This workshop asks how we can use methods drawn from design, art, and craft, informed by
interdisciplinary and systems thinking, to materialize not just envisioned ‘things’, but abstract or
invisible ideas and relationships. There is an emerging set of research practices using tangible or
material models, or constructive making and embodying to visualize how people think about concepts
ranging from invisible systems and infrastructures to mental models, personal data which would
otherwise be invisible, or even the phenomenological dimensions of experiences themselves. Examples
include explorations of the design of public services, healthcare processes, mental health experiences,
career paths, crafters’ movements, and experiences of social networks (Aguirre Ulloa and Paulsen,
2017; Rygh and Clatworthy, 2019; Luria et al, 2019; Ricketts and Lockton, 2019; Nissen and Bowers,
2015; Fass, 2016).
In today’s rapidly changing world, organizations and societies are struggling with the
complexity and uncertainties of emerging issues and challenges in the current dynamic
environment (Conklin, 2005; Snowden & Boone, 2007). Designers have a strategic role in
helping organizations to deal with this complexity and uncertainty by developing artefacts
that help experiencing possible futures (Maessen, van Houten, & van der Lugt, 2018).
Preliminary findings from our research showed that people with some help readily engage in
exploring far futures, yet have difficulties afterwards to distill next steps for the near future
while resisting the dominant collective pull to the comfort zone of current paradigms and
daily routines (Maessen, 2019). We therefore developed a workshop format, containing a
set of interventions and tools to guide people to engage in exploring far away possible
futures and link these back to anticipating actions in the present.
The question “What is your desired future” is usually answered with several other questions. Among the most common of them is: “My ideal or possible future?”. Ideal is defined by the Merriam Webster Online Dictionary as: “a standard of perfection, beauty, or excellence, one regarded as exemplifying an ideal and often taken as a model for imitation or an ultimate object or aim of endeavour. What does this question highlight about our beliefs? Why are we reticent to share, or even imagine a future we truly desire? Why are our ideals perceived as unreachable? If it is, in fact, unreachable, why do we desire it? How does that limit what we can co-create? Our workshop is an opportunity for participants to explore these questions while imagining and creating possible paths towards desired futures.
Designing services as systems is increasingly important. Those in healthcare and government don’t have much of a choice. However, envisioning services as systems is a hurdle. The trouble is from commonplace definitions of ‘service’ and ‘system’. But what if they are one and the same? An approach to communicating the designs of services in the form of strategic narratives, involves solving a puzzle to generate the story. The puzzle represents the duality of system and service. The “proof of work” reflects the difficulty in designing services as systems.
When analyzing and designing a product, service, or system, minor adaptations to existing design processes can go a long way to expand beyond a techno-centric system perspective, or an exclusively "convenience and ease of use" user experience profile. By assigning critical questions to each step of a design process, we can resituate our working understanding of a technical system within its human context and expand our sociotechnical analysis to include matters of normative and ethical concern. These critical questions address concerns including inclusivity, duty of care, sustainability, and prevention of harm. From the newly expanded ethical context these questions help construct, it is possible to imagine opportunities for value-led change within the relationships of a sociotechnical system.
Urban populations have been growing at an unprecedented rate around the world and there is growing concern that building-related environmental impacts also continue to rise. This has prompted a range of stakeholders in the built environment to make commitments to create and implement more sustainable building and construction solutions. Our research question thus mines this untapped potential: How might we enable widespread participation by actors in the built environment to participate in the transition toward a more circular economy? Our synthesis map focuses on the prosperous Canadian commercial building sector, and aims to empower actors within this industry to discover their unique role.
In today’s rapidly changing world, organizations and societies are struggling with the
complexity and uncertainties of emerging issues and challenges in the current dynamic
environment (Conklin, 2005; Snowden & Boone, 2007). Designers have a strategic role in
helping organizations to deal with this complexity and uncertainty by developing artefacts
that help experiencing possible futures (Maessen, van Houten, & van der Lugt, 2018).
Preliminary findings from our research showed that people with some help readily engage in
exploring far futures, yet have difficulties afterwards to distill next steps for the near future
while resisting the dominant collective pull to the comfort zone of current paradigms and
daily routines (Maessen, 2019). We therefore developed a workshop format, containing a
set of interventions and tools to guide people to engage in exploring far away possible
futures and link these back to anticipating actions in the present.
