SlideShare a Scribd company logo
“You could have told me!” 
Collaboration on the Design of Interactive Pieces for Museums 
A case study 
Teresa Macchia, University of Trento, Italy 
teresa.macchia@unitn.it 
Mariana Salgado, Aalto University, Finland 
mariana.salgado@aalto.fi 
Abstract: In this paper we seek to disentangle the reasons that limit collaborations between museums and 
universities. Our standpoint is that collaboration is desired by both organizations as it could lead to richer 
outcomes in the design and research of new technologies in museums. However, little attention is paid to how 
this kind of collaboration actually happens and how it could be enhanced. This is why our focus is on teamwork, 
especially in the particularities of the collaboration of external design-researchers and museum professionals. 
This paper examines the collaboration between a university and a museum, in a situation in which these 
institutions collaborate in the production of interactive artefacts for exhibition space. As in other cases, 
collaboration between museums and other institutions is not always easy: participants of collaborations have 
expectations and needs that are far from obvious to everyone. In this paper, we present a case study on a course 
on Public Space and Social Inclusion, organized by the Museum of Science in Trento (Italy) and the EIT ICT Labs 
Doctoral School. During the course, the participants developed a set of original ideas to explore possible ways for 
the museum to become a cultural hub, and to look into the role it can play for community building. This case study 
gave us the opportunity to delve deep into the dynamics of the interactions between museum and university 
partners involved in a collaborative process. We conducted and analysed interviews with university 
representatives and museum staff to discover how they experienced the collaboration and what they were 
expecting from it. Analysing these interviews, we observed the need to follow three principal elements for a 
successful collaboration. Partners have to start together a collaboration planning in advance their intention and 
moments for exchanging mutual feedback and systematically review the project. Partners should plan their 
collaboration in advance, explicating their expectations for the project and setting dates for exchanging mutual 
feedback to review the project systematically. Time management is crucial. It is important to make clear which 
deadlines are fixed and which flexible, when it is time for deep reflection and when there’s a need for hurried 
action. In general, the participants would benefit from communicating their working practices and talking frankly 
about their expectations. 
Keyw ords: collaboration, museum, university, design, interaction design. 
Introduction and background 
The creation of digital and interactive technologies for museums can often benefit from collaboration 
between museum personnel and external designers, who have the latest knowledge about advanced 
technologies. However, little attention is paid to what in fact happens in these collaborative projects 
and how the co-operation could be enhanced, considering the diverse goals of the partners. While 
museum personnel might be mainly interested in exhibition design and in the way it could be 
enhanced with the cutting edge technologies, the design-researchers could be seeking an opportunity 
to experiment and test new practices and artefacts in real context. Thus, in a case like this, it is likely 
that these di ffering goals and expectations affect the dynamics of the collaborations. As Berry outlines 
(1998), collaborating on projects that involve di fferent communities is a complex process that implies 
sharing interests and scopes, commitment on schedules, personal and social skills, as well as 
patience and persistency. 
In the context of educative and creative environments that imply mutual learning and sharing of 
experience and resources, collaborative experiences are recommended and even desirable (Fischer, 
1999). Following similar reasoning from Binder et al. (2013), collaboration is about reflecting and 
participating on design activities and actions, realizing outcomes, ful filling and responding to common 
and divergent expectations in a joint effort, in a group. However, communities of people have di fferent,
if not opposite needs, and requi re practices, processes or objects to support and allow communication 
in shared spaces (Robertson, 2002). As Berry underlines (1998), collaborative activities and projects 
are tough experiences with a potential for success, where maj or problems often arise from a lack of 
cultural understanding and from digression to unrelated themes. 
To understand collaboration more deeply it is helpful to step back and distinguish between 
cooperation and collaboration. While cooperation occurs between individuals, groups, and 
organizations working together on a specific task for a limited amount of time, collaboration focuses on 
present and current projects and future possibilities (Hord, 1986). 
Currently there are several reasons for the museums to collaborate with various cultural institutions. 
For example, the recent introduction of web services and digital interactive artefacts that modify the 
museum visits increases the need for including new actors in the museum environment (see for 
example Cole, 2004; Stogner, 2009; Kaptelinin, 2011). The evolution of the museum environment 
imposes a combination of knowledge, skills and competences between museum experts and 
interaction and heritage designers in order to develop suitable products and services for enhancing 
museum experiences (Proctor, 2010). Museums engage visitors and inspire everyday life through 
multiple inputs: proposing workshop and educational activities for visitors, providing devices for 
enhancing the visit and creating personalized museum-paths (Simon, 2010; Hooper-Greenhill, 2013). 
Therefore it is vital that museums play an active role in broadening the networks between local and 
international cultural, educational and entrepreneurial organizations to stimulate the creation of 
common endeavours within the cultural heritage domain. 
The case study presented in this paper is an empirical analysis of this kind of an alliance. The 
collaboration started with a phase of enthusiasm, but did not progress beyond the initial phase. This is 
why in the study we seek to unknot the reasons that might influence and impede collaborations 
between museums and universities. Our belief is that collaboration is desirable for both organizations 
and could lead to richer outcomes in the application of new technologies in museums for both 
organizations that are regularly joining forces to design and research into possibilities of new 
technologies in museums. However, little attention is paid what happens in these collaborations and to 
the way they could be enhanced although many interaction designers have carried out fieldwork in the 
museum context see eg: Ciol fi & Bannon, 2002, Dalsgaard et al., 2008, Salgado, 2009 Stuedahl 
&Smørdal, 2011, Macchia et al. 2014). 
Case study: collaboration in action 
In November 2012, Salgado and Galanakis hold a course in Trento, Italy on public space and social 
inclusion for doctoral students. The course was a collaboration of the Doctoral school of Information 
and Communication Technology, the Museum of Science in Trento (Italy) and the EIT ICT Labs 
Doctoral Training Centre. It brought together students from different backgrounds and with a variety of 
competences to discuss and examine the theme of designing social inclusion for and in museums. 
With the perspective of the opening of the new building for the Museum of Science in Trento, 
participants developed a set of original ideas to explore possible ways for the museum to become a 
cultural hub, and to understand the role it can play for community support. The outcome of the course 
was a varied set of design concepts, related to the impact of the museum on the cities surrounding 
them. The students produced a series of videos to show to the museum and university staff how thei r 
design concepts could enhance museum visits and connect Trento inhabitants to the new premises. 
The presentations were followed by a deep discussion on future possibilities of each of these concepts. 
Students received positive feedback from the museum staff, including the di rector of the museum. 
Despite this, the course did not generate further collaboration based on the development of the 
proposed ideas. After the course, certain designs that resemble d the concepts presented by the 
students during the course have been introduced. This caught our attention, since none of the 
participants of the course had been asked to collaborate in developing and implementing the ideas 
created. Therefore, we asked oursel ves: why di dn’t the museum call us to collaborate? Why, even i f 
they knew we were interested and engaged in similar research topics, did the museum not invite us to 
participate in the development of these concepts? 
To gain a better understanding on the dynamics of collaboration between museums and universities, 
we decided to organize a workshop, inviting participants from the course as well as the museum staff. 
As it proved di fficult to organize time for a common meeting, we had to revert to doing interviews 
instead. This variation at first considered as a misfortune, was then said to be a good opportunity to 
discuss and freely investigate the different perspectives on the case. We conducted four semi -
structured interviews that were built around three independent themes: first ly, we asked what the 
interviewees mean by the term of “coll aboration” and how they see the relationship between the 
university and the museum; secondly, we inqui red about present or past collaborative projects 
between these agencies; thirdly, we requested the interviewees to describe an ideal collaboration in 
the form of a future scenario; an finally, we opened the discussion on the case study at hand. 
There were ten students who took the course and a museum producer that actively contributed and 
gave feedback during the work in process. We chose to interview the professor, who was in charge of 
the coordination of the course, two of the doctoral students who followed the course. Among these 
students one pursues her research in the museum field, while the other has previously collaborated 
with the museum. The fourth interviewee was a museum professional. 
For the purpose of this paper we took notes of the interviews, and translated meaningful paragraphs 
from Italian, observing recurrent thoughts and themes. The data was analysed without predefined 
hypotheses or preconceived theories. 
Data analysis 
In this section we summarize the major themes, which arose from the interviews and that outlined 
different but overlapping opinions about positive and negative aspects of the collaboration. In the 
analysis of this set of interviews, we observed three main recurrent themes: sharing in the beginning, 
managing time schedules and speaking frankly. 
Sharing in the beginning 
A good start is the basis of a successful collaboration. In fact, all four interviewees stressed the 
beginning of the project as the cornerstone of the interaction. For example one of the interviewees 
described this phase as “a t ough and delicate moment” i n which the partners had to reflect on thei r 
corresponding needs and expectations. The museum professional, however, mentioned that t here is 
an intrusi ve aspect on the uni versities’ approach to collaboration. He argued, that the communication 
from the university was inexistent, until “they sent a report in which they already tol d what they 
planned to do […] but they do not k now our pub lic”. He also emphasized the necessity for a 
transparent and equal communication between partners, starting before the actual project is launched. 
Museums and universities are cultural institutions with similar aims of preserving; sharing and 
improving culture and knowledge, but the way in which they achieve thei r results differs. For example, 
while the university has structured procedures for educating through lessons and tests, the museums 
envi ronment supports lifelong education and motivates the audience through engaging in a free form 
dialogue. These di fferences, in a collaborative situation, accentuate the need for transparency and 
clarity about mutual needs and expectations. In fact, one aspect highlighted by the interviews was the 
differences in perspecti ves. While museum staff has the aim of “creating and offering something of 
quality every day”, as noted by the museum professional, academic designers tended to consider the 
museum as a test bed for experimental actions. This interviewee stressed the di fficulties that the 
partners had in understandi ng each ot her’s needs and aspirations. In addition, the interviews 
underlined the importance of sharing plans, concepts, ideas, and (co)involvement. 
There are expectations that are not based on the experience of working together. This is exemplified 
by the quote by a museum professional. “Ideal would be to work together in writing the project and 
diving the tasks. The university could do the theoretical part and the museum the implementation ”. 
Even though the person is talking about dividing the work together, she al ready assumed which would 
be the role of each of the partners. In the specific case of the collaboration with doctoral students with 
a background in design, there is a need to consider their involvement in the design and development. 
