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ABSTRACT
In this paper, we look at participatory practices performed by others, that is,
those not directly engaged in the field of participatory design, and address the
question of whether we —participatory design researchers and practitioners —
are still necessary. By attempting to understand what others do, we hope to
better understand and articulate our own participatory practice and our role in
the future. Our findings show that participatory designers are, in fact, still
needed, even in contexts where other participatory practitioners play a more
central role; it is important that we learn from and collaborate with those other
practitioners.
Keywords: participatory design, workshops, methods, practices
INTRODUCTION1
Participatory design methodologies have, thus far, focused mostly on activities
staged by expert design practitioners or by design researchers in specific
contexts, such as organizations, industry, and planning and governance. The
purpose of those activities is largely to enable a variety of stakeholders to take
part in the process of designing products or services through ideation and
conceptualization (see e.g. Sanders & Stappers 2012; Hultcranz & Ibrahim
2002). The outcomes of the participatory activities are then used by designers
as seeds for further design and development. The field of participatory design
has generated a great deal of knowledge on the components of participatory
design activities, especially on the tools and techniques they involve. However,
as Light & Akama (2012) point out, not enough research has been done on how
designers and design researchers put participation into practice.
When designers are the ones engaging in participatory design, they act as both
facilitators and instigators of the design project. Expert designers are not the
only ones, though, that undertake participatory activities. Many others — among
them citizen activists, community artists, and researchers in other disciplines —
make use of similar techniques for engaging participants (e.g. Wardale 2008;
Kolfschoten et al 2007). Thanks to our observations and involvement in
participatory activities related to the urban environment and cultural heritage of
Helsinki (see e.g. Salgado 2009; Saad-Sulonen 2014), we have been able to
identify participatory activities similar in spirit to the ones we foster, mainly in
the form of participatory workshops. The engines and leaders of those activities
are, in most cases, people who don’t consider themselves designers, design
researchers, or participatory urban planners. They envision themselves, rather,
as community activists or artists, or facilitators in training from a variety of
backgrounds. Our observations and casual interactions with these practitioners
WHO NEEDS US?
Inquiring into the participatory practices of others and what they mean for
participatory designers
Author Affiliation email
Mariana Salgado Aalto University – mariana.salgado@aalto.fi
Joanna Saad-Sulonen Aarhus University/ Aalto University
Joanna.saad-sulonen@aalto.fi
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led us to formulate the question: who needs participatory designers if others are
already doing the job?
In this paper, we ask the following: What can design researchers learn from
others involved in organizing participatory activities? How can design
researchers collaborate with those individuals? To answer these questions, we
interviewed six Helsinki-based participatory practitioners currently active in
different fields. We approached them with a set of questions inspired by our own
practice as participatory design researchers; in the interviews, we focused on
workshops as an umbrella activity. The results show that, in relation to staging
participatory activities, we could learn from other practitioners in order to better
define and develop our participatory practices. We could also potentially
collaborate with other participatory practitioners as a way to save resources and
to communicate best practices, to say nothing of addressing problems like the
sustainability of participation over time.
PARTICIPATORY ACTIVITIES AS PRACTICED BY DESIGN2
RESEARCHERS
While participatory approaches stand at the center of activist and citizen
movements and are fairly widespread in fields like art and community work, we
focus here on participatory design, because it is the approach that has framed
our own practice. Participatory design is “an emerging design practice that
involves different non-designers in various co-design activities throughout the
design process” (Sanders et al. 2010; p.195) in order to influence the design
outcome. The palette of participatory-design tools and techniques1
is currently
quite varied; it includes 2D collages, 3D mockups, cards, scenario building,
envisioning with props (clay, Lego, wooden blocks, puppets), customer journeys,
actor maps, blueprints, visualizations, dramatization, enacting use situations
with prototypes or mockups, and design games (Ehn, et al. 1996; Buchenau &
Suri 2000; Sanders et al. 2010; Brand et al. 2013). As the format in which
participatory activities are staged and the site where different tools and
techniques are deployed, workshops are central to participatory design.
Specific types of workshops have been developed for use in design. Future
Workshops —introduced by Jungk and Müllert in the 70s (1987) — are a useful
technique for engaging citizens in creating new ideas and solutions for social
problems. Future Workshops were further refined in the 90s in the context of
participatory information-system design (Kensing & Madsen 1991). Other types
of workshops used by designers include contextual and envisionment workshops
(see, for instance, Hulcrantz & Ibrahim 2002, Huybrechts et al. 2012).
1
According to Bratteteig, et al (2013, p.119), “methods [in participatory design] include
which types of users (and stakeholders in general) to include; how to involve users in core
activities; how to resolve conflicting views on the functionality and/or form of the products.
The techniques typically explain how to go about carrying out specific activities, while the
tools are concrete instruments supporting the techniques”.
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Regardless of specific type, participatory design workshops always consist of
face-to-face sessions held in environments familiar to participants (their school,
home, workplace, etc.) or in spaces provided by the design researchers.
Workshops can combine individual activities with others geared to small and
large groups. Participatory design researchers and practitioners act as
facilitators of participatory workshops. Participants are considered “expert
informants” or even “co-designers” capable of enriching the design process by
formulating or evaluating ideas (Sanders & Stappers 2008).
The workshop format is useful for design and design researchers in many
different ways. According to Ehn and his colleagues (1996, p.148), “For the
organization as a whole the workshop serves as training in co-operation and
decision-making. As such, it can be the beginning of a new way to carry out
development work. The change in rules and the distance from daily routine and
milieu serve as facilitators.”
