presented at the first meeting of the XR4ALL SIG 'AR/VR for Learning and Training' (http://xr4all.eu/vrar-learning-training/), see event: http://xr4all.eu/event/webinar-on-xr-for-learning-and-training/
9. REAL-TIME
VISUALISATION
AND FEEDBACK
IN SITU AUTHORING &
EXPERIENCE CAPTURE
500+
OPEN STANDARDS
& ARCHITECTURE
trialled solution
TRAINING
BY EXPERIENCE
COGNITIVE METHODS
IN PERFORMANCE
MEASUREMENT
11. A STANDARD FOR
DESCRIBING AR-ENRICHED
LEARNING ACTIVITIES:
REAL WORLD EXECUTABLE
LEARNING FLOWS LINKING
WITHTHEIR ENVIRONMENT
DESCRIPTION.
https://sagroups.ieee.org/1589/
AUGMENTED REALITY
LEARNING EXPERIENCE
MODELS
11
14. User Interaction Satisfaction (All)
1
2
3
4
5
6
7
Terrible Difficult Frustrating Inadequate
power
Dull Rigid Unreliable Slow Hard to read Confusing Inconsistent Confusing Difficult Difficult Never
Wonderful Easy Satisfying Adequate power Stimulating Flexible Reliable Fast Easy to read Very clear Consistent Very clear Easy Easy Always
Characters on the display
Information organization
on the display
Positioning of messages
Messages on screen
which prompt user for input:
Learning to operate the glasses
Exploring new features
by trial and error
Tasks can be performed
in a straightforward manner
XUE, SHARMA,WILD (2019)