The question “What is your desired future” is usually answered with several other questions. Among the most common of them is: “My ideal or possible future?”. Ideal is defined by the Merriam Webster Online Dictionary as: “a standard of perfection, beauty, or excellence, one regarded as exemplifying an ideal and often taken as a model for imitation or an ultimate object or aim of endeavour. What does this question highlight about our beliefs? Why are we reticent to share, or even imagine a future we truly desire? Why are our ideals perceived as unreachable? If it is, in fact, unreachable, why do we desire it? How does that limit what we can co-create? Our workshop is an opportunity for participants to explore these questions while imagining and creating possible paths towards desired futures.
Designing services as systems is increasingly important. Those in healthcare and government don’t have much of a choice. However, envisioning services as systems is a hurdle. The trouble is from commonplace definitions of ‘service’ and ‘system’. But what if they are one and the same? An approach to communicating the designs of services in the form of strategic narratives, involves solving a puzzle to generate the story. The puzzle represents the duality of system and service. The “proof of work” reflects the difficulty in designing services as systems.
When analyzing and designing a product, service, or system, minor adaptations to existing design processes can go a long way to expand beyond a techno-centric system perspective, or an exclusively "convenience and ease of use" user experience profile. By assigning critical questions to each step of a design process, we can resituate our working understanding of a technical system within its human context and expand our sociotechnical analysis to include matters of normative and ethical concern. These critical questions address concerns including inclusivity, duty of care, sustainability, and prevention of harm. From the newly expanded ethical context these questions help construct, it is possible to imagine opportunities for value-led change within the relationships of a sociotechnical system.
Urban populations have been growing at an unprecedented rate around the world and there is growing concern that building-related environmental impacts also continue to rise. This has prompted a range of stakeholders in the built environment to make commitments to create and implement more sustainable building and construction solutions. Our research question thus mines this untapped potential: How might we enable widespread participation by actors in the built environment to participate in the transition toward a more circular economy? Our synthesis map focuses on the prosperous Canadian commercial building sector, and aims to empower actors within this industry to discover their unique role.
The main mission of systems-oriented design is to build the designer’s own interpretation and implementation of systems thinking so that systems thinking can fully benefit from design thinking and practice and vice versa.
Birger Sevaldson www.systemsorienteddesign.net
RSD5 Symposium Systemic Design for Social Complexity
Systems Oriented Design (SOD) is a dialect in the emerging field of Systemic Design. It is maybe the most designerly and practice oriented approach. The red blurry dot in the diagram below shows SOD being off center, closer to design and closer to practice.
In this paper we define the notion of the Hybrid Social Learning Network. We propose mechanisms for interlinking and enhancing both the practice of professional learning and theories on informal learning. Our approach shows how we employ empirical and design work and a participatory pattern workshop to move from (kernel) theories via Design Principles and prototypes to social machines articulating the notion of a HSLN. We illustrate this approach with the example of Help Seeking for healthcare professionals.
The main mission of systems-oriented design is to build the designer’s own interpretation and implementation of systems thinking so that systems thinking can fully benefit from design thinking and practice and vice versa.
Birger Sevaldson www.systemsorienteddesign.net
RSD5 Symposium Systemic Design for Social Complexity
Systems Oriented Design (SOD) is a dialect in the emerging field of Systemic Design. It is maybe the most designerly and practice oriented approach. The red blurry dot in the diagram below shows SOD being off center, closer to design and closer to practice.
In this paper we define the notion of the Hybrid Social Learning Network. We propose mechanisms for interlinking and enhancing both the practice of professional learning and theories on informal learning. Our approach shows how we employ empirical and design work and a participatory pattern workshop to move from (kernel) theories via Design Principles and prototypes to social machines articulating the notion of a HSLN. We illustrate this approach with the example of Help Seeking for healthcare professionals.
'Users, participants, co-designers or just pesky humans?
On the challenges of human centred research in Human-Computer Interaction.'