The challenge lies in committing di fferent partners in the collaboration and making everybody feel that 
they are doing the project together – in contrast with this being a project that the students come to do, 
or that the museum personnel does with the support of designers. Sharing objectives, methods and 
work practices from the beginning could lead to the ideal situation, in which both partners have a 
sense of ownership of the project. This would be ideal, as both would then work hard to make it work 
and improve the outcome, not only during the construction and development but also in the phase of 
“design-in-us e”. However, the mutual interdependence that is created in the process of working 
together, might call for further discussion. In many cases, including the one analyzed in this paper, the 
partners have different funding sources; this in turn creates a s ense of det achment of the others’ 
needs and scopes. This is why drawing mutual points of commitment is import ant. In the very
beginning both partners have unclear expectations and it is only within the interaction with the other 
that opportunities arise. 
Managing time schedule 
Time management is different when considering doctoral students, academic people and the museum 
staff. As matter of fact, most full-time funded doctoral students, the group of participants of this case 
study, can decide by themselves how to manage the projects and commit to them. They are 
autonomous in setting their own research agendas and developing them further. For example, one of 
the doctoral students told us that she had changed the focus of her research activities from museum 
context to other fieldwork because of time issues. She said: “You need to understand, that problems in 
the collaboration made me change the topic of the doctoral thesis, and I had to ask for an additional 
year to finish my doctorate… because with all the schedule changes here and there I could not 
advance in my research”. This unfort unate experienc e highlights the importance of making binding 
decisions on the common schedule. On the other hand, museums have very tight time frames for the 
design and production of exhibitions. Teams are committed to the schedules and being late can cause 
dysfunctions in the whole team’s collaboration process. People might be waiting for others’ 
contributions, unable to advance their own part of the process. Both museum and university partners 
have strict deadlines for fi nishing certai n obj ecti ves on time. Respecting each other’s schedules and 
fixed dates is a priority. 
The professional from the museum interviewed noticed that “There was not a desirable integration of a 
reflection carried out by the university with the one carried out by the museum”. Even though the 
question of why this happens is still open, we think that proposing occasions for common reflectio n 
could be a proper solution. A common agreement is needed also in terms of constantly updating the 
state of the project. From the beginning partners need to clarify how these up dates will be 
communicated. In fact the rewarding projects described by one of the students and the museum 
professional, have common features. In both cases partners were transparent in their intentions and 
capacities. In addition they kept on updating thei r work in progress. The museum professional 
commented on the way in which the collaboration is to take place, emphasizing the importance of 
mutual understanding and the importance of understanding the competencies of each institution in 
order to plan activities and milestones. When discussing the organizing of the activities, one of the 
students said: “there are people assigned [to maintain the relationship with the museum] we are 
getting all t he informati on from them… Since we have a really small part on the project and the [other] 
partners have a bigger part of it, I think it’s not creating any huge discrepancy, it is actually ok ay since 
they work in the bigger picture”. There is thus a need for communicati ve rol es in the proj ects, with 
people responsible for keeping the whole team informed about the status of the work. If this is not 
possible, all the team members should communicate their progress to each other weekly. 
Talk frankly 
It is hardly a surprise, that using terms such as “i nsiders ” or “outsiders” hi nders the coll aboration, 
making it di fficult to create a sense of togetherness in the team. Once a doctoral student enters a new 
envi ronment, it is important to introduce to her the places (exhibition spaces, development areas, etc.), 
background information and themes of the exhibitions but also the working practices that the museum 
professionals have. It is not very common that external partners are introduced to these practices, 
however beneficial this could be. 
The professional from the museum interviewee noted that “In the mus eum there is a public to whom 
you must go and you have to conquer, their attention is not given for granted. University partners do 
not k now our audience”. Sharing audience research done in the museum could be key for the external 
collaborators, in order to better understand the museum as a millieu and the audience. Also, doctoral 
students could take benefit from the participation in the events organized within museum experts so as 
to look into museum professionals’ discussions and practices. 
Collaboration between museums and universities, even if desirable, is not easy since the reasons for 
collaborating might be different and not explicit. For example, one of the students described her 
disappointing collaborative experience and speculated about the possible reasons for the partner to 
disappear, such as overlapping activities or absence of time. She told that the partner had backed out 
saying ‘if the ot her museum is not participating, we’re not participating either’. Here the partner was 
referring to an expected collaboration with another museum that was involved in the project. As the 
doctoral student referred “the other museum changed [the idea] because they didn’t have an online
paying method, but our concept would have worked without one.” As percei ved by the int erviewee, the 
participation of one of the two museums was related to the participation of the other, even though this 
intention was not expressed in the beginning of the collaboration. The university partners interpreted 
this as a lack of interest in the project per se and also as a lack of honesty. They would have expected 
to get a transparent view on the arrangements and involvements that had to do with the project from 
the very start. Besides, the external researchers might have benefitted from getting the information on 
the deadlines of parallel projects – to understand why a certai n person “has disappeared”. If we get to 
know more about the working practices of our partners, we might have better clues for interpreting 
their behavior and actions. 
The person interviewed from the museum noticed that: “esteem and empathy, synergy created 
between the individual actors is crucial. This is not only a collaboration within institutions”. For this to 
happen, we need more instances of working together, instead of presenting each others al ready 
planned projects. Esteem and empathy happen in process of co-design, while partners share a certain 
goal, and ownership towards the project. The human touch interferes in the dynamics of collaborations, 
this can never be neglected while studying mechanisms that affect design outcomes. 
Continuing the discussion on the reasons for collaborating, the four interviewed agreed on the 
successfulness of the course on public space and social inclusion, even though they expressed 
different levels of willingness to participate to such kind of experiences. On one hand, the professor 
interviewee and one of the doctoral students perceived the course very useful. They valued the 
creation of networks and a reservoi r of knowledge as well as building of respect between the 
institutions. On the other hand, the museum professional saw the benefits of the course in terms of 
quick and dirty collaboration, as a possibility to investigate new trends and new possibilities, to 
improve or implement designs, and breed a corpus of collaborators to gather di fferent and original 
perspectives. Thus, he saw the collaboration with doctoral students as a way to get inspiration and up - 
to-date ideas on what is going on in the field of IT. However, for university researchers in the design 
field, informing and inspi ring the development of exhibitions is only one way of collaborating. Other 
ways such as co-designing, and consultation in the decision making process have not been explored 
in the context of this particular case. We believe that there is room to enhance the collaboration in 
order to explore its limits. It is not only a question of being sincere, but also of being flexible. In 
collaborati ve projects there is a need to adapt and be flexible towards others’ expectations and ways 
of doing. 
Recommendations 
Fruitful opportunities of collaboration between museum staff and university are always readily 
available and there is even enthusiasm for such processes. However, we have found through our 
interviews that there are some impediments that can disturb the flow of collaboration, putting its 
success at risk. Based on our analysis of these interviews, we suggest the following list of 
recommendations in order to overcome these potential breakdowns: 
 Share ownership. A successful collaboration is open-ended: it sets objectives in a common 
space. It leaves room for both partners to set the agenda together in the situation, without 
imposing ideas or expecting the other to perform certain tasks. 
 Be transparent and flexible. Talk about your intentions, working plans and deadlines. Be 
clear about your expectations, about the future of the project and the collaboration. Be honest 
about your own resources, skills and commitment. 
 Reflect together. From the very beginning, schedule moments for sharing ideas, giving 
feedback, analyzing the progress together and for open reflection on the collaborative 
experience. 
Conclusion 
We have here presented reflections about one case study in relation to the collaboration between a 
museum and a university, starting from the point to which collaboration is desirable for designing 
digital services and products for the museum. People who collaborate within universities and 
museums have different, often opposite, skills and abilities that need to be clarified at the starting point 
of the collaborations. Therefore, partners’ intentions and expectations have to be stated while partners 
are starting a project. In addition, they should be open to changes on what they have planned. New 
modes of collaborations will emerge in the future that will reinforce trust and confidence between
partners in both organizations. This could lead to more creative ways of working together. For t his to 
happen we have to work together under certain premises: being transparent and flexible, analyzing 
together the results and sharing the ownership on our projects. 
Bibliography 
J. Angus. Innovations in practice. Journal of Museum Education, 1(2), 2012. 
N. Berry. A focus on art museum/school collaborations. Art Education, Vol. 51, No. 2, 1998. 
T. Binder, G. De Michelis, P. Ehn, G. Jacucci, P. Linde and I. Wagner. Design Things, A. Telier. The MIT Press Cambridge, 
Massachusetts, London, England, 2011. 
L. Ciolf i, L. Bannon. Designing Interactive Museum Exhibits: Enhancing visitor curiosity through augmented artefacts. Eleventh 
European Conference on Cognitive Ergonomics, 2002. 
T. Cole and S. L. Shreeves, The IMLS NLG program: fostering collaboration. Library Hi Tech, Vol. 22 Iss 3 pp. 246 – 248, 2004. 
P. Dalsgaard, C Dindler, E. Eriksson. Designing for participation in public know ledge institutions. Proceedings of the 5th Nordic 
conference on Human Computer Interaction, 2008. 
G. Fischer. Symmetry of ignorance, social creativity, and meta-design. In KBS Special Issues “C&C’99”, 1999. 
J. Harrison. Shaping collaboration: Considering institutional culture. Museum Management and Curatorship 20, 195–212, 2005. 
E. Hooper-Greenhill. Museums and their visitors. Routledge, New York & London, 2013. 
S. Hord. A synthesis of research on organizational collaboration. Educational Leadership, 43(5), 22-26. (1986) 
V. Kaptelinin. Designing Technological Support for Meaning Making in Museum Learning: an Activity -Theoretical Framew ork. 
Proceedings of the 44th Hawaii International Conference on System Science. 2011 
T. Macchia, L. Diaz and V. D’Andrea. Participating in Inf rastructuring. The active role of visitors and curators in museum. A 
Matter of Design: Making Society through Science and Technology. 5th STS Italia Conference, 2014. 
N. Proctor. Digital: Museum as platform, curator as champion, in the age of social media. Curator: The museum Journal , 53(1), 
January, 2010. 
T. Robertson. The public availability of actions and artefacts. Computer Supported Cooperative Work 11 (3-4), 2004. 
M. Salgado. Designing for an Open Museum. An Exploration of Content Creation and Sharing Through Interactive Pieces. 
University of Art and Design Helsinki. 2009. 
N. Simon. The participatory museum. Museum 20, 2010. 
M. B. Stogner. The Media-Enhanced Museum Experience: Debating the use of Media Technology in Cultural Exhibition. 
Curator, 52/4, 2009. 
D. Stuedahl, O. Smørdal - Computers and Composition, Designing f or young visitors’ co-composition of doubts in cultural 
historical exhibitions, 2011.

