20and%20Irving_pp%2028-50.pdf via https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/home.htm
  • 51. Big Five Personality Characteristics Barrick, M. R., & Mount, M. K. (1991). The Big Five Personality Dimensions and Job Performance: a Meta-analysis. Personnel Psychology, 44(1), 1–26. doi:10.1111/j.1744-6570.1991.tb00688.x. Image via https://commons.wikimedia.org/wiki/File:Wiki-grafik_peats-de_big_five_ENG.png
  • 52. Sacharin, V., Schlegel, K., & Scherer, K. R. (2012). Geneva Emotion Wheel rating study (Report). Geneva, Switzerland: University of Geneva, Swiss Center for Affective Sciences. Retrieved on November 13, 2021 from https://www.unige.ch/cisa/files/4514/6720/4016/Geneva_Emotion_Wheel_Rating_Study_Report_2012_08_11_2.0.pdf. Tschannen-Moran, B. (2012, February). Appreciative Empathy: New Frameworks for New Conversations. International Journal of Appreciative Inquiry: AI Practitioner. Volume 14 Number 1. Retrieved November 14, 2021 from http://www.schooltransformation.com/wp-content/uploads/2012/06/Appreciative_Empathy.pdf Feelings Needs
  • 53. Are You a Ghost or an Embodied Character? Does You Have Impact on the Story? Bye, K., & Dolan, D. (2016, February 4) #292:The Four DifferentTypes of Stories inVR.Voices ofVR Podcast. Retrieved November 14, 2021 from https://voicesofvr.com/292-the-four-different-types-of-stories-in-vr/.
  • 54. Placed in a Context with Pressure Make Choices & Take Action Essential Character is Revealed + = Unfolding Process Over Time
  • 55. ● Experiential Design Framework ● Perception as Process ● Process, Potential, & Participation ● The Liveness of Live ● XR Performance Trends
  • 56. Different Models of Perception & Cognition
  • 57. Steinicke, F. (2021, March 31). B(l)ending Realities. Keynote lecture presented at The IEEE Conference on Virtual Reality and 3D User Interfaces in Spain (virtual), Libson. Retrieved from https://www.youtube.com/watch?v=Ds-h1J4MFMI&t=13496s
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  • 59. Different Models of Perception & Cognition
  • 60. Stefanics, G., Kremlácek, J., & Czigler, I. (2014). Visual mismatch negativity: a predictive coding view. Frontiers in Human Neuroscience, 8. doi:10.3389/fnhum.2014.00666 Retrieved Feb 20, 2020 from: https://www.researchgate.net/figure/Simplified-scheme-of-the-hierarchical- predictive-coding-framework-Friston-2005-2008_fig1_266401430. Alexander, W.H., & Brown, J.W. (2018). Frontal cortex function as derived from hierarchical predictive coding. Scientific Reports. Predictive Coding Theory of Neuroscience
  • 61. Attention Active Engagement Error Feedback Consolidation Dehaene, Stanislas. How We Learn: Why Brains Learn Better than Any Machine ... for Now. Viking, 2020.
  • 62. ● Experiential Design Framework ● Perception as Process ● Process, Potential, & Participation ● The Liveness of Live ● XR Performance Trends
  • 63. Process Thought at a New Threshold - October 31, 2020 Cobb Institute. (Recorded 2020, October 31, Published 2020, November 28). Process Thought at a New Threshold [Video file]. YouTube. Retrieved on November 8, 2021 from https://www.youtube.com/watch?v=wl1jUJhw_zI
  • 64. Interview with Whitehead Scholar Matt Segall on Process Philosophy Bye, K., & Segall, M. D. (2020, December 10). #965: Primer on Whitehead’s Process Philosophy as a Paradigm Shift & Foundation for Experiential Design. Voices of VR podcast. Retrieved November 8, 2021, from https://voicesofvr.com/primer-on-whiteheads-process-philosophy-as-a-paradigm-shift-foundation-for-experiential-design/.