On the basis of our own practice as design researchers, we have identified the
following components as key to the workshop as participatory technique: 1)
establishing aims, 2) inviting and recruiting participants, 3) choosing appropriate
tools and techniques, 4) facilitating, 5) documenting and collecting feedback
from participants, 6) assessing, and 7) making use of the outcomes (e.g.
integrating them into design processes and communicating them). These
components are usually formulated by design researchers. They indicate the
dual nature of the design researcher as someone who, on the one hand, uses
certain traditional tools of qualitative scientific research (permission forms, etc.)
and, on the other, acts as a translator of what participants have expressed and a
facilitator of participatory activities (Sanders & Stappers 2008). Design
researchers produce research artifacts that can be used in industry (Zimmerman
et al. 2007) and in academic papers aimed at peers. We will discuss which of the
aforementioned components continue to be relevant when participation is
initiated and conducted by others and how, in those cases, they are enacted.
EMPIRICAL INQUIRY INTO PARTICIPATORY ACTIVITIES AS3
PRACTICED BY OTHERS
Our empirical research consists of interviews with six persons involved in
organizing participatory activities, mainly workshops related to shaping the
urban environment or public services in Helsinki. The individuals interviewed
were a community artist, a local activist in a neighbourhood association, an
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intern at a city-run youth center, a designer of alternative reality games who is
also a member of a performing arts collective, a researcher working on health
services, and an architect who defines himself as “a facilitator with a background
in architecture”.
As this is a preliminary study, we wanted to select people active in participatory
activities from a wide range of backgrounds and with different experiences, but
who do not identify themselves as participatory designers and have not been
trained as such, even though they might be designers. We nonetheless
restricted our interviews to people operating in contexts similar to those where
we operate as participatory design researchers.
The interviews were semi-structured; the activities we had identified pursuant to
our work in participatory practices constituted the main topics of discussion.
INSTIGATION AND AIMS3.1
The interviewees were, for the most part, the instigators of the participatory
activities they facilitated. Whereas, in the case of design researchers, the aims
and motivations of participatory activities are usually defined in terms of more or
less concrete outcomes, often related to the development of better products or
services, here the aims and motivation of some of the interviewees were
different. For the community artist, for example, the aim is “to produce an
encounter with the other.” In this case, the focus is on the change that the
encounter might be capable of producing in individuals rather than on how the
materials collected could be useful beyond the specific encounter. For others
though, the aims and motivations were, similar as for participatory designers, to
collect material to be used to influence a design process in a near future.
INVITING AND RECRUITING PARTICIPANTS3.2
In the cases reported by the interviewees, invitations to take part in the
workshops were open and participants did not need to register or pay a fee.
There was no pre-selection of participants and in only one case did participants
receive any compensation for taking part in the workshops.
As tends to be the case with participatory activities, participants are usually
active citizens, the most vocal members of a community. Reaching out to other
members of a community requires special effort and advertising (see e.g.
Salgado & Galanakis 2014) and there is no guarantee that enough people will
show up. Some of the interviewees had direct contacts with people in the
community, which can be helpful when it comes to recruiting participants.
Notwithstanding, because of their role as activists or facilitators they are not
seen as just ordinary residents, which means they often face the same
challenges as designers when it comes to recruiting participants.
The interviewees were, for
the most part, the
instigators of the
participatory activities they
facilitated. Whereas, in
the case of design
researchers, the aims and
motivations of
participatory activities are
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For many of the interviewees, a lack of resources complicated access to
infrastructure (e.g. space for holding the workshops, materials, refreshments,
etc.), which means that existing community infrastructure is key.
TOOLS AND TECHNIQUES3.3
Though many of the interviewees had organized more than one workshop, in the
interviews we focused on a representative case. The themes of the workshops
described were: neighborhood plans and dreams (the activist, community artist,
and city worker had worked with this theme, though not together as they did not
know about each other’s activities); urban utopias (the game
designer/performing artist); immigrants and well-being (the researcher); urban
planning (the architect/facilitator). Participatory design tools and techniques,
including mapping techniques, were among those interviewees used. General
collaborative techniques and tools were used as well, including discussions and
brainstorming sessions guided by a facilitator. In some cases, the tools and
techniques chosen reflected the personal interests of the interviewee: the game
designer/performance artist used “perception” exercises in an outdoor workshop
where the aim was to get participants to change their perception of reality.
FACILITATING3.4
Like many participatory designers, the interviewees did not have specific training
as facilitators. They built their expertise on experience. Some of them had
conducted more than thirty workshops, whereas others were in the process of
organizing their first one. Some had a clear understanding of their role as
facilitator, which — in the case of the architect/facilitator — was even the basis
for individual identity. Approaches to facilitating differed from case to case.
Some preferred to stick to specific tasks, questions, and activities, whereas
others were more flexible. The architect/facilitator, for instance, tries to strike a
balance between giving participants enough space and staying focused in order
to get outcomes that can realistically inform architecture and urban design. For
the game designer/performance artist, a facilitator is also a performer, along
with the participants, in a staged game that adds another dimension to reality.
Here, the role of the facilitator, which is constantly changing, is vital to the
development of the workshop. The local activist had a more flexible approach to
the role of facilitator. She had planned one specific task for a workshop
(annotating a map with one’s dreams) but, since it took participants longer than
expected to introduce themselves, that ended up changing: participants were
allowed to shape the agenda of the workshop as it unfolded. This worked well in
this case because one of the aims of the workshop was to get to know new
residents.