More Related Content

Similar to "You could have told me". oration on the Design of Interactive Pieces for Museums. A case study

PhD dissertation - How do SMEs collaborate with Academia (Diane Filip, Octobe...
PhD dissertation - How do SMEs collaborate with Academia (Diane Filip, Octobe...PhD dissertation - How do SMEs collaborate with Academia (Diane Filip, Octobe...
PhD dissertation - How do SMEs collaborate with Academia (Diane Filip, Octobe...Diana Filip Petersen
 
Students as Creative Producers' ICEL 2013 conference presentation
Students as Creative Producers' ICEL 2013 conference presentationStudents as Creative Producers' ICEL 2013 conference presentation
Students as Creative Producers' ICEL 2013 conference presentation
Cape Peninsula University of Technology
 
Imagining the Future through Social Media as a Tool for Social Innovation (E...
Imagining the Future through  Social Media as a Tool for Social Innovation (E...Imagining the Future through  Social Media as a Tool for Social Innovation (E...
Imagining the Future through Social Media as a Tool for Social Innovation (E...
Mario Guillo
 
CDE Conference 09/02/2009. M Oliver. From present findings to future agendas:...
CDE Conference 09/02/2009. M Oliver. From present findings to future agendas:...CDE Conference 09/02/2009. M Oliver. From present findings to future agendas:...
CDE Conference 09/02/2009. M Oliver. From present findings to future agendas:...
Centre for Distance Education
 
The guide of best practices on open knowledge activities.pptx.pdf
The guide of best practices on open knowledge activities.pptx.pdfThe guide of best practices on open knowledge activities.pptx.pdf
The guide of best practices on open knowledge activities.pptx.pdf
Kai Pata
 
Conole connected final
Conole connected finalConole connected final
Conole connected finalgrainne
 