A main aspiration of HCI is to be human- and user- centred in its approach to creating novel digital interactions. But how do we engage, involve and encourage end users to participate in HCI? The field has tackled this challenge in many ways. Notably, Participatory Design has been widely adopted in order for users and stakeholders to become active part of the technology development process itself. This, however, is no easy feat.
In this lecture, Professor Luigina Ciolfi will examine how focusing on people, their practices and the places where they occur does lead to illuminating insights, but also brings hefty challenges. Understanding and bridging cultures, languages, priorities, and identities is hard work, with difficult negotiations and some failures bound to happen along the way. Drawing from her experience of human-centred and participatory research on topics such as cultural heritage technologies, mobile and nomadic lives, interaction in public spaces, and tangible and embodied interaction design, Luigina will reflect on the opportunities, successes and difficulties that arise when working in partnership with end-users, and on what being “human-centred” means for HCI in an age of apparent ubiquitous sharing and participation.
the transcript of speech at IASDR 2009 conference
[slides available at http://www.slideshare.net/urijoe/paper-presentation-at-iasdr-2009-seoul-south-korea]
Manuela Aguirre, Natalia Agudelo, Jonathan Romm.
When designers facilitate for generative emergence within large‐scale networks, we think it is important to place special attention to the predesign phases where all stakeholders of the network are together. In complex social systems such as societies planning to receive new influxes of migration or partnering institutions coming together to envision and implement future health services, this is even more challenging. The design field is heading towards these types of domains characterized as polarized environments, with social tensions, conflicting agendas and power inequalities. To facilitate networked collaboration in these landscapes, key considerations to discovery phases like value cocreation of possibilities are important. Here is where many actors come together as cross functional teams (Clatworthy, 2013) and cocreate value by exploring opportunities and desired futures.
This class was the second lecture in the Design Thinking course as part of the Service innovation design program in Laurea University of Applied Sciences in Lepavaara, Finland. 2011.
RSD10 Keynote. Dr Klaus Krippendorff suggests that designers become critical of what their work supports and cognizant of and accountable for the systemic consequences of their designs.
A cross-sectoral project for the systemic design of regional dyeing value chains
https://rsdsymposium.org/design-circular-colours-regional-dyeing-value-chains/
Designing a student and staff well-being feedback loop to inform university policy and governance
https://rsdsymposium.org/mywellnesscheck-designing-a-student-and-staff-well-being-feedback-loop-to-inform-university-policy-and-governance/
Balancing Acceleration and Systemic Impact: Finding leverage for transformation in SDG change strategies
https://rsdsymposium.org/balancing-acceleration-and-systemic-impact-finding-leverage-for-transformation-in-sdg-change-strategies/
Using scenarios for system prototyping
https://rsdsymposium.org/option-evaluation-in-multi-disciplinary-strategic-design-using-scenarios-for-system-prototyping/
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
1. 1
Tangible Thinking:
Materializing how we imagine and understand
systems, experiences, and relationships
Full-day Workshop / Activity group. Ideally 15–20 participants.
Dan Lockton, Carnegie Mellon University, danlockton@cmu.edu
Lisa Brawley, Vassar College, lbrawley@vassar.edu
Manuela Aguirre Ulloa, Oslo School of Architecture and Design, Manuela.Aguirre@aho.no
Matt Prindible, Carnegie Mellon University, prindible@cmu.edu
Laura Forlano, IIT Institute of Design, lforlano@id.iit.edu
Karianne Rygh, Oslo School of Architecture and Design, karianne.rygh@gmail.com
John Fass, London College of Communication & Royal College of Art, john.fass@network.rca.ac.uk
Katie Herzog, Carnegie Mellon University, kherzog@andrew.cmu.edu
Bettina Nissen, University of Edinburgh, Bettina.Nissen@ed.ac.uk
Introduction
This workshop asks how we can use methods drawn from design, art, and craft, informed by
interdisciplinary and systems thinking, to materialize not just envisioned ‘things’, but abstract or
invisible ideas and relationships. There is an emerging set of research practices using tangible or
material models, or constructive making and embodying to visualize how people think about concepts
ranging from invisible systems and infrastructures to mental models, personal data which would
otherwise be invisible, or even the phenomenological dimensions of experiences themselves. Examples
include explorations of the design of public services, healthcare processes, mental health experiences,
career paths, crafters’ movements, and experiences of social networks (Aguirre Ulloa and Paulsen,
2017; Rygh and Clatworthy, 2019; Luria et al, 2019; Ricketts and Lockton, 2019; Nissen and Bowers,
2015; Fass, 2016).