Whereas some of the facilitators worked on their own, others had support from a
wider team. The way different roles are allocated is important to the
development of participatory activities. Workshop participants have a role to
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play by, for instance, motivating others and influencing the tone of the
discussion. The youth center intern reported that two city workers from her
organization and one resident who took part in all the workshops proved key to
enlivening the sessions and ensuring continuity over the series of workshops.
DOCUMENTATION, COLLECTING FEEDBACK, ASSESSMENT, AND MAKING USE OF3.1
OUTCOMES
Documenting participatory workshops and collecting feedback from participants
are key components of participatory design as they provide the material that will
be assessed in producing results. This was not the case for the practitioners
interviewed, even though some of the tangible material produced in the
workshops (e.g. maps) was compiled. The materials were not necessarily
photographed or digitized, nor was there systematic documentation of the
activities.
The architect/facilitator used the materials produced to draw architectural plans
after each session and asked residents to comment on them. The local activist
made a mood board after the workshop showing some ideas related to the
development of the park that had emerged during the workshop. These
outcomes entail later engagement of the ideas and content of the workshops on
the part of practitioners and, as such, they constitute acts of interpretation and
the formulation of solutions.
The only interviewee who documented the workshops and analyzed that
documentation in a more systematic fashion was, logically, the researcher.
During the sessions, she and her colleagues took notes, which they then sent to
the participants via e-mail. Some of the participants sent feedback, which led
the researcher to adjust her notes — a good participatory research practice that
ensures that researchers and facilitators do not misunderstand informants.
For most, though, systematic documentation and analysis were not relevant.
The focus of the community artist was a situated encounter with participants and
the personal enrichment that a workshop could yield. In a sense, the goals she
sets for her workshops are more enduring; the goals of a workshop led by a
design researcher are much more concrete and short term.
In the case of the local activist, the concrete materials yielded by a workshop
are not necessarily the only way that the ideas and outcomes of a workshop can
influence the neighborhood and its future activities. As a member of the
community, she is active—sometimes unknowingly—in communicating the
outcomes of participatory activities. She is, in this sense, what Wardale (2008)
calls an “internal facilitator.”
Workshops were seldom documented with photos or audiovisual recordings.
Some of the interviewees thought that such recordings might disrupt the
atmosphere of the workshop. Some have not considered how such
documentation might be used in the future and they prefer to concentrate on
the situation at hand. There seems to be a correlation between the lack of
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audiovisual documentation and the fact that most of these practitioners do not
engage in a systematic analysis of the materials gathered.
Regarding feedback, some practitioners asked for collective feedback from
participants while others asked for individual feedback. Not all the interviewees
documented the feedback collected.
LEARNING FROM OTHERS4
Participatory design researchers and practitioners focus on the concrete
outcomes of the participatory activities that they themselves stage. Producing
tangible outcomes and documenting sessions is a goal in and of itself since that
material, and its subsequent analysis, has design implications. On the basis of
our interviews with the community artist and the game designer/performance
artist, it would appear that participatory design researchers pay less attention to
the actual encounter with the participant. By focusing excessively on how to
collect and use data, we might be missing the richness of the moment itself and
lose sight of the personal and social learning taking place.
We can also learn from other practitioners about setting the goals of
participatory activities. The aim of the community artist, for example, was to
provide a space for the personal enrichment of workshop participants; on the
basis of that personal enrichment, they might, in the future, be able to affect the
city. The game designer/performance artist put it this way: “The idea is to
change the person, not the city, because the person is the city.” The timeframe
of the goals of participation are, then, much longer than in design or R&D
projects. As participatory designers, we should bear in mind goals of this sort
and the benefits they provide.
WORKING WITH OTHERS5
There is no need for participatory designers to be, in all instances, the ones at
the forefront of staging participatory activities. They could contribute to
participatory activities instigated or staged by others by providing their expertise
in, for instance, the documentation and analysis of such activities — a
component often neglected, as described above, when the goals and/or
procedures of the participatory activities are not strictly defined or when
outcomes are intended to support communities or self-organized groups rather
than companies. Research-based practices could support the work of
communities and of less experienced participatory practitioners. At the same
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time, adapting our documentation and analysis practices to new contexts could
help us move beyond the confines of academia and traditional design-project
settings. Practitioners working on similar issues or in the same setting would
benefit from access to each other’s findings, documentation, and experiences.
Creating local repositories of tools, techniques, best practices, as well as
materials gathered and analyzed might be a way to work in this direction.
All practitioners, including design researchers, should be more aware that data
gathered in participatory sessions might be useful in other situations and stages
and to other interested parties. We should all save, share, and generate
metadata of the raw material gathered during participatory activities and store
them in permanent databases. Data gathered in these workshops can be
interpreted in different ways depending on practitioners’ interest and expertise.
Standardizing procedures for collecting data and documenting workshops could
be important to future research, citizen activism, and artistic endeavors.
Integrating participatory activities initiated by others is relevant when working
with communities, particularly when those communities contain members
already organizing and facilitating participatory activities. This convergence
would blur the boundaries between those of us who are professional
facilitators/organizers and participants, which in turn would heighten our
sensitivities to the different layers of interpretation of a given participatory
activity. By considering who initiates, participates in, and benefits from
participatory activities, as well as the goals that we, or others, set (Vines et al.
2013), we are able to re-articulate our roles and acknowledge our limitations,
ideally teaming up with others to overcome them.
This does not mean that it is no longer relevant for us designers to stage
activities ourselves, but it is important to consider different alternatives
according to the situation. Staging our own activities might make sense when
we need to build a rapport with participants that starts at the invitation phase
and slowly develops over the course of the participatory sessions. That rapport
might be beneficial for sustaining the collaboration in future stages of the design
process.