Conole connected june_2010
Conole connected june_2010Conole connected june_2010
Conole connected june_2010grainne
 
Vygotsky and the more capable peer
Vygotsky and the more capable peerVygotsky and the more capable peer
Vygotsky and the more capable peer
debbieholley1
 
Introduktion till forskningsprojektet - del 1
Introduktion till forskningsprojektet - del 1Introduktion till forskningsprojektet - del 1
Introduktion till forskningsprojektet - del 1
Niklas Karlsson
 
COIL initiatives across university education: Learning to learn from each other
COIL initiatives across university education: Learning to learn from each otherCOIL initiatives across university education: Learning to learn from each other
COIL initiatives across university education: Learning to learn from each other
Robert O'Dowd
 
eLearning Papers - Special edition 2008
eLearning Papers - Special edition 2008eLearning Papers - Special edition 2008
eLearning Papers - Special edition 2008
eLearning Papers
 
Design environmenrs for life defl final report
Design environmenrs for life   defl final reportDesign environmenrs for life   defl final report
Design environmenrs for life defl final report
Guilherme Moura
 
slideshare y web 2.0
slideshare y web 2.0slideshare y web 2.0
slideshare y web 2.0
Yemita Mustang
 
Designing access to audiovisual cultural heritage. The case of the Carrot
Designing access to audiovisual cultural heritage. The case of the CarrotDesigning access to audiovisual cultural heritage. The case of the Carrot
Designing access to audiovisual cultural heritage. The case of the Carrot
Mariana Salgado
 
Final journal
Final journalFinal journal
Final journal
Michael Solaymantash
 
De Vries Probing the Future Workshop
De Vries Probing the Future WorkshopDe Vries Probing the Future Workshop
De Vries Probing the Future Workshop
Systemic Design Association (SDA)
 
Co-Creativity through Play and Game Design Thinking.pdf
Co-Creativity through Play and Game Design Thinking.pdfCo-Creativity through Play and Game Design Thinking.pdf
Co-Creativity through Play and Game Design Thinking.pdf
EricHo305923
 
Authentic learning for_the_21st_century_an_overvie
Authentic learning for_the_21st_century_an_overvieAuthentic learning for_the_21st_century_an_overvie
Authentic learning for_the_21st_century_an_overvie
Hlobisile Mavuso
 

Similar to "You could have told me". oration on the Design of Interactive Pieces for Museums. A case study (20)

PhD dissertation - How do SMEs collaborate with Academia (Diane Filip, Octobe...
PhD dissertation - How do SMEs collaborate with Academia (Diane Filip, Octobe...PhD dissertation - How do SMEs collaborate with Academia (Diane Filip, Octobe...
PhD dissertation - How do SMEs collaborate with Academia (Diane Filip, Octobe...
 
Students as Creative Producers' ICEL 2013 conference presentation
Students as Creative Producers' ICEL 2013 conference presentationStudents as Creative Producers' ICEL 2013 conference presentation
Students as Creative Producers' ICEL 2013 conference presentation
 
Imagining the Future through Social Media as a Tool for Social Innovation (E...
Imagining the Future through  Social Media as a Tool for Social Innovation (E...Imagining the Future through  Social Media as a Tool for Social Innovation (E...
Imagining the Future through Social Media as a Tool for Social Innovation (E...
 
CDE Conference 09/02/2009. M Oliver. From present findings to future agendas:...
CDE Conference 09/02/2009. M Oliver. From present findings to future agendas:...CDE Conference 09/02/2009. M Oliver. From present findings to future agendas:...
CDE Conference 09/02/2009. M Oliver. From present findings to future agendas:...
 
The guide of best practices on open knowledge activities.pptx.pdf
The guide of best practices on open knowledge activities.pptx.pdfThe guide of best practices on open knowledge activities.pptx.pdf
The guide of best practices on open knowledge activities.pptx.pdf
 
Conole connected final
Conole connected finalConole connected final
Conole connected final
 
Conole connected june_2010
Conole connected june_2010Conole connected june_2010
Conole connected june_2010
 
Vygotsky and the more capable peer
Vygotsky and the more capable peerVygotsky and the more capable peer
Vygotsky and the more capable peer
 
Introduktion till forskningsprojektet - del 1
Introduktion till forskningsprojektet - del 1Introduktion till forskningsprojektet - del 1
Introduktion till forskningsprojektet - del 1
 
COIL initiatives across university education: Learning to learn from each other
COIL initiatives across university education: Learning to learn from each otherCOIL initiatives across university education: Learning to learn from each other
COIL initiatives across university education: Learning to learn from each other
 
eLearning Papers - Special edition 2008
eLearning Papers - Special edition 2008eLearning Papers - Special edition 2008
eLearning Papers - Special edition 2008
 
Design environmenrs for life defl final report
Design environmenrs for life   defl final reportDesign environmenrs for life   defl final report
Design environmenrs for life defl final report
 
slideshare y web 2.0
slideshare y web 2.0slideshare y web 2.0
slideshare y web 2.0
 
Designing access to audiovisual cultural heritage. The case of the Carrot
Designing access to audiovisual cultural heritage. The case of the CarrotDesigning access to audiovisual cultural heritage. The case of the Carrot
Designing access to audiovisual cultural heritage. The case of the Carrot
 
Final journal
Final journalFinal journal
Final journal
 
Louise hardwick
Louise hardwickLouise hardwick
Louise hardwick
 
De Vries Probing the Future Workshop
De Vries Probing the Future WorkshopDe Vries Probing the Future Workshop
De Vries Probing the Future Workshop
 
Co-Creativity through Play and Game Design Thinking.pdf
Co-Creativity through Play and Game Design Thinking.pdfCo-Creativity through Play and Game Design Thinking.pdf
Co-Creativity through Play and Game Design Thinking.pdf
 
Authentic learning for_the_21st_century_an_overvie
Authentic learning for_the_21st_century_an_overvieAuthentic learning for_the_21st_century_an_overvie
Authentic learning for_the_21st_century_an_overvie
 
Blaschke final ride_2013_london
Blaschke final ride_2013_londonBlaschke final ride_2013_london
Blaschke final ride_2013_london
 

More from Mariana Salgado

Un viaje por la investigación en diseño. pdf
Un viaje por la investigación en diseño. pdfUn viaje por la investigación en diseño. pdf
Un viaje por la investigación en diseño. pdf
Mariana Salgado
 
Cocreando ciudades, la importancia del diseño participativo.pptx
Cocreando ciudades, la importancia del diseño participativo.pptxCocreando ciudades, la importancia del diseño participativo.pptx
Cocreando ciudades, la importancia del diseño participativo.pptx
Mariana Salgado
 
“… ¿Y ENTONCES QUÉ?” LIMITACIONES DEL DISEÑO PARTICIPATIVO EN CUANTO A LAS DE...
“… ¿Y ENTONCES QUÉ?” LIMITACIONES DEL DISEÑO PARTICIPATIVO EN CUANTO A LAS DE...“… ¿Y ENTONCES QUÉ?” LIMITACIONES DEL DISEÑO PARTICIPATIVO EN CUANTO A LAS DE...
“… ¿Y ENTONCES QUÉ?” LIMITACIONES DEL DISEÑO PARTICIPATIVO EN CUANTO A LAS DE...
Mariana Salgado
 
¿Quién nos necesita? Indagación sobre las prácticas participativas de otros y...
¿Quién nos necesita? Indagación sobre las prácticas participativas de otros y...¿Quién nos necesita? Indagación sobre las prácticas participativas de otros y...
¿Quién nos necesita? Indagación sobre las prácticas participativas de otros y...
Mariana Salgado
 