While these methods and tools come from many contexts, they share an aim of helping people express
and communicate thinking about things we cannot see, to make them tangible, reified, to enable
discussion or peer support, or to facilitate group sensemaking. Methods and insights rooted in one
context may be transposable to others. This seems worth exploring for the systemic design and
innovative social research communities.
How can methods inspired by (often participatory) design and facilitation processes from user
experience and service design—or the attention to metaphor and novel translations of abstract
concepts emerging in data physicalization, synaesthesia research, and even art therapy—as a form of
research through design, a way to communicate otherwise intangible or inaccessible private worlds?
How important are material choices, aesthetics, ease of construction, and the life of ‘artifacts’ once they
have been constructed? What is the value of individual (even private) tangible tools, compared with
shared activities? Is the process as important as the ‘outcome’, as part of a constructionist learning
approach? There is no ‘right’ way to externalise thoughts: we need “visual prostheses” (Jonassen and
Cho, 2008) to share our mental imagery with each other.
2. Workshop proposal for RSD8: Relating Systems Thinking and Design, 2019
2
Workshop structure
The workshop will include participants i) trying out their own tools (or areas of focus) together and ii)
carrying out a tangible thinking activity called Interdisciplinary Landscapes focused on materializing
participants’ thinking about academic disciplines and their relations from a systemic perspective.
Before the workshop, we will invite confirmed participants to propose either their own tools or
something new that they want to test out, or a particular topic they would like to explore. We will aim to
curate parts of the session around these. We would be interested for other conference participants to
visit the workshop as observers, and perhaps document what they see happening.
09.30–10.15 Welcome, intros, and short presentation of variety of methods
10.15–11.30 Participants (and facilitators) introduce their tools and/or topics they’re interested in
exploring together
11.30–11.50 break
11.50–13.00 Interdisciplinary Landscapes activity part 1 (mapping / modeling)
13.00–14.00 lunch
14.00–14.20 Interdisciplinary Landscapes activity part 2 (discussion / feedback)
14.20–16.00 Participants set up their tools / topics. Split into groups and do the activities. Also
including a break.
16.00–17.00 Presentation / discussion / documentation. What have we learned? What do these kinds
of methods help us understand?
Expected outcomes
The workshop will produce a set of ‘artifacts’ or ‘tableaux’ created using the tools, which we aim to
exhibit—appropriately annotated—during the conference (we will do a separate Prototype Gallery
application). The exhibition could show co-created categories the participants determine, and visualize
interaction or engagement the tools trigger in those who interact with them (whether directly interacting
with the tools, observing, or seeing the visualizations after the activity itself).
We also intend to write up the workshop in an article for the RSD8 proceedings. The aim is to lead to a
review paper for a leading design journal, about the field of ‘tangible thinking’ tools and their value
within systemic design, and more widely.
3. Workshop proposal for RSD8: Relating Systems Thinking and Design, 2019
3
Interdisciplinary Landscapes activity
Field, n. From Feld: open country
-an open land area free of woods and buildings
-area or division of an activity, subject, or profession
-a space on which something is drawn or projected
(Merriam-Webster; OED)
The Interdisciplinary Landscapes activity focuses on materializing participants’ thinking about the nature
of academic disciplines and their relations from a systemic perspective, using landscape (and other)
metaphors in a tangible form. There is a growing scholarly literature describing ongoing transformation
of disciplinary structures of knowledge production in higher education (Klein, Biagioli, Chandler, Post,
etc). These changes are signaled by a growing list of prefixes—interdisciplinary, multidisciplinarity,
transdisciplinarity, post- pre- meta- cross- and anti-disciplinarity—that seek to name the ways that
disciplines are transformed as they accommodate new kinds of questions and new ways of asking
them.