Finally, the issue of the sustainability of participation beyond designer-staged
activities has been widely discussed (see e.g. Botero & Saad-Sulonen 2013). By
developing tools and practices for collaboration with other practitioners and with
active members of communities, we might ensure more sustained forms of
participation and greater collaboration over time.
CONCLUSIONS6
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This research was triggered by the sense that many other practitioners were
treading on our toes as participatory design practitioners and researchers.
Initiating and staging participatory activities, in particular workshops, seems to
have become popular. Hence, we found ourselves wondering if we are still
needed. Pursuant to interviews with a series of participatory practitioners in
Helsinki and an analysis of their practices, we can affirm that we are, in fact, still
needed. What we must do, however, is re-articulate our roles, especially in new
contexts such as community self-organizations and citizen activism, where
others play a leading role in orchestrating participation.
The interviews evidenced that other participatory practitioners don’t necessarily
operate in all the contexts where participatory design researchers and
practitioners are most active (e.g. informing organizations, industry, R&D). One
shared terrain, though, is participatory activities geared to communities or
groups of citizen. In those cases, our research shows that we can learn from
other practitioners and that we should collaborate with them. Specifically, we
can learn to better value encounters with participants as they take place and to
set longer term goals. As participatory design researchers and practitioners, we
also recommend devising new collaboration configurations with other
participatory practitioners. We can contribute our expertise in the documentation
and analysis of workshops and in the communication of the material generated
or collected. By collaborating with others, we will be better equipped to engage
in participatory design for and with communities (DiSalvo et al. 2013) and to
address the challenges of enabling sustainable participation.
ACKNOWLEDGEMENTS7
We would like to thank all the persons interviewed for their time and
commitment.
REFERENCES8
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BOTERO, A. and SAAD-SULONEN, J. (2013). Peer-production in public services:
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BUCHENAU, M. and SURI, J. (2000). Experience Prototyping. Proc. of Designing
Interactive Systems. ACM press, p. 424-433.
DISALVO, C., CLEMENT, A. and PIPEK, V. (2013). Communities: Participatory
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(eds.) Routledge International Handbook of Participatory Design. New York:
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EHN, P., DAVIES, R.C., BRATTGÅRD, B., HÄGERFORS, A., NILSSON, J.,
DALHOLM, E. and MITCHELL, B. (1996). The Envisionment Workshop- from
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HULCRANTZ, J. and IBRAHIM, A. (2002). Contextual Workshops: Participation in
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HUYBRECHTS, L., DREESSEN, K. and SCHEPERS, S. (2012). Mapping design
practices: on risk, hybridity and participation. In the PDC’12 Proceedings of the
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JUNGK, R. and MÜLLERT, N. (1987). Future Workshops: How to Create Desirable
Futures, London: Institute for Social Inventions.
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SAAD-SULONEN, J. & HORELLI, L. (2010). The Value of Community Informatics
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the Participatory Design Conference 2014, 06-10 October 2014, Windhoek,
Namibia, p.5-8.
SANDERS, E.B. -N. and STAPPERS, J. (2008). Co-creation and the new
landscapes of design. CoDesign. Taylor & Francis, March 2008
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Organizing the Tools and Techniques of Participatory Design. In the PDC’10
Proceedings of the Participatory Design Conference, Sydney, Australia, p.195-
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SANDERS, E.B. -N. and STAPPERS, J. (2012). Convivial Toolbox. Generative
Research for the Front End of Design. 1rs.Ed: BIS publishers.
VINES, J. CLARKE, R., WRIGHT, P., McCARTHY, J. and OLIVER, P. (2013).
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Who need us? Inquiring into the participatory practices of others and what they mean for participatory designers.pptx

  • 1. ABSTRACT In this paper, we look at participatory practices performed by others, that is, those not directly engaged in the field of participatory design, and address the question of whether we —participatory design researchers and practitioners — are still necessary. By attempting to understand what others do, we hope to better understand and articulate our own participatory practice and our role in the future. Our findings show that participatory designers are, in fact, still needed, even in contexts where other participatory practitioners play a more central role; it is important that we learn from and collaborate with those other practitioners. Keywords: participatory design, workshops, methods, practices INTRODUCTION1 Participatory design methodologies have, thus far, focused mostly on activities staged by expert design practitioners or by design researchers in specific contexts, such as organizations, industry, and planning and governance. The purpose of those activities is largely to enable a variety of stakeholders to take part in the process of designing products or services through ideation and conceptualization (see e.g. Sanders & Stappers 2012; Hultcranz & Ibrahim 2002). The outcomes of the participatory activities are then used by designers as seeds for further design and development. The field of participatory design has generated a great deal of knowledge on the components of participatory design activities, especially on the tools and techniques they involve. However, as Light & Akama (2012) point out, not enough research has been done on how designers and design researchers put participation into practice. When designers are the ones engaging in participatory design, they act as both facilitators and instigators of the design project. Expert designers are not the only ones, though, that undertake participatory activities. Many others — among them citizen activists, community artists, and researchers in other disciplines — make use of similar techniques for engaging participants (e.g. Wardale 2008; Kolfschoten et al 2007). Thanks to our observations and involvement in participatory activities related to the urban environment and cultural heritage of Helsinki (see e.g. Salgado 2009; Saad-Sulonen 2014), we have been able to identify participatory activities similar in spirit to the ones we foster, mainly in the form of participatory workshops. The engines and leaders of those activities are, in most cases, people who don’t consider themselves designers, design researchers, or participatory urban planners. They envision themselves, rather, as community activists or artists, or facilitators in training from a variety of backgrounds. Our observations and casual interactions with these practitioners WHO NEEDS US? Inquiring into the participatory practices of others and what they mean for participatory designers Author Affiliation email Mariana Salgado Aalto University – mariana.salgado@aalto.fi Joanna Saad-Sulonen Aarhus University/ Aalto University Joanna.saad-sulonen@aalto.fi