Pensamiento de diseño (tercera clase)
Pensamiento de diseño (tercera clase)Pensamiento de diseño (tercera clase)
Pensamiento de diseño (tercera clase)
Mariana Salgado
 
Pensamiento de diseño (clase 2)
Pensamiento de diseño (clase 2) Pensamiento de diseño (clase 2)
Pensamiento de diseño (clase 2)
Mariana Salgado
 
Pensamiento en diseño
Pensamiento en diseño Pensamiento en diseño
Pensamiento en diseño
Mariana Salgado
 
"Let's Marathon!" Why to motivate the re-use of audiovisual archives?
"Let's Marathon!" Why to motivate the re-use of audiovisual archives? "Let's Marathon!" Why to motivate the re-use of audiovisual archives?
"Let's Marathon!" Why to motivate the re-use of audiovisual archives?
Mariana Salgado
 
Designing new online support services for woman that have experience violenc...
Designing new online support services for  woman that have experience violenc...Designing new online support services for  woman that have experience violenc...
Designing new online support services for woman that have experience violenc...
Mariana Salgado
 
Designing new online support services for woman that have experience violenc...
Designing new online support services for  woman that have experience violenc...Designing new online support services for  woman that have experience violenc...
Designing new online support services for woman that have experience violenc...
Mariana Salgado
 
Designing new online support services for woman that have experience violenc...
Designing new online support services for  woman that have experience violenc...Designing new online support services for  woman that have experience violenc...
Designing new online support services for woman that have experience violenc...
Mariana Salgado
 
Designing digital tools with immigrants
Designing digital tools with immigrantsDesigning digital tools with immigrants
Designing digital tools with immigrants
Mariana Salgado
 
Recontextualizing Audiovisual Archives: Immigrants and Remixing practices
Recontextualizing Audiovisual Archives: Immigrants and Remixing practicesRecontextualizing Audiovisual Archives: Immigrants and Remixing practices
Recontextualizing Audiovisual Archives: Immigrants and Remixing practices
Mariana Salgado
 
A Workshop on Contextualization, or: How can AV contextualization practices b...
A Workshop on Contextualization, or:How can AV contextualization practices b...A Workshop on Contextualization, or:How can AV contextualization practices b...
A Workshop on Contextualization, or: How can AV contextualization practices b...
Mariana Salgado
 
Video poetry marathon (kick off presentation)
Video poetry marathon (kick off presentation)Video poetry marathon (kick off presentation)
Video poetry marathon (kick off presentation)
Mariana Salgado
 
Who need us? Inquiring into the participatory practices of others and what th...
Who need us? Inquiring into the participatory practices of others and what th...Who need us? Inquiring into the participatory practices of others and what th...
Who need us? Inquiring into the participatory practices of others and what th...
Mariana Salgado
 
Designing with Immigrants. When emotions run high.pptx
Designing with Immigrants. When emotions run high.pptxDesigning with Immigrants. When emotions run high.pptx
Designing with Immigrants. When emotions run high.pptx
Mariana Salgado
 
Designing with Immigrants. When emotions run high.pptx
Designing with Immigrants. When emotions run high.pptxDesigning with Immigrants. When emotions run high.pptx
Designing with Immigrants. When emotions run high.pptx
Mariana Salgado
 
Who need us? Inquiring into the participatory practices of others and what th...
Who need us? Inquiring into the participatory practices of others and what th...Who need us? Inquiring into the participatory practices of others and what th...
Who need us? Inquiring into the participatory practices of others and what th...
Mariana Salgado
 
Designing digital tools with immigrants
Designing digital tools with immigrantsDesigning digital tools with immigrants
Designing digital tools with immigrants
Mariana Salgado
 

More from Mariana Salgado (20)

Un viaje por la investigación en diseño. pdf
Un viaje por la investigación en diseño. pdfUn viaje por la investigación en diseño. pdf
Un viaje por la investigación en diseño. pdf
 
Cocreando ciudades, la importancia del diseño participativo.pptx
Cocreando ciudades, la importancia del diseño participativo.pptxCocreando ciudades, la importancia del diseño participativo.pptx
Cocreando ciudades, la importancia del diseño participativo.pptx
 
“… ¿Y ENTONCES QUÉ?” LIMITACIONES DEL DISEÑO PARTICIPATIVO EN CUANTO A LAS DE...
“… ¿Y ENTONCES QUÉ?” LIMITACIONES DEL DISEÑO PARTICIPATIVO EN CUANTO A LAS DE...“… ¿Y ENTONCES QUÉ?” LIMITACIONES DEL DISEÑO PARTICIPATIVO EN CUANTO A LAS DE...
“… ¿Y ENTONCES QUÉ?” LIMITACIONES DEL DISEÑO PARTICIPATIVO EN CUANTO A LAS DE...
 
¿Quién nos necesita? Indagación sobre las prácticas participativas de otros y...
¿Quién nos necesita? Indagación sobre las prácticas participativas de otros y...¿Quién nos necesita? Indagación sobre las prácticas participativas de otros y...
¿Quién nos necesita? Indagación sobre las prácticas participativas de otros y...
 
Pensamiento de diseño (tercera clase)
Pensamiento de diseño (tercera clase)Pensamiento de diseño (tercera clase)
Pensamiento de diseño (tercera clase)
 
Pensamiento de diseño (clase 2)
Pensamiento de diseño (clase 2) Pensamiento de diseño (clase 2)
Pensamiento de diseño (clase 2)
 
Pensamiento en diseño
Pensamiento en diseño Pensamiento en diseño
Pensamiento en diseño
 
"Let's Marathon!" Why to motivate the re-use of audiovisual archives?
"Let's Marathon!" Why to motivate the re-use of audiovisual archives? "Let's Marathon!" Why to motivate the re-use of audiovisual archives?
"Let's Marathon!" Why to motivate the re-use of audiovisual archives?
 
Designing new online support services for woman that have experience violenc...
Designing new online support services for  woman that have experience violenc...Designing new online support services for  woman that have experience violenc...
Designing new online support services for woman that have experience violenc...
 
Designing new online support services for woman that have experience violenc...
Designing new online support services for  woman that have experience violenc...Designing new online support services for  woman that have experience violenc...
Designing new online support services for woman that have experience violenc...
 
Designing new online support services for woman that have experience violenc...
Designing new online support services for  woman that have experience violenc...Designing new online support services for  woman that have experience violenc...
Designing new online support services for woman that have experience violenc...
 
Designing digital tools with immigrants
Designing digital tools with immigrantsDesigning digital tools with immigrants
Designing digital tools with immigrants
 
Recontextualizing Audiovisual Archives: Immigrants and Remixing practices
Recontextualizing Audiovisual Archives: Immigrants and Remixing practicesRecontextualizing Audiovisual Archives: Immigrants and Remixing practices
Recontextualizing Audiovisual Archives: Immigrants and Remixing practices
 
A Workshop on Contextualization, or: How can AV contextualization practices b...
A Workshop on Contextualization, or:How can AV contextualization practices b...A Workshop on Contextualization, or:How can AV contextualization practices b...
A Workshop on Contextualization, or: How can AV contextualization practices b...
 
Video poetry marathon (kick off presentation)
Video poetry marathon (kick off presentation)Video poetry marathon (kick off presentation)
Video poetry marathon (kick off presentation)
 
Who need us? Inquiring into the participatory practices of others and what th...
Who need us? Inquiring into the participatory practices of others and what th...Who need us? Inquiring into the participatory practices of others and what th...
Who need us? Inquiring into the participatory practices of others and what th...
 