Rather than attempt to map these shifts from above, or to advocate for or against a given form of
(inter)disciplinarity (as much of this scholarship does), the activity we propose seeks to surface how
participants conceptualize their own field(s) of inquiry—views of the ‘system’ from within. In his
discussion of “postdisciplinarity,” Mario Biagioli has argued that the conceptual model of the
organization of knowledge in the sciences is shifting—from “From Discipline and Canon to
Collaborations and Problems”—in ways that humanities scholars might find useful, especially given the
increasing sense that the humanities are in crisis. We aim to make the most of the opportunity of the
RSD community’s diverse disciplinary backgrounds to participate in the Interdisciplinary Landscapes
activity.
This systemic design approach to disciplinarity has relevance at the institution-specific level: the
particular ways that departments and programs are organized at a college or university enact mental
models: university departments are most often spoken about as if they were the same thing as
academic disciplines, and these are in turn mapped onto institutional structures: the humanities
building, the Science Quad, etc. Scholars working in emerging fields like, say, “Critical Ethnic Studies”
or “Disability Studies” must then navigate this intellectual landscape. To what extent do extant mental
models—rather than interdisciplinary lines of inquiry themselves—contribute to the way emerging fields
thrive (or don’t) at given institutions?
4. Workshop proposal for RSD8: Relating Systems Thinking and Design, 2019
4
Some examples of ‘Tangible Thinking’ tools
“Alternative Unknowns Method,” for participatory scenario planning as part
of disaster preparedness. Developed by Chris Woebken and Elliott P.
Montgomery of the Extrapolation Factory
https://extrapolationfactory.com/Alternative-Unknowns-Method
5. Workshop proposal for RSD8: Relating Systems Thinking and Design, 2019
5
A multi-sensory relational tool that supports the design process of complex public services, developed by
Manuela Aguirre Ulloa and Adrian Paulsen. Photos from RSD3, 2014.
https://journals.hioa.no/index.php/formakademisk/article/view/1608
6. Workshop proposal for RSD8: Relating Systems Thinking and Design, 2019
6
Emotional Modeling, by Laura Rodriguez, Katie Herzog, Josh LeFevre,
Nowell Kahle, and Arden Wolf, https://medium.com/new-ways-to-
think-fall-18 Second image represents ‘anxiety’ from the participant’s
perspective.
7. Workshop proposal for RSD8: Relating Systems Thinking and Design, 2019
7
Empathy Rock Garden, by Jen Brown, Carlie Guilfoile, Michal Luria, Uluwehi Mills, and Supawat
Vitoorakaporn, https://medium.com/empathy-rock-garden-personalized-potions/empathy-rock-garden-
personalized-potions-54daee729921
Actor mapping flags, tangible co-design communication tool created by Karianne Rygh, AHO (Rygh &
Clatworthy, 2019).
8. Workshop proposal for RSD8: Relating Systems Thinking and Design, 2019
8
Mental Landscapes, by Delanie Ricketts and Dan Lockton,
http://imaginari.es/publications/p86-ricketts.pdf
9. Workshop proposal for RSD8: Relating Systems Thinking and Design, 2019
9
Machine learning model, John Fass, 2018
Demonstrating data tools, John Fass, 2018
10. Workshop proposal for RSD8: Relating Systems Thinking and Design, 2019
10
Algorithmic filtering, John Fass, 2018
A computational judicial system, John Fass, 2018
11. Workshop proposal for RSD8: Relating Systems Thinking and Design, 2019
11
Digital social networks, John Fass, 2018
12. Workshop proposal for RSD8: Relating Systems Thinking and Design, 2019
12
Model of a digital personal profile, John Fass, 2018
Model of algorithmic decision making, John Fass, 2018.
13. Workshop proposal for RSD8: Relating Systems Thinking and Design, 2019
13
Some indicative references
Manuela Aguirre Ulloa and Adrian Paulsen, 2017. Co-designing with relationships in mind: Introducing relational
material mapping. Form Akademisk 10(1) 1–14.
Timo Arnall (2014). Exploring ‘immaterials’: Mediating design’s invisible materials. International Journal of Design,
8(2), 101-117.
Mario Biagioli (2009). Postdisciplinary Liaisons: Science Studies and the Humanities. Critical Inquiry 35, 816-833.