  • 65. Whitehead’s Process Philosophy Whitehead, A. N. (1978). Process and reality. (pp. 59) Free Press. "Every actual entity is what it is, and is with its definite status in the universe, determined by its internal relations to other actual entities. 'Change' is the description of the adventures of eternal objects in the evolving universe of actual things.” -Alfred North Whitehead
  • 66. Chemistry Biology Psychology Physics Material Reality Substance Metaphysics Relations of Event Sequences (Philosophy of Organism) Process & Potential Process-Relational Metaphysics vs
  • 67. ● Rovelli, C. (1996). Relational quantum mechanics. International Journal of Theoretical Physics, 35(8), 1637–1678. doi:10.1007/bf02302261 ● Epperson, Michael & Elias Zafiris, 2013, Foundations of Relational Realism, Lanham, MD: Lexington Books. ● Epperson, Michael, 2004, Quantum Mechanics and the Philosophy of Alfred North Whitehead, New York: Fordham University Press. ● Stapp, Henry, 1993, Mind, Matter, and Quantum Mechanics, Berlin: Springer Verlag. ● Stapp, Henry, 2007, Mindful Universe: Quantum Mechanics and the Participating Observer, Berlin: Springer Verlag. ● Malin, Shimon, 2001, Nature Loves to Hide: Quantum Physics and the Nature of Reality, a Western Perspective, Oxford: Oxford University Press. ● Hättich, Frank, 2004, Quantum Processes: A Whiteheadian Interpretation of Quantum Field Theory, Münster: Agenda Verlag. ● Citations from Desmet, Ronald and Andrew David Irvine, "Alfred North Whitehead", The Stanford Encyclopedia of Philosophy (Fall 2018 Edition), Edward N. Zalta (ed.), Retrieved on November 8, 2021 from https://plato.stanford.edu/archives/fall2018/entries/whitehead/. Relational Interpretations of Quantum Mechanics
  • 68. Eastman, T. E. (2020). Untying the Gordian Knot: Process, reality and context. Rowman & Littlefield. Cobb Institute. (Recorded 2021, August 21, Published 2021, August 29). Tim Eastman Unties the Gordian Knot - Session 3 [Video file]. YouTube. Retrieved on November 8, 2021 from https://www.youtube.com/watch?v=mcujSZojJ6Y. Tim Eastman’s Untying the Gordian Knot: Process, Reality, & Context
  • 69. Block Model of the Universe is Deterministic with No Novelty, Creativity, or Participation as Past, Present, Future have all already happened Tegmark, M. (2015, October 1). Life is a braid in spacetime - Issue 29: Scaling. Nautilus. Retrieved November 8, 2021, from https://nautil.us/issue/29/scaling/life-is-a-braid-in-spacetime-rp.
  • 70. Chemistry Biology Psychology Physics Material Reality Substance Metaphysics Relations of Event Sequences (Philosophy of Organism) Process & Potential Process-Relational Metaphysics vs
  • 71. Space is Emergent from “dynamical topological quantum event structures” -Kastner et al. 2018 Relational Realism argues against “classical block world” Kastner, R. E., Kauffman, S., Epperson, M. (2018, March 27) Taking Heisenberg's Potentia Seriously, International Journal of Quantum Foundations, Volume 4, Issue 2, pages 158-172. Retrieved on November 7, 2021 from https://ijqf.org/archives/4643. Epperson, M., & Zafiris, E. (2013). Foundations of Relational Realism: A topological approach to quantum mechanics and the philosophy of nature. Lexington Books.
  • 72. Science Animated (2019, May 21) Quantumland and Transactions [Video file]. YouTube. Retrieved on November 8, 2021 from https://www.youtube.com/watch?v=3J9JeJMAOBw. Spacetime Emerges from the Quantum Substrate Spacetime = Actualized Reality Quantum Potentiae = Probabilities
  • 73. Kastner, R. E. (2013). The transactional interpretation of quantum mechanics: The reality of possibility. (pp. 2) Cambridge University Press. Images: Science Animated (2019, May 21) Quantumland and Transactions [Video file]. YouTube. Retrieved on November 8, 2021 from https://www.youtube.com/watch?v=3J9JeJMAOBw. “Possible events are real, but not actual; they exist, but not in spacetime”
  • 74. FloWave Ocean Energy Research Facility. (Recorded 2014, April. Published 2015, May 1). Flowave Exhibition Video 2014. YouTube. Retrieved November 14, 2021, from https://www.youtube.com/watch?v=WffR6HrEqTA.
  • 75. Experience as streams of “concresence” processes Desmet, Ronald and Andrew David Irvine, "Alfred North Whitehead", The Stanford Encyclopedia of Philosophy (Fall 2018 Edition), Edward N. Zalta (ed.), Retrieved on November 8, 2021 from https://plato.stanford.edu/archives/fall2018/entries/whitehead/. theslowmoguys. (2019, February 13). 90 ft. Vertical Spike Wave in Slow Mo. YouTube. Retrieved November 14, 2021, from https://www.youtube.com/watch?v=iWKFPTgkpXo. “His theory of feelings claims that not only our perception, but our experience in general is a stream of elementary processes of concrescence (growing together) of many feelings into one—“the many become one, and are increased with one” (1929c [1985: 21]).” -Desmet et al.
  • 76. theslowmoguys. (2019, February 13). 90 ft. Vertical Spike Wave in Slow Mo. YouTube. Retrieved November 14, 2021, from https://www.youtube.com/watch?v=iWKFPTgkpXo.
  • 77. ● Experiential Design Framework ● Perception as Process ● Process, Potential, & Participation ● The Liveness of Live ● XR Performance Trends
  • 78. ● Why do it live vs pre-recording it? ○ Collaborative co-creation ● Providing meaningful potentials for interactors to express their agency ○ Have parts of your character revealed ○ Seeing traces of your agency ● Novelty, Immersion, Engagement, Plausibility ● Shared intention set by a good invitation ● Cultivate serendipity & synchronicity
  • 79. FloWave Ocean Energy Research Facility. (Recorded 2014, April. Published 2015, May 1). Flowave Exhibition Video 2014. YouTube. Retrieved November 14, 2021, from https://www.youtube.com/watch?v=WffR6HrEqTA.