Designing with Immigrants. When emotions run high.pptx
Designing with Immigrants. When emotions run high.pptxDesigning with Immigrants. When emotions run high.pptx
Designing with Immigrants. When emotions run high.pptx
 
Designing with Immigrants. When emotions run high.pptx
Designing with Immigrants. When emotions run high.pptxDesigning with Immigrants. When emotions run high.pptx
Designing with Immigrants. When emotions run high.pptx
 
Who need us? Inquiring into the participatory practices of others and what th...
Who need us? Inquiring into the participatory practices of others and what th...Who need us? Inquiring into the participatory practices of others and what th...
Who need us? Inquiring into the participatory practices of others and what th...
 
Designing digital tools with immigrants
Designing digital tools with immigrantsDesigning digital tools with immigrants
Designing digital tools with immigrants
 

Recently uploaded

EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEEASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
Febless Hernane
 
Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.
Techno Merch
 
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
pmgdscunsri
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
LORRAINE ANDREI_LEQUIGAN_HOW TO USE TRELLO
LORRAINE ANDREI_LEQUIGAN_HOW TO USE TRELLOLORRAINE ANDREI_LEQUIGAN_HOW TO USE TRELLO
LORRAINE ANDREI_LEQUIGAN_HOW TO USE TRELLO
lorraineandreiamcidl
 
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With DesignsGame Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
184804
 
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
taqyed
 
Connect Conference 2022: Passive House - Economic and Environmental Solution...
Connect Conference 2022: Passive House -  Economic and Environmental Solution...Connect Conference 2022: Passive House -  Economic and Environmental Solution...
Connect Conference 2022: Passive House - Economic and Environmental Solution...
TE Studio
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
ameli25062005
 
Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
boryssutkowski
 
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
h7j5io0
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
garcese
 
PDF SubmissionDigital Marketing Institute in Noida
PDF SubmissionDigital Marketing Institute in NoidaPDF SubmissionDigital Marketing Institute in Noida
PDF SubmissionDigital Marketing Institute in Noida
PoojaSaini954651
 
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Mansi Shah
 
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
jyz59f4j
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
ameli25062005
 
Expert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting ServicesExpert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting Services
ResDraft
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
Mansi Shah
 
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
kecekev
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
708pb191
 

Recently uploaded (20)

EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEEASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
 
Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.
 
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
LORRAINE ANDREI_LEQUIGAN_HOW TO USE TRELLO
LORRAINE ANDREI_LEQUIGAN_HOW TO USE TRELLOLORRAINE ANDREI_LEQUIGAN_HOW TO USE TRELLO
LORRAINE ANDREI_LEQUIGAN_HOW TO USE TRELLO
 
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With DesignsGame Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
 
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
 
Connect Conference 2022: Passive House - Economic and Environmental Solution...
Connect Conference 2022: Passive House -  Economic and Environmental Solution...Connect Conference 2022: Passive House -  Economic and Environmental Solution...
Connect Conference 2022: Passive House - Economic and Environmental Solution...
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
 
Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
 
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
 
PDF SubmissionDigital Marketing Institute in Noida
PDF SubmissionDigital Marketing Institute in NoidaPDF SubmissionDigital Marketing Institute in Noida
PDF SubmissionDigital Marketing Institute in Noida
 
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
 
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
 
Expert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting ServicesExpert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting Services
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
 
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
 

"You could have told me". oration on the Design of Interactive Pieces for Museums. A case study