Joanna Boehnert, Alex Penn, Pete Barbrook-Johnson, Martha Bicket, Dione Hills (2018). The visual representation
of complexity: Definitions, examples & learning points. https://dspace.lboro.ac.uk/dspace-
jspui/bitstream/2134/36771/1/The%20Visual%20Communication%20of%20Complexity%20-%20May2018%20-
%20EcoLabs-1.pdf
Flora Bowden, Dan Lockton, Rama Gheerawo and Clare Brass, 2015. Drawing Energy: Exploring perceptions of
the invisible. Royal College of Art, London.
Jeremy Bowes and Peter Jones (2016). Synthesis maps: Systemic design pedagogy, narrative, and intervention. In:
Relating Systems Thinking and Design Symposium (RSD), 13-15 Oct 2016, Toronto, Canada.
Candy Chang, 2018. A Monument for the Anxious and Hopeful. http://candychang.com/work/a-monument-for-
the-anxious-and-hopeful/
Priscilla Chueng-Nainby, John Lee, BingXin Zi, Astury Gardin (2016). A creative ontological analysis of collective
imagery during co-design for service innovation. Proceedings of DRS 2016: Design Research Society, Brighton,
UK, June 2016
Simon Clatworthy, Robin van Oorschot, and Berit Lindquister (2014). How to get a leader to talk: Tangible objects
for strategic conversations in service design. In D. Sangiorgi, D. Hands, & E. Murphy (Eds.), ServDes 2014. Fourth
Service Design and Innovation Conference (pp. 1–15). Lancaster University.
Emily Corrigan-Kavanagh & Carolina Escobar-Tello (2018). Art therapy techniques as a novel creative method for
exploring design for home happiness, Journal of Design Research 16(3/4), 175–195
John Fass, 2016. Self Constructed Representations: Design Research in Participatory Situations. In Proceedings
of Cumulus 2016, 21–24 November 2016, Hong Kong.
Laurie Frick, 2015. Stress Inventory. http://www.lauriefrick.com/stress-inventory/
Robert, Frodeman, 2010. The Oxford Handbook of Interdisciplinarity. New York; Oxford;: Oxford University Press.
Harvey J. Graff, 2015. Undisciplining Knowledge: Interdisciplinarity in the Twentieth Century. Baltimore, Johns
Hopkins University Press.
Peter Hayward and Stuart Candy (2017). The Polak Game, or: Where do you stand? Journal of Futures Studies
22(2):5-14.
Trevor Hogan, Uta Hinrichs, Yvonne Jansen, Samuel Huron, Pauline Gourlet, Eva Hornecker, and Bettina Nissen.
(2017). Pedagogy & Physicalization: Designing Learning Activities around Physical Data Representations. In
Proceedings of 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS '17
Companion)
David Jonassen and Young-Hoan Cho (2008). Externalizing mental models with Mindtools. In Understanding
Models for Learning and Instruction. D. Ifenthale, P. Pirnay-Dummer, and J.M. Spector, eds. Springer, Berlin, 145–
157.
Helen Kara, 2015. Creative research methods in the social sciences: A Practical Guide. Policy Press, Bristol
14. Workshop proposal for RSD8: Relating Systems Thinking and Design, 2019
14
Julie Thompson Klein, 1999. Mapping Interdisciplinary Studies. Vol. 2.;2nd.;. Washington, D.C: Association of
American Colleges and Universities.
Chang Hee Lee, Dan Lockton, Stephen Jia Wang, John Stevens, and Sunghee Ahn, 2019. Synaesthetic-
Translation Tool: Synaesthesia as an Interactive Material for Ideation. In Proceedings of the 2019 CHI Conference
on Human Factors in Computing Systems Extended Abstracts (CHI EA ‘19). ACM, New York.
Dan Lockton, Devika Singh, Saloni Sabnis, Michelle Chou, Sarah Foley and Alejandro Pantoja, 2019. New
Metaphors: A Workshop Method for Generating Ideas and Reframing Problems in Design and Beyond. In
Proceedings of the 2019 ACM Creativity & Cognition Conference (C&C ‘19). ACM, New York.