  • 81. Primas, H. (2017). Knowledge and time. (pp. 3) Sprinter International PU. Spacetime is Locally Boolean, but emergent from Globally Non-Boolean Quantum Potential “A partial Boolean algebra is a family of Boolean algebras whose operations coincide on overlaps so that it is locally Boolean, yet globally non-Boolean… The family of Boolean contexts plays a privileged role since a sound theory should be able to describe intersubjectively communicable empirical propositions.Therefore the overall non-Boolean framework must have a locally Boolean logical structure. This guarantees that aspects of reality can be perceived by projections onto empirically accessible Boolean reference frames.” -Hans Primas
  • 82. Science Animated (2019, May 21) Quantumland and Transactions [Video file]. YouTube. Retrieved on November 8, 2021 from https://www.youtube.com/watch?v=3J9JeJMAOBw. Primas describes a partial Boolean algebra as "locally Boolean, yet globally non-Boolean" Actualized Reality = Boolean Logic Quantum Potentiae = Non-Boolean Logic
  • 83. Primas, H. (2010, May 1). Complementary Time Concepts. The Forgotten Present: A Quest for a Richer Concept of Time, Second Circular for the Parmenides Workshop. Munich-Pullach; Germany. Retrieved on November 7, 2021 from https://www.yumpu.com/en/document/view/25159165/pdf-file-parmenides-foundation “Full understanding of time is not possible within a Boolean Logic framework”
  • 84. Non-Boolean Logic with Waves of Potential Abouhaib,A. (2014). Retrieved on November 13, 2021 from http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg Boolean Logic with Particle-like Actuals
  • 85. Participatory Experience with Dynamic Waves of Potential Abouhaib,A. (2014). Retrieved on November 13, 2021 from http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg Passive Experience with Static Particle-like Actuals
  • 86. Alex McDowell’s Brief History of Storytelling McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
  • 87. VR & AR Books Film Radio Video Games Internet TV Theatre Mobile Phone Oral Storytelling
  • 88. Community Ritual CC0-Photographers. (2017, February 7). Retrieved November 14, 2021, from https://pxhere.com/en/photo/633640.
  • 89. ● Why do it live vs pre-recording it? ○ Collaborative co-creation ● Providing meaningful potentials for interactors to express their agency ○ Have parts of your character revealed ○ Seeing traces of your agency ● Novelty, Immersion, Engagement, Plausibility ● Shared intention set by a good invitation ● Cultivate serendipity & synchronicity
  • 90. Skimmers, Dippers, & Divers Skimmer Dipper Diver Kumar, G., & Singh, K. (2014). Enhanced Learning and Retention of Course Content among Global Education using Multimedia Aids. Retrieved on November 13, 2021 from https://www.ijettcs.org/Volume2Issue6/IJETTCS-2013-12-25-097.pdf
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  • 92. Skimmers, Dippers, & Divers Skimmer Dipper Diver Kumar, G., & Singh, K. (2014). Enhanced Learning and Retention of Course Content among Global Education using Multimedia Aids. Retrieved on November 13, 2021 from https://www.ijettcs.org/Volume2Issue6/IJETTCS-2013-12-25-097.pdf
  • 93. Lebowitz, Josiah and Klug, Chris. (2011) "Interactive Storytelling forVideo Games:A Player-Centered Approach to Creating Memorable Characters and Stories." (pp. 120) Focal Press. Authored Narrative Generative Narrative Spectrum of Meaningful Engagement
  • 94. Authored Narrative Generative Narrative Whose Character is Revealed? Character of the Interactor Character of an Event, Person, Culture, or Place
  • 96. LadyDragonflyCC. (2012, May 14). Leaving hand prints & making feet. Flickr. Retrieved November 13, 2021, from https://www.flickr.com/photos/ladydragonflyherworld/7153735041. Being able to see traces of your agency in the experience
  • 97. ● Why do it live vs pre-recording it? ○ Collaborative co-creation ● Providing meaningful potentials for interactors to express their agency ○ Have parts of your character revealed ○ Seeing traces of your agency ● Increased levels of Presence & Plausibility ● Shared intention set by a good invitation ● Cultivate serendipity & synchronicity
  • 99. ● Why do it live vs pre-recording it? ○ Collaborative co-creation ● Providing meaningful potentials for interactors to express their agency ○ Have parts of your character revealed ○ Seeing traces of your agency ● Increased levels of Presence & Plausibility ● Shared intention set by a good invitation ● Cultivate serendipity & synchronicity
  • 100. Location Contextual Purpose Intention for Gathering Targeted Invitations Parker, P. (2018). The art of gathering: How we meet and why it matters. Riverhead Books.