  • 1. “You could have told me!” Collaboration on the Design of Interactive Pieces for Museums A case study Teresa Macchia, University of Trento, Italy teresa.macchia@unitn.it Mariana Salgado, Aalto University, Finland mariana.salgado@aalto.fi Abstract: In this paper we seek to disentangle the reasons that limit collaborations between museums and universities. Our standpoint is that collaboration is desired by both organizations as it could lead to richer outcomes in the design and research of new technologies in museums. However, little attention is paid to how this kind of collaboration actually happens and how it could be enhanced. This is why our focus is on teamwork, especially in the particularities of the collaboration of external design-researchers and museum professionals. This paper examines the collaboration between a university and a museum, in a situation in which these institutions collaborate in the production of interactive artefacts for exhibition space. As in other cases, collaboration between museums and other institutions is not always easy: participants of collaborations have expectations and needs that are far from obvious to everyone. In this paper, we present a case study on a course on Public Space and Social Inclusion, organized by the Museum of Science in Trento (Italy) and the EIT ICT Labs Doctoral School. During the course, the participants developed a set of original ideas to explore possible ways for the museum to become a cultural hub, and to look into the role it can play for community building. This case study gave us the opportunity to delve deep into the dynamics of the interactions between museum and university partners involved in a collaborative process. We conducted and analysed interviews with university representatives and museum staff to discover how they experienced the collaboration and what they were expecting from it. Analysing these interviews, we observed the need to follow three principal elements for a successful collaboration. Partners have to start together a collaboration planning in advance their intention and moments for exchanging mutual feedback and systematically review the project. Partners should plan their collaboration in advance, explicating their expectations for the project and setting dates for exchanging mutual feedback to review the project systematically. Time management is crucial. It is important to make clear which deadlines are fixed and which flexible, when it is time for deep reflection and when there’s a need for hurried action. In general, the participants would benefit from communicating their working practices and talking frankly about their expectations. Keyw ords: collaboration, museum, university, design, interaction design. Introduction and background The creation of digital and interactive technologies for museums can often benefit from collaboration between museum personnel and external designers, who have the latest knowledge about advanced technologies. However, little attention is paid to what in fact happens in these collaborative projects and how the co-operation could be enhanced, considering the diverse goals of the partners. While museum personnel might be mainly interested in exhibition design and in the way it could be enhanced with the cutting edge technologies, the design-researchers could be seeking an opportunity to experiment and test new practices and artefacts in real context. Thus, in a case like this, it is likely that these di ffering goals and expectations affect the dynamics of the collaborations. As Berry outlines (1998), collaborating on projects that involve di fferent communities is a complex process that implies sharing interests and scopes, commitment on schedules, personal and social skills, as well as patience and persistency. In the context of educative and creative environments that imply mutual learning and sharing of experience and resources, collaborative experiences are recommended and even desirable (Fischer, 1999). Following similar reasoning from Binder et al. (2013), collaboration is about reflecting and participating on design activities and actions, realizing outcomes, ful filling and responding to common and divergent expectations in a joint effort, in a group. However, communities of people have di fferent,
  • 2. if not opposite needs, and requi re practices, processes or objects to support and allow communication in shared spaces (Robertson, 2002). As Berry underlines (1998), collaborative activities and projects are tough experiences with a potential for success, where maj or problems often arise from a lack of cultural understanding and from digression to unrelated themes. To understand collaboration more deeply it is helpful to step back and distinguish between cooperation and collaboration. While cooperation occurs between individuals, groups, and organizations working together on a specific task for a limited amount of time, collaboration focuses on present and current projects and future possibilities (Hord, 1986). Currently there are several reasons for the museums to collaborate with various cultural institutions. For example, the recent introduction of web services and digital interactive artefacts that modify the museum visits increases the need for including new actors in the museum environment (see for example Cole, 2004; Stogner, 2009; Kaptelinin, 2011). The evolution of the museum environment imposes a combination of knowledge, skills and competences between museum experts and interaction and heritage designers in order to develop suitable products and services for enhancing museum experiences (Proctor, 2010). Museums engage visitors and inspire everyday life through multiple inputs: proposing workshop and educational activities for visitors, providing devices for enhancing the visit and creating personalized museum-paths (Simon, 2010; Hooper-Greenhill, 2013). Therefore it is vital that museums play an active role in broadening the networks between local and international cultural, educational and entrepreneurial organizations to stimulate the creation of common endeavours within the cultural heritage domain. The case study presented in this paper is an empirical analysis of this kind of an alliance. The collaboration started with a phase of enthusiasm, but did not progress beyond the initial phase. This is why in the study we seek to unknot the reasons that might influence and impede collaborations between museums and universities. Our belief is that collaboration is desirable for both organizations and could lead to richer outcomes in the application of new technologies in museums for both organizations that are regularly joining forces to design and research into possibilities of new technologies in museums. However, little attention is paid what happens in these collaborations and to the way they could be enhanced although many interaction designers have carried out fieldwork in the museum context see eg: Ciol fi & Bannon, 2002, Dalsgaard et al., 2008, Salgado, 2009 Stuedahl &Smørdal, 2011, Macchia et al. 2014). Case study: collaboration in action In November 2012, Salgado and Galanakis hold a course in Trento, Italy on public space and social inclusion for doctoral students. The course was a collaboration of the Doctoral school of Information and Communication Technology, the Museum of Science in Trento (Italy) and the EIT ICT Labs Doctoral Training Centre. It brought together students from different backgrounds and with a variety of competences to discuss and examine the theme of designing social inclusion for and in museums. With the perspective of the opening of the new building for the Museum of Science in Trento, participants developed a set of original ideas to explore possible ways for the museum to become a cultural hub, and to understand the role it can play for community support. The outcome of the course was a varied set of design concepts, related to the impact of the museum on the cities surrounding them. The students produced a series of videos to show to the museum and university staff how thei r design concepts could enhance museum visits and connect Trento inhabitants to the new premises. The presentations were followed by a deep discussion on future possibilities of each of these concepts. Students received positive feedback from the museum staff, including the di rector of the museum. Despite this, the course did not generate further collaboration based on the development of the proposed ideas. After the course, certain designs that resemble d the concepts presented by the students during the course have been introduced. This caught our attention, since none of the participants of the course had been asked to collaborate in developing and implementing the ideas created. Therefore, we asked oursel ves: why di dn’t the museum call us to collaborate? Why, even i f they knew we were interested and engaged in similar research topics, did the museum not invite us to participate in the development of these concepts? To gain a better understanding on the dynamics of collaboration between museums and universities, we decided to organize a workshop, inviting participants from the course as well as the museum staff. As it proved di fficult to organize time for a common meeting, we had to revert to doing interviews instead. This variation at first considered as a misfortune, was then said to be a good opportunity to discuss and freely investigate the different perspectives on the case. We conducted four semi -
  • 3. structured interviews that were built around three independent themes: first ly, we asked what the interviewees mean by the term of “coll aboration” and how they see the relationship between the university and the museum; secondly, we inqui red about present or past collaborative projects between these agencies; thirdly, we requested the interviewees to describe an ideal collaboration in the form of a future scenario; an finally, we opened the discussion on the case study at hand. There were ten students who took the course and a museum producer that actively contributed and gave feedback during the work in process. We chose to interview the professor, who was in charge of the coordination of the course, two of the doctoral students who followed the course. Among these students one pursues her research in the museum field, while the other has previously collaborated with the museum. The fourth interviewee was a museum professional. For the purpose of this paper we took notes of the interviews, and translated meaningful paragraphs from Italian, observing recurrent thoughts and themes. The data was analysed without predefined hypotheses or preconceived theories. Data analysis In this section we summarize the major themes, which arose from the interviews and that outlined different but overlapping opinions about positive and negative aspects of the collaboration. In the analysis of this set of interviews, we observed three main recurrent themes: sharing in the beginning, managing time schedules and speaking frankly. Sharing in the beginning A good start is the basis of a successful collaboration. In fact, all four interviewees stressed the beginning of the project as the cornerstone of the interaction. For example one of the interviewees described this phase as “a t ough and delicate moment” i n which the partners had to reflect on thei r corresponding needs and expectations. The museum professional, however, mentioned that t here is an intrusi ve aspect on the uni versities’ approach to collaboration. He argued, that the communication from the university was inexistent, until “they sent a report in which they already tol d what they planned to do […] but they do not k now our pub lic”. He also emphasized the necessity for a transparent and equal communication between partners, starting before the actual project is launched. Museums and universities are cultural institutions with similar aims of preserving; sharing and improving culture and knowledge, but the way in which they achieve thei r results differs. For example, while the university has structured procedures for educating through lessons and tests, the museums envi ronment supports lifelong education and motivates the audience through engaging in a free form dialogue. These di fferences, in a collaborative situation, accentuate the need for transparency and clarity about mutual needs and expectations. In fact, one aspect highlighted by the interviews was the differences in perspecti ves. While museum staff has the aim of “creating and offering something of quality every day”, as noted by the museum professional, academic designers tended to consider the museum as a test bed for experimental actions. This interviewee stressed the di fficulties that the partners had in understandi ng each ot her’s needs and aspirations. In addition, the interviews underlined the importance of sharing plans, concepts, ideas, and (co)involvement. There are expectations that are not based on the experience of working together. This is exemplified by the quote by a museum professional. “Ideal would be to work together in writing the project and diving the tasks. The university could do the theoretical part and the museum the implementation ”. Even though the person is talking about dividing the work together, she al ready assumed which would be the role of each of the partners. In the specific case of the collaboration with doctoral students with a background in design, there is a need to consider their involvement in the design and development. The challenge lies in committing di fferent partners in the collaboration and making everybody feel that they are doing the project together – in contrast with this being a project that the students come to do, or that the museum personnel does with the support of designers. Sharing objectives, methods and work practices from the beginning could lead to the ideal situation, in which both partners have a sense of ownership of the project. This would be ideal, as both would then work hard to make it work and improve the outcome, not only during the construction and development but also in the phase of “design-in-us e”. However, the mutual interdependence that is created in the process of working together, might call for further discussion. In many cases, including the one analyzed in this paper, the partners have different funding sources; this in turn creates a s ense of det achment of the others’ needs and scopes. This is why drawing mutual points of commitment is import ant. In the very