Dan Lockton (2019). ‘Reifying through Design(ing)’. Paper for CHI ’19 Workshop: Doing Things with Research
through Design: With What, Whom, and Towards What Ends?, CHI 2019: ACM Conference on Human Factors in
Computing Systems, Glasgow.
Giorgia Lupi and Kaki King, 2018. Bruises — The data we don’t see. https://medium.com/@giorgialupi/bruises-
the-data-we-dont-see-1fdec00d0036
Deborah Lupton, 2018. Towards design sociology. Sociology Compass. 2018;12:e12546. DOI:
https://doi.org/10.1111/soc4.12546
Deborah Lupton, 2018. How do data come to matter? Living and becoming with personal data. Big Data & Society
5(2). https://doi.org/10.1177/2053951718786314
Michal Luria, Jennifer Brown, Katie Herzog, Laura Rodriguez, Supawat Vitoorakaporn, Josh LeFevre, Suzannah
Mills, Carlie Guilfoile, Nowell Kahle, Kailin Dong, Jessica Nip, Aisha Dev, Katie Glass, Zhiye Jin, Soonho Kwon,
Arden Wolf and Dan Lockton (2019). Potions, Rocks, Models, and Lexi-cons: Materializing Mental Health Using
Design Methods. Working paper available at
https://www.dropbox.com/s/dhnnjzfs3zct152/Potions_Rocks_Models_Lexicons_DIS_Pictorial.pdf?dl=0
Celia Lury & Nina Wakeford (2012). Inventive Methods: The Happening of the Social. Routledge.
Noortje Marres, Michael Guggenheim, and Alex Wilkie (2018). Inventing the Social. Mattering Press.
Andreas Metzner-Szigeth, Stephan August Schmidt-Wulffen, Alvise Mattozzi, Roberta Raffaetà (2018). Studying,
Portraying and ASSessing examples of good scientific practice in interdisciplinary work. RSD 8: Relating Systems
Thinking and Design symposium, Politecnico di Torino, October 2018.
https://www.unibz.it/assets/Documents/Faculty-Design/Research/Running/Enable/Metzner-Szigeth-SPASS.pdf
Gareth Morgan (1997). Images of Organization. Sage.
Bettina Nissen and John Bowers (2015). Data-Things: Digital Fabrication Situated within Participatory Data
Translation Activities. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing
Systems (CHI '15)
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Seymour Papert and Idit Harel (1991). Situating Constructionism. In: Constructionism, Ablex Publishing.
http://www.papert.org/articles/SituatingConstructionism.html
Diana Rhoten, Veronica Boix Mansilla, Marc Chun and Julie Thompson Klein, 2007. Interdisciplinary Education at
Liberal Arts Institutions, Teagle Foundation White Paper. http://www.teaglefoundation.org/Library-
Resources/Fresh-Thinking/Interdisciplinary-Education-at-Liberal-Arts-Instit
Delanie Ricketts and Dan Lockton, 2019. Mental Landscapes: Externalizing Mental Models Through Metaphors.
Interactions 26(2), March-April 2019.
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Karianne Rygh (2018). Designing tangible tools to support collaboration in the co-design of healthcare services.
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Karianne Rygh and Simon Clatworthy, 2019. The Use of Tangible Tools as a Means to Support Co-design During
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Service Thinking in Healthcare and Hospital Management. Springer Nature, Switzerland.
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BIS, Amsterdam.
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Other resources
Data physicalisation collection (Yvonne Jansen and Pierre Dragecevic) http://dataphys.org/list/
The 'Innovative Social Research Methods' Facebook group run by Deborah Lupton
https://www.facebook.com/groups/333716010504710/
Roberta Tassi, Service Design Tools http://www.servicedesigntools.org/
Extrapolation Factory, Alternative Unknowns Method https://extrapolationfactory.com/Alternative-Unknowns-
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Matthew Frye Jacobson, The Education Project http://educationproject.yale.edu
Technical and space requirements
A room with tables and chairs which can be re-arranged for group work. We can bring materials for the workshop
activities (and we will ask participants bringing their own tools to bring their own materials).
The conference themes of Systemic Design and Organizations, Business Practices, and New Economies,
Systemic Design Models and Processes for Sustainment, and Systemic Design and Governance:
Policymaking and Decision Making fit best with the workshop.