Informality in Learning © www.zlw-ima.com 2008
Changing focus of learning © www.zlw-ima.com 2008 In a leisurely-paced world, the past is a good guide to the future. Learning can focus on what has worked in the past.  In a fast-moving world, learning must deal with issues as they come. Individuals must define their own lessons. Learning professionals must build great roads, not give directions to specific locations.
Industrial mindset to network culture © www.zlw-ima.com 2008 18 End of  Age of Stuff Cogito ergo sum Material world WYSIWYG, one reality “ It is I.” More than demise of industrial era Newton just a summary Focus on the visible World is mechanical, predictable Pre-atomic, pre-quantum Belief in fundamentals, absolutes Some stuff is “finished” “ We are nodes” Learning to do Programs Beginning the  Age of Conn Perception is reality Therefore, many realities out there Everything is connected “ We are all in this together.” Everything is relative Everything flows It’s all connected World is complex, outcomes uncertain All is a work-in-progress Time as a artificial overlay, i.e. a tennis racket Ditto ownership (since things are a figment) “ We are connectors” Learning to be  Platforms
Push  Learning to  Pull  Learning © www.zlw-ima.com 2008 Pull Competence Independence Learn in groups Knowledge is transitory Push Grades Obedience Learn on your own Unchanging knowledge Active learner Learner defines content Conversation & discovery Passive student Others set curriculum Courses, workshops

What's going on in 3 slides

  • 1.
    Informality in Learning© www.zlw-ima.com 2008
  • 2.
    Changing focus oflearning © www.zlw-ima.com 2008 In a leisurely-paced world, the past is a good guide to the future. Learning can focus on what has worked in the past. In a fast-moving world, learning must deal with issues as they come. Individuals must define their own lessons. Learning professionals must build great roads, not give directions to specific locations.
  • 3.
    Industrial mindset tonetwork culture © www.zlw-ima.com 2008 18 End of Age of Stuff Cogito ergo sum Material world WYSIWYG, one reality “ It is I.” More than demise of industrial era Newton just a summary Focus on the visible World is mechanical, predictable Pre-atomic, pre-quantum Belief in fundamentals, absolutes Some stuff is “finished” “ We are nodes” Learning to do Programs Beginning the Age of Conn Perception is reality Therefore, many realities out there Everything is connected “ We are all in this together.” Everything is relative Everything flows It’s all connected World is complex, outcomes uncertain All is a work-in-progress Time as a artificial overlay, i.e. a tennis racket Ditto ownership (since things are a figment) “ We are connectors” Learning to be Platforms
  • 4.
    Push Learningto Pull Learning © www.zlw-ima.com 2008 Pull Competence Independence Learn in groups Knowledge is transitory Push Grades Obedience Learn on your own Unchanging knowledge Active learner Learner defines content Conversation & discovery Passive student Others set curriculum Courses, workshops