  • 2. 2 EAD 11 / Paper number will go here – do not modify Your paper title will go here Authors will go here led us to formulate the question: who needs participatory designers if others are already doing the job? In this paper, we ask the following: What can design researchers learn from others involved in organizing participatory activities? How can design researchers collaborate with those individuals? To answer these questions, we interviewed six Helsinki-based participatory practitioners currently active in different fields. We approached them with a set of questions inspired by our own practice as participatory design researchers; in the interviews, we focused on workshops as an umbrella activity. The results show that, in relation to staging participatory activities, we could learn from other practitioners in order to better define and develop our participatory practices. We could also potentially collaborate with other participatory practitioners as a way to save resources and to communicate best practices, to say nothing of addressing problems like the sustainability of participation over time. PARTICIPATORY ACTIVITIES AS PRACTICED BY DESIGN2 RESEARCHERS While participatory approaches stand at the center of activist and citizen movements and are fairly widespread in fields like art and community work, we focus here on participatory design, because it is the approach that has framed our own practice. Participatory design is “an emerging design practice that involves different non-designers in various co-design activities throughout the design process” (Sanders et al. 2010; p.195) in order to influence the design outcome. The palette of participatory-design tools and techniques1 is currently quite varied; it includes 2D collages, 3D mockups, cards, scenario building, envisioning with props (clay, Lego, wooden blocks, puppets), customer journeys, actor maps, blueprints, visualizations, dramatization, enacting use situations with prototypes or mockups, and design games (Ehn, et al. 1996; Buchenau & Suri 2000; Sanders et al. 2010; Brand et al. 2013). As the format in which participatory activities are staged and the site where different tools and techniques are deployed, workshops are central to participatory design. Specific types of workshops have been developed for use in design. Future Workshops —introduced by Jungk and Müllert in the 70s (1987) — are a useful technique for engaging citizens in creating new ideas and solutions for social problems. Future Workshops were further refined in the 90s in the context of participatory information-system design (Kensing & Madsen 1991). Other types of workshops used by designers include contextual and envisionment workshops (see, for instance, Hulcrantz & Ibrahim 2002, Huybrechts et al. 2012). 1 According to Bratteteig, et al (2013, p.119), “methods [in participatory design] include which types of users (and stakeholders in general) to include; how to involve users in core activities; how to resolve conflicting views on the functionality and/or form of the products. The techniques typically explain how to go about carrying out specific activities, while the tools are concrete instruments supporting the techniques”.
  • 3. 3 EAD 11 / Paper number will go here – do not modify Your paper title will go here Authors will go here Regardless of specific type, participatory design workshops always consist of face-to-face sessions held in environments familiar to participants (their school, home, workplace, etc.) or in spaces provided by the design researchers. Workshops can combine individual activities with others geared to small and large groups. Participatory design researchers and practitioners act as facilitators of participatory workshops. Participants are considered “expert informants” or even “co-designers” capable of enriching the design process by formulating or evaluating ideas (Sanders & Stappers 2008). The workshop format is useful for design and design researchers in many different ways. According to Ehn and his colleagues (1996, p.148), “For the organization as a whole the workshop serves as training in co-operation and decision-making. As such, it can be the beginning of a new way to carry out development work. The change in rules and the distance from daily routine and milieu serve as facilitators.” On the basis of our own practice as design researchers, we have identified the following components as key to the workshop as participatory technique: 1) establishing aims, 2) inviting and recruiting participants, 3) choosing appropriate tools and techniques, 4) facilitating, 5) documenting and collecting feedback from participants, 6) assessing, and 7) making use of the outcomes (e.g. integrating them into design processes and communicating them). These components are usually formulated by design researchers. They indicate the dual nature of the design researcher as someone who, on the one hand, uses certain traditional tools of qualitative scientific research (permission forms, etc.) and, on the other, acts as a translator of what participants have expressed and a facilitator of participatory activities (Sanders & Stappers 2008). Design researchers produce research artifacts that can be used in industry (Zimmerman et al. 2007) and in academic papers aimed at peers. We will discuss which of the aforementioned components continue to be relevant when participation is initiated and conducted by others and how, in those cases, they are enacted. EMPIRICAL INQUIRY INTO PARTICIPATORY ACTIVITIES AS3 PRACTICED BY OTHERS Our empirical research consists of interviews with six persons involved in organizing participatory activities, mainly workshops related to shaping the urban environment or public services in Helsinki. The individuals interviewed were a community artist, a local activist in a neighbourhood association, an
  • 4. 4 EAD 11 / Paper number will go here – do not modify Your paper title will go here Authors will go here intern at a city-run youth center, a designer of alternative reality games who is also a member of a performing arts collective, a researcher working on health services, and an architect who defines himself as “a facilitator with a background in architecture”. As this is a preliminary study, we wanted to select people active in participatory activities from a wide range of backgrounds and with different experiences, but who do not identify themselves as participatory designers and have not been trained as such, even though they might be designers. We nonetheless restricted our interviews to people operating in contexts similar to those where we operate as participatory design researchers. The interviews were semi-structured; the activities we had identified pursuant to our work in participatory practices constituted the main topics of discussion. INSTIGATION AND AIMS3.1 The interviewees were, for the most part, the instigators of the participatory activities they facilitated. Whereas, in the case of design researchers, the aims and motivations of participatory activities are usually defined in terms of more or less concrete outcomes, often related to the development of better products or services, here the aims and motivation of some of the interviewees were different. For the community artist, for example, the aim is “to produce an encounter with the other.” In this case, the focus is on the change that the encounter might be capable of producing in individuals rather than on how the materials collected could be useful beyond the specific encounter. For others though, the aims and motivations were, similar as for participatory designers, to