  • 4. beginning both partners have unclear expectations and it is only within the interaction with the other that opportunities arise. Managing time schedule Time management is different when considering doctoral students, academic people and the museum staff. As matter of fact, most full-time funded doctoral students, the group of participants of this case study, can decide by themselves how to manage the projects and commit to them. They are autonomous in setting their own research agendas and developing them further. For example, one of the doctoral students told us that she had changed the focus of her research activities from museum context to other fieldwork because of time issues. She said: “You need to understand, that problems in the collaboration made me change the topic of the doctoral thesis, and I had to ask for an additional year to finish my doctorate… because with all the schedule changes here and there I could not advance in my research”. This unfort unate experienc e highlights the importance of making binding decisions on the common schedule. On the other hand, museums have very tight time frames for the design and production of exhibitions. Teams are committed to the schedules and being late can cause dysfunctions in the whole team’s collaboration process. People might be waiting for others’ contributions, unable to advance their own part of the process. Both museum and university partners have strict deadlines for fi nishing certai n obj ecti ves on time. Respecting each other’s schedules and fixed dates is a priority. The professional from the museum interviewed noticed that “There was not a desirable integration of a reflection carried out by the university with the one carried out by the museum”. Even though the question of why this happens is still open, we think that proposing occasions for common reflectio n could be a proper solution. A common agreement is needed also in terms of constantly updating the state of the project. From the beginning partners need to clarify how these up dates will be communicated. In fact the rewarding projects described by one of the students and the museum professional, have common features. In both cases partners were transparent in their intentions and capacities. In addition they kept on updating thei r work in progress. The museum professional commented on the way in which the collaboration is to take place, emphasizing the importance of mutual understanding and the importance of understanding the competencies of each institution in order to plan activities and milestones. When discussing the organizing of the activities, one of the students said: “there are people assigned [to maintain the relationship with the museum] we are getting all t he informati on from them… Since we have a really small part on the project and the [other] partners have a bigger part of it, I think it’s not creating any huge discrepancy, it is actually ok ay since they work in the bigger picture”. There is thus a need for communicati ve rol es in the proj ects, with people responsible for keeping the whole team informed about the status of the work. If this is not possible, all the team members should communicate their progress to each other weekly. Talk frankly It is hardly a surprise, that using terms such as “i nsiders ” or “outsiders” hi nders the coll aboration, making it di fficult to create a sense of togetherness in the team. Once a doctoral student enters a new envi ronment, it is important to introduce to her the places (exhibition spaces, development areas, etc.), background information and themes of the exhibitions but also the working practices that the museum professionals have. It is not very common that external partners are introduced to these practices, however beneficial this could be. The professional from the museum interviewee noted that “In the mus eum there is a public to whom you must go and you have to conquer, their attention is not given for granted. University partners do not k now our audience”. Sharing audience research done in the museum could be key for the external collaborators, in order to better understand the museum as a millieu and the audience. Also, doctoral students could take benefit from the participation in the events organized within museum experts so as to look into museum professionals’ discussions and practices. Collaboration between museums and universities, even if desirable, is not easy since the reasons for collaborating might be different and not explicit. For example, one of the students described her disappointing collaborative experience and speculated about the possible reasons for the partner to disappear, such as overlapping activities or absence of time. She told that the partner had backed out saying ‘if the ot her museum is not participating, we’re not participating either’. Here the partner was referring to an expected collaboration with another museum that was involved in the project. As the doctoral student referred “the other museum changed [the idea] because they didn’t have an online
  • 5. paying method, but our concept would have worked without one.” As percei ved by the int erviewee, the participation of one of the two museums was related to the participation of the other, even though this intention was not expressed in the beginning of the collaboration. The university partners interpreted this as a lack of interest in the project per se and also as a lack of honesty. They would have expected to get a transparent view on the arrangements and involvements that had to do with the project from the very start. Besides, the external researchers might have benefitted from getting the information on the deadlines of parallel projects – to understand why a certai n person “has disappeared”. If we get to know more about the working practices of our partners, we might have better clues for interpreting their behavior and actions. The person interviewed from the museum noticed that: “esteem and empathy, synergy created between the individual actors is crucial. This is not only a collaboration within institutions”. For this to happen, we need more instances of working together, instead of presenting each others al ready planned projects. Esteem and empathy happen in process of co-design, while partners share a certain goal, and ownership towards the project. The human touch interferes in the dynamics of collaborations, this can never be neglected while studying mechanisms that affect design outcomes. Continuing the discussion on the reasons for collaborating, the four interviewed agreed on the successfulness of the course on public space and social inclusion, even though they expressed different levels of willingness to participate to such kind of experiences. On one hand, the professor interviewee and one of the doctoral students perceived the course very useful. They valued the creation of networks and a reservoi r of knowledge as well as building of respect between the institutions. On the other hand, the museum professional saw the benefits of the course in terms of quick and dirty collaboration, as a possibility to investigate new trends and new possibilities, to improve or implement designs, and breed a corpus of collaborators to gather di fferent and original perspectives. Thus, he saw the collaboration with doctoral students as a way to get inspiration and up - to-date ideas on what is going on in the field of IT. However, for university researchers in the design field, informing and inspi ring the development of exhibitions is only one way of collaborating. Other ways such as co-designing, and consultation in the decision making process have not been explored in the context of this particular case. We believe that there is room to enhance the collaboration in order to explore its limits. It is not only a question of being sincere, but also of being flexible. In collaborati ve projects there is a need to adapt and be flexible towards others’ expectations and ways of doing. Recommendations Fruitful opportunities of collaboration between museum staff and university are always readily available and there is even enthusiasm for such processes. However, we have found through our interviews that there are some impediments that can disturb the flow of collaboration, putting its success at risk. Based on our analysis of these interviews, we suggest the following list of recommendations in order to overcome these potential breakdowns:  Share ownership. A successful collaboration is open-ended: it sets objectives in a common space. It leaves room for both partners to set the agenda together in the situation, without imposing ideas or expecting the other to perform certain tasks.  Be transparent and flexible. Talk about your intentions, working plans and deadlines. Be clear about your expectations, about the future of the project and the collaboration. Be honest about your own resources, skills and commitment.  Reflect together. From the very beginning, schedule moments for sharing ideas, giving feedback, analyzing the progress together and for open reflection on the collaborative experience. Conclusion We have here presented reflections about one case study in relation to the collaboration between a museum and a university, starting from the point to which collaboration is desirable for designing digital services and products for the museum. People who collaborate within universities and museums have different, often opposite, skills and abilities that need to be clarified at the starting point of the collaborations. Therefore, partners’ intentions and expectations have to be stated while partners are starting a project. In addition, they should be open to changes on what they have planned. New modes of collaborations will emerge in the future that will reinforce trust and confidence between
  • 6. partners in both organizations. This could lead to more creative ways of working together. For t his to happen we have to work together under certain premises: being transparent and flexible, analyzing together the results and sharing the ownership on our projects. Bibliography J. Angus. Innovations in practice. Journal of Museum Education, 1(2), 2012. N. Berry. A focus on art museum/school collaborations. Art Education, Vol. 51, No. 2, 1998. T. Binder, G. De Michelis, P. Ehn, G. Jacucci, P. Linde and I. Wagner. Design Things, A. Telier. The MIT Press Cambridge, Massachusetts, London, England, 2011. L. Ciolf i, L. Bannon. Designing Interactive Museum Exhibits: Enhancing visitor curiosity through augmented artefacts. Eleventh European Conference on Cognitive Ergonomics, 2002. T. Cole and S. L. Shreeves, The IMLS NLG program: fostering collaboration. Library Hi Tech, Vol. 22 Iss 3 pp. 246 – 248, 2004. P. Dalsgaard, C Dindler, E. Eriksson. Designing for participation in public know ledge institutions. Proceedings of the 5th Nordic conference on Human Computer Interaction, 2008. G. Fischer. Symmetry of ignorance, social creativity, and meta-design. In KBS Special Issues “C&C’99”, 1999. J. Harrison. Shaping collaboration: Considering institutional culture. Museum Management and Curatorship 20, 195–212, 2005. E. Hooper-Greenhill. Museums and their visitors. Routledge, New York & London, 2013. S. Hord. A synthesis of research on organizational collaboration. Educational Leadership, 43(5), 22-26. (1986) V. Kaptelinin. Designing Technological Support for Meaning Making in Museum Learning: an Activity -Theoretical Framew ork. Proceedings of the 44th Hawaii International Conference on System Science. 2011 T. Macchia, L. Diaz and V. D’Andrea. Participating in Inf rastructuring. The active role of visitors and curators in museum. A Matter of Design: Making Society through Science and Technology. 5th STS Italia Conference, 2014. N. Proctor. Digital: Museum as platform, curator as champion, in the age of social media. Curator: The museum Journal , 53(1), January, 2010. T. Robertson. The public availability of actions and artefacts. Computer Supported Cooperative Work 11 (3-4), 2004. M. Salgado. Designing for an Open Museum. An Exploration of Content Creation and Sharing Through Interactive Pieces. University of Art and Design Helsinki. 2009. N. Simon. The participatory museum. Museum 20, 2010. M. B. Stogner. The Media-Enhanced Museum Experience: Debating the use of Media Technology in Cultural Exhibition. Curator, 52/4, 2009. D. Stuedahl, O. Smørdal - Computers and Composition, Designing f or young visitors’ co-composition of doubts in cultural historical exhibitions, 2011.