  • 101. ● Why do it live vs pre-recording it? ○ Collaborative co-creation ● Providing meaningful potentials for interactors to express their agency ○ Have parts of your character revealed ○ Seeing traces of your agency ● Increased levels of Presence & Plausibility ● Shared intention set by a good invitation ● Cultivate serendipitous collisions
  • 102. A Serendipitous Collision is when two or more people who are open to connection have an unplanned exchange, discover a shared intention, and create something together that neither party could achieve alone.
  • 103. Community-Driven Practices CC0-Photographers. (2017, February 7). Retrieved November 14, 2021, from https://pxhere.com/en/photo/633640.
  • 104. Gifting Circles Goodwin, M. (2019, March 4). How to host a conference gift economy style. Shareable. Retrieved November 13, 2021, from https://www.shareable.net/how-to-host-a-conference-gift-economy-style/.
  • 105. Unconferences & Open Space Technologies Law of Two-Feet If at any time you find yourself in any situation where you are neither learning nor contributing, use your two feet, go someplace else. Bye, K. (2020, March 16). “...eventually emergent unconference architectures” pic.twitter.com/mf3f1dmkfq. Twitter. Retrieved November 13, 2021, from https://twitter.com/kentbye/status/1239681318876622848. Photo by Laughing Squid at Bar Camp 2007. Open space technology. Wikiversity. (n.d.). Retrieved November 13, 2021, from https://en.wikiversity.org/wiki/Open_Space_Technology.
  • 106. ● Why do it live vs pre-recording it? ○ Collaborative co-creation ● Providing meaningful potentials for interactors to express their agency ○ Have parts of your character revealed ○ Seeing traces of your agency ● Increased levels of Presence & Plausibility ● Shared intention set by a good invitation ● Cultivate serendipitous collisions
  • 107. ● Experiential Design Framework ● Perception as Process ● Process, Potential, & Participation ● The Liveness of Live ● XR Performance Trends
  • 111. Façade (2005) Bye, K., Stern., A., & LeBron, L. (2016, February 6) #293: AI & the Future of Interactive Drama. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/293-ai-the-future-of-interactive-drama/. Bye, K., & Mateas, M. (2018, February 11) #4: Interactive Storytelling Pioneer Michael Mateas on Balancing Authorial Control with Generative AI. Voices of AI Podcast Retrieved November 13, 2021, from https://web.archive.org/web/20180213175216/http://voicesofai.com/4-interactive-storytelling-pioneer-michael-mateas-on-balancing-authorial-control-with-generative-ai/
  • 112. Bad News (2016) Bye, K., & Samuel, B. (2018, February 9) #2: Modeling Social Dynamics in Gaming with Ben Samuel. Voices of VR Podcast. Retrieved November 13, 2021, from https://web.archive.org/web/20180213175217/http://voicesofai.com/2-modeling-social-dynamics-in-gaming-with-ben-samuel/
  • 113. Virtual Virtual Reality (2017) Bye, K., Gorman, S., & Cannizzaro, D. (2018, February, 6) #621: Balancing Player Control & Authorial Control with “Virtual Virtual Reality.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/621-balancing-player-control-authorial-control-with-virtual-virtual-reality/.
  • 114. Hero (2018) Bye, K., Khonsari, N., Khonsari, V., & Brown, B. (2018) Voices of VR Podcast Interview Pending Publication.
  • 115. Loveseat (2019) Bye, K., Benzing, K., Harris, J. Martin, J. D., & Kebede, S. (Recorded September 2019, Published March 16, 2021) #984: Live Theater + VR Experiments with Kiira Benzing’s “Loveseat.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/984-live-theater-vr-experiments-with-kiira-benzings-loveseat/.
  • 116. The Under Presents (2019) Bye, K., Gorman, S., Cannizzaro, D., & Ahmadinejad, T. (2019, February 19) #739: Live Immersive Theater Actors in VR with “The Under”. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/739-live-immersive-theater-actors-in-vr-with-the-under/. Bye, K., Gorman, S., & Soto T. L. (2019, November 20) #845: Narrative Innovations, Live Immersive Theater Actors, & VR Spacetime mechanics with Tenderclaws’ “The Under Presents.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/845-narrative-innovations-live-immersive-theater-actors-vr-spacetime-mechanics-with-tenderclaws-the-under-presents/.
  • 117. Tempest (2020) Bye, K., Gorman, S. & Flati, G. (2020, July 6) #924: Tender Claws’ Live Immersive Theater Show “Tempest” Creates a New Fusion of VR Storytelling. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/924-tender-claws-live-immersive-theater-show-tempest-creates-a-new-fusion-of-vr-storytelling/.
  • 118. Anti-Gone (2020) Bye, K., Triantafyllidis, T. & Stallones, C. (2020) #900 Sundance: Combining Live Theater with Open World Exploration in ‘Anti-Gone.’ Voices of VR Podcast. Retrieved November 13, 2021 from https://voicesofvr.com/900-sundance-combining-live-theater-with-open-world-exploration-in-anti-gone/.
  • 119. Finding Pandora X (2020) Bye, K., Benzing, K., & Popper, J. (2020) Voices of VR Podcast Interview Pending Release.