collect material to be used to influence a design process in a near future. INVITING AND RECRUITING PARTICIPANTS3.2 In the cases reported by the interviewees, invitations to take part in the workshops were open and participants did not need to register or pay a fee. There was no pre-selection of participants and in only one case did participants receive any compensation for taking part in the workshops. As tends to be the case with participatory activities, participants are usually active citizens, the most vocal members of a community. Reaching out to other members of a community requires special effort and advertising (see e.g. Salgado & Galanakis 2014) and there is no guarantee that enough people will show up. Some of the interviewees had direct contacts with people in the community, which can be helpful when it comes to recruiting participants. Notwithstanding, because of their role as activists or facilitators they are not seen as just ordinary residents, which means they often face the same challenges as designers when it comes to recruiting participants. The interviewees were, for the most part, the instigators of the participatory activities they facilitated. Whereas, in the case of design researchers, the aims and motivations of participatory activities are
  • 5. 5 EAD 11 / Paper number will go here – do not modify Your paper title will go here Authors will go here For many of the interviewees, a lack of resources complicated access to infrastructure (e.g. space for holding the workshops, materials, refreshments, etc.), which means that existing community infrastructure is key. TOOLS AND TECHNIQUES3.3 Though many of the interviewees had organized more than one workshop, in the interviews we focused on a representative case. The themes of the workshops described were: neighborhood plans and dreams (the activist, community artist, and city worker had worked with this theme, though not together as they did not know about each other’s activities); urban utopias (the game designer/performing artist); immigrants and well-being (the researcher); urban planning (the architect/facilitator). Participatory design tools and techniques, including mapping techniques, were among those interviewees used. General collaborative techniques and tools were used as well, including discussions and brainstorming sessions guided by a facilitator. In some cases, the tools and techniques chosen reflected the personal interests of the interviewee: the game designer/performance artist used “perception” exercises in an outdoor workshop where the aim was to get participants to change their perception of reality. FACILITATING3.4 Like many participatory designers, the interviewees did not have specific training as facilitators. They built their expertise on experience. Some of them had conducted more than thirty workshops, whereas others were in the process of organizing their first one. Some had a clear understanding of their role as facilitator, which — in the case of the architect/facilitator — was even the basis for individual identity. Approaches to facilitating differed from case to case. Some preferred to stick to specific tasks, questions, and activities, whereas others were more flexible. The architect/facilitator, for instance, tries to strike a balance between giving participants enough space and staying focused in order to get outcomes that can realistically inform architecture and urban design. For the game designer/performance artist, a facilitator is also a performer, along with the participants, in a staged game that adds another dimension to reality. Here, the role of the facilitator, which is constantly changing, is vital to the development of the workshop. The local activist had a more flexible approach to the role of facilitator. She had planned one specific task for a workshop (annotating a map with one’s dreams) but, since it took participants longer than expected to introduce themselves, that ended up changing: participants were allowed to shape the agenda of the workshop as it unfolded. This worked well in this case because one of the aims of the workshop was to get to know new residents. Whereas some of the facilitators worked on their own, others had support from a wider team. The way different roles are allocated is important to the development of participatory activities. Workshop participants have a role to
  • 6. 6 EAD 11 / Paper number will go here – do not modify Your paper title will go here Authors will go here play by, for instance, motivating others and influencing the tone of the discussion. The youth center intern reported that two city workers from her organization and one resident who took part in all the workshops proved key to enlivening the sessions and ensuring continuity over the series of workshops. DOCUMENTATION, COLLECTING FEEDBACK, ASSESSMENT, AND MAKING USE OF3.1 OUTCOMES Documenting participatory workshops and collecting feedback from participants are key components of participatory design as they provide the material that will be assessed in producing results. This was not the case for the practitioners interviewed, even though some of the tangible material produced in the workshops (e.g. maps) was compiled. The materials were not necessarily photographed or digitized, nor was there systematic documentation of the activities. The architect/facilitator used the materials produced to draw architectural plans after each session and asked residents to comment on them. The local activist made a mood board after the workshop showing some ideas related to the development of the park that had emerged during the workshop. These outcomes entail later engagement of the ideas and content of the workshops on the part of practitioners and, as such, they constitute acts of interpretation and the formulation of solutions. The only interviewee who documented the workshops and analyzed that documentation in a more systematic fashion was, logically, the researcher. During the sessions, she and her colleagues took notes, which they then sent to the participants via e-mail. Some of the participants sent feedback, which led the researcher to adjust her notes — a good participatory research practice that ensures that researchers and facilitators do not misunderstand informants. For most, though, systematic documentation and analysis were not relevant. The focus of the community artist was a situated encounter with participants and the personal enrichment that a workshop could yield. In a sense, the goals she sets for her workshops are more enduring; the goals of a workshop led by a design researcher are much more concrete and short term. In the case of the local activist, the concrete materials yielded by a workshop are not necessarily the only way that the ideas and outcomes of a workshop can influence the neighborhood and its future activities. As a member of the community, she is active—sometimes unknowingly—in communicating the outcomes of participatory activities. She is, in this sense, what Wardale (2008) calls an “internal facilitator.” Workshops were seldom documented with photos or audiovisual recordings. Some of the interviewees thought that such recordings might disrupt the atmosphere of the workshop. Some have not considered how such documentation might be used in the future and they prefer to concentrate on the situation at hand. There seems to be a correlation between the lack of
