The document discusses the future of organizational learning. It predicts that by 2020, organizational learning will be characterized by three main developments: 1. The rise of gamification, which applies game design techniques to non-game experiences to drive user behavior and motivation. 2. The "flipped classroom" model, where traditional lectures are replaced with self-paced video lessons as homework, allowing class time to be used for practical application and collaboration. 3. The ARC model of organizational learning, which emphasizes accessing learning resources, recommending relevant content to learners, and curating high-quality learning materials. The document argues that learning in organizations will shift from formal, instructor-led training to informal,