  • 120. MetaMovie Project: Alien Rescue (2020) Bye, K., Moore, J., Botha, M., Rigo, N. & Rougaeu, K, & Changa, A. (2020) Voices of VR Podcast Interview Pending Release.
  • 121. Tinker (2021) Bye, K., & Ward. L. (2021) Voices of VR Podcast Interview Pending Release.
  • 122. Welcome to Respite (2021) Bye, K., Aloisio, A., Roy. B., Frank, W., & Tull. B. (2021, October 7) #1015: Blending Immersive Theater with Social VR & VRChat Worldbuilding with “Welcome to Respite.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/1015-blending-immersive-theater-with-social-vr-vrchat-worldbuilding-with-welcome-to-respite/
  • 123. USC ICT MultiSense / SimSensei (2011)
  • 124. Artificial: Room One (2019) Bye, K., & Devriendt, A. (2019, September 12) #850 DocLab: Using Theater to Explore AI & the Future of CAPTHCA with “Artificial: Room One”. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/850-doclab-using-theater-to-explore-ai-the-future-of-capthca-with-artificial-room-one/.
  • 125. A Machine for Viewing (2019) Bye, K., Raby, O. Misek, R., & Shackleton, C. (2020, March 12) #899 Sundance: Comparing Film to VR in a Series of Film Essays in ‘A Machine for Viewing.’ Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/899-sundance-comparing-film-to-vr-in-a-series-of-film-essays-in-a-machine-for-viewing/.
  • 126. 7 Sounds (2021) Bye, K., Green, S. & Samson, JD (2021) Voices of VR Podcast Interview Pending Publication.
  • 127. 11 Fifth Wall Forum Prototypes (2021) Bye, K. (2021, March 13). 1/ here's a thread covering the Fifth Wall Forum reveal event premiering 11 prototypes of immersive projects built in 3 months... Twitter. Retrieved November 14, 2021, from https://twitter.com/kentbye/status/1370820348501913602.
  • 128. OnBoardXR #1-#3 (2020-21) Bradley, B. (2021, October 14). Have you ever experienced #VRtheater? #onboardxr is a seasonal, pay-what-you-want... Twitter. Retrieved November 14, 2021, from https://twitter.com/brendanAbradley/status/1448798636402307120. Bye, K. (2021, March 13). 1/ here's a thread covering the Fifth Wall Forum reveal event premiering 11 prototypes of immersive projects built in 3 months... Twitter. Retrieved November 14, 2021, from https://twitter.com/kentbye/status/1370820348501913602.
  • 131. Prom Week (2011) Bye, K., & Samuel, B. (2018, February 9) #2: Modeling Social Dynamics in Gaming with Ben Samuel. Voices of VR Podcast. Retrieved November 13, 2021, from https://web.archive.org/web/20180213175217/http://voicesofai.com/2-modeling-social-dynamics-in-gaming-with-ben-samuel/
  • 132. IMMERSE (2015) Bye, K., Stern., A., & LeBron, L. (2016, February 6) #293: AI & the Future of Interactive Drama. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/293-ai-the-future-of-interactive-drama/. Bye, K., & Mateas, M. (2018, February 11) #4: Interactive Storytelling Pioneer Michael Mateas on Balancing Authorial Control with Generative AI. Voices of AI Podcast Retrieved November 13, 2021, from https://web.archive.org/web/20180213175216/http://voicesofai.com/4-interactive-storytelling-pioneer-michael-mateas-on-balancing-authorial-control-with-generative-ai/
  • 133. TeachLivE (2005) Bye, K., Hughes, C. (2016, July 31) Voices of VR Podcast. #409: Wizard of Oz Narratives: Puppeting Virtual Characters with Improv Acting. Retrieved November 13, 2021, from https://voicesofvr.com/409-wizard-of-oz-narratives-puppeting-virtual-characters-with-improv-acting/.
  • 134. USC Shoah Foundation’s Dimensions in Testimony (2013) Bye, K., Smith., S. (2020, January 24) #879 VR for Good: StoryFile is an Oral History Platform with a Conversational Interface. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/879-vr-for-good-storyfile-is-an-oral-history-platform-with-a-conversational-interface/.
  • 135. Storyfile Oral Histories (2020) Bye, K., Smith., S. (2020, January 24) #879 VR for Good: StoryFile is an Oral History Platform with a Conversational Interface. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/879-vr-for-good-storyfile-is-an-oral-history-platform-with-a-conversational-interface/.
  • 136. Stand Up Training for Nurses (2016) Bye, K., & Robb, A. (2016, August 12) #417: Social Presence & Training Social Dynamics with Virtual Humans. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/417-social-presence-training-social-dynamics-with-virtual-humans/.
  • 137. Portico.ai Soft Skills Training (2017) Bye, K., & Meado, J. (2017) Voices of VR Podcast Interview Pending Publication.
  • 138. Fall in Love (2017) Bye, K., & Cornish, K. (2017) Voices of VR Podcast Interview Pending Publication.