  • 7. 7 EAD 11 / Paper number will go here – do not modify Your paper title will go here Authors will go here audiovisual documentation and the fact that most of these practitioners do not engage in a systematic analysis of the materials gathered. Regarding feedback, some practitioners asked for collective feedback from participants while others asked for individual feedback. Not all the interviewees documented the feedback collected. LEARNING FROM OTHERS4 Participatory design researchers and practitioners focus on the concrete outcomes of the participatory activities that they themselves stage. Producing tangible outcomes and documenting sessions is a goal in and of itself since that material, and its subsequent analysis, has design implications. On the basis of our interviews with the community artist and the game designer/performance artist, it would appear that participatory design researchers pay less attention to the actual encounter with the participant. By focusing excessively on how to collect and use data, we might be missing the richness of the moment itself and lose sight of the personal and social learning taking place. We can also learn from other practitioners about setting the goals of participatory activities. The aim of the community artist, for example, was to provide a space for the personal enrichment of workshop participants; on the basis of that personal enrichment, they might, in the future, be able to affect the city. The game designer/performance artist put it this way: “The idea is to change the person, not the city, because the person is the city.” The timeframe of the goals of participation are, then, much longer than in design or R&D projects. As participatory designers, we should bear in mind goals of this sort and the benefits they provide. WORKING WITH OTHERS5 There is no need for participatory designers to be, in all instances, the ones at the forefront of staging participatory activities. They could contribute to participatory activities instigated or staged by others by providing their expertise in, for instance, the documentation and analysis of such activities — a component often neglected, as described above, when the goals and/or procedures of the participatory activities are not strictly defined or when outcomes are intended to support communities or self-organized groups rather than companies. Research-based practices could support the work of communities and of less experienced participatory practitioners. At the same
  • 8. 8 EAD 11 / Paper number will go here – do not modify Your paper title will go here Authors will go here time, adapting our documentation and analysis practices to new contexts could help us move beyond the confines of academia and traditional design-project settings. Practitioners working on similar issues or in the same setting would benefit from access to each other’s findings, documentation, and experiences. Creating local repositories of tools, techniques, best practices, as well as materials gathered and analyzed might be a way to work in this direction. All practitioners, including design researchers, should be more aware that data gathered in participatory sessions might be useful in other situations and stages and to other interested parties. We should all save, share, and generate metadata of the raw material gathered during participatory activities and store them in permanent databases. Data gathered in these workshops can be interpreted in different ways depending on practitioners’ interest and expertise. Standardizing procedures for collecting data and documenting workshops could be important to future research, citizen activism, and artistic endeavors. Integrating participatory activities initiated by others is relevant when working with communities, particularly when those communities contain members already organizing and facilitating participatory activities. This convergence would blur the boundaries between those of us who are professional facilitators/organizers and participants, which in turn would heighten our sensitivities to the different layers of interpretation of a given participatory activity. By considering who initiates, participates in, and benefits from participatory activities, as well as the goals that we, or others, set (Vines et al. 2013), we are able to re-articulate our roles and acknowledge our limitations, ideally teaming up with others to overcome them. This does not mean that it is no longer relevant for us designers to stage activities ourselves, but it is important to consider different alternatives according to the situation. Staging our own activities might make sense when we need to build a rapport with participants that starts at the invitation phase and slowly develops over the course of the participatory sessions. That rapport might be beneficial for sustaining the collaboration in future stages of the design process. Finally, the issue of the sustainability of participation beyond designer-staged activities has been widely discussed (see e.g. Botero & Saad-Sulonen 2013). By developing tools and practices for collaboration with other practitioners and with active members of communities, we might ensure more sustained forms of participation and greater collaboration over time. CONCLUSIONS6
  • 9. 9 EAD 11 / Paper number will go here – do not modify Your paper title will go here Authors will go here This research was triggered by the sense that many other practitioners were treading on our toes as participatory design practitioners and researchers. Initiating and staging participatory activities, in particular workshops, seems to have become popular. Hence, we found ourselves wondering if we are still needed. Pursuant to interviews with a series of participatory practitioners in Helsinki and an analysis of their practices, we can affirm that we are, in fact, still needed. What we must do, however, is re-articulate our roles, especially in new contexts such as community self-organizations and citizen activism, where others play a leading role in orchestrating participation. The interviews evidenced that other participatory practitioners don’t necessarily operate in all the contexts where participatory design researchers and practitioners are most active (e.g. informing organizations, industry, R&D). One shared terrain, though, is participatory activities geared to communities or groups of citizen. In those cases, our research shows that we can learn from other practitioners and that we should collaborate with them. Specifically, we can learn to better value encounters with participants as they take place and to set longer term goals. As participatory design researchers and practitioners, we also recommend devising new collaboration configurations with other participatory practitioners. We can contribute our expertise in the documentation and analysis of workshops and in the communication of the material generated or collected. By collaborating with others, we will be better equipped to engage in participatory design for and with communities (DiSalvo et al. 2013) and to address the challenges of enabling sustainable participation. ACKNOWLEDGEMENTS7 We would like to thank all the persons interviewed for their time and commitment. REFERENCES8 BRATTETEIG, T., BŒDKER, K., DITTRICH, Y., MOGENSEN, P.H. and SIMONSEN, J. (2013). Methods. Organising principles and general guidelines for Participatory Design projects. In SIMONSEN J. and ROBERTSON, T. (eds.) Routledge International Handbook of Participatory Design. New York: Routledge. BRAND, E., BINDER, T. and SANDERS, E.B.-N. (2013). Tools and techniques. Ways to engage telling, making and enacting. In SIMONSEN J. and ROBERTSON, T. (eds.) Routledge International Handbook of Participatory Design. New York: Routledge.
