Quick Primer on
XR Ethics for Education
Kent Bye
● What is Extended Reality?
● Socio-Political Context of Technology
● Setting Context for XR Ethics in
Education
● XR Ethics Frameworks for Education
● What is Extended Reality?
● Socio-Political Context of Technology
● Setting Context for XR Ethics in
Education
● XR Ethics Frameworks for Education
Milgram’s Mixed Reality Spectrum
Milgram, P. and Kishino, F. (1994) A Taxonomy of Mixed Reality Visual Displays. IEICE Transactions on Information and Systems,
E77-D, 1321-1329. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.102.4646
Real Environment
Virtual Environment
Physical
Reality
Augmented
Reality
Virtual
Reality
Microsoft’s Mixed Reality Spectrum
Microsoft (2020, August 26). What is mixed reality? Retrieved April 02, 2021, from https://docs.microsoft.com/en-us/windows/mixed-reality/discover/mixed-reality
Microsoft’s Mixed Reality Spectrum
Microsoft (2020, August 26). What is mixed reality? Retrieved April 02, 2021, from https://docs.microsoft.com/en-us/windows/mixed-reality/discover/mixed-reality
Steinicke, F. (2021, March 31). B(l)ending Realities. Keynote lecture presented at The IEEE Conference on Virtual Reality
and 3D User Interfaces in Spain (virtual), Libson. Retrieved from https://www.youtube.com/watch?v=Ds-h1J4MFMI&t=13496s
● What is Extended Reality?
● Socio-Political Context of
Technology
● Setting Context for XR Ethics in
Education
● XR Ethics Frameworks for Education
Lessig, Lawrence, Code 2.0, Chapter: What Things Regulate (available in
print: Lawrence Lessig (2006). Code. Lawrence Lessig. pp. 120–137. ISBN
978-0-465-03914-2.
Lessig’s Pathetic
Dot Theory
Nested
Contexts
vs
Lessig’s Pathetic Dot Theory
Lessig, Lawrence, Code 2.0, Chapter: What Things Regulate (available in print: Lawrence Lessig (2006). Code. Lawrence Lessig. pp. 120–137. ISBN 978-0-465-03914-2.
Market
Law
Cultural
Norms
Technology
Architecture
& Code
Culture
Laws
Culture
Economy
Laws
Culture
Economy
Laws
Culture
Design
Guidelines
User
Experience
Economy
Laws
Culture
Design
Guidelines
App Code
User
Experience
Economy
Laws
Culture
Design
Guidelines
OS Code
App Code
User
Experience
Economy
Laws
Culture
Design
Guidelines
OS Code
App Code
User
Experience
Economy
Laws
Culture
Design
Guidelines
Hardware
& Tech
Architecture
OS Code
App Code
User
Experience
Economy
Laws
Culture
Design
Guidelines
Hardware
& Tech
Architecture
Human
Rights
Principles
Governments
& Laws
XR Companies
XR Hardware
Ethical
Design
Principles
XR
Experiences
Users
● What is Extended Reality?
● Socio-Political Context of Technology
● Setting Context for XR Ethics in
Education
● XR Ethics Frameworks for Education
Photo by
Laval Virtual Visionaries Think Tank 2019
Brainstorm on XR Ethics
Photo by
Photo by
XR Ethics Manifesto
@KentBye
Stewart, M. (2021, July 23). Breadth & depth: Why I'm optimistic about Facebook's responsible innovation efforts.
Facebook Technology. Retrieved October 8, 2021, from https://tech.fb.com/responsible-innovation/.
Extend reality with awareness! XR safety and privacy guide for artists - XR Safety Initiative. XRSI. (2020, December 10). Retrieved October 8, 2021, from
https://xrsi.org/publication/extend-reality-with-awareness-xr-safety-and-privacy-guide-for-artists.
XR Safety Initiative
Framework for XR
Risk Assessment
(2020)
Educational Impacts of
Avatar Embodiment
Diverse Selection of Avatars
Biometric Data & Identity
Ethics of Using Biometric Feedback
Threats to Mental Privacy
(1) The right to identity
(2) The right to agency
(3) The right to mental privacy
(4) The right to fair access to mental
augmentation
(5) The right to protection from
algorithmic bias
Proposed Neuro-Rights
Yuste, R.,Genser, J. & Herrmann, S. "It's Time for Neuro-Rights." Horizons: Journal of International Relations and Sustainable Development, no. 18,
2021. pp 154-164. JSTOR, https://www.cirsd.org/en/horizons/horizons-winter-2021-issue-no-18/its-time-for-neuro--rights. Accessed 31 Mar. 2021.
Privacy. Office of Educational Technology. (2018, May 8). Retrieved October 8, 2021, from https://tech.ed.gov/privacy/.
Privacy. Office of Educational Technology. (2018, May 8). Retrieved October 8, 2021, from https://tech.ed.gov/privacy/.
Access to XR Technology
Volumetric Privacy
Escapism & Addiction
Screen Time
Virtual Violence
VR Motion Sickness
Being Aware of
Triggers to Trauma
Virtual Being Influencers
Virtual Harassment & Bullying
Algorithmic Bias
Accessibility
● What is Extended Reality?
● Socio-Political Context of Technology
● Setting Context for XR Ethics in
Education
● Other XR Ethics Frameworks
for Education
Lessig, Lawrence, Code 2.0, Chapter: What Things Regulate (available in
print: Lawrence Lessig (2006). Code. Lawrence Lessig. pp. 120–137. ISBN
978-0-465-03914-2.
Lessig’s Pathetic
Dot Theory
Nested
Contexts
vs
Southgate, E. (2020). Virtual reality in curriculum and pedagogy: Evidence from secondary classrooms. Routledge.
Actioned Pedagogy for
Immersive Learning
(2020)
Christopoulos, A.; Mystakidis, S.; Pellas, N.; Laakso, M.-J. ARLEAN: An Augmented Reality
Learning Analytics Ethical Framework. Computers 2021, 10, 92. https://doi.org/10.3390/computers10080092
ARLEAN: An Augmented
Reality Learning
Analytics Ethical
Framework (2021)
Lee, J. J., & Hu-Au, E. (2021, October 6). E3XR: An analytical framework for ethical, educational and eudaimonic XR design.
Frontiers. Retrieved October 8, 2021, from https://www.frontiersin.org/articles/10.3389/frvir.2021.697667/full.
E3XR: An Analytical
Framework for Ethical,
Educational and
Eudaimonic XR Design
(2021)
Quick Primer
on XR Ethics
for Education
@KentBye

Quick Primer on XR Ethics for Education