  • 139. 2nd Civil War (2019) Bye, K., & Cornish, K. (2019) Voices of VR Podcast Interview Pending Publication.
  • 140. AVEnueS (2019) Bye, K., Harding, C. & Tierney, M. (2020, January 24) #880 VR for Good: Using Conversational Interfaces in VR to Train Child Welfare Caseworkers. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/880-vr-for-good-using-conversational-interfaces-in-vr-to-train-child-welfare-caseworkers/.
  • 141. Starship Commander: Arcade (2018) Bye, K., & Mejia, A. (2017, February 2017) #503: Conversational Gameplay & Interactive Narrative in Human Interact’s ‘Starship Commander.’ Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/503-conversational-gameplay-interactive-narrative-in-human-interacts-starship-commander/. Bye, K., & Wright, S. (2019, January 25) #729: AI Voice Commands Enable Diplomacy as a Gameplay Mechanic with “Starship Commander.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/729-ai-voice-commands-enable-diplomacy-as-a-gameplay-mechanic-with-starship-commander/. Bye, K., & Mejia, A. (2020, October 24) #955: Voice Worldbuilding with “Starship Commander” Cinematic Arcade Adventure + Indie VR Documentary. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/955-voice-worldbuilding-with-starship-commander-cinematic-arcade-adventure-indie-vr-documentary/.
  • 142. Breathe (2019) Bye, K., Galafassi, D., & Mangiat, S. (2020, March 10) #888 Sundance: ‘Breathe’ Visualizes How Breath Connects Us to Each Other in Social AR Experience. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/888-sundance-breathe-visualizes-how-breath-connects-us-to-each-other-in-social-ar-experience/.
  • 143. Chomsky vs Chomsky (2020) Bye, K., Rodriguez, S., Bishop, C., & Burk, M. (2020, March 10) #898 Sundance: Questioning AI of Chomsky Trained with 60 Years of Data in ‘Chomsky vs Chomsky.’ Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/898-sundance-questioning-ai-of-chomsky-trained-with-60-years-of-data-in-chomsky-vs-chomsky/.
  • 144. Neurable’s Telepathic BCI Demo (2017) Bye, K., & Alcaide, R. (Recorded 2017, Publish 2019, September 12) #812: Neuroscience & VR: Neurable Brain-Computer Interface & Telekinetic Presence. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/812-neuroscience-vr-neurable-brain-computer-interface-telekinetic-presence/.
  • 145. Frankenstein AI (2018) Bye, K., Weiler, L. & Ginsberg, R. (2018, March 9) #631: Using AI to Drive Conversations, Create Culture, & Foster Understanding. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/631-using-ai-to-drive-conversations-create-culture-foster-understanding/.
  • 146. A Dinner with Frankenstein AI (2018)
  • 147. Dr. Crumbs School for Disobedient Pets (2020)
  • 148. Magic Leap’s Mica (2018) Bye, K., & Wroe, A. (2019, February 20) #743: Storytelling in AR Panel at Sundance New Frontier 2019. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/743-storytelling-in-ar-panel-at-sundance-new-frontier-2019/.
  • 149. Elsinore (2019) Bye, K., & Siu, K. (2018, February 12) #5: Real-Time Scheduling of Hamlet’s Fate in Indie Game “Elsinore.” Voices of AI Podcast. Retrieved November 13, 2021 from https://web.archive.org/web/20180220050616/http://voicesofai.com/5-real-time-scheduling-of-hamlets-fate-in-indie-game-elsinore/.
  • 152. Draw Me Close (2017) Bye, K., & Nicolls, J. (2017, September, 7) #574: Blending Immersive Theater & VR with ‘Draw Me Close’ by NFB & National Theatre. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/576-blending-immersive-theater-vr-with-draw-me-close-by-nfb-national-theatre/. Bye, K., & Oppenheim, D. (2017) Voices of VR Podcast Interview Pending Release.
  • 153. Believe Your Eyes (2016) Bye, K., & Duggan, K. (2019, September, 24) #824: Dreams & Symbolic Language of VR: Blurring the Lines of Reality with Punchdrunk. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/824-dreams-symbolic-language-of-vr-blurring-the-lines-of-reality-with-punchdrunk/.
  • 154. Interlooper (2019) Bye, K., Guta, M. (2019, February 16) #737: Looping Real-Time, Volumetric, Embodied Interactions with “Interlooped.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/737-looping-real-time-volumetric-embodied-interactions-with-interlooped/. Bye, K., Ruiz, J. B. (2019, February 16) #738: Imverse’s Real-Time Volumetric Capture with Voxels. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/738-imverses-real-time-volumetric-capture-with-voxels/.
  • 155. Where There’s Smoke (2019 & 2020) Bye, K., & Weiler, L. (2019) Voices of VR Podcast Interview Pending Publication. Bye, K., & Weiler, L. (2020) Voices of VR Podcast Interview Pending Publication.