  • 10. 1 0 EAD 11 / Paper number will go here – do not modify Your paper title will go here Authors will go here BOTERO, A. and SAAD-SULONEN, J. (2013). Peer-production in public services: Emerging themes for design research and action. In E. Manzini and E. Staszowski (Eds). Public and Collaborative. Exploring the intersection of design, social innovation and public policy (pp. 1-12). USA: DESIS Network. Retrieved on August 18, 2014, from http://www.desis- clusters.org/documents/10157/d769f32e-dc89-4353-8a09-47a273a6dee6 BUCHENAU, M. and SURI, J. (2000). Experience Prototyping. Proc. of Designing Interactive Systems. ACM press, p. 424-433. DISALVO, C., CLEMENT, A. and PIPEK, V. (2013). Communities: Participatory Design for, with, and by communities. In SIMONSEN J. and ROBERTSON, T. (eds.) Routledge International Handbook of Participatory Design. New York: Routledge. EHN, P., DAVIES, R.C., BRATTGÅRD, B., HÄGERFORS, A., NILSSON, J., DALHOLM, E. and MITCHELL, B. (1996). The Envisionment Workshop- from visions to practice. In PDC’96 Proceedings of the Participatory Design Conference. HULCRANTZ, J. and IBRAHIM, A. (2002). Contextual Workshops: Participation in the Evaluation of Future Concepts. In Proc. PDC 02. Proceedings of the Participatory Design Conference, Malmö, Sweden. HUYBRECHTS, L., DREESSEN, K. and SCHEPERS, S. (2012). Mapping design practices: on risk, hybridity and participation. In the PDC’12 Proceedings of the Participatory Design Conference, Roskilde, Denmark. JUNGK, R. and MÜLLERT, N. (1987). Future Workshops: How to Create Desirable Futures, London: Institute for Social Inventions. KENSING, F. and MADSEN, H. (1991). Generating visions: future workshops and metaphorical design. GREENBAUM, J and MORTEN, K. (eds.). Design at work: cooperative design of computer systems. Hillsdale, NJ: Lawrence Erlbaum Associates. KOLFSCHOTE, G.L., den HENGST-BRUGGELING, M. and de VREEDE, G-J. (2007). Issues in the Design of Facilitated Collaboration Processes. Group Decision and Negotiation. Springer (16) p.347-361. LIGHT, A. and AKAMA, Y. (2012). The Human Touch: Participatory practice and the role of the facilitation in designing with communities. In the PDC’12 Proceedings of the Participatory Design Conference, Roskilde, Denmark, p.61- 70. SAAD-SULONEN, J. (2014). Combining participations. Expanding the locus of participatory e-planning by combining participatory approaches in the design of digital technology and in urban planning. Doctoral Dissertation. Helsinki: Aalto University.
  • 11. 1 1 EAD 11 / Paper number will go here – do not modify Your paper title will go here Authors will go here SAAD-SULONEN, J. & HORELLI, L. (2010). The Value of Community Informatics to Participatory Urban Planning: a case-study in Helsinki. Journal of Community Informatics, 6(2). SALGADO, M. (2009). Designing for an Open Museum. An Exploration on Content Creation and Sharing through Interactive Pieces. Doctoral dissertation: University of Art and Design Helsinki. SALGADO, M., & GALANAKIS, M. (2014). “… so what?”- Limitations of Participatory Design on Decision-making in Urban Planning. In Proceedings of the Participatory Design Conference 2014, 06-10 October 2014, Windhoek, Namibia, p.5-8. SANDERS, E.B. -N. and STAPPERS, J. (2008). Co-creation and the new landscapes of design. CoDesign. Taylor & Francis, March 2008 SANDERS, E.B.-N., BRANDT, E. and BINDER, T. (2010). A Framework for Organizing the Tools and Techniques of Participatory Design. In the PDC’10 Proceedings of the Participatory Design Conference, Sydney, Australia, p.195- 198. SANDERS, E.B. -N. and STAPPERS, J. (2012). Convivial Toolbox. Generative Research for the Front End of Design. 1rs.Ed: BIS publishers. VINES, J. CLARKE, R., WRIGHT, P., McCARTHY, J. and OLIVER, P. (2013). Configuring Participation. On how we involve people in design. CHI 2013. Paris, France. Retrieved on 10.09.2014 from http://di.ncl.ac.uk/publications/ConfigPart_ACMArchiveCameraOptimised.pdf http://di.ncl.ac.uk/publications/ConfigPart_ACMArchiveCameraOptimised.pdf WARDALE, D. (2008). A Proposed Model for Effective Facilitation. Group Facilitation. A Research and Applications Journal, nr 9. International Association of Facilitators. p. 49-58.
  • 12. 1 2 EAD 11 / Paper number will go here – do not modify Your paper title will go here Authors will go here