  • 156. Agence (2020) Bye, K., Gagliano, P. & Oppenheim, D. (2020, September 28) #947: Training AI in a Story World: “Agence” Dynamic Film Combines Reinforcement Learning with Immersive Storytelling. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/947-training-ai-in-a-story-world-agence-dynamic-film-combines-reinforcement-learning-with-immersive-storytelling/.
  • 157. Half-Life: Alyx (2020) Bye, K., Hellberg, C.F.V., & Cojocaru, A.I. (Recorded on May 2, 2020, Published on May 3, 2020) “Half Life Alyx's” Immersive Architecture & Experiential Design (3 presentations + discussion). YouTube. Retrieved November 13, 2021 from https://www.youtube.com/watch?v=wnnGjoZ6QsI.
  • 158. Blortasia (2017) Bye, K., & Mack, K. (2017, September 28) 581: Using Abstract VR Art for Neural Entrainment & Brain Research + Can Creative AI Become Conscious? Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/581-using-abstract-vr-art-for-neural-entrainment-brain-research-can-creative-ai-become-conscious/.
  • 159. Anandala (2021) Bye, K., Mack, K. (2019, August 12) #798: VR Artist Kevin Mack: Architecting Awe with VR-Native, Cooperative AI Agents. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/798-vr-artist-kevin-mack-architecting-awe-with-vr-native-cooperative-ai-agents/. Bye, K., Mack, K. (2021, September 7) #1004: ANANDALA is an Awe-Inspiring, Generative Art of Embodied AI that Cultivates Perpetual Novelty. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/1004-anandala-is-awe-inspiring-generative-art-of-embodied-ai-that-cultivates-perpetual-novelty/.
  • 162. The Collider (2018) Bye, K., Abdalla, M., & Rose, A. (2019) #767: “The Collider:” Exploring Power Dynamics with Your Body as the Platform. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/767-the-collider-exploring-power-dynamics-with-your-body-as-the-platform/.
  • 163. Exploring Home (2021) Bye, K., & Vogl., S. L. (2021) Voices of VR Podcast Interview Pending Publication.
  • 164. Metamorphic (2020) Bye, K., Fitzgerald. J., Niederhauser, M., Allsbrook, W. & Zananiri, E. (2020, March 13) #902 Sundance: ‘Metamorphic’ Explores Context-Dependent Embodiment & Social Dynamics with Remixed Quill Art. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/902-sundance-metamorphic-explores-context-dependent-embodiment-social-dynamics-with-remixed-quill-art/.
  • 165. Wolves in the Walls (2018) Bye, K., Billington, P., & Shamash, J. (Recorded 2018, Published 2019, February 4) #731: Natural & Intuitive Character Interactions in VR with “Wolves in the Walls.” Voices of VR Podcast Retrieved November 13, 2021 from https://voicesofvr.com/731-natural-intutive-character-interactions-in-vr-with-wolves-in-the-walls/. Bye, K., & Shamash, J. (2019) Voices of VR Podcast Interview Pending Release. No Proscenium. (2019, April 2). Behind the scenes: How we made 'wolves in the walls' VR with third rail projects. Medium. Retrieved November 14, 2021, from https://noproscenium.com/behind-the-scenes-how-we-made-wolves-in-the-walls-vr-with-third-rail-projects-dd50eeb14bf6.
  • 166. Double (2020) Knot: A Trilogy (2021) Bye, K., Rosenberg, D., Neath, G. (2020, October 3) #950: Darkfield Radio’s Binaural Audio Performances Blur the Lines of Reality. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/950-darkfield-radios-binaural-audio-performances-blur-the-lines-of-reality/.
  • 168. A Jester’s Tale (2019) Bye, K., Malik, A. J. (2020, January 24) #869 VR for Good: Using AR to Explore Moral Dilemmas of Anthropomorphized Virtual Beings with Asad J. Malik’s ‘Jester’s Tale.’ Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/869-vr-for-good-using-ar-to-explore-moral-dilemmas-of-anthropomorphized-virtual-beings-with-asad-j-maliks-jesters-tale/.
  • 169. The Dial (2019) Bye, K., & Flaherty, P. (2019, February 12) #734: AR + Projection Map Storytelling with “The Dial:” Blending Layers of Digital Reality. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/734-ar-projection-map-storytelling-with-the-dial-blending-layers-of-digital-reality/.
  • 170. Only Expansion (2019) Bye, K., Speakman, D. (2019, December 12) #847 DocLab: Augmented Audio Tour with Duncan Speakman’s “Only Expansion.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/847-doclab-augmented-audio-tour-with-duncan-speakmans-only-expansion/.
  • 171. Look Inside (2019) Bye, K., van der Weide, N. (2019, December 12) #853 DocLab: Testing Boundaries in an Audio Tour of a Stranger’s Home with Nadja van der Weide’s “Look Inside.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/853-doclab-testing-boundaries-in-an-audio-tour-of-a-strangers-home-with-nadja-van-der-weides-look-inside/.
  • 172. Sweet Dreams (2019) Bye, K., McNicholas, R., & Whitley, N. (2019, February 19) #736: Integrating Taste into Narrative & Navigating an Unconscious Matrix of Memories & Associations. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/736-integrating-taste-into-narrative-navigating-an-unconscious-matrix-of-memories-associations/.
  • 173. Cosmos Within Us (2019) Bye, K., & Martir, T. (2019) Voices of VR Podcast Interview Pending Publication.
  • 174. Frankenstein AI (2018) Bye, K., Powers, B, & Ratcliffe, J. (2019, January 25) #728: AI-Guided Dance to Express Collective Sentiment with Frankenstein AI. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/728-ai-guided-dance-to-express-collective-sentiment-with-frankenstein-ai/.
  • 175. Dream (2020) Bye, K., Hill, P., & McNicholas, R. (2021, March 24) #986: Live Mocap Theater Performance in UE4 with “Dream” by Royale Shakespeake Company & Marshmallow Laser Feast. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/986-live-mocap-theater-performance-in-ue4-with-dream-by-royale-shakespeake-company-marshmallow-laser-feast/.
  • 176. We Live in an Ocean of Air (2019) Bye, K., & Ersin, E. H. (2020, January 23) #865 VR for Good: ‘We Live in an Ocean of Air’ Location-Based Entertainment Experience from Marshmallow Laser Feast. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/865-vr-for-good-we-live-in-an-ocean-of-air-location-based-entertainment-experience-from-marshmallow-laser-feast/.
  • 177. Scarecrow (2020) Bye, K., Jung, J., Lee, S., & Yoo, C. (2020, March 10) #885 Sundance: ‘Scarecrow’ is a 1:1 Immersive Theater VR Piece with Thermal Haptics. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/885-sundance-scarecrow-is-a-11-immersive-theater-vr-piece-with-thermal-haptics/.
  • 179. La Comedie Virtual (2020) Bye, K. & Jobin, G. (2020) Voices of VR Podcast Interview Pending Publication.
  • 180. ZIKR: A Sufi Revival (2018) Bye, K., & Arora, G. (2018, August 25) #688: A Sufi Zikr as Social VR Ritual. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/688-a-sufi-zikr-as-social-vr-ritual/.
  • 181. Atomu (2020) Bye, K., Ali, S., & Dada, Y. (2020, March 10) #886 Sundance: Group Ritual in VR: ‘Atomu’ & the Kikiyu Tribal Mythology on Gender Identity. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/886-sundance-group-ritual-in-vr-atomu-the-kikiyu-tribal-mythology-on-gender-identity/.
  • 182. All Kinds of Limbo (2020) Bye, K., Brandon, N., & Coffey, T. (2020, March 12) #896 Sundance: ‘All Kinds of Limbo’ is a Musical Performance for 20 People in Quests. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/896-sundance-all-kinds-of-limbo-is-a-musical-performance-for-20-people-in-quests/.
  • 183. POV: Points of View (2020) Bye, K. & Glass, A. (2021) Voices of VR Podcast Interview Pending Publication.
  • 184. Traveling the Interstitium with Octavia Butler (2021) Bye, K., Sinclair, K., & Melenciano, A. (2021, February 23) #981: Worldbuilding with the Guild of Future Architects’ Futurist Writer’s Room: “Traveling the Intersitium with Octavia Butler” Retrieved November 13, 2021, from https://voicesofvr.com/981-worldbuilding-with-the-guild-of-future-architects-futurist-writers-room-traveling-the-intersitium-with-octavia-butler/.
  • 185. The Changing Same (2021) Bye, K., Brewster, J., Stephenson, M., & Elayat, Y. (2021, February 18) #977: “The Changing Same:” Volumetric Storytelling Innovations, Connecting the Past to the Present with the Cycles of Racial Terror. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/977-the-changing-same-volumetric-storytelling-innovations-connecting-the-past-to-the-present-with-the-cycles-of-racial-terror/
  • 186. Aboriginal Territories in Cyberspace (2018) Bye, K., & Lewis, J. E. (2018, June 8) #654: Indigenous Futurism & Aboriginal Territories in Cyberspace with Jason Edward Lewis. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/654-indigenous-futurism-aboriginal-territories-in-cyberspace-with-jason-edward-lewis/.
  • 187. 2167 Indigenous VR Project (2018) Bye, K., & Lewis, J. E. (2018, June 8) #654: Indigenous Futurism & Aboriginal Territories in Cyberspace with Jason Edward Lewis. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/654-indigenous-futurism-aboriginal-territories-in-cyberspace-with-jason-edward-lewis/.
  • 188. Neurospeculative Afrofeminism (2017) Bye, K., Aguilar y Wedge, C., Baccus-Clark, A., Tankal, E. & Bartov, N (2017, March 3) #511: Neurospeculative Afrofeminism: Building the Future You Want to Live Into. Voices of VR Podcast. Retrieved November 14, 2021 from https://voicesofvr.com/511-neurospeculative-afrofeminism-building-the-future-you-want-to-live-into/.
  • 191. ● Experiential Design Framework ● Perception as Process ● Process, Potential, & Participation ● The Liveness of Live ● XR Performance Trends